Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Accatitippi on April 11, 2016, 01:05:46 pm

Title: Farming Village-inspired idea
Post by: Accatitippi on April 11, 2016, 01:05:46 pm
Here is an idea inspired by the recent talk about how dull Farming Village is compared to pretty much any other card in Dominion - Scout at least has character, Woodcutter has nostalgia, and Chancellor has chin.
It's a sifting village, like FaV, but unlike FaV it has a very restricted set of cards it can draw.

Quote
Forest Village - 4c Action
+2 Actions

Reveal cards from the top of your deck until you reveal a card costing exactly 3c. Put that card into your hand and discard the other cards.

I've thought about several cost-target combinations, and I think cost 4-target 3 is the most interesting. C4-T4 would be hylarious (play all the villages!) but ultimately yucky, C3-T4 is cool with smithy but likely too dependent on having decent 4c actions (or 4c cards at all, for that matter), even though I liked the interaction with Potion. C6-T5 I suspect would be way too good way too often.
I like the interaction with Silver, guaranteeing you have at least one decent card to hit, giving you the option to fall back to buyless Festival in case nothing else is going on (or you can always do mandatory-Chancelling-Necropolis, if you really need one). Strong threes will of course make this card shine, in particular drawing and attacking ones. It might be too obvious of an interaction, though, but threes are generally so harmless that I hope that even the strongest combo cards won't become a dumb dominant strategy. Forest village+Oracle is a Lab-plus in two cheap pieces, but Labs alone won't bring you very far.

Woodcutters of course like themselves in Forest Villages.
(still a worse combo than Festival)
(Festival-what?)
(Festival-nothing.)

Anyhow, am I onto something, or is this too clunky?

Harvest! Harvest is more dull than Farming Village.
Title: Re: Farming Village-inspired idea
Post by: Awaclus on April 11, 2016, 01:16:51 pm
It's probably not supposed to have both +1 card and the other effect putting another card in your hand.
Title: Re: Farming Village-inspired idea
Post by: GendoIkari on April 11, 2016, 02:01:21 pm
I'm guessing this is stronger than most Villages. Consider Sage (http://wiki.dominionstrategy.com/index.php/Sage)... this is basically Sage with an extra action. Sage  (http://wiki.dominionstrategy.com/index.php/Sage)is "just" a cantrip, yet it's worth (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png). If the effect of sifting for Sage is good enough to make a (http://wiki.dominionstrategy.com/images/thumb/5/5d/Coin0.png/16px-Coin0.png) "cantrip" effect into a (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png), then it's probably too good to turn a (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png) Village (http://wiki.dominionstrategy.com/index.php/Village) into just a (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png). I'm not saying it's strong enough to be worth (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) though.
Title: Re: Farming Village-inspired idea
Post by: singletee on April 11, 2016, 02:07:06 pm
I'm guessing this is stronger than most Villages. Consider Sage (http://wiki.dominionstrategy.com/index.php/Sage)... this is basically Sage with an extra action. Sage  (http://wiki.dominionstrategy.com/index.php/Sage)is "just" a cantrip, yet it's worth (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png). If the effect of sifting for Sage is good enough to make a (http://wiki.dominionstrategy.com/images/thumb/5/5d/Coin0.png/16px-Coin0.png) "cantrip" effect into a (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png), then it's probably too good to turn a (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png) Village (http://wiki.dominionstrategy.com/index.php/Village) into just a (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png). I'm not saying it's strong enough to be worth (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) though.

The effect is much weaker than sage since it can't find 4+ costs.
Title: Re: Farming Village-inspired idea
Post by: Accatitippi on April 11, 2016, 02:07:53 pm
It's probably not supposed to have both +1 card and the other effect putting another card in your hand.

Haha, you're right. I wrote the right text, and then I went "oh, I forgot to put +Card there, how funny".
Title: Re: Farming Village-inspired idea
Post by: Accatitippi on April 11, 2016, 02:12:04 pm
I'm guessing this is stronger than most Villages. Consider Sage (http://wiki.dominionstrategy.com/index.php/Sage)... this is basically Sage with an extra action. Sage  (http://wiki.dominionstrategy.com/index.php/Sage)is "just" a cantrip, yet it's worth (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png). If the effect of sifting for Sage is good enough to make a (http://wiki.dominionstrategy.com/images/thumb/5/5d/Coin0.png/16px-Coin0.png) "cantrip" effect into a (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png), then it's probably too good to turn a (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png) Village (http://wiki.dominionstrategy.com/index.php/Village) into just a (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png). I'm not saying it's strong enough to be worth (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) though.

I see what you mean, but in absence of drawing 3-cost (which are fairly rare), I can't say I agree. Building an engine with non-drawing villages is much harder, and if your draw is not a 3c, Forest village might as well be a Necropolis for how much it helps your engine run.
Title: Re: Farming Village-inspired idea
Post by: GendoIkari on April 11, 2016, 02:32:02 pm
I'm guessing this is stronger than most Villages. Consider Sage (http://wiki.dominionstrategy.com/index.php/Sage)... this is basically Sage with an extra action. Sage  (http://wiki.dominionstrategy.com/index.php/Sage)is "just" a cantrip, yet it's worth (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png). If the effect of sifting for Sage is good enough to make a (http://wiki.dominionstrategy.com/images/thumb/5/5d/Coin0.png/16px-Coin0.png) "cantrip" effect into a (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png), then it's probably too good to turn a (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png) Village (http://wiki.dominionstrategy.com/index.php/Village) into just a (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png). I'm not saying it's strong enough to be worth (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) though.

The effect is much weaker than sage since it can't find 4+ costs.

I missed that it was exactly and not at least.