-How bad does a hand have to be for you to call Guide?In the early game if you don't hit a certain price point you should call your guide(cycling is really good). Mid-late game. Call it if you are unlikely to kick-off with your hand. If you see a forced win that you can't do with your current hand eg 6 stonemasons left but you don't have 8 coins and a buy try to dig for the winning hand.
-What is an optimal number of Guides in an average game?2 I think.
-What other cards in particular make you more likely to snag a Guide?Cards that like cycling(travellers, counting house,philstone), Unreliable engines(envoy, village engine)
This is not a good Bane card.It's not a terrible one. Cantrips gonna cantrip and all that.
I think the recommended set w/Cornucopia, Guide is the Bane card.It's a funny one. Obv. it's a way better Bane than an awful card is. And it makes you think about Guiding just to get the Guide back.
This is not a good Bane card.
My last game with Guide had an interesting interaction with Relic... we were getting Relic'd almost every turn, so Guide meant discarding 5 cards and drawing 4. It made the decision tougher.
My last game with Guide had an interesting interaction with Relic... we were getting Relic'd almost every turn, so Guide meant discarding 5 cards and drawing 4. It made the decision tougher.
Whoa, it's like an optimal Minion you do to yourself.
Things that go well with Guide:
Prince of Secret Chamber
Outpost
Even better two princed secret chambers with two guides on matThings that go well with Guide:
Prince of Secret Chamber
Outpost
Oh man, a Princed Secret Chamber with Guide on your mat sounds pretty insane.
Even better two princed secret chambers with two guides on matThings that go well with Guide:
Prince of Secret Chamber
Outpost
Oh man, a Princed Secret Chamber with Guide on your mat sounds pretty insane.
Even better two princed secret chambers with two guides on matThings that go well with Guide:
Prince of Secret Chamber
Outpost
Oh man, a Princed Secret Chamber with Guide on your mat sounds pretty insane.
Needs +Buy tbh
Even better two princed secret chambers with two guides on matThings that go well with Guide:
Prince of Secret Chamber
Outpost
Oh man, a Princed Secret Chamber with Guide on your mat sounds pretty insane.
Needs +Buy tbh
Make it Prince of Storeroom then.
Guide seems so good. I've seen so many games were a dud hand or two can take away a win. And the cycling affect is really good. I'd more often than not call a Guide if the hand is slightly better than average or worse.You can call another guide directly after the first one
Question: If you have 2+ Guides on your Tavern mat, can you a call Guide after resolving a Guide? Or do you have to call 2 Guides simultaneously, play one Guide and then play the other?
Even better two princed secret chambers with two guides on matThings that go well with Guide:
Prince of Secret Chamber
Outpost
Oh man, a Princed Secret Chamber with Guide on your mat sounds pretty insane.
Needs +Buy tbh
Make it Prince of Storeroom then.
Well, that's basically like having a perma-Guide on your mat. :/
Even better two princed secret chambers with two guides on matThings that go well with Guide:
Prince of Secret Chamber
Outpost
Oh man, a Princed Secret Chamber with Guide on your mat sounds pretty insane.
Needs +Buy tbh
Make it Prince of Storeroom then.
Well, that's basically like having a perma-Guide on your mat. :/
Even better - you can just discard your hand for +$5, then call Guide for a new hand!
Guide seems so good. I've seen so many games were a dud hand or two can take away a win. And the cycling affect is really good. I'd more often than not call a Guide if the hand is slightly better than average or worse.You can call another guide directly after the first one
Question: If you have 2+ Guides on your Tavern mat, can you a call Guide after resolving a Guide? Or do you have to call 2 Guides simultaneously, play one Guide and then play the other?
I think Guide is a great card.It's definitely the kind of card where it's easy to add a couple to most decks to just give them that little boost. And it's nice to have a card around the $3-$4 price point for picking up in those situations where you kind of need to gain something and you don't want lots of Silver, like when you use Hermit to trash something, or when you Remake Estates.
Not great in the King's Court or Goons sense, but it's a great little utility card.