Dominion Strategy Forum

Dominion => Puzzles and Challenges => Topic started by: GendoIkari on January 12, 2012, 03:08:27 pm

Title: Deadly Border Village
Post by: GendoIkari on January 12, 2012, 03:08:27 pm
Sarah's back, having finally gotten over King's Courting her Golem.

This time, she's in a game where she's already winning. It's her turn, 2 piles are already gone, and there's only 1 Border Village left. And no, there are no Embargo tokens on Border Village. So of course she buys the final Border Village for the win.

But... suddenly, she finds that she's lost the game! What happened?

 
Title: Re: Deadly Border Village
Post by: Ferrouswheel on January 12, 2012, 03:15:04 pm
She had less points than her opponent and shouldn't have bought the border village? :P

Do we get to know the point spread?
Title: Re: Deadly Border Village
Post by: ehunt on January 12, 2012, 03:16:02 pm
She's forced to take a curse because bv costs only 2 with her quarries in play and the copper pile is empty; she loses on turns.
Title: Re: Deadly Border Village
Post by: GendoIkari on January 12, 2012, 03:16:51 pm
She had less points than her opponent and shouldn't have bought the border village? :P

Do we get to know the point spread?

I specified that she was winning. :) Not telling by how much. ;)
Title: Re: Deadly Border Village
Post by: GendoIkari on January 12, 2012, 03:18:30 pm
She's forced to take a curse because bv costs only 2 with her quarries in play and the copper pile is empty; she loses on turns.

You're right, but there's a little more detail needed to show why she had to take a Curse.
Title: Re: Deadly Border Village
Post by: chwhite on January 12, 2012, 03:18:41 pm
The Kingdom cards are:

Border Village
Haggler
Eight other cards costing $6 or more


The empty piles are Duchy and Estate.  In addition, the Silvers and Coppers are nearly empty.

She plays nine Hagglers, presumably with the help of King's Court or Nobles or whatever, it doesn't matter.  Anyway, with all those Hagglers out she has to take enough cards that she drains the Hagglers, Silvers, and Coppers, and is forced to grab a pile o' Curses, which give her the loss.
Title: Re: Deadly Border Village
Post by: Ferrouswheel on January 12, 2012, 03:19:44 pm
She had less points than her opponent and shouldn't have bought the border village? :P

Do we get to know the point spread?

I specified that she was winning. :) Not telling by how much. ;)

Whoops managed to completely miss that part.
Title: Re: Deadly Border Village
Post by: GendoIkari on January 12, 2012, 03:21:16 pm
The Kingdom cards are:

Border Village
Haggler
Eight other cards costing $6 or more


The empty piles are Duchy and Estate.  In addition, the Silvers and Coppers are nearly empty

She plays nine Hagglers, presumably with the help of King's Court or Nobles or whatever, it doesn't matter.  Anyway, with all those Hagglers out she has to take enough cards that she drains the Hagglers, Silvers, and Coppers, and is forced to grab a pile o' Curses, which give her the loss.

I think found a solution that I didn't think of! I was assuming that she played no cards during her action phase. After all, your solution has nothing to do with Border Village itself. :P But really, she only has to play 4 Hagglers, if there were only 1 Copper, 1 Silver, and 1 Haggler left. Gains 1 Curse, and then she loses on turns.

Also, off the top of my head, I think there are Exactly 8 other 6+ cost cards, not going into Potion cards (in which case Potions must also be available, or empty).
Title: Re: Deadly Border Village
Post by: Crispy on January 12, 2012, 03:30:26 pm
My Guess:

She chooses IGG as her free card from BV giving a curse to her opponents.  But unfortunately for Sarah the curse helps her opponent as her opponent is playing a Fairgrounds deck.  The curse gives her opponent another different card thus having 15 different cards instead of 14 and giving her opponent 2 additional VP for each fairgrounds in her opponents deck.
Title: Re: Deadly Border Village
Post by: GendoIkari on January 12, 2012, 03:37:23 pm
My Guess:

She chooses IGG as her free card from BV giving a curse to her opponents.  But unfortunately for Sarah the curse helps her opponent as her opponent is playing a Fairgrounds deck.  The curse gives her opponent another different card thus having 15 different cards instead of 14 and giving her opponent 2 additional VP for each fairgrounds in her opponents deck.

Definitely not what I had thought of, but awesome! Also, she could have done the same thing with Embassy instead, if her opponent had not yet had any Silver in his deck. And you could replace Fairgrounds with Gardens for either of those.
Title: Re: Deadly Border Village
Post by: Davio on January 12, 2012, 04:44:36 pm
She's forced to take a curse because bv costs only 2 with her quarries in play and the copper pile is empty; she loses on turns.

You're right, but there's a little more detail needed to show why she had to take a Curse.
This was my idea as well. I'll elaborate.

Kingdom cards: BV, Quarry, 7 random VP cards and a pile of either pure Treasure or VP.
Piles empty: Copper (god knows why) and let's say that Cache is the empty pile of pure Treasure (cost not lowered by Quarry).

She plays 2 Quarries to buy the BV (costing $2) and has to gain a Curse, because it's the only thing remaining worth less than $2.

I find it hard to believe the Copper pile would actually ever be empty, but hey, it's a puzzle.
Title: Re: Deadly Border Village
Post by: GendoIkari on January 12, 2012, 05:06:10 pm
She's forced to take a curse because bv costs only 2 with her quarries in play and the copper pile is empty; she loses on turns.

You're right, but there's a little more detail needed to show why she had to take a Curse.
This was my idea as well. I'll elaborate.

Kingdom cards: BV, Quarry, 7 random VP cards and a pile of either pure Treasure or VP.
Piles empty: Copper (god knows why) and let's say that Cache is the empty pile of pure Treasure (cost not lowered by Quarry).

She plays 2 Quarries to buy the BV (costing $2) and has to gain a Curse, because it's the only thing remaining worth less than $2.

I find it hard to believe the Copper pile would actually ever be empty, but hey, it's a puzzle.


Indeed. :) There's another alternate Kingdom that could exist: Everything except BV and Quarry has Potion in the cost. Or, as with chwhite's solution, they all cost $6 or more.
Title: Re: Deadly Border Village
Post by: Voltgloss on January 12, 2012, 06:15:42 pm
I find it hard to believe the Copper pile would actually ever be empty, but hey, it's a puzzle.



I've had it happen in RL.  It was a Goons game with Spice Merchant, which was used to chew through Goons-bought Coppers to draw mass quantities and/or for extra +buy.  Worker's Village was also present to facilitate some mega-Copper-buy Goons turns.  Copper was the third pile emptied.

Could also happen in a Goons game with Watchtower, trashing the Coppers as they come in.
Title: Re: Deadly Border Village
Post by: jomini on January 13, 2012, 09:44:02 am
Solution 1:
Sarah has used quarries making BV cost 2, coppers & curses are gone, and the and the board consists of gardens, fairgrounds, transmute, apothecary, golem, scrying pool, bank, embassy, kc, and border village. 

Sarah is forced to take an embassy which gives her opponent his first silver and brings his total VP up by 21 points (gardens & fairgrounds) as he was at 29 cards.


Solution 2:
Sarah has used quarries making BV cost 2, coppers are gone, and the and the board consists of gardens, fairgrounds, transmute, apothecary, golem, scrying pool, bank, expand, kc, and border village. 

Sarah is forced to take a curse which makes the game a tie, Sarah loses on turn order.


Title: Re: Deadly Border Village
Post by: theory on January 13, 2012, 11:44:05 am
Solution 1:
Sarah has used quarries making BV cost 2, coppers & curses are gone, and the and the board consists of gardens, fairgrounds, transmute, apothecary, golem, scrying pool, bank, embassy, kc, and border village. 

Sarah is forced to take an embassy which gives her opponent his first silver and brings his total VP up by 21 points (gardens & fairgrounds) as he was at 29 cards.
This can also work with Noble Brigand.
Title: Re: Deadly Border Village
Post by: jotheonah on January 13, 2012, 11:56:26 am
Not having read the other spoilered stuff:

Highways and Copper were the two empty piles. She had Border Village costing $1, so she was forced to gain a curse, making her lose.

I'm dumb. It has to be Quarry because otherwise everything 5 or lower is also reduced...
Title: Re: Deadly Border Village
Post by: GendoIkari on January 13, 2012, 12:24:00 pm
Not having read the other spoilered stuff:

Highways and Copper were the two empty piles. She had Border Village costing $1, so she was forced to gain a curse, making her lose.

I'm dumb. It has to be Quarry because otherwise everything 5 or lower is also reduced...

If you really wanted to be contrived, then your solution can work!

First off, except for Highway, BV, and Ironworks all Kindgom cards cost $6 or more. At the start of her turn, Golds and Duchies were empty. During her turn, she used Kings Court + Ironworks to empty out the Ironworks, Estates, Silvers, and Coppers. She also plays 4 Highways (BV only needs to cost $2, not $1). So during her buy phase the Curses are the only legal thing to pick up.

You can replace Ironworks with Workshop or Feast; and because of Highways she could have emptied any number of the piles during her action phase.