(http://wiki.dominionstrategy.com/images/4/4e/Encampment.jpg) (http://wiki.dominionstrategy.com/images/d/da/Plunder.jpg)
hey you're gonna need a visa to set up this encampment. except they don't make those so you just have to bribe me. and also you don't actually have do bribe me, you just have to demonstrate that you can
i like revealing gold for stuff. it's tactics and also strategy, and also you might or might not be able to get plunder, and conveniently, the one who has the most encampments is also the one most interested in making plunders available. so there tends to be some driving force towards doing that. the card encampment would not be horribly awful if there wasn't a way to keep them, and hey, there's two, that aren't all that distinct but whatever. and plunder is like a monument that is instead a treasure, which is fine. they're both grand, and as a unit i'm not sure if they really push any strategy sort of thing in particular.
-is there any implicit synergy of these two compatriots
-is there ever a time where you completely skip plunder and just pick up a couple golds and all 5 encampments?
-are these two cards exciting?