I'm not sure how to make this less slow. Give it +1 action? Would that make it too good? Cost $3? Give it +$1, even if you put a Copper on your mat?
I guess the problem is that it it's like Pirate Ship, and Pirate Ship is also slow.
I'm not sure how to make this less slow. Give it +1 action? Would that make it too good? Cost $3? Give it +$1, even if you put a Copper on your mat?
I guess the problem is that it it's like Pirate Ship, and Pirate Ship is also slow.
I'd have to give it more thought than this, but what if it just gave you the money bonus AND let you put a Copper aside? It would clearly be very powerful sometimes, but it would still take a few shuffles to be more than a terminal Silver or Gold. Maybe the cost would need to be bumped up, or maybe you would have to get the coin before you put a new Copper on the mat, or maybe this would just be too crazy.
It feels like the card only exists to compete with Scout for the worst 4$ card.I feel like Miser is a closer in strength to Trade Route. Sometimes even the slightest trashing helps in the long run, say for a Herald engine. Trade Route does cost $3 and has +buy though.
Ah yes, Herald. Herald really likes this card, because it is a pseudotrasher that has no negative consequences if your Herald hits it.It feels like the card only exists to compete with Scout for the worst 4$ card.I feel like Miser is a closer in strength to Trade Route. Sometimes even the slightest trashing helps in the long run, say for a Herald engine. Trade Route does cost $3 and has +buy though.
I had trouble making decisions on what to do when playing Miser... do I want (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) right now, or do I want to make the rest of my Miser plays worth (http://wiki.dominionstrategy.com/images/thumb/6/6f/Coin6.png/16px-Coin6.png)?
I had trouble making decisions on what to do when playing Miser... do I want (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) right now, or do I want to make the rest of my Miser plays worth (http://wiki.dominionstrategy.com/images/thumb/6/6f/Coin6.png/16px-Coin6.png)?
This is why it works nicely with Throne Room variants, particularly Royal Carriage.
I had trouble making decisions on what to do when playing Miser... do I want (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) right now, or do I want to make the rest of my Miser plays worth (http://wiki.dominionstrategy.com/images/thumb/6/6f/Coin6.png/16px-Coin6.png)?
This is why it works nicely with Throne Room variants, particularly Royal Carriage.
So you can choose between $10 now, $6 now and every Miser in the future, or $7 on every Miser in the future?
I agree that TR variants make this card very good.I still like opening miser copper, then getting a second miser. (Or if alms is out, then get two misers right away and buying the one copper later.) Then find an excuse to chain the misers, puttung yourself at a province per play. And I woll also say that these guys love mountebank, especially when the curses run out.
I agree that TR variants make this card very good.I still like opening miser copper, then getting a second miser. (Or if alms is out, then get two misers right away and buying the one copper later.) Then find an excuse to chain the misers, puttung yourself at a province per play. And I woll also say that these guys love mountebank, especially when the curses run out.
I agree that TR variants make this card very good.I still like opening miser copper, then getting a second miser. (Or if alms is out, then get two misers right away and buying the one copper later.) Then find an excuse to chain the misers, puttung yourself at a province per play. And I woll also say that these guys love mountebank, especially when the curses run out.
Yeah this doesn't sound right... Miser is good when it can get rid of your copper... you don't need to make it worth $8, and even if you did want that, you would want to get that last copper way later, when you've cleared out your starting 7 and can draw your deck.
I agree that TR variants make this card very good.I still like opening miser copper, then getting a second miser. (Or if alms is out, then get two misers right away and buying the one copper later.) Then find an excuse to chain the misers, puttung yourself at a province per play. And I woll also say that these guys love mountebank, especially when the curses run out.
Yeah this doesn't sound right... Miser is good when it can get rid of your copper... you don't need to make it worth $8, and even if you did want that, you would want to get that last copper way later, when you've cleared out your starting 7 and can draw your deck.
Even so, taking four complete shuffles where you basically can't buy anything costing more than $2 just to thin your deck and to make a cool action that gives you a bunch of money, that's not always the right move! Miser is the new Pirate Ship in more ways than one TBH
I agree that TR variants make this card very good.I still like opening miser copper, then getting a second miser. (Or if alms is out, then get two misers right away and buying the one copper later.) Then find an excuse to chain the misers, puttung yourself at a province per play. And I woll also say that these guys love mountebank, especially when the curses run out.
Yeah this doesn't sound right... Miser is good when it can get rid of your copper... you don't need to make it worth $8, and even if you did want that, you would want to get that last copper way later, when you've cleared out your starting 7 and can draw your deck.
I agree that TR variants make this card very good.I still like opening miser copper, then getting a second miser. (Or if alms is out, then get two misers right away and buying the one copper later.) Then find an excuse to chain the misers, puttung yourself at a province per play. And I woll also say that these guys love mountebank, especially when the curses run out.
Yeah this doesn't sound right... Miser is good when it can get rid of your copper... you don't need to make it worth $8, and even if you did want that, you would want to get that last copper way later, when you've cleared out your starting 7 and can draw your deck.
Well, I don't profess to be an expert, but I have won with this before. So either I'm right; or you guys are right and my family just sucks at Dominion.