Dominion Strategy Forum
Dominion => Variants and Fan Cards => Topic started by: GendoIkari on December 28, 2015, 11:09:30 am
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Ok, so our card will be able to both trash and gain. It is sometimes terminal, sometimes not. It reacts to someone gaining a card.
That's a lot constraints on what it does. Before we move on to final submissions, let's constrain the power level. We won't decide on an exact cost, as that should be movable for balance. But I'd like us to vote on a general idea.
Just 3 options. Weak ((http://wiki.dominionstrategy.com/images/thumb/f/f7/Coin1.png/16px-Coin1.png)-(http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png)), medium ((http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png)-(http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png)), or strong ((http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) or more).
For our purposes, we are going to ignore things like the fact that Chapel is a very power card that costs (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png). It has its own special reasons for having that cost. So we're looking at the vast majority of other cards. If we choose a (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), we want to then vote on a submission that's powerful enough to be a (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png).
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I put $1 or $2 because a gainer at that cost would be super interesting. Maybe it gains with a drawback, or has a super weak gain and a vanilla effect, or something else!
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I put $5 simply because we don't have any reactions at that price point.
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Ok, so our card will be able to both trash and gain. It is sometimes terminal, sometimes not. It reacts to someone gaining a card.
Ha, we've really painted ourselves into a corner! I'll be impressed if we can think of a good effect that actually fits on a card.
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Ok, so our card will be able to both trash and gain. It is sometimes terminal, sometimes not. It reacts to someone gaining a card.
Ha, we've really painted ourselves into a corner! I'll be impressed if we can think of a good effect that actually fits on a card.
This is another reason why it should cost $1 to $2. That would be super wacky.
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I put $5 simply because we don't have any reactions at that price point.
Same.
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When are you going to post part 13?
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When are you going to post part 13?
Probably in a couple hours. Thanks for reminding me! I do believe we've exhausted the narrowing down process; next will be people submitting actual mechanics ideas.