I've never played with it yet, but my gut tells me it's pretty weak. When you're greening, and especially when you're spending <$8 for green cards, the game is close to over. I would not pick these up when the game is usually close to over. The only scenario I can think of off the top of my head is one where you can reliably and easily pick one up and play it in the same turn (University, Highway-Ironworks, etc.). But even still, in such scenarios, I would think there are better $5 cards. And being terminal is also an obvious pitfall. Comparing Island, Gardens, etc. -- I just feel that those cards are stronger in most situations. (Again, I'm not basing this on actual experience, just instinct.)I tink it's because, thematically, the victory points measure how much land you control. Dominion is like Risk. :)
Completely unrelated, but I just noticed most (but not all) alt-VP cards have a land-theme among them. Vineyards, gardens, fairgrounds, distant lands, silk road, and farmland are all things I can ride a horse upon. I assume this is intended. Just happened to notice now though haha. Is it because alt-VP cards are green, and grass is green? Hmmm..
It synergizes with scout, btw.
Highway + Summon = 8)I think there will be better things to do with both highway and summon
Also, you can Ferry these. Ferry just says "Action card".
Highway + Summon = 8)I think there will be better things to do with both highway and summon
Also, you can Ferry these. Ferry just says "Action card".
Wow, I'm super famous now.It synergizes with scout, btw.
I thought we had a thread for this now. (http://forum.dominionstrategy.com/index.php?topic=14594.0)
The one con about Distant Lands is (and correct me if I'm wrong) that since each player's Tavern mat is public info and these go on the mat face up, other players have knowledge about how many points you have from these. That wouldn't stop me from getting this and onto my Tavern, but still something that could be used against you.
But there's the memory aspect which is still a hurdle to some.The one con about Distant Lands is (and correct me if I'm wrong) that since each player's Tavern mat is public info and these go on the mat face up, other players have knowledge about how many points you have from these. That wouldn't stop me from getting this and onto my Tavern, but still something that could be used against you.
If your opponent is smart, he's going to track how many points you get anyways. You know, besides Silk Roads and Gardens...