Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Titandrake on June 22, 2011, 01:35:40 am

Title: Starting Deck Modifications
Post by: Titandrake on June 22, 2011, 01:35:40 am
What happens when you start with no deck?

Alternatively, your starting deck is 1 copy of each Kingdom supply pile. Not that interesting without the +action, but if there's enough...

I'm sure there's better ideas out there.
Title: Re: Starting Deck Modifications
Post by: chesskidnate on June 22, 2011, 02:22:52 am
What happens when you start with no deck?

Alternatively, your starting deck is 1 copy of each Kingdom supply pile. Not that interesting without the +action, but if there's enough...

I'm sure there's better ideas out there.
The former seems kind of boring, it should become kind of similar to a chapel game if you can avoid buying more than two coppers. The latter feels like it takes away some of the deck building and will give too much of a head start for both players, perhaps letting them to jump right into green from the get go and have it determined too much by luck. "Yay I drew my Kings court with my possesion" or something like getting your +actions with your terminals.