This might be trivial to say, but I imagine gaining the card makes it better because you want to play it anyway. On the other hand, the cost of the card is restricted to 4, so it balances out. Playtesters, with this one, did you just want to shake things up with the vanilla token events? Or was there a practical reason it couldn't be a direct companion to Pathfinding/Lost Arts/Training?You tend to want as much +Actions/$/Cards as you can get, but are less likely to want tons of +Buy. So Seaway competes with +Buy cards and so to avoid shutting them out it wanted to cost $5. That meant it had to do something extra, and what it does is get you a copy of the card.
Putting seaway on highway is the way to go.
If you want to get a card without taking a Curse via Embargo token, this is such a "loophole".
If you want to get a card without taking a Curse via Embargo token, this is such a "loophole".That joke went over my head. I clicked away from this thread, then I got the joke. So I came back to give you a +1.
The power of +Buy is the power to end the game. Never forget.also generally to buy more stuff than 1 stuff but yeah
The power of +Buy is the power to end the game. Never forget.also generally to buy more stuff than 1 stuff but yeah
OK, let me rephrase.i got nervous when awaclus upped my post so i illustrated what you said as a token of friendship
Donald said earlier that +Buy has returns that diminish more quickly than +Cards, +Actions, or +$. And that's true, except that having absolutely massive amounts of +Buy (like from putting Seaway on Port) can often give you an amazing amount of control over when the game ends. If there's a very cheap pile that you can finish buying out, you may be able to instantly end a game that looks like it's nowhere near ending. If you're far enough ahead, that pile can even be Curses.
Seaway on Highway is a combo I've somehow managed to see a couple of times and it's nearly always bonkers.
Seaway on Highway is a combo I've somehow managed to see a couple of times and it's nearly always bonkers.
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160519/log.0.1463652625182.txt
I had 10 seawayed highways here and bought 8 Provinces + 4 duchies on turn 11 :D
Seaway on Highway is a combo I've somehow managed to see a couple of times and it's nearly always bonkers.
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160519/log.0.1463652625182.txt
I had 10 seawayed highways here and bought 8 Provinces + 4 duchies on turn 11 :D
Yeah, and you opened Chapel. Seaway/Highway very much needs support.
OK, let me rephrase.i got nervous when awaclus upped my post so i illustrated what you said as a token of friendship
Donald said earlier that +Buy has returns that diminish more quickly than +Cards, +Actions, or +$. And that's true, except that having absolutely massive amounts of +Buy (like from putting Seaway on Port) can often give you an amazing amount of control over when the game ends. If there's a very cheap pile that you can finish buying out, you may be able to instantly end a game that looks like it's nowhere near ending. If you're far enough ahead, that pile can even be Curses.
note the part where it says "ds/dg"OK, let me rephrase.i got nervous when awaclus upped my post so i illustrated what you said as a token of friendship
Donald said earlier that +Buy has returns that diminish more quickly than +Cards, +Actions, or +$. And that's true, except that having absolutely massive amounts of +Buy (like from putting Seaway on Port) can often give you an amazing amount of control over when the game ends. If there's a very cheap pile that you can finish buying out, you may be able to instantly end a game that looks like it's nowhere near ending. If you're far enough ahead, that pile can even be Curses.
I know it's just a joke, but diminishing returns doesn't mean it dips down. Having 3-8 gains isn't weaker than having only 1 gain.
it has layers
note the part where it says "ds/dg"OK, let me rephrase.i got nervous when awaclus upped my post so i illustrated what you said as a token of friendship
Donald said earlier that +Buy has returns that diminish more quickly than +Cards, +Actions, or +$. And that's true, except that having absolutely massive amounts of +Buy (like from putting Seaway on Port) can often give you an amazing amount of control over when the game ends. If there's a very cheap pile that you can finish buying out, you may be able to instantly end a game that looks like it's nowhere near ending. If you're far enough ahead, that pile can even be Curses.
I know it's just a joke, but diminishing returns doesn't mean it dips down. Having 3-8 gains isn't weaker than having only 1 gain.
it has layers
Putting seaway on highway is the way to go.
Whoever Seaways Peddler first gets to empty the pile.
Congrats! 60000th post on the forum!it has layers
Is it a sandwich?
note the part where it says "ds/dg"OK, let me rephrase.i got nervous when awaclus upped my post so i illustrated what you said as a token of friendship
Donald said earlier that +Buy has returns that diminish more quickly than +Cards, +Actions, or +$. And that's true, except that having absolutely massive amounts of +Buy (like from putting Seaway on Port) can often give you an amazing amount of control over when the game ends. If there's a very cheap pile that you can finish buying out, you may be able to instantly end a game that looks like it's nowhere near ending. If you're far enough ahead, that pile can even be Curses.
I know it's just a joke, but diminishing returns doesn't mean it dips down. Having 3-8 gains isn't weaker than having only 1 gain.
it has layers
Congrats! 60000th post on the forum!it has layers
Is it a sandwich?