Dominion Strategy Forum
Dominion => Variants and Fan Cards => Topic started by: GendoIkari on February 11, 2016, 10:20:55 pm
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India-Panther: Action-Reaction, (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)
Trash a card from your hand. Gain a card costing exactly (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png) more than it.
If the gained card is an action, play it.
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When any player gains a Victory card, you may reveal this from your hand.
If you do, the player gaining the card puts it on top of his deck.
Ok, this thread serves 2 purposes. First, open discussion/suggestions for names, which will then be pulled into a poll. Feel free to also PM me any suggestions if you'd rather they be not public until the poll.
Second, discussion around pricing, to see if a poll is even needed for that. The first impression seems to be that (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) is plenty. With the restriction of "exactly (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png)" instead of "up to (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png)", we've definitely weakened the card. If anyone has an argument for why a higher price should at least be considered, please share.
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Fount of Honour (https://en.wikipedia.org/wiki/Fount_of_honour)
Cares a lot about nobility (green cards) and has the ability to promote and advance (trash for benefit)
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I like ignorentmen's "Fount of Honor" suggestion. I don't really have any other ideas for names, TBH.
As I said in part 21, this card is almost certainly a weak $5, and therefore definitely shouldn't cost $6 or more.
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How about Impostor - it's got the I and P from India-Panther, and this isn't one of DXV's cards?
Or since we got this card through lots of voting, how about Demagogue? Or since it's in the Remodel family, Recount?
Cost-wise, it feels like it's fallen between $4 and $5.
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We need something Re- for the Remodel family.
Renovate is still available.
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At 4, it would compare very favourably with Remodel. But it sounds like the more interesting price for it. Maybe without the Reaction?
Convert? Recruit?
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I definitely think that the name needs to be within the "remodel family" of names. Though since it plays the card immediately, I also thought about something like Recruit.
Just to list the existing card names in the family:
Remodel
Remake
Rebuild
Expand
Upgrade
Develop
Transmute
Transmogrify
Forge, at least somewhat
Effect without the name:
Butcher
Graverobber
Governor
Honorable mentions:
Altar
Hermit
Procession
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I like renovate
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If the card is 4, then it's almost strictly better than remodel. (Almost, not completely. I am sure someone can edge case it. A situation where you remodel into an action but *don't* want to play the action immediately?)
So as is: it should be 5, I think.
And given that it's also an attack that can force people to topdeck useless cards... I'd say 5 is pretty good. Bear in mind that this card means that during the end game, your opponent will have a useless card in his hand a lot of times. (And given that India-Panther doesn't have 'attack' in his description, you can't moat, secret chamber or anything else your card).
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Well, the exactly $2 more is not strictly better than Remodel.
I remodeled Universities into Vineyards once...
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Well, the exactly $2 more is not strictly better than Remodel.
I remodeled Universities into Vineyards once...
Right, I forgot that remodel wasn't 'exactly'. Am I wrong for thinking that usually we use the '2 more' completely? That has been my experience in any case.
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If we want to go with Re- words I think the following would work:
Regent - Probably my favorite and similar to Fount of Honor that cares about nobility and has power to move people up in the world, but isn't that powerful. Although not a true "Re-word" like re-model or re-make.
Reformer (Reformist) -
Reassign -
Refine (Refiner) -
Recruit (Recruiter) -
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A rules note: tricky interaction with the lose-track rule.
If you gain an Action card with this, and (for example) reveal Watchtower to top-deck the Action, then you play it without putting it in the play area. For instance, trash an Estate, gain Smithy, reveal Watchtower, top-deck the gained Smithy, play the gained Smithy and draw the Smithy you just played.
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Well, the exactly $2 more is not strictly better than Remodel.
I remodeled Universities into Vineyards once...
Right, I forgot that remodel wasn't 'exactly'. Am I wrong for thinking that usually we use the '2 more' completely? That has been my experience in any case.
Milling provinces is an important aspect of game end control with remodel
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A rules note: tricky interaction with the lose-track rule.
If you gain an Action card with this, and (for example) reveal Watchtower to top-deck the Action, then you play it without putting it in the play area. For instance, trash an Estate, gain Smithy, reveal Watchtower, top-deck the gained Smithy, play the gained Smithy and draw the Smithy you just played.
That's pretty annoying.
What if it said: gain to hand, if it is an Action, +1 Action? That card could happily cost 5 due to the interaction with Gold.
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A rules note: tricky interaction with the lose-track rule.
If you gain an Action card with this, and (for example) reveal Watchtower to top-deck the Action, then you play it without putting it in the play area. For instance, trash an Estate, gain Smithy, reveal Watchtower, top-deck the gained Smithy, play the gained Smithy and draw the Smithy you just played.
I discussed this a few threads ago actually. Because of the reaction, you don't even need Watchtower. Gain an action-victory, reveal this to top-deck it, and then also play it. Lose track doesn't come into play, because you're allowed to play things that have moved, you just can't move them. So yeah, if you do this on Great Hall, you play the Great Hall, and draw the just-played Great Hall.
I think it's ok, because it's really not very different from Throne-Room Feast. The second time you play Feast, you are playing it while it's in the trash, and it doesn't move from the trash. Here, it's the top of your deck instead of the trash.
*Edit* The amusing thing about doing it with Great Hall is that if you immediately play the newly drawn Great Hall, the net result is exactly the same as if you hadn't top-decked it at all.
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I prefer Recruit.
Regent would best fit as some sort of TR variant in my opinion.
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When I think of the remodel family of names, I don't think of cards starting with "Re". That's only 3 of them. I think of words meaning "to change something around into something else."
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http://www.thesaurus.com/browse/training?s=t
How about...?
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Name ideas: Alter (confusion, yeah), Change (should be a Treasure card, am i right?), Construct, Improve, Restructure, Reform. Because, you know, Reforms are a lot of bureaucracy, and it has a Bureaucrat-reaction.
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Redo, or Do-over. Because this card has been done and redone almost to death.
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If we think it's too weak for $5, we could call
for a it Recount.
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Well, i already have a card with that name, but Assemble sounds fitting, too.
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Voted for it, starts with Re-, and reminds you a bit of Bureaucrat: Representative.
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Ok I'll make the poll a little later today. Last chance to get any submissions in!
Oh hey, "Revamp" is a thing. Not saying I like it, but it fits.
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Re-Count Action-$5
Do this twice: Choose one: Discard 2 cards, or put a card on top of your deck, or gain a Copper. Choose one: +$3, or trash your hand, or gain a Duchy.