Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: King Leon on March 28, 2016, 05:23:41 am
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Assuming Philosopher's Stone is neither in the Kingdom nor in the Black Market pile. What is the maximum amount of $ I can play in one turn, when my deck contains only Treasury cards and I start my turn with 5 Treasury cards in my hand?
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I can get to 80 .
Hand: Counterfeit, Counterfeit, Venture, Bank, Bank.
Play Venture ($1)
reveal Venture *9 ($9)
reveal Bank ($11)
Play Counterfeit ($1)
play Counterfeit *2 ($2)
play Bank *2 ($28)
trash Bank
play Bank *2 ($28)
trash Counterfeit
EDIT: optimized solution.
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Well, 10 obviously. You play 10 Treasuries, then you're out of cards in your hand ::)
(I know what you meant I'm just being an ass)
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Well, if I've got 10 Hirelings and I've Princed 10 Hunting Groundses (4-player game), then I'm assuming quite a lot.
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Within the constraints, there are a couple of ways to get unbounded money.
1. You can Procession-Procession-Champion, then pick the Champion up with Graverobber again to get unlimited Champions into play. Prince some action (say, a Ruined Village). Pick up a Raze to trash away all the non-treasures, then trash the Raze itself. Playing the Princed Ruined Village now gets +1 Action for every Champion in play. Then play Diadem for unbounded money. I think this works, I'm not really sure how Champion and Prince interacts.
2. Prince a Pirate Ship. Attack other players an unbounded amount of time. Since they can pick up treasures from the trash again with Graverobber, this can continue indefinitely. Play the princed Pirate Ship for unbounded money.
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I can get to 80 .
Hand: Counterfeit, Counterfeit, Venture, Bank, Bank.
Play Venture ($1)
reveal Venture *9 ($9)
reveal Bank ($11)
Play Counterfeit ($1)
play Counterfeit *2 ($2)
play Bank *2 ($28)
trash Bank
play Bank *2 ($28)
trash Counterfeit
EDIT: optimized solution.
I think I can do slightly better, though I have a small rules doubt regarding my solution
Hand: Counterfeit, Venture, Bank, Bank, Bank.
Play Counterfeit ($1)
Play Venture ($1)
reveal Venture *9 ($9)
reveal Counterfeit ($1)
Play Bank *2 ($26)
Thrash Bank
Play Venture ($1)
reveal Counterfeit ($1)
Play Bank *2 ($28)
Thrash Bank
Thrash Venture
Play Bank ($13)
For a total of 81
I did have a small rules doubt though, I assumed the Venture should only get trashed after resolving itīs effect twice and not before, am I right? If not faustīs solution is still better.
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I did have a small rules doubt though, I assumed the Venture should only get trashed after resolving itīs effect twice and not before, am I right? If not faustīs solution is still better.
You have it right.
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Well, 10 obviously. You play 10 Treasuries, then you're out of cards in your hand ::)
(I know what you meant I'm just being an ass)
Play Highway and Inherit Treasuries!
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Well, 10 obviously. You play 10 Treasuries, then you're out of cards in your hand ::)
(I know what you meant I'm just being an ass)
Play Highway and Inherit Treasuries!
Inherited Estates are still Estates.
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Ok, new solution and more rules trouble...
In the following, would the Ventures be trashed in the moment after I played the Counterfeit, or it would, like I assumed, be trashed after everything is resolved?
Hand: Venture, Venture, Venture, Venture, Bank
Play Venture (1$)
Reveal Venture *6 (6$)
Reveal Counterfeit (1$)
Play Venture (1$)
Reveal Bank (10$)
Play Venture (1$)
Reveal Counterfeit (1$)
Play Venture (1$)
Reveal Bank (13$)
Play Venture (1$)
Reveal Counterfeit (1$)
Play Venture (1$)
Reveal Bank (16$)
Play Venture (1$)
Reveal Counterfeit (1$)
Play Bank *2 ($36)
Thrash Bank
Thrash Venture
Thrash Venture
Thrash Venture
For a total of $90
Sorry for all the rules trouble, in the other time I was pretty positive I was right, in this one Iīm kinda clueless
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Ok, new solution and more rules trouble...
In the following, would the Ventures be trashed in the moment after I played the Counterfeit, or it would, like I assumed, be trashed after everything is resolved?
Hand: Venture, Venture, Venture, Venture, Bank
Play Venture (1$)
Reveal Venture *6 (6$)
Reveal Counterfeit (1$)
Play Venture (1$)
Reveal Bank (10$)
Play Venture (1$)
Reveal Counterfeit (1$)
Play Venture (1$)
Reveal Bank (13$)
Play Venture (1$)
Reveal Counterfeit (1$)
Play Venture (1$)
Reveal Bank (16$)
Play Venture (1$)
Reveal Counterfeit (1$)
Play Bank *2 ($36)
Thrash Bank
Thrash Venture
Thrash Venture
Thrash Venture
For a total of $90
Sorry for all the rules trouble, in the other time I was pretty positive I was right, in this one Iīm kinda clueless
The text of Counterfeit is very clear: First play the Treasury card twice and then - after all on-play effects are resolved - trash it.
That's exactly the solution, I also have found. The key aspect is a chain of Counterfeiting Ventures. I also had a version with Ill-gotten Gains and Bank, but it never hit $90
And yes: Reserve/Duration cards, Prince and inherited Estates are not allowed here.