Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: paulbaxter on June 22, 2011, 02:12:22 pm
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What would be the fewest number of turns required to buy all the peddlers in a game?
(I haven't tried to work this out myself, I just have been wondering about it)
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Solitaire? With multiple players? Between multiple players?
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I have a solution that gets all 10 by the end of the 6th turn with perfect shuffling. Do spoiler tags work on this forum?
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Solitaire? With multiple players? Between multiple players?
I guess I was thinking solitaire, but feel free to explore multiple paths.
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I have a solution that gets all 10 by the end of the 6th turn with perfect shuffling. Do spoiler tags work on this forum?
Yes they do
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It has to be Turn 5 or less, because you can get 8 Colonies (and then some) by the end of Turn 5 (http://dominionstrategy.com/2011/05/06/dominion-puzzle-1-solution/).
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Got turn 5 very simply:
T1: Talisman
T2: Pawn
T3: Worker's Village
T4: Pawn for card money, drawing 4 incl. Talisman, buy 2 Worker's Villages
T5: Pawn for action+buy, WV, WV, WV, Talisman, buy 5 peddlers gaining 5 more
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I can get 6 Peddlers on turn 4, which naturally extends to 10 (12, if there were that many) on turn 5.
T1: Hamlet
T2: CouncilRoom
T3: Play Hamlet (discard Estate for +Buy) + Council Room; Buy Talisman + Pawn. (2 cards left in deck after this)
T4: Hamlet (discard 2 Estates for +Action +Buy), + Council Room (drawing 2 Copper + Talisman + Pawn) + Pawn ($1 + Buy), buy 3 Peddlers = 6.
If only there was a card that was +1 Action / + 1 Buy that cost $1 to buy :(
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another solution for 6 by turn 4 would be this
Turn 1: Buy Chancellor
Turn 2: Buy Talisman
Turn 3: Play Chancellor, discard deck. Play talisman, buy WV, gain another.
Turn 4: Play two WV and chancellor. Play talisman and 3 coppers. 6$, 3 buys, 3 actions played and talisman=6 peddlers.
EDIT: oops, should have enclosed it in spoiler tag, I guess, although it's not a solution.
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A slight variation on some of the above solutions, for 20 Peddlers on turn 5:
Talisman/Chancellor
Chancellor + Talisman, buy Talisman, gain Talisman
Chancellor + 3xTalisman, buy WV, gain 3xWV
WVx4, play 3xTalisman, buy 5 Peddlers, gain 15 Peddlers.
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A slight variation on some of the above solutions, for 20 Peddlers on turn 5:
Talisman/Chancellor
Chancellor + Talisman, buy Talisman, gain Talisman
Chancellor + 3xTalisman, buy WV, gain 3xWV
WVx4, play 3xTalisman, buy 5 Peddlers, gain 15 Peddlers.
I don't actually try talisman all that much. Does that actually work?
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What do you mean by 'work'? If you mean 'is that how multiple copies of Talisman work under the rules' then yes, definitely.
If you mean 'is Talisman a good card in actual play' then, well, sometimes. It's kind of rare that buying 2 is a good idea, since any pile <=4 that's that desirable is going to run out amazingly quickly anyway. But maybe if there's like Fishing Village, Caravan, AND Tournament, or something crazy like that...
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Well, and the fact that there are still only 10 Peddlers to gain. Talisman doesn't create extra copies or anything.