I played a game with Villa and Alms yesterday and I regret to state that none of us noticed until like two thirds of the way through the game that we all could have just been gaining free Villas at the start of each turn.
Villa is not a good card. It's on-gain ability is very strong, but it is a lame version of a Festival afterwards.
Villa is not a good card. It's on-gain ability is very strong, but it is a lame version of a Festival afterwards.
How many Villa games have you played? In what ways were you underwhelmed in those games?
Villa is not a good card. It's on-gain ability is very strong, but it is a lame version of a Festival afterwards.
How many Villa games have you played? In what ways were you underwhelmed in those games?
It doesn't draw you anything when you play it. Think of all of the annoying times Festival wasn't fantastic in your hand because it didn't draw any cards or help cycle. Villa is a bad village with an amazing on-gain ability. People are going to overbuy this quite a bit at first.
Villa is not a good card. It's on-gain ability is very strong, but it is a lame version of a Festival afterwards.
How many Villa games have you played? In what ways were you underwhelmed in those games?
It doesn't draw you anything when you play it. Think of all of the annoying times Festival wasn't fantastic in your hand because it didn't draw any cards or help cycle. Villa is a bad village with an amazing on-gain ability. People are going to overbuy this quite a bit at first.
It is a nice village because it will be very useful when you need it, especially helping with Action collisions.
It is a bad village because it does not draw. As you mentioned Festival, I took a look at Qvist rankings and Festival dropped from 21° in 2012 to 49° in 2015 (best $5 cards). Maybe people just realized that the lack of +1 Card is a big deal.
Villa is not a good card. It's on-gain ability is very strong, but it is a lame version of a Festival afterwards.
How many Villa games have you played? In what ways were you underwhelmed in those games?
It doesn't draw you anything when you play it. Think of all of the annoying times Festival wasn't fantastic in your hand because it didn't draw any cards or help cycle. Villa is a bad village with an amazing on-gain ability. People are going to overbuy this quite a bit at first.
Villa is not a good card. It's on-gain ability is very strong, but it is a lame version of a Festival afterwards.
How many Villa games have you played? In what ways were you underwhelmed in those games?
It doesn't draw you anything when you play it. Think of all of the annoying times Festival wasn't fantastic in your hand because it didn't draw any cards or help cycle. Villa is a bad village with an amazing on-gain ability. People are going to overbuy this quite a bit at first.
You never answered my question about actual play experience with the card. I doubt you have.
Villa is not a good card. It's on-gain ability is very strong, but it is a lame version of a Festival afterwards.
How many Villa games have you played? In what ways were you underwhelmed in those games?
It doesn't draw you anything when you play it. Think of all of the annoying times Festival wasn't fantastic in your hand because it didn't draw any cards or help cycle. Villa is a bad village with an amazing on-gain ability. People are going to overbuy this quite a bit at first.
You never answered my question about actual play experience with the card. I doubt you have.
Do I have to play with Villa to understand it? It's a shitty Festival. Who cares if I've played with a card or not?
And I already got everything you said before when I analyzed the card. However, did you think about how awful it is to have 5 non-drawing Villages in your deck? If it's the only village, fine, but if there's a drawing village, you won't want too many Villas. People who buy Villa are going to be mainly buying it for the extended turn, assuming there are other villages.
Do I have to play with Villa to understand it? It's a shitty Festival. Who cares if I've played with a card or not?
And I already got everything you said before when I analyzed the card. However, did you think about how awful it is to have 5 non-drawing Villages in your deck? If it's the only village, fine, but if there's a drawing village, you won't want too many Villas. People who buy Villa are going to be mainly buying it for the extended turn, assuming there are other villages.
Obviously if you don't need the on buy effect that turn you get Mining Village or whatever. Draw is better than not draw and you want to keep your Villa pile stocked anyway. Multiple Village games aren't really the norm though.
It does matter if you've played with the card, because it is really the most effective way to come to conclusions about the card's effectiveness. In theory a perfectly logical actor could learn everything about the card just by reading it a single time, but humans are far from that, and experience teaches us things about the cards that can't be put into words well.
"It's a shitty Festival" is an obvious conclusion that anyone who sees the card at first glance will come to. I sure did when I first saw it! After playing with the card, I re-evaluated my opinions for reasons I elaborated on in my earlier posts. Another reason it is a lot different than Festival is because of the drastically different opportunity cost - Festival buys basically require passing up a draw card buy, Villa presents a literal immediate benefit and even the rest of the extended turn could result in the purchase of additional draw cards. It's just a lot easier to get a lot of supplementary draw on a board with Villa.
Obviously if you don't need the on buy effect that turn you get Mining Village or whatever. Draw is better than not draw and you want to keep your Villa pile stocked anyway. Multiple Village games aren't really the norm though.
oh yes, wondrous guru of dominion, extending a turn totally isn't worth it!!!
Yes, multiple village games aren't the norm. It was a poor example. Let me try another analogy.
Take all of the villages, and throw them into an engine. Keep removing the top village bought most of the time. Obviously, Border Village and Fishing Village are going to be thrown out pretty quickly. How far down this list is Villa? I don't think it is very high. I am looking at the village aspect of Villa.
However, as with all objections of this sort, a Village is a Village, and +Actions are very important. As with Farming Village, someone is going to be buying that no matter what, even though it is possibly one of the worst Villages in Dominion in terms of cost/effect. My point is that I just don't see Villa being high on a list of excellent Villages on a typical board.oh yes, wondrous guru of dominion, extending a turn totally isn't worth it!!!
I didn't say that.
Villa is not a good card. It's on-gain ability is very strong, but it is a lame version of a Festival afterwards.
Villa also basically reads +3 actions on the turn you gain it.
Villa also basically reads +3 actions on the turn you gain it.
You have to use the +1 action you get on gain to play it, so it only gives you 2 Actions on play. But I guess like Coin of the Realm, it's equivalent to having played a +3 Actions Village in advance of the last terminal you played.