Like Infinitehitbox said, opening with it is really nice because you can get rid of one estate in the first shuffle already without having to have a trasher in your deck. Also your opening buy will show up T3/T4 guaranteed. So I actually think this is not so strong on villages/advisor since you don't want to open with it. Trashing an Estate on Turn 2 is really strong. So on most boards, 3/4 looks a lot cooler than 4/3 with Plan as only trasher.
Besides engines, I strongly think that this is the first trasher that helps Big Money really nicely aswell. Instead of opening Silver/Smithy just go Plan/Smithy which lets you trash 2-3 Estates/Coppers early which sounds a lot better than one Silver.
I also want to try out Plan/FG at some point, it looks like something that could be worth losing th FG split 4/6
Like Infinitehitbox said, opening with it is really nice because you can get rid of one estate in the first shuffle already without having to have a trasher in your deck. Also your opening buy will show up T3/T4 guaranteed. So I actually think this is not so strong on villages/advisor since you don't want to open with it. Trashing an Estate on Turn 2 is really strong. So on most boards, 3/4 looks a lot cooler than 4/3 with Plan as only trasher.WOuldn't you rather put it on silver because you want a lot more silvers than smithies. I guess you can move it.
Besides engines, I strongly think that this is the first trasher that helps Big Money really nicely aswell. Instead of opening Silver/Smithy just go Plan/Smithy which lets you trash 2-3 Estates/Coppers early which sounds a lot better than one Silver.
I also want to try out Plan/FG at some point, it looks like something that could be worth losing th FG split 4/6
Like Infinitehitbox said, opening with it is really nice because you can get rid of one estate in the first shuffle already without having to have a trasher in your deck. Also your opening buy will show up T3/T4 guaranteed. So I actually think this is not so strong on villages/advisor since you don't want to open with it. Trashing an Estate on Turn 2 is really strong. So on most boards, 3/4 looks a lot cooler than 4/3 with Plan as only trasher.WOuldn't you rather put it on silver because you want a lot more silvers than smithies. I guess you can move it.
Besides engines, I strongly think that this is the first trasher that helps Big Money really nicely aswell. Instead of opening Silver/Smithy just go Plan/Smithy which lets you trash 2-3 Estates/Coppers early which sounds a lot better than one Silver.
I also want to try out Plan/FG at some point, it looks like something that could be worth losing th FG split 4/6
Like Infinitehitbox said, opening with it is really nice because you can get rid of one estate in the first shuffle already without having to have a trasher in your deck. Also your opening buy will show up T3/T4 guaranteed. So I actually think this is not so strong on villages/advisor since you don't want to open with it. Trashing an Estate on Turn 2 is really strong. So on most boards, 3/4 looks a lot cooler than 4/3 with Plan as only trasher.WOuldn't you rather put it on silver because you want a lot more silvers than smithies. I guess you can move it.
Besides engines, I strongly think that this is the first trasher that helps Big Money really nicely aswell. Instead of opening Silver/Smithy just go Plan/Smithy which lets you trash 2-3 Estates/Coppers early which sounds a lot better than one Silver.
I also want to try out Plan/FG at some point, it looks like something that could be worth losing th FG split 4/6
(https://i.imgflip.com/10kkjs.jpg)
If you open $4/$3 and your opponent opens $3/$4 on a Tournament/Plan board with no trashing, that would suck.Just buy Nomad Camp/Mountebank. :)
Better yet, buy Travelling Fair + Squire on turn 1. On turn 2, play Squire and gain Silver (optionally), buy Bonfire to trash Squire and Copper and gain Goons!If you open $4/$3 and your opponent opens $3/$4 on a Tournament/Plan board with no trashing, that would suck.Just buy Nomad Camp/Mountebank. :)
Better yet, buy Travelling Fair + Squire on turn 1. On turn 2, play Squire and gain Silver (optionally), buy Bonfire to trash Squire and Copper and gain Goons!If you open $4/$3 and your opponent opens $3/$4 on a Tournament/Plan board with no trashing, that would suck.Just buy Nomad Camp/Mountebank. :)
Better yet, buy Travelling Fair + Squire on turn 1. On turn 2, play Squire and gain Silver (optionally), buy Bonfire to trash Squire and Copper and gain Goons!If you open $4/$3 and your opponent opens $3/$4 on a Tournament/Plan board with no trashing, that would suck.Just buy Nomad Camp/Mountebank. :)
That's freaking OP!
Better yet, buy Travelling Fair + Squire on turn 1. On turn 2, play Squire and gain Silver (optionally), buy Bonfire to trash Squire and Copper and gain Goons!If you open $4/$3 and your opponent opens $3/$4 on a Tournament/Plan board with no trashing, that would suck.Just buy Nomad Camp/Mountebank. :)
That's freaking OP!
Had anyone ever bought Plan more than once in a turn?
Had anyone ever bought Plan more than once in a turn?
Why would anybody do that?
Had anyone ever bought Plan more than once in a turn?
Why would anybody do that?
You have four buys, 18 coins, two useless Estates in hand and a strong desire to buy exactly one King's Court and one Wharf.
Plan has some interesting opportunity-cost math.
Most trash-one instances are underwhelming (Raze, Trade Route, Forager) which don't tend to create lean, mean decks compared to the multi-trashers (Steward, Remake, Chapel) which can thin decks down to practically nothing. Plan is somewhere in between.
This event looks like a trash-one at first, but it compares surprisingly favorably to cards like Remake: You open Remake, [whatever] and then shuffle. You aren't playing Remake every turn, you're playing it roughly every OTHER turn, once per shuffle, so you're essentially alternating between trashing two (and maybe gaining one or having enough money left to buy something) and trashing none/buying one. So it averages out to be trash one/buy one every turn.
When you Plan, you're also buying one and trashing one every turn, provided you want a lot of whatever you're buying. It doesn't reduce your deck size, but if you're buying a cantrip, it's effectively reducing your deck size by one. Plus it starts trashing turn 2 instead of 3/4.
If you're not playing a one-card strategy, however, then you have to start buying other things and it stops working. Moving the Plan token usually isn't an efficient use of buys/turns. On the other hand, it also doesn't end up as a dead card in your hand as happens with many trashers once you start drawing it only with cards you want to keep.
So buy Plan if you're building something that doesn't require thinning your deck of all of your starting cards, but could benefit significantly from thinning as you build.
Had anyone ever bought Plan more than once in a turn?
Why would anybody do that?
You have four buys, 18 coins, two useless Estates in hand and a strong desire to buy exactly one King's Court and one Wharf.
I'd buy two Wharves/KC over Plan twice, easily.
Had anyone ever bought Plan more than once in a turn?
Has anyone ever bought Plan more than once in a game? It just doesn't seem like something you'd do often.
Unless, you know, you didn't... plan.
Better yet, buy Travelling Fair + Squire on turn 1. On turn 2, play Squire and gain Silver (optionally), buy Bonfire to trash Squire and Copper and gain Goons!If you open $4/$3 and your opponent opens $3/$4 on a Tournament/Plan board with no trashing, that would suck.Just buy Nomad Camp/Mountebank. :)
That's freaking OP!
Or, you know, just buy Goons on turn 1 using your Baker token.
Had anyone ever bought Plan more than once in a turn?
Has anyone ever bought Plan more than once in a game? It just doesn't seem like something you'd do often.
Unless, you know, you didn't... plan.