Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: DoomYoshi on December 07, 2015, 09:05:46 pm

Title: 2-cost weak Remodel (formerly Ruin-Fixer Upper)
Post by: DoomYoshi on December 07, 2015, 09:05:46 pm
Trash a card, gain a card with the same cost

I envision it as a counter to Swindler mostly but it might be too powerful to be a ruin.

EDIT: The card is now a 2-cost kingdom card entitled Repurpose or Refurbish.
Title: Re: Ruin - Fixer Upper
Post by: GendoIkari on December 07, 2015, 10:22:16 pm
Trash a card, gain a card with the same cost

I envision it as a counter to Swindler mostly but it might be too powerful to be a ruin.

As a new Ruin, do you see it being used just like all the other Ruins; where there will be 60 Ruins total, 10 of each, of which you use 10 random ones in a 2 player game?

I think it could be too powerful. Replacing Ruins with Coppers is pretty good. Replacing Estates with most (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png)s, if any are on the board, is quite good.
Title: Re: Ruin - Fixer Upper
Post by: faust on December 08, 2015, 05:43:47 am
It also gives a significant advantage to the player in the lead by allowing Province -> Province.

EDIT: Not to mention Peddler -> Province.
Title: Re: Ruin - Fixer Upper
Post by: wachsmuth on December 08, 2015, 07:51:27 am
Cultist > Duchy and Curse > Copper are also good.
Title: Re: Ruin - Fixer Upper
Post by: Kirian on December 08, 2015, 11:20:25 am
I'd pay at least $2 for that card, especially in a game with no other trashing.
Title: Re: Ruin - Fixer Upper
Post by: wachsmuth on December 08, 2015, 12:24:29 pm
I'd pay at least $2 for that card, especially in a game with no other trashing.

To be fair, some people already pay $2 for an already existing ruin, namely Ruined Market *cough* Herbalist *cough*
Title: Re: Ruin - Fixer Upper
Post by: Awaclus on December 08, 2015, 12:34:27 pm
I'd pay at least $2 for that card, especially in a game with no other trashing.

To be fair, some people already pay $2 for an already existing ruin, namely Ruined Market *cough* Herbalist *cough*

And then there are some who pay $11 for it. (http://forum.dominionstrategy.com/index.php?topic=4606.msg104009)
Title: Re: Ruin - Fixer Upper
Post by: eHalcyon on December 08, 2015, 01:20:06 pm
I'd pay at least $2 for that card, especially in a game with no other trashing.

This doesn't really function as trashing though, since the gain is mandatory.
Title: Re: Ruin - Fixer Upper
Post by: GendoIkari on December 08, 2015, 01:26:41 pm
I'd pay at least $2 for that card, especially in a game with no other trashing.

This doesn't really function as trashing though, since the gain is mandatory.

Right, it's good for trashing your Estates if there's spammable $2s available, but that's about it.
Title: Re: Ruin - Fixer Upper
Post by: Kirian on December 08, 2015, 02:41:13 pm
I'd pay at least $2 for that card, especially in a game with no other trashing.

This doesn't really function as trashing though, since the gain is mandatory.

Right, it's good for trashing your Estates if there's spammable $2s available, but that's about it.

Or if there are any cursers, or cards that like to be trashed, or Peddler, or...
Title: Re: Ruin - Fixer Upper
Post by: eHalcyon on December 08, 2015, 02:47:05 pm
I'd pay at least $2 for that card, especially in a game with no other trashing.

This doesn't really function as trashing though, since the gain is mandatory.

Right, it's good for trashing your Estates if there's spammable $2s available, but that's about it.

Or if there are any cursers, or cards that like to be trashed, or Peddler, or...

Yeah, but these aren't the functions of a trasher.  This isn't going to help you thin your deck.
Title: Re: Ruin - Fixer Upper
Post by: GendoIkari on December 08, 2015, 02:53:43 pm
I'd pay at least $2 for that card, especially in a game with no other trashing.

This doesn't really function as trashing though, since the gain is mandatory.

Right, it's good for trashing your Estates if there's spammable $2s available, but that's about it.

Or if there are any cursers, or cards that like to be trashed, or Peddler, or...

Right, by "that's about it" I meant that's all it does in terms of the role of a trasher. Not that it doesn't do other things as the roll of a remodler.
Title: Re: Ruin - Fixer Upper
Post by: DoomYoshi on December 16, 2015, 05:34:05 pm
It seems it would need to be a 2-cost kingdom card based on the comments above.

For flavor, the name will have to change to fit the remodel theme rather than the ruin theme.

I like Repurpose, but it's not actually a word (tell that to my board of directors). The other option is Refurbish.
Title: Re: Ruin - Fixer Upper
Post by: eHalcyon on December 16, 2015, 06:00:11 pm
It seems it would need to be a 2-cost kingdom card based on the comments above.

For flavor, the name will have to change to fit the remodel theme rather than the ruin theme.

I like Repurpose, but it's not actually a word (tell that to my board of directors). The other option is Refurbish.

Repurpose is a real word...
Title: Re: 2-cost weak Remodel (formerly Ruin-Fixer Upper)
Post by: Roadrunner7671 on December 16, 2015, 06:24:35 pm
Oooohhh, I like polls! I followed this thread, but I didn't post. I thought this would be okay as a Ruin except for the fact that it counters other ruins.
Title: Re: Ruin - Fixer Upper
Post by: DoomYoshi on December 16, 2015, 08:12:09 pm
It seems it would need to be a 2-cost kingdom card based on the comments above.

For flavor, the name will have to change to fit the remodel theme rather than the ruin theme.

I like Repurpose, but it's not actually a word (tell that to my board of directors). The other option is Refurbish.

Repurpose is a real word...

phpBB underlines it in red... If phpBB doesn't know it... it ain't worth knowing.
Title: Re: 2-cost weak Remodel (formerly Ruin-Fixer Upper)
Post by: Accatitippi on December 17, 2015, 04:53:43 am
I suggest making it a cantrip and possibly making the thrashing (but not the gaining) optional. It's already a niche effect, making it bad at doing its thing will mean that you'll want it even more rarely. (consider how it eats up an action and reduces handsize by two)
Title: Re: 2-cost weak Remodel (formerly Ruin-Fixer Upper)
Post by: luser on December 17, 2015, 06:16:51 am
A better idea would be just use working seal.
Title: Re: 2-cost weak Remodel (formerly Ruin-Fixer Upper)
Post by: Accatitippi on December 17, 2015, 06:26:44 am
A better idea would be just use working seal.
What?  ???
Title: Re: 2-cost weak Remodel (formerly Ruin-Fixer Upper)
Post by: luser on December 17, 2015, 01:47:23 pm
Its from let make computer generate cards, and its following card:

    Working Seal
    $4, Action

    Trash a card from your hand. Gain a card costing up to $2.

Title: Re: 2-cost weak Remodel (formerly Ruin-Fixer Upper)
Post by: Awaclus on December 17, 2015, 01:57:19 pm
I think Other is a nice name.