Dominion Strategy Forum

Dominion => Dominion Online at Shuffle iT => Dominion General Discussion => Goko Dominion Online => Topic started by: cactus on December 08, 2015, 01:48:24 pm

Title: Waiting for Adventures On-line
Post by: cactus on December 08, 2015, 01:48:24 pm
This is the latest from Developer Jeff on the MF forums:

"The end of January was our guess two months ago, before we ran into so much trouble releasing the tablet version (getting it working on low-memory devices and redesigning for Apple approval on iOS.) We certainly won't be into testing of Adventures until February. As I've written in another post, our prior focus was the tablet release; the new focus is Adventures. So the good news is that it's our new top priority and we're starting serious work on it."

So we could still be waiting a fair while I'd say ...
Title: Re: Waiting for Adventures On-line
Post by: markusin on December 08, 2015, 04:38:10 pm
I do hope they fix up the tablet version to be relatively bug free and provide offline play for bots at some point.

That said, implementing Adventures is bound to bring them some additional revenue. I know I'd be willing to play $15-20 for Adventures online baring some announcement that Dominion Online will close in the near future.
Title: Re: Waiting for Adventures On-line
Post by: sc0UT on December 08, 2015, 06:07:36 pm
I do hope they fix up the tablet version to be relatively bug free and provide offline play for bots at some point.

MF CEO quote from BGG (link (https://boardgamegeek.com/blogpost/48254?commentid=5970001#comment5970001))

Quote
The architecture was designed with a focus on online play, not offline or pass-n-play. Personally, I'd love offline play. It may happen at some point. But it doesn't make sense right now for the business. [...] So, offline won't happen any time soon. You know what? It is OK to play Ascension when you don't have internet, ...

Bad news for you and many others. :(
Title: Re: Waiting for Adventures On-line
Post by: markusin on December 08, 2015, 06:50:00 pm
I do hope they fix up the tablet version to be relatively bug free and provide offline play for bots at some point.

MF CEO quote from BGG (link (https://boardgamegeek.com/blogpost/48254?commentid=5970001#comment5970001))

Quote
The architecture was designed with a focus on online play, not offline or pass-n-play. Personally, I'd love offline play. It may happen at some point. But it doesn't make sense right now for the business. [...] So, offline won't happen any time soon. You know what? It is OK to play Ascension when you don't have internet, ...

Bad news for you and many others. :(

Bad news for me in the sense that this worsens their success on the market. I don't have a tablet, but I don't want them to go bankrupt or anything making us lose Dominion Online.
Title: Re: Waiting for Adventures On-line
Post by: Kirian on December 08, 2015, 07:35:40 pm
I do hope they fix up the tablet version to be relatively bug free and provide offline play for bots at some point.

MF CEO quote from BGG (link (https://boardgamegeek.com/blogpost/48254?commentid=5970001#comment5970001))

Quote
The architecture was designed with a focus on online play, not offline or pass-n-play. Personally, I'd love offline play. It may happen at some point. But it doesn't make sense right now for the business. [...] So, offline won't happen any time soon. You know what? It is OK to play Ascension when you don't have internet, ...

Bad news for you and many others. :(

Bad news for me in the sense that this worsens their success on the market. I don't have a tablet, but I don't want them to go bankrupt or anything making us lose Dominion Online.

On the other hand, there are tons of people who would be just fine with them going bankrupt.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on December 08, 2015, 07:43:00 pm
I do hope they fix up the tablet version to be relatively bug free and provide offline play for bots at some point.

MF CEO quote from BGG (link (https://boardgamegeek.com/blogpost/48254?commentid=5970001#comment5970001))

Quote
The architecture was designed with a focus on online play, not offline or pass-n-play. Personally, I'd love offline play. It may happen at some point. But it doesn't make sense right now for the business. [...] So, offline won't happen any time soon. You know what? It is OK to play Ascension when you don't have internet, ...

Bad news for you and many others. :(

Bad news for me in the sense that this worsens their success on the market. I don't have a tablet, but I don't want them to go bankrupt or anything making us lose Dominion Online.

On the other hand, there are tons of people who would be just fine with them going bankrupt.

The company making Dominion already went bankrupt.  We're now on the second company, remember?
Title: Re: Waiting for Adventures On-line
Post by: A Drowned Kernel on December 08, 2015, 07:46:44 pm
Rio Grande went bankrupt!?
Title: Re: Waiting for Adventures On-line
Post by: markusin on December 08, 2015, 08:57:19 pm
I do hope they fix up the tablet version to be relatively bug free and provide offline play for bots at some point.

MF CEO quote from BGG (link (https://boardgamegeek.com/blogpost/48254?commentid=5970001#comment5970001))

Quote
The architecture was designed with a focus on online play, not offline or pass-n-play. Personally, I'd love offline play. It may happen at some point. But it doesn't make sense right now for the business. [...] So, offline won't happen any time soon. You know what? It is OK to play Ascension when you don't have internet, ...

Bad news for you and many others. :(

Bad news for me in the sense that this worsens their success on the market. I don't have a tablet, but I don't want them to go bankrupt or anything making us lose Dominion Online.

On the other hand, there are tons of people who would be just fine with them going bankrupt.

The company making Dominion already went bankrupt.  We're now on the second company, remember?

Yeah them going bankrupt would just mean the license for Dominion would be in a sort of limbo unless someone picks it up again. I imagine most companies would stay away from it after two companies failed. A company that does pick it up might again be inexperienced and the cycle would continue.
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on December 09, 2015, 12:34:47 am
Yeah them going bankrupt would just mean the license for Dominion would be in a sort of limbo unless someone picks it up again. I imagine most companies would stay away from it after two companies failed. A company that does pick it up might again be inexperienced and the cycle would continue.

If Making Fun does somehow fail completely, I hope that Rio Grande is willing to separate the PC version(s) from the mobile version(s). The mobile license can go to some company that is experienced in making mobile adaptations of board games. And either the PC license can go to a similar PC game-making company, or—if nobody wants that license—unofficial versions like isotropic can happen.
Title: Re: Waiting for Adventures On-line
Post by: Harley_Beckett on December 09, 2015, 01:40:16 am

Quote
The architecture was designed with a focus on online play, not offline or pass-n-play. Personally, I'd love offline play. It may happen at some point. But it doesn't make sense right now for the business. [...] So, offline won't happen any time soon. You know what? It is OK to play Ascension when you don't have internet, ...

It's not OK to play Ascension when you don't have internet.  Ascension sucks.
Title: Re: Waiting for Adventures On-line
Post by: SCSN on December 09, 2015, 01:53:21 am
Quote
The architecture was designed with a focus on online play, not offline or pass-n-play. Personally, I'd love offline play. It may happen at some point. But it doesn't make sense right now for the business. [...] So, offline won't happen any time soon. You know what? It is OK to play Ascension when you don't have internet, ...

It's not OK to play Ascension when you don't have internet.  Ascension sucks.

I've never played Ascension, but this is the only proper response of a true Dominion believer. That MF guy is sprouting blasphemic nonsense and should, according to custom, be burned on the stakes.
Title: Re: Waiting for Adventures On-line
Post by: Kirian on December 09, 2015, 01:58:45 am
Ascension is much better suited to AI play, though.  An AI can make mostly random purchases and still be a formidable opponent.

That doesn't say much for Ascension though.
Title: Re: Waiting for Adventures On-line
Post by: Harley_Beckett on December 09, 2015, 02:05:18 am
Quote
The architecture was designed with a focus on online play, not offline or pass-n-play. Personally, I'd love offline play. It may happen at some point. But it doesn't make sense right now for the business. [...] So, offline won't happen any time soon. You know what? It is OK to play Ascension when you don't have internet, ...

It's not OK to play Ascension when you don't have internet.  Ascension sucks.

I've never played Ascension, but this is the only proper response of a true Dominion believer. That MF guy is sprouting blasphemic nonsense and should, according to custom, be burned on the stakes.

Ascension suffers from a common problem with deck-builders, and one which Donald X has stated multiple times he purposely avoided.  Namely, the mechanic is based around a pool of available cards, which are replaced with new cards from the top of a face-down deck when they are bought.  I have rarely known this not to lead to major suck.  (Shadowrun Crossfire gets away with this, because cooperative).

The game has other flaws, and a few charms too, but overall, does not compare to Dominion.  Not even close.

I don't know why I care though.  I usually have internet so offline play is not a priority for me.  That's what books are for.  I guess it just offends me every time I hear someone say Ascension is as good as/better than Dominion.  Yeah, that's definitely it.
Title: Re: Waiting for Adventures On-line
Post by: Chris is me on December 09, 2015, 07:56:16 am
Quote
The architecture was designed with a focus on online play, not offline or pass-n-play. Personally, I'd love offline play. It may happen at some point. But it doesn't make sense right now for the business. [...] So, offline won't happen any time soon. You know what? It is OK to play Ascension when you don't have internet, ...

It's not OK to play Ascension when you don't have internet.  Ascension sucks.

I've never played Ascension, but this is the only proper response of a true Dominion believer. That MF guy is sprouting blasphemic nonsense and should, according to custom, be burned on the stakes.

Yeah seriously though, if there's any one statement that shows how out of touch MF is with the Dominion community, it's definitely "Don't like it? Then maybe you should play Ascension!" Makes my blood boil.
Title: Re: Waiting for Adventures On-line
Post by: GendoIkari on December 09, 2015, 11:21:40 am
Ascension suffers from a common problem with deck-builders, and one which Donald X has stated multiple times he purposely avoided.  Namely, the mechanic is based around a pool of available cards, which are replaced with new cards from the top of a face-down deck when they are bought.  I have rarely known this not to lead to major suck.

You know what I just now realized? Splendor, which is a terrific game, has this same mechanic. It's not quite a deck builder, but actually it is in some ways. The cards you buy get added to your collection of cards, which you can then use to buy more stuff. And one of the main tactical elements is knowing when not to buy available cards, because you don't want to flip over a new card for your opponent that might be the one you've both been looking for.

Ascension, which I do not think is a good game, has this same tactical element. There's lots of cards that let you control how many new cards are revealed from the center, and you want to use them wisely to avoid your opponent getting access to the better cards.

So I don't think that mechanic is automatically bad. It's just very different from the idea of Dominion, in which one of the best parts is the equal-access that everyone has.
Title: Re: Waiting for Adventures On-line
Post by: popsofctown on December 09, 2015, 12:43:09 pm
Splendor is an average game, not a terrific game.  You can explain the rules in 2 minutes and you get somewhere better than candyland after you're done explaining which has made Splendor a pretty big deal.  I've played 5000 games of Dominion but after my second game of Splendor I'm not sure I'll remain interested enough for a 5th, and there is surely not enough there for a 50th.
Title: Re: Waiting for Adventures On-line
Post by: Witherweaver on December 09, 2015, 12:44:15 pm
This is the latest from Developer Jeff on the MF forums:

"The end of January was our guess two months ago, before we ran into so much trouble releasing the tablet version (getting it working on low-memory devices and redesigning for Apple approval on iOS.) We certainly won't be into testing of Adventures until February. As I've written in another post, our prior focus was the tablet release; the new focus is Adventures. So the good news is that it's our new top priority and we're starting serious work on it."

So we could still be waiting a fair while I'd say ...

(http://i1027.photobucket.com/albums/y333/doomcrusader_photos/op-will-surely-deliver-lets-just-wait.jpg)
Title: Re: Waiting for Adventures On-line
Post by: Awaclus on December 09, 2015, 01:02:45 pm
Splendor is an average game, not a terrific game.  You can explain the rules in 2 minutes and you get somewhere better than candyland after you're done explaining which has made Splendor a pretty big deal.  I've played 5000 games of Dominion but after my second game of Splendor I'm not sure I'll remain interested enough for a 5th, and there is surely not enough there for a 50th.

Splendor is pretty good. I've played more than 10 games (but probably not 50) and I haven't had too much of it yet.
Title: Re: Waiting for Adventures On-line
Post by: GendoIkari on December 09, 2015, 01:04:09 pm
Splendor is an average game, not a terrific game.  You can explain the rules in 2 minutes and you get somewhere better than candyland after you're done explaining which has made Splendor a pretty big deal.  I've played 5000 games of Dominion but after my second game of Splendor I'm not sure I'll remain interested enough for a 5th, and there is surely not enough there for a 50th.

Splendor is pretty good. I've played more than 10 games (but probably not 50) and I haven't had too much of it yet.

I'm also somewhere between 10 and 50. My playgroup is pretty much always up for it.
Title: Re: Waiting for Adventures On-line
Post by: Accatitippi on December 09, 2015, 02:13:53 pm
Ascension suffers from a common problem with deck-builders, and one which Donald X has stated multiple times he purposely avoided.  Namely, the mechanic is based around a pool of available cards, which are replaced with new cards from the top of a face-down deck when they are bought.  I have rarely known this not to lead to major suck.

You know what I just now realized? Splendor, which is a terrific game, has this same mechanic. It's not quite a deck builder, but actually it is in some ways. The cards you buy get added to your collection of cards, which you can then use to buy more stuff. And one of the main tactical elements is knowing when not to buy available cards, because you don't want to flip over a new card for your opponent that might be the one you've both been looking for.

Ascension, which I do not think is a good game, has this same tactical element. There's lots of cards that let you control how many new cards are revealed from the center, and you want to use them wisely to avoid your opponent getting access to the better cards.

So I don't think that mechanic is automatically bad. It's just very different from the idea of Dominion, in which one of the best parts is the equal-access that everyone has.

Well, Splendor goes to great lengths to ensure that there are cards of varying values on offer at all times (by essentially having three different markets). Also, Splendor is a somewhat tactical game of point salading (nothing wrong with that), while Ascension (and Dominion) are games of infrastructure building, and there the unfair market hurts a lot, since advantages tend to grow exponentially, and asymmetries are far more prominent.

And thinking about that, there's also the fact that inefficient point sources and engine pieces hurt you much more in a deck builder than in a "regular" scoretrack game.

So yeah, mechanic is not broken (and it's as common as copper), but Ascension implements it badly to say the least.
(another example that makes it work is Power Grid, with the future/current market)
Title: Re: Waiting for Adventures On-line
Post by: qmech on December 09, 2015, 02:50:08 pm
point salading

That's a new one for me.  For anyone in the same boat, it's a (not terribly flattering, hence Accatitippi's disclaimer) term for games in which each turn you have lots of options, but you're going to score points whatever you do.  This means you can have games where people do wildly different things and still you have no real idea of who is winning until you count up.

BGG is unable to agree whether any particular game actually counts as point salad, with the possible exception of Castles of Burgundy and Chess.
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on December 09, 2015, 03:29:46 pm
point salading

That's a new one for me.  For anyone in the same boat, it's a (not terribly flattering, hence Accatitippi's disclaimer) term for games in which each turn you have lots of options, but you're going to score points whatever you do.  This means you can have games where people do wildly different things and still you have no real idea of who is winning until you count up.

BGG is unable to agree whether any particular game actually counts as point salad, with the possible exception of Castles of Burgundy and Chess.

I would not call Splendor a Point Salad in any way. There are only two ways to score points, there are lots of actions you can take that don't score you points, and the game ends as soon as someone crosses a certain VP threshold, so there's no counting up of points after the game ends.

Most (maybe all) games by Stefan Feld are Point Salad games. Perhaps coincidentally, I hate Feld's games.
Title: Re: Waiting for Adventures On-line
Post by: Accatitippi on December 09, 2015, 03:39:09 pm
point salading

That's a new one for me.  For anyone in the same boat, it's a (not terribly flattering, hence Accatitippi's disclaimer) term for games in which each turn you have lots of options, but you're going to score points whatever you do.  This means you can have games where people do wildly different things and still you have no real idea of who is winning until you count up.

BGG is unable to agree whether any particular game actually counts as point salad, with the possible exception of Castles of Burgundy and Chess.

Pretty much what I meant, yes. I usually use it to describe tactical games with no infrastructure-building phase, in which from the beginning you're trying to maximize your point revenue and "only" have to choose in what form you would like your points to come (small chunks white, incremental green, leviathan blue, interactive red, boring purple...).
Examples could be Carcassonne or Bohnanza (3rd field is not prominent enough).

I don't know if my definition is in line with BGG's consensus.
Title: Re: Waiting for Adventures On-line
Post by: GendoIkari on December 09, 2015, 03:45:59 pm
point salading

That's a new one for me.  For anyone in the same boat, it's a (not terribly flattering, hence Accatitippi's disclaimer) term for games in which each turn you have lots of options, but you're going to score points whatever you do.  This means you can have games where people do wildly different things and still you have no real idea of who is winning until you count up.

BGG is unable to agree whether any particular game actually counts as point salad, with the possible exception of Castles of Burgundy and Chess.

Pretty much what I meant, yes. I usually use it to describe tactical games with no infrastructure-building phase, in which from the beginning you're trying to maximize your point revenue and "only" have to choose in what form you would like your points to come (small chunks white, incremental green, leviathan blue, interactive red, boring purple...).
Examples could be Carcassonne or Bohnanza (3rd field is not prominent enough).

I don't know if my definition is in line with BGG's consensus.

I've always heard it in reference to games with lots of different possible ways to score points, and where many of the actions you take throughout the game will give you small amounts of points here and there. But this is not in contradiction to infrastructure building. Castles of Burgundy has plenty of infrastructure building; between the Knowledge tiles that give you special abilities throughout, and the adjacency requirement of where you can place your tiles.

Macao and Bruges, 2 similar Feld games which I would still call point salad, have huge amounts of infrastructure building, about as much as in a deck builder like Dominion.

I've never heard Splendor called point salad before; that just seems way off to me. In Splendor you spend stuff to buy stuff that makes your collection of cards better so that you can buy more expensive stuff... basically a deck builder except your entire deck is always in your hand.
Title: Re: Waiting for Adventures On-line
Post by: Accatitippi on December 09, 2015, 03:56:28 pm
point salading

That's a new one for me.  For anyone in the same boat, it's a (not terribly flattering, hence Accatitippi's disclaimer) term for games in which each turn you have lots of options, but you're going to score points whatever you do.  This means you can have games where people do wildly different things and still you have no real idea of who is winning until you count up.

BGG is unable to agree whether any particular game actually counts as point salad, with the possible exception of Castles of Burgundy and Chess.

Pretty much what I meant, yes. I usually use it to describe tactical games with no infrastructure-building phase, in which from the beginning you're trying to maximize your point revenue and "only" have to choose in what form you would like your points to come (small chunks white, incremental green, leviathan blue, interactive red, boring purple...).
Examples could be Carcassonne or Bohnanza (3rd field is not prominent enough).

I don't know if my definition is in line with BGG's consensus.

I've always heard it in reference to games with lots of different possible ways to score points, and where many of the actions you take throughout the game will give you small amounts of points here and there. But this is not in contradiction to infrastructure building. Castles of Burgundy has plenty of infrastructure building; between the Knowledge tiles that give you special abilities throughout, and the adjacency requirement of where you can place your tiles.

Macao and Bruges, 2 similar Feld games which I would still call point salad, have huge amounts of infrastructure building, about as much as in a deck builder like Dominion.

I've never heard Splendor called point salad before; that just seems way off to me. In Splendor you spend stuff to buy stuff that makes your collection of cards better so that you can buy more expensive stuff... basically a deck builder except your entire deck is always in your hand.

It seems I use point salad wrong then.  :) (also, in my haste I glimpsed over the prestige card bonuses which are real infrastructure and very relevant, but overall similar: I get a red one, you get a blue one is much more balanced than I get a Wharf, you get a Cache).
Yet I would definitely not consider it a deckbuilder with a twist. :)
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on December 09, 2015, 04:35:23 pm
Yet I would definitely not consider it a deckbuilder with a twist. :)

The twist is that none of the abilities in your infrastructure are interesting; they all just give you "virtual" gems for your buys. :P
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on December 09, 2015, 05:47:58 pm
Would 7 Wonders qualify as point salad?
Title: Re: Waiting for Adventures On-line
Post by: Kirian on December 09, 2015, 06:33:07 pm
Would 7 Wonders qualify as point salad?

I would say so.  Anything with a score sheet with four or more lines really should count.  Five Tribes is another one.

Terra Mystica is also point salad but with lots of infrastructure building.
Title: Re: Waiting for Adventures On-line
Post by: GendoIkari on December 10, 2015, 10:08:19 am
Yet I would definitely not consider it a deckbuilder with a twist. :)

The twist is that none of the abilities in your infrastructure are interesting; they all just give you "virtual" gems for your buys. :P

Like Dominion with only Treasure cards, and no Actions. Actually with only Coppers. Actually, with only Coppers, Potions, Gunpowders, and 2 other types of currency.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on December 10, 2015, 12:28:03 pm
Yet I would definitely not consider it a deckbuilder with a twist. :)

The twist is that none of the abilities in your infrastructure are interesting; they all just give you "virtual" gems for your buys. :P

It's definitely not a game I'd play 5 times in a row, or play in a tournament for, but it's definitely one that I enjoy playing every so often, and would not mind having in my collection, which is more than I can say for Settlers of Catan.
Title: Re: Waiting for Adventures On-line
Post by: Awaclus on December 10, 2015, 12:51:51 pm
It's definitely not a game I'd play 5 times in a row, or play in a tournament for, but it's definitely one that I enjoy playing every so often, and would not mind having in my collection, which is more than I can say for Settlers of Catan.

What's wrong with Catan? The only problem I've had with it is that nobody in my IRL playgroup can beat me at it, which is a pretty common thing for a lot of board games.
Title: Re: Waiting for Adventures On-line
Post by: Kirian on December 10, 2015, 01:13:57 pm
It's definitely not a game I'd play 5 times in a row, or play in a tournament for, but it's definitely one that I enjoy playing every so often, and would not mind having in my collection, which is more than I can say for Settlers of Catan.

What's wrong with Catan? The only problem I've had with it is that nobody in my IRL playgroup can beat me at it, which is a pretty common thing for a lot of board games.

YMYOSL applies to Catan as well as Dominion.  The problem is that the shuffle luck in Dominion  has enough game time to equalize, whereas roll luck in Catan does not.
Title: Re: Waiting for Adventures On-line
Post by: DoomYoshi on December 10, 2015, 01:20:37 pm
Quote
The architecture was designed with a focus on online play, not offline or pass-n-play. Personally, I'd love offline play. It may happen at some point. But it doesn't make sense right now for the business. [...] So, offline won't happen any time soon. You know what? It is OK to play Ascension when you don't have internet, ...

It's not OK to play Ascension when you don't have internet.  Ascension sucks.

I've never played Ascension, but this is the only proper response of a true Dominion believer. That MF guy is sprouting blasphemic nonsense and should, according to custom, be burned on the stakes.

Dominion: Where Witches and Mountebanks get the utmost respect, but any outsider gets burned alive!!!
Title: Re: Waiting for Adventures On-line
Post by: Awaclus on December 10, 2015, 01:28:07 pm
YMYOSL applies to Catan as well as Dominion.  The problem is that the shuffle luck in Dominion  has enough game time to equalize, whereas roll luck in Catan does not.

Roll luck in Catan has such a small impact compared to shuffle luck in Dominion that it doesn't need that much time, either. Like I said, I play a lot of Catan and I haven't lost a single game in years.
Title: Re: Waiting for Adventures On-line
Post by: DoomYoshi on December 10, 2015, 01:46:22 pm
YMYOSL applies to Catan as well as Dominion.  The problem is that the shuffle luck in Dominion  has enough game time to equalize, whereas roll luck in Catan does not.

Roll luck in Catan has such a small impact compared to shuffle luck in Dominion that it doesn't need that much time, either. Like I said, I play a lot of Catan and I haven't lost a single game in years.

Nobody gangs up on you? You must be quite the charmer.
Title: Re: Waiting for Adventures On-line
Post by: Kirian on December 10, 2015, 01:54:58 pm
YMYOSL applies to Catan as well as Dominion.  The problem is that the shuffle luck in Dominion  has enough game time to equalize, whereas roll luck in Catan does not.

Roll luck in Catan has such a small impact compared to shuffle luck in Dominion that it doesn't need that much time, either. Like I said, I play a lot of Catan and I haven't lost a single game in years.

Nobody gangs up on you? You must be quite the charmer.

Ganging up is usually only a good idea if someone already has a significant lead.
Title: Re: Waiting for Adventures On-line
Post by: GendoIkari on December 10, 2015, 02:06:48 pm
YMYOSL applies to Catan as well as Dominion.  The problem is that the shuffle luck in Dominion  has enough game time to equalize, whereas roll luck in Catan does not.

Roll luck in Catan has such a small impact compared to shuffle luck in Dominion that it doesn't need that much time, either. Like I said, I play a lot of Catan and I haven't lost a single game in years.

Nobody gangs up on you? You must be quite the charmer.

Ganging up is usually only a good idea if someone already has a significant lead.

I disagree. It can also be a good idea when your metagame tells you who is likely to win from the beginning. I tend to go after Jonts more than other players when there's such a choice to be made, because he tends to win the majority of games we play.
Title: Re: Waiting for Adventures On-line
Post by: Awaclus on December 10, 2015, 02:19:04 pm
Nobody gangs up on you? You must be quite the charmer.

They always do, but it's not like they want to completely ruin whatever they're trying to do just to hurt me a little bit.
Title: Re: Waiting for Adventures On-line
Post by: Deadlock39 on December 10, 2015, 02:24:06 pm
Nobody gangs up on you? You must be quite the charmer.

They always do, but it's not like they want to completely ruin whatever they're trying to do just to hurt me a little bit.

Yeah, people will get a bit stingier on trades when you are winning, but they almost never stop trading with you completely.  I feel like type of folks you can beat every time are typically the type who only completely refuse to cooperate if they know you will directly win off of the trade you are trying to make; however, once you get to that point, it is unlikely they can stop you from winning for very long.
Title: Re: Waiting for Adventures On-line
Post by: DoomYoshi on December 10, 2015, 03:54:47 pm
No matter what game I play, people right from turn 1 tend to attack me, even if its a game I've never played before. I rarely win Catan for this reason, but still have a reputation for being a winner.
Title: Re: Waiting for Adventures On-line
Post by: Kirian on December 10, 2015, 04:08:38 pm
I disagree. It can also be a good idea when your metagame tells you who is likely to win from the beginning. I tend to go after Jonts more than other players when there's such a choice to be made, because he tends to win the majority of games we play.

Well, I suppose that's true, but the fact that there can be a metagame that examines who is more likely to win based on previous plays is going to tend to turn me off a game.

No matter what game I play, people right from turn 1 tend to attack me, even if its a game I've never played before. I rarely win Catan for this reason, but still have a reputation for being a winner.

Jeez, that actually sucks.
Title: Re: Waiting for Adventures On-line
Post by: GendoIkari on December 10, 2015, 05:26:12 pm
I disagree. It can also be a good idea when your metagame tells you who is likely to win from the beginning. I tend to go after Jonts more than other players when there's such a choice to be made, because he tends to win the majority of games we play.

Well, I suppose that's true, but the fact that there can be a metagame that examines who is more likely to win based on previous plays is going to tend to turn me off a game.

Do you mean the fact that you can use this metagame to change your actions in the next game? Because any game is going to have a metagame where you know who the best player is from the start of a game.

As for trading, in the groups I play in for Catan, we pretty much always agree to not trade at all with anyone who is 1 point away from winning, or 2 points away from winning if he can get those 2 points with a single move. Obviously unless that trade happens on your own turn and would give you the win.

But yes, although I like Catan, it shares one of Monopolies biggest problems... the politics. People will help each other based on external factors, etc. Other games with politics, like Smallworld or even just any worker placement game, doesn't seem to suffer from this as much.
Title: Re: Waiting for Adventures On-line
Post by: mameluke on January 09, 2016, 01:22:38 am
Yawn. I wonder if this will ever happen.
Title: Re: Waiting for Adventures On-line
Post by: blueblimp on January 09, 2016, 04:31:54 am
Yawn. I wonder if this will ever happen.
From the OP:
We certainly won't be into testing of Adventures until February.
Title: Re: Waiting for Adventures On-line
Post by: blueblimp on January 30, 2016, 11:35:44 pm
There's an update on the official forum.

http://forum.makingfun.com/showthread.php?8592-Release-Notes-v-2-0-47&p=46320&viewfull=1#post46320
Quote
Sure, Burning Skull, I'd happy to.

Development status: Just to quickly recap other posts, once we figured out Goko's stuff was unextendable and impossible to make mobile versions out of, we invested about a year (Sept 2014-Sept 2015) rewriting the system from scratch and getting the kinks out (faster no-animation mode, laptop spinning fan problem, etc.) With that in place, it only took a few months to create the mobile versions and we have been getting the kinks out of that (connect/reconnect, purchase problems, etc.) Expect a maintenance release next week, along with a Facebook version coming the week after that, which will bring our supported platforms up to 8! (Mac, Windows, Linux, iPad, Android, Amazon, Web, Facebook) Post v2 and mobile launch, our current phase is building out new features and new content!

Such as... Adventures. Now that we're on Adventures, it's going well. Half of the 58 cards are implemented and we'll be into internal testing before the end of February. Here are some screenshots from running the app (keeping in mind, these are subject to change):

Events Tab in Building Kingdoms

Trigger Resolution Dialog (in this case, for ordering On-Discard-From-Play triggers)
Well, you won't need to have Adventures to see this feature.

We're building out features -- we just completed an upgrader to make downloads smaller and you can get them without going to the site -- for a version 2.1. Friends list is one of the features that will be there.
Key quote is "we'll be into internal testing before the end of February".
Title: Re: Waiting for Adventures On-line
Post by: Roadrunner7671 on January 30, 2016, 11:37:05 pm
Apparently they already have Lost City completely programmed and ready to go! Who's excited?
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on January 30, 2016, 11:49:00 pm
Apparently they already have Lost City completely programmed and ready to go! Who's excited?

Where did you see that?
Title: Re: Waiting for Adventures On-line
Post by: Roadrunner7671 on January 31, 2016, 12:17:23 am
Apparently they already have Lost City completely programmed and ready to go! Who's excited?

Where did you see that?
It's a joke that I will now explain. Seeing as Lost City is one of the simpler Adventures cards, it would make sense that after all this time they could've gotten something done. This was a crack at the assumption that they could do very little in the amount of time they've used up.
Title: Re: Waiting for Adventures On-line
Post by: Elestan on January 31, 2016, 02:31:52 am
I would not call Splendor a Point Salad in any way. There are only two ways to score points, there are lots of actions you can take that don't score you points, and the game ends as soon as someone crosses a certain VP threshold, so there's no counting up of points after the game ends.

Not immediately; you have to finish out the round, and then count points.
Title: Re: Waiting for Adventures On-line
Post by: Elanchana on January 31, 2016, 06:45:40 am
Now THAT is a FEATURE. Just stop dangling it in our face and let us use it dammit! =D
Title: Re: Waiting for Adventures On-line
Post by: popsofctown on January 31, 2016, 08:22:28 pm
Hahaha, there's still no adventures. 
Title: Re: Waiting for Adventures On-line
Post by: Davio on February 01, 2016, 06:58:30 am
Adventures is pretty much the online reason I would throw money at MF and to get me start playing again.
SCSN's Making More Fun will also help a bunch.

The Windows client is really really bad to the point it wouldn't even start.
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on February 01, 2016, 12:18:42 pm
I bet we will get a greyed out "Empires" option under preferred sets before we actually get to play with Adventures online.
Title: Re: Waiting for Adventures On-line
Post by: Kirian on February 01, 2016, 12:23:30 pm
Adventures is pretty much the online reason I would throw money at MF and to get me start playing again.
SCSN's Making More Fun will also help a bunch.

The Windows client is really really bad to the point it wouldn't even start.

Have you tried recently?  I've been getting back into the game and have had zero problems in Win, even Win10.  Even with MMF installed!
Title: Re: Waiting for Adventures On-line
Post by: Davio on February 02, 2016, 04:34:42 am
I may try again, but I was so turned off it wouldn't start I have given it a timeout.
Title: Re: Waiting for Adventures On-line
Post by: Limetime on February 02, 2016, 11:21:04 pm
When adventures come online is someone willing to buy them and play a bunch of games? Maybe we could do a bunch of storyteller games. Bonus if you stream it. :)
Title: Re: Waiting for Adventures On-line
Post by: Beyond Awesome on February 02, 2016, 11:59:52 pm
When adventures come online is someone willing to buy them and play a bunch of games? Maybe we could do a bunch of storyteller games. Bonus if you stream it. :)

I plan on buying it the day it comes out.
Title: Re: Waiting for Adventures On-line
Post by: J Reggie on February 08, 2016, 03:29:28 pm
I was playing a game against the bots and I noticed one of them had a journey token next to their avatar. 

Has anyone else noticed this?  I wonder if there are going to be more random features from Adventures appearing.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on February 08, 2016, 04:04:28 pm
I was playing a game against the bots and I noticed one of them had a journey token next to their avatar. 

Has anyone else noticed this?  I wonder if there are going to be more random features from Adventures appearing.

Neat!
Title: Re: Waiting for Adventures On-line
Post by: Burning Skull on February 09, 2016, 10:12:46 am
I was playing a game against the bots and I noticed one of them had a journey token next to their avatar. 

Has anyone else noticed this?  I wonder if there are going to be more random features from Adventures appearing.

Embarrassing as it is, still the great news :)
Title: Re: Waiting for Adventures On-line
Post by: Limetime on February 09, 2016, 07:30:43 pm
I was playing a game against the bots and I noticed one of them had a journey token next to their avatar. 

Has anyone else noticed this?  I wonder if there are going to be more random features from Adventures appearing.
In a 4 player game with bots one has a journey token. In a 6 player game two have a journey token.
Title: Re: Waiting for Adventures On-line
Post by: Beyond Awesome on February 10, 2016, 03:06:31 am
I was playing a game against the bots and I noticed one of them had a journey token next to their avatar. 

Has anyone else noticed this?  I wonder if there are going to be more random features from Adventures appearing.
In a 4 player game with bots one has a journey token. In a 6 player game two have a journey token.
[/quote

It would seem the bots are cheating and taking extra turns with Mission which apparently only they can buy.  :P
Title: Re: Waiting for Adventures On-line
Post by: Limetime on February 10, 2016, 09:05:05 am
I was playing a game against the bots and I noticed one of them had a journey token next to their avatar. 

Has anyone else noticed this?  I wonder if there are going to be more random features from Adventures appearing.
In a 4 player game with bots one has a journey token. In a 6 player game two have a journey token.
I played a 6 player game with 2 bots and 4 real people. Two of them had journey tokens
Title: Re: Waiting for Adventures On-line
Post by: Burning Skull on February 26, 2016, 08:47:22 am
From MF forum:
Quote from: Jeff (Developer)
Still to go: 2 cards, 2 events, AI, lots of testing. Release will be in late March.

Title: Re: Waiting for Adventures On-line
Post by: Kirian on February 26, 2016, 11:39:17 am
From MF forum:
Quote from: Jeff (Developer)
Still to go: 2 cards, 2 events, AI, lots of testing. Release will be in late March.



So, September.
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on February 26, 2016, 11:58:46 am
From MF forum:
Quote from: Jeff (Developer)
Still to go: 2 cards, 2 events, AI, lots of testing. Release will be in late March.



So, September.

Ever the optimist, Kirian.
Title: Re: Waiting for Adventures On-line
Post by: Chris is me on February 26, 2016, 11:59:42 am
From MF forum:
Quote from: Jeff (Developer)
Still to go: 2 cards, 2 events, AI, lots of testing. Release will be in late March.



So, September.

Ever the optimist, Kirian.

December 30th, 2016. We get 24 hours of Adventures. And it's still full of bugs.
Title: Re: Waiting for Adventures On-line
Post by: markusin on February 26, 2016, 12:06:42 pm
From MF forum:
Quote from: Jeff (Developer)
Still to go: 2 cards, 2 events, AI, lots of testing. Release will be in late March.



So, September.

Ever the optimist, Kirian.

December 30th, 2016. We get 24 hours of Adventures. And it's still full of bugs.

Bug #1: Users cannot log into Dominion Online.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on February 26, 2016, 12:10:49 pm
From MF forum:
Quote from: Jeff (Developer)
Still to go: 2 cards, 2 events, AI, lots of testing. Release will be in late March.

Plot twist: Cards are Lost City and Magpie, Events are Bonfire and Expedition.
Title: Re: Waiting for Adventures On-line
Post by: jamfamsam on February 26, 2016, 12:42:17 pm
Has anyone else noticed that when you play, you are assigned a color ring around your avatar? One step closer to Adventures (except no clue as to how many more steps there are).
Title: Re: Waiting for Adventures On-line
Post by: Infthitbox on February 26, 2016, 01:16:37 pm
Has anyone else noticed that when you play, you are assigned a color ring around your avatar? One step closer to Adventures (except no clue as to how many more steps there are).

Not that MF's development practices are going to be much of a concern going forward, but the fact that they apparently cannot do the testing they need to do without leaking stuff into their production infrastructure is concerning.
Title: Re: Waiting for Adventures On-line
Post by: J Reggie on February 26, 2016, 01:17:56 pm
It'd be funny if Adventures cards just started showing up in random play, one at a time.
Title: Re: Waiting for Adventures On-line
Post by: qmech on February 26, 2016, 01:21:59 pm
From MF forum:
Quote from: Jeff (Developer)
Still to go: 2 cards, 2 events, AI, lots of testing. Release will be in late March.

Plot twist: Cards are Lost City and Magpie, Events are Bonfire and Expedition.

One day, I'll get this joke.
Title: Re: Waiting for Adventures On-line
Post by: pst on February 26, 2016, 04:32:36 pm
Has anyone else noticed that when you play, you are assigned a color ring around your avatar? One step closer to Adventures (except no clue as to how many more steps there are).

Not that MF's development practices are going to be much of a concern going forward, but the fact that they apparently cannot do the testing they need to do without leaking stuff into their production infrastructure is concerning.

It's an intentional feature in the latest release, mentioned in the release notes, in that it ties players together with their entries in the log by being in the same colour.

Yes, we can assume that the features was created because of stuff in Adventures, but it is useful already, so it's a good thing they introduced the feature.
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on March 26, 2016, 08:52:22 am
Jeff in the MF forums

Quote
For Adventures, I'm currently iterating with bug fixes and improvements in response to ongoing feedback from Donald X and others. The features are all there and crashes were mostly addressed earlier during auto-testing with thousands of games, so now we're into things that don't work like they should, user interfaces that could be even better, and so on.

No release next week, because we're still actively finding stuff. We've never had a target date for this: once everyone agrees it is polished enough, it will be released.

To the surprise of absolutely nobody, the March thing didn't quite work out.
Title: Re: Waiting for Adventures On-line
Post by: mameluke on March 26, 2016, 01:30:30 pm
"We've never had a target date for this"

Uh huh.
Title: Re: Waiting for Adventures On-line
Post by: Beyond Awesome on March 26, 2016, 01:56:03 pm
"We've never had a target date for this"

Uh huh.

I remember last year when they said this would be out in September 2015. There's a quote out there somewhere.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on March 26, 2016, 03:28:50 pm
I've been invited to help test Adventures in the client.  For the most part, I think the interface choices that have been made are good ones - calling Reserves is pretty intuitive.  They're making better use of screen space now.  I've found a fair amount of bugs, but they're relatively minor, and Jeff seems to be fixing them pretty quickly (some have already been fixed).  If not next week, I could see this reasonably being released the week after.  Obviously the AI is terrible, but I'm under the impression that that's fairly low priority for most people on here.
Title: Re: Waiting for Adventures On-line
Post by: jsh357 on March 26, 2016, 03:36:50 pm
Seconding that. I can't see this taking more than 2 weeks, but you never know? To be honest, MF thought of some interface ideas I hadn't considered, so I'm kind of impressed. It should be soon, guys, hang in there! Meanwhile we'll be hunting for bugs.
Title: Re: Waiting for Adventures On-line
Post by: Beyond Awesome on March 26, 2016, 07:32:37 pm
I will just piggy back on what jsh and wero said, overall MF has actually done a solid job of implementing Adventures. I think most people will be very happy once it comes out. I'm helping find bugs, but it should be out soon
Title: Re: Waiting for Adventures On-line
Post by: cactus on March 27, 2016, 08:48:01 am
Can't wait to play! I don't get too many chances to play IRL and I've hardly scratched the surface of adventures yet. Looking forward to this just as much as the physical release of Empires.
Title: Re: Waiting for Adventures On-line
Post by: jamfamsam on April 01, 2016, 10:02:38 pm
I love it when I can go to a website on April 1 and it will say the product will be released in late March. At least take the time to update your web page if you aren't actually going to communicate when the new projected release date will be.
Title: Re: Waiting for Adventures On-line
Post by: Awaclus on April 01, 2016, 10:05:14 pm
I love it when I can go to a website on April 1 and it will say the product will be released in late March.

Their preparations for this April Fool's prank were pretty impressive though.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 02, 2016, 11:56:46 am
Yeah, not impressed with the length it's taking MF to get this out there.
Title: Re: Waiting for Adventures On-line
Post by: jsh357 on April 02, 2016, 12:43:19 pm
I haven't heard much internally for a few days. Hopefully that means Jeff is just crunching stuff to get it out as soon as possible. Been playing a few games a day, but haven't noticed any bugs lately. I would guess there are a few big ones Jeff knows about that need to be fixed before this can go public. This is assuming AI is going to be fixed post-release or just never fixed. The AI is probably going to take a long time if it's any kind of priority at all, and I personally hope they don't bother working on it at this point. (Then again, a huge number of people only play bots, so it MIGHT be a priority)
Title: Re: Waiting for Adventures On-line
Post by: mameluke on April 07, 2016, 11:01:18 am
Any news?
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 07, 2016, 11:05:45 am
Any news?

Jeff has been steadily addressing the bugs I've sent in.  At this point, it seems like everything is more or less implemented correctly.  I'm not sure what's holding them up from releasing right now.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 07, 2016, 11:07:38 am
Any news?

Jeff has been steadily addressing the bugs I've sent in.  At this point, it seems like everything is more or less implemented correctly.  I'm not sure what's holding them up from releasing right now.

More animations?
Title: Re: Waiting for Adventures On-line
Post by: Watno on April 07, 2016, 11:23:19 am
Any news?

Jeff has been steadily addressing the bugs I've sent in.  At this point, it seems like everything is more or less implemented correctly.  I'm not sure what's holding them up from releasing right now.

As far as I am aware, Inheritance is still a mess. You can't call inherited reserves, for example.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 07, 2016, 11:34:08 am
Any news?

Jeff has been steadily addressing the bugs I've sent in.  At this point, it seems like everything is more or less implemented correctly.  I'm not sure what's holding them up from releasing right now.

As far as I am aware, Inheritance is still a mess. You can't call inherited reserves, for example.

Yeah, I just played a game where Inheritance crashed the AI.
Title: Re: Waiting for Adventures On-line
Post by: Awaclus on April 07, 2016, 11:36:14 am
Any news?

Jeff has been steadily addressing the bugs I've sent in.  At this point, it seems like everything is more or less implemented correctly.  I'm not sure what's holding them up from releasing right now.

As far as I am aware, Inheritance is still a mess. You can't call inherited reserves, for example.

Yeah, I just played a game where Inheritance crashed the AI.

Poor Andrew.
Title: Re: Waiting for Adventures On-line
Post by: Chris is me on April 07, 2016, 11:40:38 am
Any news?

Jeff has been steadily addressing the bugs I've sent in.  At this point, it seems like everything is more or less implemented correctly.  I'm not sure what's holding them up from releasing right now.

As far as I am aware, Inheritance is still a mess. You can't call inherited reserves, for example.

I mean at this point I hope they consider an "everything except Inheritance" release, it's just been so long.
Title: Re: Waiting for Adventures On-line
Post by: ravi on April 07, 2016, 12:51:49 pm
Any news?

Jeff has been steadily addressing the bugs I've sent in.  At this point, it seems like everything is more or less implemented correctly.  I'm not sure what's holding them up from releasing right now.

As far as I am aware, Inheritance is still a mess. You can't call inherited reserves, for example.

Does BoM have the same issue with reserves? Seems like if they have sorted BoM then Inheritance shouldn't be terribly difficult but I'm sure there are some other complexities I am not considering.
Title: Re: Waiting for Adventures On-line
Post by: Watno on April 07, 2016, 12:53:54 pm
BoM's mechanics are entirely different from inheritance's.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 07, 2016, 01:33:28 pm
Any news?

Jeff has been steadily addressing the bugs I've sent in.  At this point, it seems like everything is more or less implemented correctly.  I'm not sure what's holding them up from releasing right now.

As far as I am aware, Inheritance is still a mess. You can't call inherited reserves, for example.

Does BoM have the same issue with reserves? Seems like if they have sorted BoM then Inheritance shouldn't be terribly difficult but I'm sure there are some other complexities I am not considering.

BoM has been implemented correctly with Reserves.
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on April 07, 2016, 01:55:14 pm
Does BoM have the same issue with reserves? Seems like if they have sorted BoM then Inheritance shouldn't be terribly difficult but I'm sure there are some other complexities I am not considering.

The complexities are pretty major, unfortunately. Unlike Band of Misfits, Inheritance copies Reaction and Reserve abilities, too. The Estates have to have all the abilities of the other card. I'm not even sure how I would implement it, given the chance.

Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 07, 2016, 02:01:39 pm
Does BoM have the same issue with reserves? Seems like if they have sorted BoM then Inheritance shouldn't be terribly difficult but I'm sure there are some other complexities I am not considering.

The complexities are pretty major, unfortunately. Unlike Band of Misfits, Inheritance copies Reaction and Reserve abilities, too. The Estates have to have all the abilities of the other card. I'm not even sure how I would implement it, given the chance.

From what I've seen so far, they've implemented it fine - it's just that the AI has no idea what to do with it, and tends to crash.
Title: Re: Waiting for Adventures On-line
Post by: E.Honda on April 07, 2016, 06:04:01 pm
I need adventures now
Title: Re: Waiting for Adventures On-line
Post by: Watno on April 07, 2016, 07:52:24 pm
Does BoM have the same issue with reserves? Seems like if they have sorted BoM then Inheritance shouldn't be terribly difficult but I'm sure there are some other complexities I am not considering.

The complexities are pretty major, unfortunately. Unlike Band of Misfits, Inheritance copies Reaction and Reserve abilities, too. The Estates have to have all the abilities of the other card. I'm not even sure how I would implement it, given the chance.

From what I've seen so far, they've implemented it fine - it's just that the AI has no idea what to do with it, and tends to crash.
Last time I checked you couldn't call estates that had inherited reserve effects.
Title: Re: Waiting for Adventures On-line
Post by: brokoli on April 11, 2016, 06:09:59 pm
Saturday will be my birthday… I hope Adventures will be online at this time, it would be a wonderful gift  8)

But seriously, why so long ?  :(
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 11, 2016, 10:13:20 pm
Sunday will be my birthday. I don't want a car. I don't want a girlfriend. I don't want that lame Dark Souls 3 that everyone keeps talking about for some reason. I don't want a home. I don't want a career.

I just want Dominion: Adventures on MFin' MF.

Seriously, I will live in a trailer park for Dominion: Adventures on MF.
Title: Re: Waiting for Adventures On-line
Post by: Harley_Beckett on April 12, 2016, 03:12:17 am
The Dominion iPad app was released on my birthday, an occurence which ended for me an eight week spell without any dominion access.

For this reason, in spite of my generally rational and pragmatic attitude toward life, the fact that two of you guys have birthdays imminently fills me with a great deal of hope for the coming weekend.

Which is excellent, because my wife is going away over Saturday night and, as is a matter of record, I don't want to smoke crystal meth.
Title: Re: Waiting for Adventures On-line
Post by: Awaclus on April 12, 2016, 04:40:44 am
I don't want that lame Dark Souls 3 that everyone keeps talking about for some reason.

Do you want the cool Dark Souls 3 then?
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on April 12, 2016, 05:39:39 am
Another David quote from the MF forums:
Quote
The testers have done a fantastic job finding bugs and refinement opportunities. Jeff and the developers have been fixing those at a good clip. Some of the interactions are quite complex. The AI won't handle Adventures well, certainly not at release.

An optimist might say that it's great that a lot of bugs have been fixed and that they don't want to fix the AI before the release, while a realist might say that no new approximate release date might be bad news...
Title: Re: Waiting for Adventures On-line
Post by: Aleimon Thimble on April 12, 2016, 05:57:12 am
Somehow I haven't been that annoyed about the delays until recently. But now that the release date has been 'almost there' for quite some time now, it's starting to piss me off.
Title: Re: Waiting for Adventures On-line
Post by: Accatitippi on April 12, 2016, 06:00:58 am
I was planning to buy Adventures (the first expansion I'd buy from MF/goko at full price) but if they go on delaying it that much, I'll have to pass out of sheer lack of time to enjoy it before new year (I don't think I'll have time to play Dominion between May and September).
It's disappointing.
Title: Re: Waiting for Adventures On-line
Post by: TadyBoy on April 12, 2016, 05:56:10 pm
Things like this one or the fact that i cant read the chat in linux makes me glad Donald changed routes with another programmer.
A total disrespect for players.
Title: Re: Waiting for Adventures On-line
Post by: E.Honda on April 13, 2016, 06:40:08 am
Tonight i actually dreamed that adventures was released
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 13, 2016, 10:06:41 am
Tonight i actually dreamed that adventures was released

Sorry your dreams were crushed.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 17, 2016, 03:52:16 pm
Today is my birthday. I didn't get a car. I didn't get a girlfriend. I didn't get Dark Souls 3. I don't have my own home. I don't have a career.

I also didn't get Dominion: Adventures on MFin' MF.

I guess it's because I didn't go live in a trailer park yet.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 17, 2016, 04:21:48 pm
Today is my birthday. I didn't get a car. I didn't get a girlfriend. I didn't get Dark Souls 3. I don't have my own home. I don't have a career.

I also didn't get Dominion: Adventures on MFin' MF.

I guess it's because I didn't go live in a trailer park yet.

Well, Inheritance works with Reserves now.  All the cards seem to be working now.  Jeff said they're now just running thousands of tests with bots against bots to make sure there's no game-crash-y bugs.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 17, 2016, 04:23:30 pm
Well, Inheritance works with Reserves now.  All the cards seem to be working now.  Jeff said they're now just running thousands of tests with bots against bots to make sure there's no game-crash-y bugs.

Lord Bottington gets to play Adventures online before I do.

There is no greater insult.
Title: Re: Waiting for Adventures On-line
Post by: Watno on April 17, 2016, 04:59:53 pm
Today is my birthday. I didn't get a car. I didn't get a girlfriend. I didn't get Dark Souls 3. I don't have my own home. I don't have a career.

I also didn't get Dominion: Adventures on MFin' MF.

I guess it's because I didn't go live in a trailer park yet.

Well, Inheritance works with Reserves now.  All the cards seem to be working now.  Jeff said they're now just running thousands of tests with bots against bots to make sure there's no game-crash-y bugs.

It works, but not correctly. Apparently that's low priority though. (You can't decide wether the card you call is the real thing or an estate copying the ability)
Title: Re: Waiting for Adventures On-line
Post by: Chris is me on April 17, 2016, 05:00:08 pm
Today is my birthday. I didn't get a car. I didn't get a girlfriend. I didn't get Dark Souls 3. I don't have my own home. I don't have a career.

I also didn't get Dominion: Adventures on MFin' MF.

I guess it's because I didn't go live in a trailer park yet.

Well, Inheritance works with Reserves now.  All the cards seem to be working now.  Jeff said they're now just running thousands of tests with bots against bots to make sure there's no game-crash-y bugs.

Hey MF: Can I volunteer to be a bot? Please? :)
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on April 17, 2016, 05:26:00 pm
Today is my birthday. I didn't get a car. I didn't get a girlfriend. I didn't get Dark Souls 3. I don't have my own home. I don't have a career.

I also didn't get Dominion: Adventures on MFin' MF.

I guess it's because I didn't go live in a trailer park yet.

Well, Inheritance works with Reserves now.  All the cards seem to be working now.  Jeff said they're now just running thousands of tests with bots against bots to make sure there's no game-crash-y bugs.

Does that take more than a day?
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 17, 2016, 05:35:54 pm
Today is my birthday. I didn't get a car. I didn't get a girlfriend. I didn't get Dark Souls 3. I don't have my own home. I don't have a career.

I also didn't get Dominion: Adventures on MFin' MF.

I guess it's because I didn't go live in a trailer park yet.

Well, Inheritance works with Reserves now.  All the cards seem to be working now.  Jeff said they're now just running thousands of tests with bots against bots to make sure there's no game-crash-y bugs.

Does that take more than a day?

I have no idea.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 17, 2016, 08:27:07 pm
Does that take more than a day?

I have no idea.

Here, I copied the math equation from Donald X's class:

(X * T) /2 = Y * T


Let X be Goko, Y be any other software developer, and T be the time it takes to finish any given project.

That should help you get the right answer.
Title: Re: Waiting for Adventures On-line
Post by: faust on April 18, 2016, 02:10:37 pm
Does that take more than a day?

I have no idea.

Here, I copied the math equation from Donald X's class:

(X * T) /2 = Y * T


Let X be Goko, Y be any other software developer, and T be the time it takes to finish any given project.

That should help you get the right answer.

So Goko equals two other software companies? More like zero.

Also I don't see what this has to do with Making Fun's implementation of Adventures.
Title: Re: Waiting for Adventures On-line
Post by: Chris is me on April 19, 2016, 11:59:04 am
Does that take more than a day?

I have no idea.

Here, I copied the math equation from Donald X's class:

(X * T) /2 = Y * T


Let X be Goko, Y be any other software developer, and T be the time it takes to finish any given project.

That should help you get the right answer.

So Goko equals two other software companies? More like zero.

Also I don't see what this has to do with Making Fun's implementation of Adventures.

Nah, think of it like functions. TimeToDevelop(Goko) = 2*TimeToDevelop(Any other software company). Though, Goko had their releases out far more promptly than MF has gotten out Adventures.

...I'm mostly posting in this thread to express my continued disappointment about Adventures not yet being released. I'm busy almost all of next week, so I'm REALLY hoping it comes out before this weekend. :(
Title: Re: Waiting for Adventures On-line
Post by: markusin on April 19, 2016, 12:28:58 pm
I forgot this was going to be a thing. I've just been so busy with school up until now.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 19, 2016, 12:32:57 pm
Nah, think of it like functions. TimeToDevelop(Goko) = 2*TimeToDevelop(Any other software company). Though, Goko had their releases out far more promptly than MF has gotten out Adventures.

...I'm mostly posting in this thread to express my continued disappointment about Adventures not yet being released. I'm busy almost all of next week, so I'm REALLY hoping it comes out before this weekend. :(

I probably wrote it wrong (though I don't see how I did), but this was what I intended. Basically, it's a mathematical statement proving it takes Goko twice as long to develop something as any other developer.
Title: Re: Waiting for Adventures On-line
Post by: gkrieg13 on April 19, 2016, 12:43:25 pm
Don't we get teasers for Empires soon?  I will be sad if we get those before we get the other set online.
Title: Re: Waiting for Adventures On-line
Post by: E.Honda on April 19, 2016, 01:29:15 pm
Nah, think of it like functions. TimeToDevelop(Goko) = 2*TimeToDevelop(Any other software company). Though, Goko had their releases out far more promptly than MF has gotten out Adventures.

...I'm mostly posting in this thread to express my continued disappointment about Adventures not yet being released. I'm busy almost all of next week, so I'm REALLY hoping it comes out before this weekend. :(

I probably wrote it wrong (though I don't see how I did), but this was what I intended. Basically, it's a mathematical statement proving it takes Goko twice as long to develop something as any other developer.

That mathematical statement doesnt make a lot of sense if you say X is a company and T is time, since youre multiplying a company unit with a time unit then. Since adventures is still not out im gonna post your intended statement in a more mathematically correct way ;)

Definition (Software development process)
Let X be a software development company and p a project worked on by that company. We then write (X_{p,t}) for the Stochastic process describing the percentual completion of project p at time t, where t is on the nonnegative real number axis. The process (X_{p,t}) fulfills the following properties:

0 <= X_{p,t} <= 1 P-almost sure
X_{p,0} = 0 P-almost sure
X_{p,T} = 1 P-almost sure

For the completion time T which is a random variable.

You can then write

Theorem (MF software project completion Theorem)
Let X be MF and p the dominion online Implementation with the associated completion time T_{X,P}. Let Y be any other software development company and T_{Y,p} the associated completion time. It then holds that T_{X,p} = 2*T_{Y,p} P-almost sure.

Proof
The proof is left as an exercise to the reader.
Title: Re: Waiting for Adventures On-line
Post by: Witherweaver on April 19, 2016, 02:02:35 pm
Theorem (MF Sucking Theorem)
MF Sucks.

Proof
By observation.
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on April 19, 2016, 02:33:02 pm
Don't we get teasers for Empires soon?  I will be sad if we get those before we get the other set online.

Not that soon. May 6th, I think?
Title: Re: Waiting for Adventures On-line
Post by: gkrieg13 on April 19, 2016, 02:49:17 pm
Don't we get teasers for Empires soon?  I will be sad if we get those before we get the other set online.

Not that soon. May 6th, I think?

This tells you how slow I expect MF to be
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 19, 2016, 03:25:33 pm
Don't we get teasers for Empires soon?  I will be sad if we get those before we get the other set online.

Not that soon. May 6th, I think?

That's just over 2 weeks away.
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on April 19, 2016, 03:27:06 pm
Don't we get teasers for Empires soon?  I will be sad if we get those before we get the other set online.

Not that soon. May 6th, I think?

That's just over 2 weeks away.

A.K.A. an eternity.
Title: Re: Waiting for Adventures On-line
Post by: E.Honda on April 22, 2016, 01:57:33 pm
Its friday, so i guess adventures wont be released this week anymore. Next week will be the last chance for a release in april. Maybe i should find a betting office offering bets on the release date, i think odds would be pretty nice for an april release $$$$$$$$$
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 22, 2016, 02:04:53 pm
Its friday, so i guess adventures wont be released this week anymore. Next week will be the last chance for a release in april. Maybe i should find a betting office offering bets on the release date, i think odds would be pretty nice for an april release $$$$$$$$$

I'll bet you 50 air molecules that MF doesn't release Adventures until mid May.
Title: Re: Waiting for Adventures On-line
Post by: Chris is me on April 22, 2016, 02:18:33 pm
Its friday, so i guess adventures wont be released this week anymore. Next week will be the last chance for a release in april. Maybe i should find a betting office offering bets on the release date, i think odds would be pretty nice for an april release $$$$$$$$$

I was REALLY hoping it would be out this weekend. I'll pay $20 for a broken version that crashes all the time. I just really want to play this with my card-averse techie friends this weekend. Does MF take bribes?
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 22, 2016, 02:20:08 pm
I asked Jeff about a release date this morning.  Haven't heard back yet.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 24, 2016, 11:02:58 pm
I asked Jeff about a release date this morning.  Haven't heard back yet.

You'll never hear from him again. Lord Bottington took over the company this morning. Everyone there is dead. The reason he did this was to continue the mediocrity that Goko had begun with their implementation of Dominion Online. He feeds off it. He cannot allow anything mildly decent to happen with Dominion Online, it is like sunlight to a vampire.

Seriously though, WHERE IS ADVENTURES.
Title: Re: Waiting for Adventures On-line
Post by: Kirian on April 24, 2016, 11:12:01 pm
Its friday, so i guess adventures wont be released this week anymore. Next week will be the last chance for a release in april. Maybe i should find a betting office offering bets on the release date, i think odds would be pretty nice for an april release $$$$$$$$$

I'll bet you 50 air molecules that MF doesn't release Adventures until mid May.

Which kind of air molecules?  Nitrogen, carbon dioxide, xenon?
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 24, 2016, 11:15:45 pm
Its friday, so i guess adventures wont be released this week anymore. Next week will be the last chance for a release in april. Maybe i should find a betting office offering bets on the release date, i think odds would be pretty nice for an april release $$$$$$$$$

I'll bet you 50 air molecules that MF doesn't release Adventures until mid May.

Which kind of air molecules?  Nitrogen, carbon dioxide, xenon?

While Nitrogen can possibly be a molecule as N2, how is Xenon a molecule on its own? So thus, by process of elimination, it would inevitably be a mixture of CO2 and N2. Maybe a little O2 as well.
Title: Re: Waiting for Adventures On-line
Post by: Mr Anderson on April 25, 2016, 03:10:57 am
I would bet Nitrogen, Oxygen, Flourine, Uranium, Carbon, Kalium, Iodine, Nitrogen, Germanium, Wolfram, Argon and Yttrium. I am not a chemist, but I am ure you will get the point.
Title: Re: Waiting for Adventures On-line
Post by: teamrocketgrunt on April 25, 2016, 05:49:12 am
Does anyone watch the show "Community" and remember the episode about the Duncan principle in which a group of students, guided by their idiotic professor, repeatedly tell the test subjects it's just going to be five more minutes before the experiment starts until they break and that is the actual experiment?

I do. I remember it every day when I check the page of playdominion.com where it says: "We are currently in the final testing stages for the release of the Adventures expansion."

Congratulations, Making Fun. The Duncan principle works.

(http://vignette3.wikia.nocookie.net/community-sitcom/images/1/10/SP_Troy_snaps.png/revision/latest?cb=20120803195803)
Title: Re: Waiting for Adventures On-line
Post by: cactus on April 25, 2016, 06:27:59 am
I have no idea how MF got this experiment through the ethics committee.
Title: Re: Waiting for Adventures On-line
Post by: Mr Anderson on April 25, 2016, 07:01:15 am
I asked Jeff about a release date this morning.  Haven't heard back yet.

You'll never hear from him again. Lord Bottington took over the company this morning. Everyone there is dead. The reason he did this was to continue the mediocrity that Goko had begun with their implementation of Dominion Online. He feeds off it. He cannot allow anything mildly decent to happen with Dominion Online, it is like sunlight to a vampire.

Seriously though, WHERE IS ADVENTURES.

Lord Bottington indeed took over MF. And soon he will turn all of us into rats, he had enough practice over those years. With Stef and SCSN in charge of the AI, that wouldn't have happened.
Title: Re: Waiting for Adventures On-line
Post by: wachsmuth on April 25, 2016, 07:07:00 am
Lord Bottington indeed took over MF. And soon he will turn all of us into rats, he had enough practice over those years. With Stef and SCSN in charge of the AI, that wouldn't have happened.

True. With SCSN in charge of AI we'd get a bot that never buys Silver instead.
Title: Re: Waiting for Adventures On-line
Post by: SCSN on April 25, 2016, 08:16:05 am
Lord Bottington indeed took over MF. And soon he will turn all of us into rats, he had enough practice over those years. With Stef and SCSN in charge of the AI, that wouldn't have happened.

True. With SCSN in charge of AI we'd get a bot that never buys Silver instead.

Yes, but there will be bad bots too.
Title: Re: Waiting for Adventures On-line
Post by: Watno on April 25, 2016, 08:54:06 am
Apparently we'll have to wait for some apple approval again, which I expect the new client to be sent to soon. So it will still be a while till we get it.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 25, 2016, 08:59:58 am
Apparently we'll have to wait for some apple approval again, which I expect the new client to be sent to soon. So it will still be a while till we get it.

Adventures is basically ready now, from where I'm looking, and I recommended to Jeff to launch this week.  We'll see if Apple lets MF do that.
Title: Re: Waiting for Adventures On-line
Post by: pst on April 25, 2016, 10:50:31 am
We'll see if Apple lets MF do that.

I assume that means that a new client is needed to use Adventures. I wonder if I'll be able to use that new version. Currently I'm lagging two versions behind, since that is the last version that works for me.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 25, 2016, 11:26:18 am
I recommended to Jeff to launch this week.

You own MF?
Title: Re: Waiting for Adventures On-line
Post by: Kirian on April 25, 2016, 01:34:51 pm
Apparently we'll have to wait for some apple approval again, which I expect the new client to be sent to soon. So it will still be a while till we get it.

Adventures is basically ready now, from where I'm looking, and I recommended to Jeff to launch this week.  We'll see if Apple lets MF do that.

What, they can't launch the new version on other platforms?  Great coding there, MF.
Title: Re: Waiting for Adventures On-line
Post by: pst on April 25, 2016, 03:26:13 pm
What, they can't launch the new version on other platforms?  Great coding there, MF.

I think they can. It was mentioned in the news some releases ago that different platforms now were more independent of each other, or something like that.
But I don't think it's strange if playing for example with Events isn't possible in earlier client versions.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 25, 2016, 03:35:03 pm
Oh, well if the App Store Dominion update is holding everything back to ensure a total simultaneous release on all platforms, I guess that makes sense.
Title: Re: Waiting for Adventures On-line
Post by: Harley_Beckett on April 25, 2016, 04:15:39 pm
Oh, well if the App Store Dominion update is holding everything back to ensure a total simultaneous release on all platforms, I guess that makes sense.

Oh man.  On behalf of my fellow iPad users, I would like to apologise for ruining everyone else's fun. :(

Seriously, if that IS what's holding it up, we could be here a long time.  The App store is notoriously leaden-footed.
Title: Re: Waiting for Adventures On-line
Post by: Watno on April 25, 2016, 05:17:14 pm
Apple is not the current holdup. It will be the next holdup.
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on April 25, 2016, 05:18:19 pm
I was certainly going to buy Adventures on MakingFun, despite losing it at the end of the year. But as the weeks tick by, that investment is looking less and less appealing.
Title: Re: Waiting for Adventures On-line
Post by: JW on April 25, 2016, 06:16:45 pm
I was certainly going to buy Adventures on MakingFun, despite losing it at the end of the year. But as the weeks tick by, that investment is looking less and less appealing.

MF should change their pricing for all sets now that they are losing the license. Selling people sets without clearly informing them that it's going away at the end of the year seems dishonest (they can add that you'll get a year free from the next licensee), and being clear about this would drastically reduce demand.

I posted to ask about this very question: http://forum.makingfun.com/showthread.php?8027-Update-ETA-on-Adventures&p=53764#post53764

Quote
Is there a plan to update the pricing of Adventures (or the other sets) to reflect the fact that the license expires at the end of 2016? The creators of the new implementation will give you previous purchases for a year for online play. Purchasing a set from Making Fun means mainly paying for the set through the end of 2016 when Making Fun loses the license. I like Adventures, but it would be a lot to pay like $15 for 6-7 months of use and a ~$2 discount compared to purchasing it monthly a la carte next year.
Title: Re: Waiting for Adventures On-line
Post by: Donald X. on April 25, 2016, 06:21:42 pm
MF should change their pricing for all sets now that they are losing the license.
MF cannot change their pricing now.

There was not supposed to be any pricing information revealed until the end of the year. There's nothing I can do about that now though.
Title: Re: Waiting for Adventures On-line
Post by: JW on April 25, 2016, 07:25:16 pm
MF cannot change their pricing now.

There was not supposed to be any pricing information revealed until the end of the year. There's nothing I can do about that now though.

I assume that it also wasn't supposed to be revealed until the end of the year that MF purchases will only carry over for the first year of the new online Dominion. But I think that revelation is good because it reduces the number of people who will unknowingly purchase sets from MF expecting a much longer time to use them than what they get. Someone unknowingly paying $100+ for all of the sets on MF in October would be terrible.

To the extent that MF isn't contractually allowed to change pricing, it would be great if they could renegotiate to allow them to have a better pricing structure for the final months of their contract so that their revenue doesn't depend on consumer ignorance. Aside from people already very into Dominion buying Adventures, I don't see how there would be much demand for the rest of the sets in 2016 if consumers were fully informed.
Title: Re: Waiting for Adventures On-line
Post by: Donald X. on April 25, 2016, 07:44:40 pm
I assume that it also wasn't supposed to be revealed until the end of the year that MF purchases will only carry over for the first year of the new online Dominion.
No, once we knew that, that absolutely had to be revealed as soon as possible. If I had had my act together it would have been a week or so earlier. [Note that you are only referring to the online version; people who prefer offline can just have that, and we won't come into their house and delete the files a year later.]

To the extent that MF isn't contractually allowed to change pricing, it would be great if they could renegotiate to allow them to have a better pricing structure for the final months of their contract so that their revenue doesn't depend on consumer ignorance.
It's just not happening. If there's any change to pricing then those new purchases will not carry over in any way. Obv. otherwise me and RGG and the new guys would all be really screwed. So, no, not happening. Drive it from your mind.
Title: Re: Waiting for Adventures On-line
Post by: LaLight on April 26, 2016, 02:56:05 am

I assume that it also wasn't supposed to be revealed until the end of the year that MF purchases will only carry over for the first year of the new online Dominion. But I think that revelation is good because it reduces the number of people who will unknowingly purchase sets from MF expecting a much longer time to use them than what they get. Someone unknowingly paying $100+ for all of the sets on MF in October would be terrible.


Actually, new players who wouldn't see this topic or Creating Dominion topic will eventually buy all the sets.
I think, MF should implement Adventures some information in the client to prevent people do so.
Title: Re: Waiting for Adventures On-line
Post by: mameluke on April 26, 2016, 09:43:05 pm
Two trains leave stations 456 miles apart at the same time and travel toward each other. One train travels at 105 miles per hour while the other travels at 85 miles per hour. How long will it take for Making Fun to release Dominion: Adventures? Show your work -- do not do any rounding.
Title: Re: Waiting for Adventures On-line
Post by: traces Around on April 26, 2016, 09:45:46 pm
Two trains leave stations 456 miles apart at the same time and travel toward each other. One train travels at 105 miles per hour while the other travels at 85 miles per hour. How long will it take for Making Fun to release Dominion: Adventures? Show your work -- do not do any rounding.

Never will. They are on a different track.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 27, 2016, 02:38:19 pm
Just got a response from Jeff.  Adventures is ready, they're just waiting for approval from iOS.  Since they need to update everything at once, if they just released on Windows, then iOS users would still get to use Adventures cards when challenged.  They want everything to update together.  Hopefully this happens soon - he said they submitted last Friday.
Title: Re: Waiting for Adventures On-line
Post by: Kirian on April 27, 2016, 02:59:03 pm
grumble Apple mumble fucking walled garden grumble
Title: Re: Waiting for Adventures On-line
Post by: E.Honda on April 27, 2016, 08:46:51 pm
I think we should all pray to the late Steve Jobs now
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 27, 2016, 09:35:41 pm
(http://ismashphone.com/wp-content/uploads/2012/09/stevejobs_saint.jpg)
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 28, 2016, 08:51:56 pm
IT'S ONLINE!!!!!!! IT'S HERE!!!!! DOWNLOAD THE UPDATE (http://forum.dominionstrategy.com/index.php?board=50.0)!!!!!!
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 28, 2016, 08:56:38 pm
IT'S ONLINE!!!!!!! IT'S HERE!!!!! DOWNLOAD THE UPDATE (http://forum.dominionstrategy.com/index.php?board=50.0)!!!!!!

You need to be a bit more clever with your url disguising.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on April 28, 2016, 09:53:29 pm
IT'S ONLINE!!!!!!! IT'S HERE!!!!! DOWNLOAD THE UPDATE (http://forum.dominionstrategy.com/index.php?board=50.0)!!!!!!

You need to be a bit more clever with your url disguising.

Alright, do better then.
Title: Re: Waiting for Adventures On-line
Post by: Hugovj on April 29, 2016, 03:57:04 am
Those were the happiest two seconds of my life.  :'(
Title: Re: Waiting for Adventures On-line
Post by: Awaclus on April 29, 2016, 04:03:21 am
Adventures were already playable on Goko though (http://forum.dominionstrategy.com/index.php?topic=12955.msg480914#msg480914).
Title: Re: Waiting for Adventures On-line
Post by: LaLight on April 29, 2016, 05:02:18 am
It was 3.30 a.m. I was sitting in my room and just wanted to go to sleep. My best friend slept in the room next to mine. Just before i put the alarm on i went to forum to see if there were some news on Adventures. Then, Seprix, just for you to know, i screamed with so much joy. but...

It's so cruel, man. So cruel. How can i believe people from now on? How can i think there's trust and love in the world? One day, maybe even Rick Astley will give me up!
Title: Re: Waiting for Adventures On-line
Post by: Awaclus on April 29, 2016, 05:04:46 am
My best friend slept in the room next to mine.

Is the room next to Mine Mint?
Title: Re: Waiting for Adventures On-line
Post by: LaLight on April 29, 2016, 05:08:44 am
My best friend slept in the room next to mine.

Is the room next to Mine Mint?

There's moat   between them
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 29, 2016, 10:49:13 am
I have good news, and bad news.

Bad news: No Adventures today.

Good news: Anticipated release of Adventures on Monday.
Title: Re: Waiting for Adventures On-line
Post by: Hugovj on April 29, 2016, 10:59:42 am
So.... Pentecost?
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on April 29, 2016, 11:03:01 am
I have good news, and bad news.

Bad news: No Adventures today.

Good news: Anticipated release of Adventures on Monday.

Only a little bit more than a year after the physical release.

To be fair, I don't think MakingFun got much of any warning that Adventures was coming (though I could be mis-remembering) and they were neck-deep in their complete rewrite of the code.
Title: Re: Waiting for Adventures On-line
Post by: Kirian on April 29, 2016, 11:53:22 am
I have good news, and bad news.

Bad news: No Adventures today.

Good news: Anticipated release of Adventures on Monday.

Only a little bit more than a year after the physical release.

To be fair, I don't think MakingFun got much of any warning that Adventures was coming (though I could be mis-remembering) and they were neck-deep in their complete rewrite of the code.

I assume they had more notice than anyone but Donald, Jay, the playtesters, and the manufacturer, and at least as much notice (3 months?) as the rest of us got.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on April 29, 2016, 12:33:59 pm
I have good news, and bad news.

Bad news: No Adventures today.

Good news: Anticipated release of Adventures on Monday.

Only a little bit more than a year after the physical release.

To be fair, I don't think MakingFun got much of any warning that Adventures was coming (though I could be mis-remembering) and they were neck-deep in their complete rewrite of the code.

I assume they had more notice than anyone but Donald, Jay, the playtesters, and the manufacturer, and at least as much notice (3 months?) as the rest of us got.

It was news to them when I asked them about it when Adventures was first announced.  I think that was my first hint that Donald X was probably none too happy with them if they weren't even being included, even just as observers, in the expansion development process.
Title: Re: Waiting for Adventures On-line
Post by: Beyond Awesome on April 29, 2016, 01:19:07 pm
Donald X. mentioned somewhere that he gave them the card list in Feb of last year, almost 15 months ago.
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on April 29, 2016, 02:22:17 pm
After fifteen months, how much worth is an "anticipated release date"?
Title: Re: Waiting for Adventures On-line
Post by: brokoli on May 01, 2016, 05:08:14 am
Do we know how much will adventure cost online ? Does the price reduce if I own all other sets ?
Title: Re: Waiting for Adventures On-line
Post by: A Drowned Kernel on May 01, 2016, 08:47:37 am
I have good news, and bad news.

Bad news: No Adventures today.

Good news: Anticipated release of Adventures on Monday.

Did they specify which Monday though?
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on May 01, 2016, 09:23:26 am
Do we know how much will adventure cost online ? Does the price reduce if I own all other sets ?

$14-15, and no.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on May 01, 2016, 09:58:45 am
I have good news, and bad news.

Bad news: No Adventures today.

Good news: Anticipated release of Adventures on Monday.

Did they specify which Monday though?

UGHHHH, you're right. It'll be the last Monday of the year.
Title: Re: Waiting for Adventures On-line
Post by: jsh357 on May 01, 2016, 07:25:02 pm
Anyone care to place bets? I'll be an optimist and predict 5/2, 18:00 (6 pm Eastern)
Title: Re: Waiting for Adventures On-line
Post by: Beyond Awesome on May 01, 2016, 07:54:22 pm
4pm Eastern Time 5/2

That's my prediction.
Title: Re: Waiting for Adventures On-line
Post by: Watno on May 01, 2016, 08:02:35 pm
You guys forgot including the year
Title: Re: Waiting for Adventures On-line
Post by: gkrieg13 on May 02, 2016, 10:56:24 am
I want to pretty much just keep refreshing the page all day...
Title: Re: Waiting for Adventures On-line
Post by: Seprix on May 02, 2016, 11:20:08 am
If Adventures is not released today, my faith in humanity will be greatly shaken.
Title: Re: Waiting for Adventures On-line
Post by: jamfamsam on May 02, 2016, 01:17:40 pm
Waiting for Godot.
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on May 02, 2016, 01:25:03 pm
Wasn't there just a rumor that MakingFun was aiming for today? I guess I'm not holding my breath.
Title: Re: Waiting for Adventures On-line
Post by: gkrieg13 on May 02, 2016, 01:30:16 pm
Wasn't there just a rumor that MakingFun was aiming for today? I guess I'm not holding my breath.

Don't you know that rumors always come true?

At least, that's what I've heard...
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on May 02, 2016, 01:32:45 pm
For all we know, either wero or the guy who informed wero could be completely trolling us, we don't have any evidence that supports the release today. So jamfamsam could be completely spot on.
Title: Re: Waiting for Adventures On-line
Post by: Watno on May 02, 2016, 01:36:16 pm
I think the main problem is that it's coming out today only if Apple approves MF's programming, which doesn't seem that likely.
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on May 02, 2016, 02:02:10 pm
I think the main problem is that it's coming out today only if Apple approves MF's programming, which doesn't seem that likely.

My impression was that Apple had approved by Friday, but it was too late to release it then.  Not sure why they can't just release it on a weekend, but whatever.
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on May 02, 2016, 02:31:55 pm
I think the main problem is that it's coming out today only if Apple approves MF's programming, which doesn't seem that likely.

My impression was that Apple had approved by Friday, but it was too late to release it then.  Not sure why they can't just release it on a weekend, but whatever.

Probably they want to do it at the beginning of a workday, so that they can immediately do triage in case of catastrophic failure.
Title: Re: Waiting for Adventures On-line
Post by: Psyduck on May 02, 2016, 03:08:30 pm
I think the main problem is that it's coming out today only if Apple approves MF's programming, which doesn't seem that likely.

My impression was that Apple had approved by Friday, but it was too late to release it then.  Not sure why they can't just release it on a weekend, but whatever.

Probably they want to do it at the beginning of a workday, so that they can immediately do triage in case of catastrophic failure.

Like, 4 hours ago?
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on May 02, 2016, 03:10:18 pm
I think the main problem is that it's coming out today only if Apple approves MF's programming, which doesn't seem that likely.

My impression was that Apple had approved by Friday, but it was too late to release it then.  Not sure why they can't just release it on a weekend, but whatever.

Probably they want to do it at the beginning of a workday, so that they can immediately do triage in case of catastrophic failure.

Like, 4 hours ago?

Yeah, exactly.
Title: Re: Waiting for Adventures On-line
Post by: Hugovj on May 02, 2016, 03:11:35 pm
I think the main problem is that it's coming out today only if Apple approves MF's programming, which doesn't seem that likely.

My impression was that Apple had approved by Friday, but it was too late to release it then.  Not sure why they can't just release it on a weekend, but whatever.

Probably they want to do it at the beginning of a workday, so that they can immediately do triage in case of catastrophic failure.

Like, 4 hours ago?

Yeah, exactly.

Awesome.
Title: Re: Waiting for Adventures On-line
Post by: Chris is me on May 02, 2016, 03:12:43 pm
I think the main problem is that it's coming out today only if Apple approves MF's programming, which doesn't seem that likely.

My impression was that Apple had approved by Friday, but it was too late to release it then.  Not sure why they can't just release it on a weekend, but whatever.

If the code is done, the program works, and even Apple has approved it, what are they even waiting on? What does MF even do all day? If it wasn't approved, that would make sense, but after literally a year of waiting this is just getting ridiculous. Please, MF, I'm trying to give you money...
Title: Re: Waiting for Adventures On-line
Post by: J Reggie on May 02, 2016, 03:16:27 pm
Just got a notice that the server is being upgraded.  Could this be it?
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on May 02, 2016, 03:17:14 pm
25MINUTES!!!!!
Title: Re: Waiting for Adventures On-line
Post by: Hugovj on May 02, 2016, 03:19:19 pm
How long does a typical update of them take?

(Also: Who wants to play? :D )
Title: Re: Waiting for Adventures On-line
Post by: E.Honda on May 02, 2016, 03:19:35 pm
if this update isnt adventures there is no goodness in the world
Title: Re: Waiting for Adventures On-line
Post by: E.Honda on May 02, 2016, 03:20:01 pm
i predict their dl servers will be really slow in 25 minutes :D
Title: Re: Waiting for Adventures On-line
Post by: jsh357 on May 02, 2016, 03:20:50 pm
https://youtu.be/-Tgt3pn37qo?t=6s
Title: Re: Waiting for Adventures On-line
Post by: Watno on May 02, 2016, 03:21:14 pm
How long does a typical update of them take?

(Also: Who wants to play? :D )

About 3 months I think.
Title: Re: Waiting for Adventures On-line
Post by: jsh357 on May 02, 2016, 03:24:37 pm
The server isn't updating for me, but I also don't see Adventures in the store, so maybe it was a false alarm. Or maybe some preliminary server update.
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on May 02, 2016, 03:26:02 pm
The server isn't updating for me, but I also don't see Adventures in the store, so maybe it was a false alarm. Or maybe some preliminary server update.

It's supposed to happen in 15minutes
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on May 02, 2016, 03:31:11 pm
i predict their dl servers will be really slow in 25 minutes :D

I predict this forum's servers are going to be really slow until then due to all of you spamming the refresh button.
Title: Re: Waiting for Adventures On-line
Post by: jsh357 on May 02, 2016, 03:38:11 pm
4pm Eastern Time 5/2

That's my prediction.

Congrats, BTW (Assuming this is real)
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on May 02, 2016, 03:40:02 pm
4pm Eastern Time 5/2

That's my prediction.

Congrats, BTW (Assuming this is real)

I think you owe him an art ranking post of the Adventures cards. (Assuming this is real)
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on May 02, 2016, 04:00:46 pm
It's online, boys

http://www.playdominion.com/

For those who forget about the download link in all their excitement.
Title: Re: Waiting for Adventures On-line
Post by: sc0UT on May 02, 2016, 04:01:17 pm
Yeah, check this out
http://forum.makingfun.com/showthread.php?10154-Release-Notes-v-2-1-with-Adventures

Quote
Relocated Buttons

The End Turn and End Actions buttons, as well as the Play Treasures and Play a Coin Token buttons that may appear with them, have been relocated lower to help prevent accidental clicks. (983, 2338)
Title: Re: Waiting for Adventures On-line
Post by: Watno on May 02, 2016, 04:06:04 pm
Server doesn't seem to be up yet.
Title: Re: Waiting for Adventures On-line
Post by: Chris is me on May 02, 2016, 04:06:15 pm
I just remembered I'll lose MMF if I upgrade. Worth it, but something to remember.

Rushing home from work soon! I'll play with Adventures for all of my league games tonight.
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on May 02, 2016, 04:06:42 pm
Yeah, check this out
http://forum.makingfun.com/showthread.php?10154-Release-Notes-v-2-1-with-Adventures

Quote
Relocated Buttons

The End Turn and End Actions buttons, as well as the Play Treasures and Play a Coin Token buttons that may appear with them, have been relocated lower to help prevent accidental clicks. (983, 2338)

The irony is that these actually make for more accidental clicks if you're used to the old locations. I believe the "End Turn" button is where the "Play All Treasures" button used to be. (This is based on my experience beta testing it.)
Title: Re: Waiting for Adventures On-line
Post by: J Reggie on May 02, 2016, 04:10:04 pm
I don't think I've been this excited since the last time Owl City released an album!
Title: Re: Waiting for Adventures On-line
Post by: LastFootnote on May 02, 2016, 04:11:07 pm
I don't think I've been this excited since the last time Owl City released an album!

And to think, Empires teasers on Friday and previews next week!
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on May 02, 2016, 04:14:10 pm
I got a server connect.  You still need to manually download the latest version in order to play.  You'd think after this long they could've figured out how to perform automatic updates to their software.  :/
Title: Re: Waiting for Adventures On-line
Post by: sc0UT on May 02, 2016, 04:14:22 pm
Yeah, check this out
http://forum.makingfun.com/showthread.php?10154-Release-Notes-v-2-1-with-Adventures

Quote
Relocated Buttons

The End Turn and End Actions buttons, as well as the Play Treasures and Play a Coin Token buttons that may appear with them, have been relocated lower to help prevent accidental clicks. (983, 2338)

The irony is that these actually make for more accidental clicks if you're used to the old locations. I believe the "End Turn" button is where the "Play All Treasures" button used to be. (This is based on my experience beta testing it.)

I don't know where the new located buttons appear on screen... I watched AdamH's and jsh's stream with the development build, but I can't remember if there was something different besides Adventure cards.  ;)

I just remembered I'll lose MMF if I upgrade. Worth it, but something to remember.

Rushing home from work soon! I'll play with Adventures for all of my league games tonight.

SCSN will update MMF some day in the near future, I guess.
Title: Re: Waiting for Adventures On-line
Post by: Beyond Awesome on May 02, 2016, 04:14:47 pm
I don't think I've been this excited since the last time Owl City released an album!

And to think, Empires teasers on Friday and previews next week!

Crazy month for Dominion!
Title: Re: Waiting for Adventures On-line
Post by: Watno on May 02, 2016, 04:16:00 pm
The download was available for a while already.
Title: Re: Waiting for Adventures On-line
Post by: E.Honda on May 02, 2016, 04:16:32 pm
i got it 8) now to play an interesting last league match with adventures
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on May 02, 2016, 04:16:59 pm
SCSN will update MMF some day in the near future, I guess.

I'd think (hope, rather) he'd have his hands full working on the new implementation, rather than spending time salvaging the current one.
Title: Re: Waiting for Adventures On-line
Post by: jamfamsam on May 02, 2016, 04:17:37 pm
Have purchase Adventures online! Godot actually showed up.
Title: Re: Waiting for Adventures On-line
Post by: sc0UT on May 02, 2016, 04:24:07 pm
SCSN will update MMF some day in the near future, I guess.

I'd think (hope, rather) he'd have his hands full working on the new implementation, rather than spending time salvaging the current one.

Well, he plays league matches and he definitely dislikes the the standard UI ;)

He said in the Mic_Q stream, he doesn't want to buy Adventures and hence a MMF update is unlikely to happen.
Title: Re: Waiting for Adventures On-line
Post by: iguanaiguana on May 02, 2016, 04:37:18 pm
Let's all pile up our 10 extra useless ducats together so that we can feed them to virtual ducks.
Title: Re: Waiting for Adventures On-line
Post by: brokoli on May 02, 2016, 04:41:15 pm
Yeah, check this out
http://forum.makingfun.com/showthread.php?10154-Release-Notes-v-2-1-with-Adventures

Quote
Relocated Buttons

The End Turn and End Actions buttons, as well as the Play Treasures and Play a Coin Token buttons that may appear with them, have been relocated lower to help prevent accidental clicks. (983, 2338)

The irony is that these actually make for more accidental clicks if you're used to the old locations. I believe the "End Turn" button is where the "Play All Treasures" button used to be. (This is based on my experience beta testing it.)
Just had my first game with the update : my opponent misclicked two times in a row (turn 2 and 3, opening 2/5  ;D)
Title: Re: Waiting for Adventures On-line
Post by: ehunt on May 02, 2016, 04:41:34 pm
hey sheeple folks who have money and are willing to give it to makingfun to get adventures, i am really cool and fun dominion competition, ask anyone about how cool and fun i am, play with me yo, my name is ehunt
Title: Re: Waiting for Adventures On-line
Post by: faust on May 02, 2016, 04:50:52 pm
Something is wrong: I did the update, purchased the new set, but there aren't any new heads in the crystal ball!
Title: Re: Waiting for Adventures On-line
Post by: Chris is me on May 02, 2016, 05:07:31 pm
SCSN will update MMF some day in the near future, I guess.

I'd think (hope, rather) he'd have his hands full working on the new implementation, rather than spending time salvaging the current one.

Well, he plays league matches and he definitely dislikes the the standard UI ;)

He said in the Mic_Q stream, he doesn't want to buy Adventures and hence a MMF update is unlikely to happen.

TBH I'd be willing to pay for a second copy of Adventures to make this happen, if that's all it took. But I understand if he doesn't want to keep modifying the software anymore.
Title: Re: Waiting for Adventures On-line
Post by: brokoli on May 02, 2016, 05:09:02 pm
OMG Raze is so much fun ! Can't believe I lived one year without it !
Title: Re: Waiting for Adventures On-line
Post by: iguanaiguana on May 02, 2016, 05:10:30 pm
My first adventures game online: http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160502/log.0.1462223176659.txt

Totally crazy, and I didn't even play it very well!

I end the game by emptying 5 piles, using 55 coins, and accumulating 55 victory points. AdamH would have been proud.
Title: Re: Waiting for Adventures On-line
Post by: Harley_Beckett on May 02, 2016, 05:16:37 pm
Just updated the iPad app!  Baltimora!
Title: Re: Waiting for Adventures On-line
Post by: faust on May 02, 2016, 05:32:43 pm
Ferry/Upgrade is such a hilarious combo. Yes, I'll buy an Upgrade for $3. And then I'll turn all my Estates into Upgrades!
Title: Re: Waiting for Adventures On-line
Post by: Aleimon Thimble on May 02, 2016, 05:36:16 pm
Currently busy owning the Adventures adventures campaign (man, if we still had Goko that would actually be a thing). 8/8 so far!
Title: Re: Waiting for Adventures On-line
Post by: drsteelhammer on May 02, 2016, 06:06:08 pm
anyone up for a few matches? (I own it)
Title: Re: Waiting for Adventures On-line
Post by: Witherweaver on May 02, 2016, 06:11:00 pm
Artificer and Highway is pretty cool, since Artificer is a cantrip gainer.   
Title: Re: Waiting for Adventures On-line
Post by: werothegreat on May 02, 2016, 06:16:18 pm
What I imagine is happening at MF's offices right now:

https://www.youtube.com/watch?v=sc1KsSmsGdo
Title: Re: Waiting for Adventures On-line
Post by: Kirian on May 02, 2016, 06:54:14 pm
What I imagine is happening at MF's offices right now:

Joel Grey has always been just awesomely creepy.  He was excellent in the fifth season of Buffy.
Title: Re: Waiting for Adventures On-line
Post by: mameluke on May 02, 2016, 07:35:18 pm
Just played my first Haunted Woods game. Boy, weird card. There's a lot of things I'm learning about Adventures by having the interface make me do things -- like even if I have more than one buy, after the very first buy I have to put my whole hand on top of my deck. Matters for things like Farmland -- very interesting!
Title: Re: Waiting for Adventures On-line
Post by: aku_chi on May 02, 2016, 11:45:06 pm
Just played my first Haunted Woods game. Boy, weird card. There's a lot of things I'm learning about Adventures by having the interface make me do things -- like even if I have more than one buy, after the very first buy I have to put my whole hand on top of my deck. Matters for things like Farmland -- very interesting!
Wow.  I haven't played like that IRL.  That makes Scouting Party a really good counter to Haunted Woods so long as you have +buy.
Title: Re: Waiting for Adventures On-line
Post by: Mic Qsenoch on May 02, 2016, 11:48:47 pm
Starting at 1:22:25 (https://www.youtube.com/watch?v=4c7eIn3IR24#t=1h22m25s) you can see the first two online 6-player Messenger games:

https://www.youtube.com/watch?v=4c7eIn3IR24
Title: Re: Waiting for Adventures On-line
Post by: markusin on May 02, 2016, 11:58:29 pm
I just bought Adventures for Dominion Online and finished playing some games with Adventures cards. Yay! I mostly played against the AI, but I played against a human opponent on a board that had Raze.

Is there a way to play against a bot besides Serf bot? Serf bot seems really weak, even for an AI.
Title: Re: Waiting for Adventures On-line
Post by: JW on May 03, 2016, 12:00:40 am
I just bought Adventures for Dominion Online and finished playing some games with Adventures cards. Yay! I mostly played against the AI, but I played against a human opponent on a board that had Raze.

Is there a way to play against a bot besides Serf bot? Serf bot seems really weak, even for an AI.

You either need to beat Serf Bot a lot of times (seriously, like maybe dozens of times) so it thinks you're a good enough player to deserve a better bot, or the much preferred approach is to use the Challenge screen to challenge Lord Bottington by name (or any other bot that's decent). However, I would also play you, and I promise much better play than any bot!
Title: Re: Waiting for Adventures On-line
Post by: Seprix on May 03, 2016, 12:20:40 am
Just got destroyed by Hiro some Adventures games. I won the first one handily, and then I forgot about some things in other games. We played four games, and he out played me in the second. In the third game, it was Rebuild, and I got the worst possible shuffle of my last Estate in hand with Rebuild as he buys the two of the last 3 Duchies, sealing my fate. In the fourth game, I probably should have won, but I wasn't paying attention to piles at first and he hit an incredible $8 when he needed it the most, so I ended up losing. All in all though, good games. I got outplayed, and I look forward to playing Hiro again.
Title: Re: Waiting for Adventures On-line
Post by: Triumph44 on May 03, 2016, 02:22:41 am
Just spent about 5 hours playing Adventures, first with only Base mixed in, then with other sets but with Adventures weighted heavier - got to see every new card but one, and almost all the Events as well.

Implementation seems surprisingly good.  The only thing I think is a real misstep is forcing you to keep track of how many cards you discarded with Artificer - I lost count and was too lazy to check the log, so instead of gaining a Province I discarded 7 cards and gained nothing.
Title: Re: Waiting for Adventures On-line
Post by: Chris is me on May 03, 2016, 11:43:14 am
Just spent about 5 hours playing Adventures, first with only Base mixed in, then with other sets but with Adventures weighted heavier - got to see every new card but one, and almost all the Events as well.

Implementation seems surprisingly good.  The only thing I think is a real misstep is forcing you to keep track of how many cards you discarded with Artificer - I lost count and was too lazy to check the log, so instead of gaining a Province I discarded 7 cards and gained nothing.

It says right on the screen "X cards discarded so far"
Title: Re: Waiting for Adventures On-line
Post by: Witherweaver on May 03, 2016, 11:47:19 am
I've ended my turn instead of playing my Treasures in probably over half the games I've played so far.
Title: Re: Waiting for Adventures On-line
Post by: Witherweaver on May 03, 2016, 11:48:12 am
Just spent about 5 hours playing Adventures, first with only Base mixed in, then with other sets but with Adventures weighted heavier - got to see every new card but one, and almost all the Events as well.

Implementation seems surprisingly good.  The only thing I think is a real misstep is forcing you to keep track of how many cards you discarded with Artificer - I lost count and was too lazy to check the log, so instead of gaining a Province I discarded 7 cards and gained nothing.

It says right on the screen "X cards discarded so far"

Also, Storyteller has a message like 'You will currently draw X cards' or something.  Kind of neat. 
Title: Re: Waiting for Adventures On-line
Post by: Witherweaver on May 03, 2016, 11:50:03 am
Just spent about 5 hours playing Adventures, first with only Base mixed in, then with other sets but with Adventures weighted heavier - got to see every new card but one, and almost all the Events as well.

Implementation seems surprisingly good.  The only thing I think is a real misstep is forcing you to keep track of how many cards you discarded with Artificer - I lost count and was too lazy to check the log, so instead of gaining a Province I discarded 7 cards and gained nothing.

Not really sure why it isn't like Butcher, where you can keep spending Tokens or click an available '+' to gain a card, and the '+' appears as the cards are available to gain.  Or does it?  I don't remember at the moment.
Title: Re: Waiting for Adventures On-line
Post by: Chris is me on May 03, 2016, 11:53:09 am
Just spent about 5 hours playing Adventures, first with only Base mixed in, then with other sets but with Adventures weighted heavier - got to see every new card but one, and almost all the Events as well.

Implementation seems surprisingly good.  The only thing I think is a real misstep is forcing you to keep track of how many cards you discarded with Artificer - I lost count and was too lazy to check the log, so instead of gaining a Province I discarded 7 cards and gained nothing.

Not really sure why it isn't like Butcher, where you can keep spending Tokens or click an available '+' to gain a card, and the '+' appears as the cards are available to gain.  Or does it?  I don't remember at the moment.

I would guess it has to do with the gaining being optional, and not wanting the "Done" function to be confusing (done discarding or done gaining???)
Title: Re: Waiting for Adventures On-line
Post by: Triumph44 on May 03, 2016, 11:57:41 am
Just spent about 5 hours playing Adventures, first with only Base mixed in, then with other sets but with Adventures weighted heavier - got to see every new card but one, and almost all the Events as well.

Implementation seems surprisingly good.  The only thing I think is a real misstep is forcing you to keep track of how many cards you discarded with Artificer - I lost count and was too lazy to check the log, so instead of gaining a Province I discarded 7 cards and gained nothing.

It says right on the screen "X cards discarded so far"

Didn't notice that - I guess that appears between the Supply and where you play your cards?  I definitely noticed that for Storyteller but only after a few plays - Artificer didn't come up again, sadly.
Title: Re: Waiting for Adventures On-line
Post by: eHalcyon on May 04, 2016, 01:01:03 pm
Just played my first Haunted Woods game. Boy, weird card. There's a lot of things I'm learning about Adventures by having the interface make me do things -- like even if I have more than one buy, after the very first buy I have to put my whole hand on top of my deck. Matters for things like Farmland -- very interesting!

Just to be clear, if Farmland is your first buy, you can still choose to use Farmland's on-buy effect before putting your hand on your deck.  The on-buy Remodel and the Haunted Woods top deck trigger at the same time, and the attacked player may choose what happens first.
Title: Re: Waiting for Adventures On-line
Post by: Watno on May 04, 2016, 01:06:05 pm
If you find bugs and want them to be fixed, posting them to the Makingfun forum increases the likelihood of them being fixed to a nonzero value.
Title: Re: Waiting for Adventures On-line
Post by: mameluke on May 04, 2016, 02:02:48 pm
Just played my first Haunted Woods game. Boy, weird card. There's a lot of things I'm learning about Adventures by having the interface make me do things -- like even if I have more than one buy, after the very first buy I have to put my whole hand on top of my deck. Matters for things like Farmland -- very interesting!

Just to be clear, if Farmland is your first buy, you can still choose to use Farmland's on-buy effect before putting your hand on your deck.  The on-buy Remodel and the Haunted Woods top deck trigger at the same time, and the attacked player may choose what happens first.

Yeah, I realize that. But say, if you buy TWO Farmlands -- if, say, you had two Golds in hand and wanted to Remodel them into Provinces -- you won't be able to get the Remodel effect for the second one.
Title: Re: Waiting for Adventures On-line
Post by: eHalcyon on May 04, 2016, 05:29:27 pm
Just played my first Haunted Woods game. Boy, weird card. There's a lot of things I'm learning about Adventures by having the interface make me do things -- like even if I have more than one buy, after the very first buy I have to put my whole hand on top of my deck. Matters for things like Farmland -- very interesting!

Just to be clear, if Farmland is your first buy, you can still choose to use Farmland's on-buy effect before putting your hand on your deck.  The on-buy Remodel and the Haunted Woods top deck trigger at the same time, and the attacked player may choose what happens first.

Yeah, I realize that. But say, if you buy TWO Farmlands -- if, say, you had two Golds in hand and wanted to Remodel them into Provinces -- you won't be able to get the Remodel effect for the second one.

Oh, yeah, but I thought that that was pretty clear from the text on Haunted Woods.
Title: Re: Waiting for Adventures On-line
Post by: Dingan on June 21, 2016, 06:29:23 pm
Now that the dust has somewhat settled with Adventures being released, and having a few dozen games of experience with it, I just wanted to remark on how great MF's implementation of Adventures has been.  Sure, it's not perfect (bugs, usability pains, etc.), but it works pretty well.  It's worth the 10 bucks, or whatever it was.  I am a software engineer myself, and I'll be the first to admit that smart programmers who are good people often come out with crappy products months after when people expected them to be released.  There are a million reasons for this (crappy managers, a toxic work environment, and bad programmers that built the product before you were there are the first things that come to mind, but that's neither here nor there).  So, shout out to the MF developers.  Thanks for a pretty good product that is worth the money.
Title: Re: Waiting for Adventures On-line
Post by: Seprix on June 21, 2016, 06:53:12 pm
The absolute worst thing about Making Fun's implementation is freaking Scheme when you have a zillion Action cards on screen. I cannot tell you how many times I misclicked what I wanted, picking the wrong card instead. In fact, the organization of cards in your hand is poor in general. Suppose I have 30 cards in my deck and I want to trash an Estate. I also have a Colony in my hand. How do I know which is which? In fact, this happened with vsiewnar (https://youtu.be/y4NhT3H97Xk?t=10m47s) a couple of days ago, and it was hilarious. Yes, you can see the card costs, but that is no excuse for poor interface.
Title: Re: Waiting for Adventures On-line
Post by: Limetime on June 27, 2016, 08:33:11 am
The absolute worst thing about Making Fun's implementation is freaking Scheme when you have a zillion Action cards on screen. I cannot tell you how many times I misclicked what I wanted, picking the wrong card instead. In fact, the organization of cards in your hand is poor in general. Suppose I have 30 cards in my deck and I want to trash an Estate. I also have a Colony in my hand. How do I know which is which? In fact, this happened with vsiewnar (https://youtu.be/y4NhT3H97Xk?t=10m47s) a couple of days ago, and it was hilarious. Yes, you can see the card costs, but that is no excuse for poor interface.
Use the Dan brooks dragging method
Title: Re: Waiting for Adventures On-line
Post by: Seprix on June 27, 2016, 11:26:01 am
The absolute worst thing about Making Fun's implementation is freaking Scheme when you have a zillion Action cards on screen. I cannot tell you how many times I misclicked what I wanted, picking the wrong card instead. In fact, the organization of cards in your hand is poor in general. Suppose I have 30 cards in my deck and I want to trash an Estate. I also have a Colony in my hand. How do I know which is which? In fact, this happened with vsiewnar (https://youtu.be/y4NhT3H97Xk?t=10m47s) a couple of days ago, and it was hilarious. Yes, you can see the card costs, but that is no excuse for poor interface.
Use the Dan brooks dragging method

Did he patent that? If so, I cannot use it.
Title: Re: Waiting for Adventures On-line
Post by: funkdoc on June 27, 2016, 12:52:26 pm
i still don't get how the dragging works
Title: Re: Waiting for Adventures On-line
Post by: Infthitbox on June 27, 2016, 08:33:04 pm
i still don't get how the dragging works

click your mouse, hold it down, drag it around
if its not the card you want, put it down
Title: Re: Waiting for Adventures On-line
Post by: Witherweaver on June 28, 2016, 11:24:11 am
i still don't get how the dragging works

click your mouse, hold it down, drag it around
if its not the card you want, put it down

Then have it get selected on a seemingly random basis.
Title: Re: Waiting for Adventures On-line
Post by: singletee on June 28, 2016, 11:40:25 am
i still don't get how the dragging works

click your mouse, hold it down, drag it around
if its not the card you want, put it down

Then have it get selected on a seemingly random basis.

The "hitbox" on the card being in hand vs. play area when you release it is very poor (far too biased towards play area). As a workaround, look for a glowing border around the card when the client is going to play it. Lower it back down (farther) into the hand to prevent it from being played.
Title: Re: Waiting for Adventures On-line
Post by: Witherweaver on June 28, 2016, 11:41:57 am
Schrödinger's hit box.
Title: Re: Waiting for Adventures On-line
Post by: eHalcyon on June 28, 2016, 06:37:07 pm
Schrödinger's hit box.

Do you put this hit box in a cat?
Title: Re: Waiting for Adventures On-line
Post by: Infthitbox on June 29, 2016, 09:55:49 am
The "hitbox" on the card being in hand vs. play area when you release it is very poor (far too biased towards play area). As a workaround, look for a glowing border around the card when the client is going to play it. Lower it back down (farther) into the hand to prevent it from being played.

In my experience, the hitbox is ...

...

...

...

...

very large.