(http://wiki.dominionstrategy.com/images/c/c8/Horse_Traders.jpg) (http://wiki.dominionstrategy.com/index.php/Horse Traders) (http://wiki.dominionstrategy.com/images/8/89/Nomad_Camp.jpg) (http://wiki.dominionstrategy.com/index.php/Nomad Camp) (http://wiki.dominionstrategy.com/images/7/7a/Procession.jpg) (http://wiki.dominionstrategy.com/index.php/Procession) (http://wiki.dominionstrategy.com/images/b/bc/Mint.jpg) (http://wiki.dominionstrategy.com/index.php/Mint) (http://wiki.dominionstrategy.com/images/d/d1/Hoard.jpg) (http://wiki.dominionstrategy.com/index.php/Hoard)
(http://wiki.dominionstrategy.com/images/0/05/Smugglers.jpg) (http://wiki.dominionstrategy.com/index.php/Smugglers) (http://wiki.dominionstrategy.com/images/e/e7/Swindler.jpg) (http://wiki.dominionstrategy.com/index.php/Swindler) (http://wiki.dominionstrategy.com/images/7/74/Urchin.jpg) (http://wiki.dominionstrategy.com/index.php/Urchin) (http://wiki.dominionstrategy.com/images/5/5e/Advisor.jpg) (http://wiki.dominionstrategy.com/index.php/Advisor) (http://wiki.dominionstrategy.com/images/c/c8/Caravan.jpg) (http://wiki.dominionstrategy.com/index.php/Caravan)
Smugglers, Swindler, Urchin, Advisor, Caravan, Horse Traders, Nomad Camp, Procession, Mint, Hoard
http://www.gokosalvager.com/static/logprettifier.html?20150829/log.5085f5130cf270038ff92212.1440860062702.txt
I would like to discuss openings in that game (League match season 10).
Both Mic and Adam opened Urchin/Swindler here.
So. Let's look how opening Swindler affects turns 3 and 4.
Pros of opening Swindler:
- you have about 1/6 chance of hitting opponent's Urchin/Swindler, thus slowing him down significantly
- with Swindler being a terminal Silver, you have a better shot at hitting (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) or maybe even (http://wiki.dominionstrategy.com/images/thumb/6/6f/Coin6.png/16px-Coin6.png)
- and, surely, you might hit a Copper with a Swindler and turn it into Curse (OH MY GOD)
Cons of opening Swindler:
- you cycle (a bit) less
- it (slightly) decreases your chances of getting Mercenary
- in 5/6 cases you will take a crappy card out of your opponent's deck and put it into his discard, thus speeding him up (it seems important!!!)
- No useful fives here (Well, you don't want to buy Mint with virtual money anyway). So +2 coins doesn't help a lot (With Swindler you might have a shot at buying a Hoard, but you hardly want it this early).
So, that being said, I think the better opening here is Urchin/Urchin.
The only thing that stands for opening Swindler is that you will want it in your deck eventually, so might as well open it.
Thoughts?
Unfortunately I was not able to see it live, so no chat, so maby I'm repeating something someone said about it already.