Dominion Strategy Forum

Miscellaneous => Other Games => Topic started by: GendoIkari on November 24, 2015, 01:52:50 pm

Title: Games from this year's bgg.con
Post by: GendoIkari on November 24, 2015, 01:52:50 pm
Full list of stuff I played; "New" meaning I hadn't played it before:


In addition to those, I taught but didn't play Galaxy Trucker and Roll for the Galaxy.

The biggest winners for me were Bruges and Pandemic: The Cure. There is an interesting trend I've noticed over the last couple years... non-Euro-style games, focusing on stuff other than deep strategy, are starting to become more and more popular. I mean really going back to 2010 when Dixit won the Spiel des Jahres. I think Dixit is a great game, but it's far from a euro-strategy game. Then Hanabi and Camel Up also... Hanabi is of course deep strategy, but nothing like most classic Euros. And the most popular games at the con this year were almost all non-serious games. The #1 most popular game? Evil Genius: Deathray; followed by Codenames.
Title: Re: Games from this year's bgg.con
Post by: Ratsia on November 24, 2015, 04:17:13 pm
  • Tichu - I want to play this more; a unique twist on trick-taking games.
A lot of trick-taking enthusiasts would complain here. Tichu belongs to a separate genre of games, namely climbing games. There are plenty of those (especially in China; probably they had similar role there as trick-taking games did in medieval Europe), so in case you mean the base mechanic then I fail to see the unique twist here.

That said, Tichu is one of the all-time greats I would recommend everyone to play.
Title: Re: Games from this year's bgg.con
Post by: GendoIkari on November 24, 2015, 04:28:54 pm
  • Tichu - I want to play this more; a unique twist on trick-taking games.
A lot of trick-taking enthusiasts would complain here. Tichu belongs to a separate genre of games, namely climbing games. There are plenty of those (especially in China; probably they had similar role there as trick-taking games did in medieval Europe), so in case you mean the base mechanic then I fail to see the unique twist here.

That said, Tichu is one of the all-time greats I would recommend everyone to play.

Yeah my friends who taught it to me refer to it as a "ladder climbing game". I can see the difference; it means that you must play higher than the previous play, as opposed to following a specific suit like you would in a trick-taking game. That and a trick isn't just one go-around of plays. But in the end you do still take a set of cards that can be called a "trick". I guess if I were to teach it to people who know trick-taking but don't know this sort of thing, I would say that it's similar to a trick-taking game but different.
Title: Re: Games from this year's bgg.con
Post by: ConMan on November 24, 2015, 05:02:33 pm
  • (New) 504 - The other really popular/new one. The idea is that there's 504 different variations on how you can play the game, I think by having 9 different setups, each with 8 different sets of rules, each with 7 different somethings. Not quite sure on the specifics. I played 1 of the versions, which I thought was a great game. But maybe not good enough that I feel the need to try out the other 503 options. I'm assuming some variations aren't as good as others.
There are 9 modules, and you choose one to determine victory points/conditions, one to determine economy, and one to add flavour, or something. I love the idea, but I don't think I'll ever be eager to play it.
Title: Re: Games from this year's bgg.con
Post by: Watno on November 24, 2015, 05:37:21 pm
I played 504 once and the combination I played (798 i believe) worked very badly. The game was supposed to last 5 rounds, but no further moves where possible after 3, except for buying stock.
Title: Re: Games from this year's bgg.con
Post by: DG on November 24, 2015, 06:01:09 pm
I've had a couple of games of 504 and think the lesson is that you do get a new game each time but each isn't going to be as good as a properly play tested and balanced game. The games seem moderately short (about 5 turns) so they don't take long, which sounds fine, but the preparation time and rule learning for a new combination seems long for a 5 turn game.
Title: Re: Games from this year's bgg.con
Post by: Ratsia on November 25, 2015, 03:49:39 pm
[I can see the difference; it means that you must play higher than the previous play, as opposed to following a specific suit like you would in a trick-taking game. That and a trick isn't just one go-around of plays.
The latter is the real difference. Following the suit is not part of the definition by any means, and indeed some trick-taking games do not force that.

Quote
But in the end you do still take a set of cards that can be called a "trick".
Tichu indeed results in players picking up something you could call tricks, but quite a few of the climbing games ignore the played cards altogether, often not even counting who was the last one to play cards in that set. One rather common goal is simply to be the first one without any cards left.