Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: amoffett11 on March 23, 2016, 03:23:09 pm

Title: Today I Learned...
Post by: amoffett11 on March 23, 2016, 03:23:09 pm
Develop doesn't just trash a card and gain you two cards, one costing one extra and one costing one less, but it also topdecks the two cards

A little perspective:  I don't own Hinterlands IRL, but I do have the online cards and have played some 783 online games, not including playing through the Hinterlands campaign.  Several of those games have obviously had Develop in them, and I buy it all the time, I like the card.  Somehow though, I had no idea it topdecked the cards.  And I've somehow never noticed "hey, why did I already draw my new Silver, I wasn't close to a reshuffle...".  This has just blown my mind. 


Anybody else have any stories of playing cards wrong for a long time, or not realizing the extra effects that some cards might have?  Having never actually playing Develop IRL, I've never actually played it incorrectly, I just never realized the cards were appearing on top of my deck. 
Title: Re: Today I Learned...
Post by: pacovf on March 23, 2016, 03:26:28 pm
At first I thought Sea Hag trashed the top card of everybody else's deck.
Title: Re: Today I Learned...
Post by: Infthitbox on March 23, 2016, 03:27:12 pm
I played with Graverobber many, many times online before I realized the cards were going to the top of my deck.
Title: Re: Today I Learned...
Post by: ThetaSigma12 on March 23, 2016, 03:29:30 pm
You have no idea how many times I have forgotten to topdeck in games with actual cards :P.
Title: Re: Today I Learned...
Post by: Awaclus on March 23, 2016, 03:29:53 pm
I played one game with Witch before I realized that you're only supposed to have 10 Curses in the supply when it's a two player game.

I think it counts, because that one game took a very long time.
Title: Re: Today I Learned...
Post by: amoffett11 on March 23, 2016, 03:30:26 pm
I played with Graverobber many, many times online before I realized the cards were going to the top of my deck.

You have got to be kidding me.  I had no idea the GraveRobbered card went on top of my deck either. 
Title: Re: Today I Learned...
Post by: AdrianHealey on March 23, 2016, 03:31:15 pm
Trashing squire gains youa n attack card. Wow.
Title: Re: Today I Learned...
Post by: J Reggie on March 23, 2016, 03:42:13 pm
A while back I played an IRL 4p game with pirate ship where we took a token for each treasure we trashed instead of just one when anyone trashed a treasure. People quickly powered them up to $16, and Seaway was in the game, so after just a little while, people were playing Pirate Ships and buying 2 Provinces. I later found out this was wrong when I played an online game with Pirate Ship and it didn't make it to $16. Oh well, it was fun while it lasted (well not for me, I went for Feodum in the IRL game for some reason).
Title: Re: Today I Learned...
Post by: Donald X. on March 23, 2016, 03:58:00 pm
I played one game with Witch before I realized that you're only supposed to have 10 Curses in the supply when it's a two player game.

I think it counts, because that one game took a very long time.
Oh man. I played a bunch of those games.
Title: Re: Today I Learned...
Post by: LastFootnote on March 23, 2016, 04:04:14 pm
I played with Graverobber many, many times online before I realized the cards were going to the top of my deck.

You have got to be kidding me.  I had no idea the GraveRobbered card went on top of my deck either.

To be clear: a card Graverobber gains from the trash goes to the top of your deck. A card it gains via remodeling an Action does not.
Title: Re: Today I Learned...
Post by: mustang255 on March 23, 2016, 04:06:02 pm
I'm pretty sure that Develop doesn't topdeck the gained card(s) in Androminion. This is clearly a common misconception.
Title: Re: Today I Learned...
Post by: Witherweaver on March 23, 2016, 04:06:11 pm
I played with Graverobber many, many times online before I realized the cards were going to the top of my deck.

You have got to be kidding me.  I had no idea the GraveRobbered card went on top of my deck either.

To be clear: a card Graverobber gains from the trash goes to the top of your deck. A card it gains via remodeling an Action does not.

When did this erratum come out?!
Title: Re: Today I Learned...
Post by: LastFootnote on March 23, 2016, 04:08:00 pm
I played with Graverobber many, many times online before I realized the cards were going to the top of my deck.

You have got to be kidding me.  I had no idea the GraveRobbered card went on top of my deck either.

To be clear: a card Graverobber gains from the trash goes to the top of your deck. A card it gains via remodeling an Action does not.

When did this erratum come out?!

I can't tell if you're joking.

(http://wiki.dominionstrategy.com/images/1/13/Graverobber.jpg)

RTFC

Title: Re: Today I Learned...
Post by: Witherweaver on March 23, 2016, 04:08:57 pm
The joke was that I had never actually noticed the effect in game play.
Title: Re: Today I Learned...
Post by: faust on March 23, 2016, 05:08:00 pm
The German version of Procession doesn't restrict the gaining to Action cards. That lead to a ridiculous first game where Procession/Fortress was used to empty the Duchy pile in a turn or so.
Title: Re: Today I Learned...
Post by: faust on March 23, 2016, 05:10:45 pm
Also, way before I discovered this side or isotropic, we played a game with Inn and buying an Inn also put all the cards you played that turn in your deck. Worst Torturer pin ever.
Title: Re: Today I Learned...
Post by: Witherweaver on March 23, 2016, 05:15:08 pm
Once when playing in person with friends, I was 100% convinced that Duration cards were discarded at the point when they were done doing something.  So at the start of your turn, you'd take your +1 Card from Caravan, then discard it and go about your turn.  Like, I was so convinced and argued it until everyone went along with it, and then after a game we went back and checked the rulebook. 
Title: Re: Today I Learned...
Post by: Polk5440 on March 23, 2016, 05:34:12 pm
I play a lot of social 5 player games. When I first started playing Dominion, the games seemed to end too quickly. Yes, there are more victory cards (importantly, Provinces), but there are many supply piles which do not get more cards, and my friends and I found that three piling seemed to cut the game short a lot. I just thought that was a way to keep the game moving. My friends started to push for house rules to allow more empty supply piles or add more kingdom cards, but I am anti-house rules unless there is a very good reason. It was an embarrassingly long time time before I realized this was in the Intrigue rule book already:

Quote
In a 5 or 6 player game, the game ends at the end of any player’s turn when one of two
conditions is met: the Supply pile of Province cards is empty OR any 4 Supply piles are
empty.

My bad.  :-[
Title: Re: Today I Learned...
Post by: AdrianHealey on March 23, 2016, 06:00:04 pm
I play a lot of social 5 player games. When I first started playing Dominion, the games seemed to end too quickly. Yes, there are more victory cards (importantly, Provinces), but there are many supply piles which do not get more cards, and my friends and I found that three piling seemed to cut the game short a lot. I just thought that was a way to keep the game moving. My friends started to push for house rules to allow more empty supply piles or add more kingdom cards, but I am anti-house rules unless there is a very good reason. It was an embarrassingly long time time before I realized this was in the Intrigue rule book already:

Quote
In a 5 or 6 player game, the game ends at the end of any player’s turn when one of two
conditions is met: the Supply pile of Province cards is empty OR any 4 Supply piles are
empty.

My bad.  :-[

I also believe in a 5 player game you add 2 kingdom cards.
Title: Re: Today I Learned...
Post by: eHalcyon on March 23, 2016, 06:09:57 pm
I'm pretty sure that Develop doesn't topdeck the gained card(s) in Androminion. This is clearly a common misconception.

I just checked; Develop definitely works correctly in Androminion.  It even asks you the order the cards that you are topdecking.

You might be thinking of Graverobber, which does have that issue.  Androminion development stopped shortly after Dark Ages was released so many of the DA cards are buggy.  I haven't noticed any bugs with cards from earlier expansions.
Title: Re: Today I Learned...
Post by: Mavy2k on March 23, 2016, 06:14:24 pm
When we started playing we gained the cards trashed by Thief right to your hand. Needless to say that Thief was a crazy strong card.

And when you reveal your province with Tournament as the opponent you have to discard the province. It says so on our german version of the card. That one I actually like more than the correct ruling.
Title: Re: Today I Learned...
Post by: LastFootnote on March 23, 2016, 06:24:14 pm
I play a lot of social 5 player games. When I first started playing Dominion, the games seemed to end too quickly. Yes, there are more victory cards (importantly, Provinces), but there are many supply piles which do not get more cards, and my friends and I found that three piling seemed to cut the game short a lot. I just thought that was a way to keep the game moving. My friends started to push for house rules to allow more empty supply piles or add more kingdom cards, but I am anti-house rules unless there is a very good reason. It was an embarrassingly long time time before I realized this was in the Intrigue rule book already:

Quote
In a 5 or 6 player game, the game ends at the end of any player’s turn when one of two
conditions is met: the Supply pile of Province cards is empty OR any 4 Supply piles are
empty.

My bad.  :-[

I also believe in a 5 player game you add 2 kingdom cards.

Nope! That's not a rule. Although you could house rule it I suppose.
Title: Re: Today I Learned...
Post by: AdrianHealey on March 23, 2016, 06:42:48 pm
I play a lot of social 5 player games. When I first started playing Dominion, the games seemed to end too quickly. Yes, there are more victory cards (importantly, Provinces), but there are many supply piles which do not get more cards, and my friends and I found that three piling seemed to cut the game short a lot. I just thought that was a way to keep the game moving. My friends started to push for house rules to allow more empty supply piles or add more kingdom cards, but I am anti-house rules unless there is a very good reason. It was an embarrassingly long time time before I realized this was in the Intrigue rule book already:

Quote
In a 5 or 6 player game, the game ends at the end of any player’s turn when one of two
conditions is met: the Supply pile of Province cards is empty OR any 4 Supply piles are
empty.

My bad.  :-[

I also believe in a 5 player game you add 2 kingdom cards.

Nope! That's not a rule. Although you could house rule it I suppose.

Ah, than it's a subconcious house rule, *I think*. Now I am doubting wether or not we actually do that.
Title: Re: Today I Learned...
Post by: Beyond Awesome on March 23, 2016, 07:04:46 pm
Guys don't forget Artificer also topdecks.

Anyway, it took me a while before I realized Develop topdecked.
Title: Re: Today I Learned...
Post by: Roadrunner7671 on March 23, 2016, 07:12:32 pm
I didn't realize Scrying Pool kept drawing, I thought it only drew the top card of your deck if it was an action card (making it far worse than Spy).
Title: Re: Today I Learned...
Post by: Dingan on March 23, 2016, 07:27:52 pm
I learned IRL on Intrigue, and for the longest time, like maybe a year or something, I hadn't realized that the Mining Village randomizer was in the actual Mining Village slot, and so I never chose it as a Kingdom card.  When I finally noticed this extra card, my mind was blown.  Because of this, it is one of my favorite cards.  And also, finding it sort of changed the game quite a bit for us, because the only other villages in Intrigue are Shanty Town, Nobles, and Tribute, which aren't exactly the strongest villages.
Title: Re: Today I Learned...
Post by: AJD on March 23, 2016, 10:17:27 pm
I played one game with Witch before I realized that you're only supposed to have 10 Curses in the supply when it's a two player game.

I think it counts, because that one game took a very long time.

Lucky you; for me it was Familiar.
Title: Re: Today I Learned...
Post by: Davio on March 24, 2016, 07:13:36 am
I once tried to program some kind of Dominion simulator.

It was at that time that I realized there are a lot of intricacies and that Dominion is in essence a giant complex flowchart.
Title: Re: Today I Learned...
Post by: Nyarpy on March 24, 2016, 09:03:31 am
Androminion development stopped shortly after Dark Ages was released so many of the DA cards are buggy.  I haven't noticed any bugs with cards from earlier expansions.

Androminion 5.00 that I have on my phone and Kindle has Guilds...
Title: Re: Today I Learned...
Post by: Chris is me on March 24, 2016, 09:11:40 am
The Vault and Bishop effects your opponents can use are things I know exist, but basically never remembered to do until I played online so much I got used to the simulator prompting me to do so.

I really like how using these effects makes mirroring a weaker strategy (less cards to get tokens with for your own Bishop, your own Vault doesn't guarantee a Gold anymore, etc)
Title: Re: Today I Learned...
Post by: eHalcyon on March 24, 2016, 01:46:36 pm
Androminion development stopped shortly after Dark Ages was released so many of the DA cards are buggy.  I haven't noticed any bugs with cards from earlier expansions.

Androminion 5.00 that I have on my phone and Kindle has Guilds...

Say what.  Gotta go find that now...
Title: Re: Today I Learned...
Post by: A Ladder on March 24, 2016, 02:12:31 pm
I just learned that the gain on University is optional. I always thought you had to pick up an action card when playing University.
Title: Re: Today I Learned...
Post by: jaybeez on March 24, 2016, 02:58:20 pm
Pretty amazing what you can learn by just reading the text on the card.
Title: Re: Today I Learned...
Post by: Beyond Awesome on March 24, 2016, 03:05:07 pm
I just learned that the gain on University is optional. I always thought you had to pick up an action card when playing University.

I actually made this mistake for a long time as well.
Title: Re: Today I Learned...
Post by: LastFootnote on March 24, 2016, 03:12:17 pm
Pretty amazing what you can learn by just reading the text on the card.

This. It's a sore spot for me because of some of the people I play with IRL. They'll read the top of Young Witch, then ask me, "What's a Bane card?" Read the goddamn card!
Title: Re: Today I Learned...
Post by: Mic Qsenoch on March 24, 2016, 03:21:46 pm
I just learned that the gain on University is optional. I always thought you had to pick up an action card when playing University.

I actually made this mistake for a long time as well.

Even once people learn this, they often seem to play as if they don't know it.
Title: Re: Today I Learned...
Post by: Nyarpy on March 24, 2016, 05:16:09 pm
Androminion development stopped shortly after Dark Ages was released so many of the DA cards are buggy.  I haven't noticed any bugs with cards from earlier expansions.

Androminion 5.00 that I have on my phone and Kindle has Guilds...

Say what.  Gotta go find that now...

The top "Androminion.apk" link on https://github.com/mehtank/androminion/releases (https://github.com/mehtank/androminion/releases) works.
Title: Re: Today I Learned...
Post by: Davio on March 25, 2016, 10:00:44 am
I just learned that the gain on University is optional. I always thought you had to pick up an action card when playing University.

I actually made this mistake for a long time as well.

Even once people learn this, they often seem to play as if they don't know it.
Well, free action cards man!
Title: Re: Today I Learned...
Post by: King Leon on March 27, 2016, 09:10:27 pm
In my German version of the Base Set, Chancellor's deck discarding is obligatory, making it even worse in the end game. This has been fixed in later versions, though.