Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: ConMan on September 02, 2015, 09:44:57 pm
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What is the combination of two or three cards that has potential for causing the greatest headaches when resolving? I will put forward Golem + Royal Carriage as my candidate for two cards, and Golem + Royal Carriage + Herald for three, given that you can cause Golem to play the Royal Carriage plus another action, then call the Royal Carriage to play the same Golem *again*, potentially creating a chain for as long as the Golems find more Royal Carriages (and throw in Herald for the possibility that you may wind up automatically playing *more* Golems).
Honourable mention to Procession + Hireling (+ Graverobber/Rogue) for creating an ongoing effect at the start of each of your turns, despite there being no cards in play to remind you of it.
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Honourable mention to Procession + Hireling (+ Graverobber/Rogue) for creating an ongoing effect at the start of each of your turns, despite there being no cards in play to remind you of it.
Procession would stay in play while it is copying Hireling. To get this confusing effect you refer to, you need to Procession on another Procession on Hireling. See http://wiki.dominionstrategy.com/index.php/Hireling
If you use Disciple (or a similar card, like Throne Room) to play Hireling twice, you will draw two extra cards each turn, and Disciple will also stay in play for the rest of the game
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Wait, this is great hall-ironworks-trader, no doubt right? Unless you mean computationally confusing?
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Throne Room and Herald come to mind. I click one thing, then ten cards fly in front of me and I have no idea what just happened.
Another one is Procession and Graverobber. I've had turns where I did a whole bunch of stuff and I have no idea what I did, what's in my deck, I just know that it seemed good and I hoped my deck was better for it.
King's Court and Pawn, whenever this shows up, I bring out the coin tokens, Embargo tokens, and if it's relevant, some VP tokens to represent actions, coins, and buys remaining.
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Honourable mention to Procession + Hireling (+ Graverobber/Rogue) for creating an ongoing effect at the start of each of your turns, despite there being no cards in play to remind you of it.
Procession would stay in play while it is copying Hireling. To get this confusing effect you refer to, you need to Procession on another Procession on Hireling. See http://wiki.dominionstrategy.com/index.php/Hireling
Yes, that is indeed what I meant. When I say two cards, I'm considering multiple copies of the same card just once in that equation. (I'm not sure where I stand in relation to Knights and Ruins on that matter.)
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What about, say, Procession+Band of Misfits+Optional 1-shot?
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Wait, this is great hall-ironworks-trader, no doubt right? Unless you mean computationally confusing?
More of the "causes lots of weird effects" kind of confusion than "takes multiple official rulings to suss out how it works" kind. But interpret however you like. I was definitely thinking more of effects where the rules are clear, but the results are bizarre and can make it harder to keep track of what's happened - I like Adam's KC-Pawn example since we all understand perfectly well what the card does, but if that's the basis of your engine then you've got a lot to remember.
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Throne Room and Herald come to mind. I click one thing, then ten cards fly in front of me and I have no idea what just happened.
Another one is Procession and Graverobber. I've had turns where I did a whole bunch of stuff and I have no idea what I did, what's in my deck, I just know that it seemed good and I hoped my deck was better for it.
King's Court and Pawn, whenever this shows up, I bring out the coin tokens, Embargo tokens, and if it's relevant, some VP tokens to represent actions, coins, and buys remaining.
Procession + graverobber + border village.
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Possession + Outpost (+King's Court)
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Scout
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Possession + Outpost (+King's Court)
I've lost a game from failing to understand the Possession + Outpost interaction.
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Possession + Outpost (+King's Court)
I've lost a game from failing to understand the Possession + Outpost interaction.
You mean playing outpost on the possessed turn?
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Possession + Outpost (+King's Court)
I've lost a game from failing to understand the Possession + Outpost interaction.
You mean playing outpost on the possessed turn?
I had gotten an Outpost not realizing my opponent could play it when possessing me and give me only a 3 card hand to play until it's my opponent's turn again. I was ahead until that bit me a few times. Masquerade was in the kingdom too.
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Procession+Band of Misfits as feast before Donald changed his mind on that.
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Procession+Band of Misfits as feast before Donald changed his mind on that.
Or Throne Room + BoM as Feast even before the rules change. Do you still get a 6-cost card after playing Procession + BoM as Feast?
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Possession + Outpost (+King's Court)
I've lost a game from failing to understand the Possession + Outpost interaction.
You mean playing outpost on the possessed turn?
I had gotten an Outpost not realizing my opponent could play it when possessing me and give me only a 3 card hand to play until it's my opponent's turn again. I was ahead until that bit me a few times. Masquerade was in the kingdom too.
Wow, I did not know it worked like that. I had the interaction marked in my head as "unusual - look this up if necessary." Good to know.