Travelling Fair, Hamlet, Doctor, Mining Village, Moneylender, Governor, Mandarin, Outpost, Adventurer, Farmland, Prince
Your opponent wasn't particularly lucky. In one sense he was actually unlucky since all those good cards for his outpost turn were near the bottom of his deck after the last shuffle, so he needed two turns plus an outpost turn to eventually find them.It is a way to see that. :D
Here for example I'm not sure why you bought a second moneylender when there are reasonable alternatives and an opportunistic doctor could come later.I do not believe a second Moneylender was that bad. But yeah Doctor can be a faster trasher at the beginning
You never found time to get a hamlet.I do not see why Hamlet was any better than MV
But that's the thing: A second Moneylender is pretty awful. That's two useless terminal cards once you clear out the coppers.
But that's the thing: A second Moneylender is pretty awful. That's two useless terminal cards once you clear out the coppers.
It's not AS bad in a Governor game since you can Remodel it on an opponent's turn into a Governor or Duchy or something. But it's much less defendable than, say, two Spice Merchant in a Governor game, which is actually a good idea.
But that's the thing: A second Moneylender is pretty awful. That's two useless terminal cards once you clear out the coppers.
It's not AS bad in a Governor game since you can Remodel it on an opponent's turn into a Governor or Duchy or something. But it's much less defendable than, say, two Spice Merchant in a Governor game, which is actually a good idea.
Let's not be talking a bunch of edgecases. Second Moneylender here is bad, period. Mining Village is much better of a buy, both for surprise Remodels and burning on the last turn.
But that's the thing: A second Moneylender is pretty awful. That's two useless terminal cards once you clear out the coppers.
It's not AS bad in a Governor game since you can Remodel it on an opponent's turn into a Governor or Duchy or something. But it's much less defendable than, say, two Spice Merchant in a Governor game, which is actually a good idea.
Let's not be talking a bunch of edgecases. Second Moneylender here is bad, period. Mining Village is much better of a buy, both for surprise Remodels and burning on the last turn.
But that's the thing: A second Moneylender is pretty awful. That's two useless terminal cards once you clear out the coppers.
It's not AS bad in a Governor game since you can Remodel it on an opponent's turn into a Governor or Duchy or something. But it's much less defendable than, say, two Spice Merchant in a Governor game, which is actually a good idea.
Let's not be talking a bunch of edgecases. Second Moneylender here is bad, period. Mining Village is much better of a buy, both for surprise Remodels and burning on the last turn.
You might be right since I trashed the same number of coppers as my opponent, with an additional moneylender.
How you guys feel about Outpost? Is it worth the risk?
How you guys feel about Outpost? Is it worth the risk?
But that's the thing: A second Moneylender is pretty awful. That's two useless terminal cards once you clear out the coppers.
It's not AS bad in a Governor game since you can Remodel it on an opponent's turn into a Governor or Duchy or something. But it's much less defendable than, say, two Spice Merchant in a Governor game, which is actually a good idea.
Let's not be talking a bunch of edgecases. Second Moneylender here is bad, period. Mining Village is much better of a buy, both for surprise Remodels and burning on the last turn.
But that's the thing: A second Moneylender is pretty awful. That's two useless terminal cards once you clear out the coppers.
It's not AS bad in a Governor game since you can Remodel it on an opponent's turn into a Governor or Duchy or something. But it's much less defendable than, say, two Spice Merchant in a Governor game, which is actually a good idea.
Let's not be talking a bunch of edgecases. Second Moneylender here is bad, period. Mining Village is much better of a buy, both for surprise Remodels and burning on the last turn.
How is talking about a specific game not by definition an "edge case"? Or games with Governor and a particular card we're discussing, that is a part of this kingdom?
But that's the thing: A second Moneylender is pretty awful. That's two useless terminal cards once you clear out the coppers.
It's not AS bad in a Governor game since you can Remodel it on an opponent's turn into a Governor or Duchy or something. But it's much less defendable than, say, two Spice Merchant in a Governor game, which is actually a good idea.
Let's not be talking a bunch of edgecases. Second Moneylender here is bad, period. Mining Village is much better of a buy, both for surprise Remodels and burning on the last turn.
How is talking about a specific game not by definition an "edge case"? Or games with Governor and a particular card we're discussing, that is a part of this kingdom?
Because we're talking about this game, and not Governor games in general?
But that's the thing: A second Moneylender is pretty awful. That's two useless terminal cards once you clear out the coppers.
It's not AS bad in a Governor game since you can Remodel it on an opponent's turn into a Governor or Duchy or something. But it's much less defendable than, say, two Spice Merchant in a Governor game, which is actually a good idea.
Let's not be talking a bunch of edgecases. Second Moneylender here is bad, period. Mining Village is much better of a buy, both for surprise Remodels and burning on the last turn.
How is talking about a specific game not by definition an "edge case"? Or games with Governor and a particular card we're discussing, that is a part of this kingdom?
Because we're talking about this game, and not Governor games in general?
This is a game with Governor and Moneylender in it. Discussing games with Governor and Moneylender in it is relevant to this discussion because this game is one of those games.
But that's the thing: A second Moneylender is pretty awful. That's two useless terminal cards once you clear out the coppers.
It's not AS bad in a Governor game since you can Remodel it on an opponent's turn into a Governor or Duchy or something. But it's much less defendable than, say, two Spice Merchant in a Governor game, which is actually a good idea.
Let's not be talking a bunch of edgecases. Second Moneylender here is bad, period. Mining Village is much better of a buy, both for surprise Remodels and burning on the last turn.
How is talking about a specific game not by definition an "edge case"? Or games with Governor and a particular card we're discussing, that is a part of this kingdom?
Because we're talking about this game, and not Governor games in general?
This is a game with Governor and Moneylender in it. Discussing games with Governor and Moneylender in it is relevant to this discussion because this game is one of those games.
Discussing any game but the one at hand is irrelevant, because edgecase.
But that's the thing: A second Moneylender is pretty awful. That's two useless terminal cards once you clear out the coppers.
It's not AS bad in a Governor game since you can Remodel it on an opponent's turn into a Governor or Duchy or something. But it's much less defendable than, say, two Spice Merchant in a Governor game, which is actually a good idea.
Let's not be talking a bunch of edgecases. Second Moneylender here is bad, period. Mining Village is much better of a buy, both for surprise Remodels and burning on the last turn.
How is talking about a specific game not by definition an "edge case"? Or games with Governor and a particular card we're discussing, that is a part of this kingdom?
Because we're talking about this game, and not Governor games in general?
This is a game with Governor and Moneylender in it. Discussing games with Governor and Moneylender in it is relevant to this discussion because this game is one of those games.
Discussing any game but the one at hand is irrelevant, because edgecase.