Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Eran of Arcadia on August 24, 2015, 09:07:18 pm

Title: Card Names in Search of a Card
Post by: Eran of Arcadia on August 24, 2015, 09:07:18 pm
I noticed that the flavor text for each expansion mentions some card names, but also gives us the name of several other potential cards, and I want to see the top minds of f.ds make them happen.

Dominion:
River
Evergreen
Fief
Freehold
Petty Lord
Building

Intrigue:
Secret Plot
Codebook

Seaside:
Tall Ship
Rat-infested Ship
Merchant-infested Port

Alchemy:
Quicksilver
Universal Solvent

Prosperity:
Straw Hat
Life-sized Statue made of Baklava

Cornucopia:
Roast Hay
Nose-stealing Competition

Hinterlands:
Moderate-sized Kingdom
That Look Two People Give Each Other When They Each Hope That the Other Will Do Something That They Both Want Done but Which Neither of Them Wants to Do (TLTPGEOWTEHTTOWDSTTBWDBWNOTWTD)

Dark Ages:
Luxurious Ravine
Barbarians
Plague
Illiteracy

Guilds:
Ironic Tiller
Shoemaker
Cheesemaker
Cheese Destroyer

Adventures:
Giant Bees
Land of Eggs and Licorice
Loyal Jungle
Distressed Damsel
Title: Re: Card Names in Search of a Card
Post by: LastFootnote on August 24, 2015, 09:14:23 pm
That Look Two People Give Each Other When They Each Hope That the Other Will Do Something That They Both Want Done but Which Neither of Them Wants to Do (TLTPGEOWTEHTTOWDSTTBWDBWNOTWTD)

Mamihlapinatapai (https://en.wikipedia.org/wiki/Mamihlapinatapai)
Title: Re: Card Names in Search of a Card
Post by: RelzeriZynx on August 24, 2015, 11:48:38 pm
I don't know how serious you were about this, but here I go...

Name: That Look Two People Give Each Other When They Each Hope That the Other Will Do Something That They Both Want Done but Which Neither of Them Wants to Do
Cost: 4

Action/Attack

Discard all your treasure cards from your hand. Choose a different player. They discard all their treasure cards from their hand. Gain +$1 per $1 that they had discard.
Title: Re: Card Names in Search of a Card
Post by: RelzeriZynx on August 24, 2015, 11:51:59 pm
 :P Not joking this time though.

Name: Distressed Damsel
Cost: $4

Action

Turn your journey token over (it starts face up). If it is faced up, look through the top 5 cards of your deck. Play 1, Trash 1, Place 1 back on top of your deck, Put 1 into your hand, and discard the other.
Title: Re: Card Names in Search of a Card
Post by: Asper on August 25, 2015, 08:48:28 am
My suggestion:

Mamihlapinatapai, Action, (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png)
Each other player may gain a Curse. If no player does: +(http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)
Title: Re: Card Names in Search of a Card
Post by: popsofctown on August 25, 2015, 10:39:42 am
River
4$ Action
+2$ 
+1 Action for each Action card you have in play.
Evergreen
3$ Treasure-Victory
+1$
Worth 3 VP
_______________________________________
You can't gain an Evergreen after each player has taken their first two turns.

Fief
4$ Action
Discard a treasure card from your hand (or reveal a card with no treasures).
+4 cards.
Title: Re: Card Names in Search of a Card
Post by: Awaclus on August 25, 2015, 10:45:44 am
Fief
4$ Action
Discard a treasure card from your hand (or reveal a card with no treasures).
+4 cards.

I think I would reveal a card with no Treasures most of the time.
Title: Re: Card Names in Search of a Card
Post by: GendoIkari on August 25, 2015, 11:28:04 am
Evergreen
3$ Treasure-Victory
+1$
Worth 3 VP
_______________________________________
You can't gain an Evergreen after each player has taken their first two turns.


I had an idea like this last year; it generated a lot of discussion about the right wording to prevent players from gaining it. I hadn't thought about making it a treasure worth $1 though. http://forum.dominionstrategy.com/index.php?topic=11495.0.
Title: Re: Card Names in Search of a Card
Post by: Asper on August 25, 2015, 11:53:06 am
Evergreen
3$ Treasure-Victory
+1$
Worth 3 VP
_______________________________________
You can't gain an Evergreen after each player has taken their first two turns.


I had an idea like this last year; it generated a lot of discussion about the right wording to prevent players from gaining it. I hadn't thought about making it a treasure worth $1 though. http://forum.dominionstrategy.com/index.php?topic=11495.0.

Co0kieL0rd and i are currently working on a project that would enable things like this. Not sure whether a card that can only be bought during your opening is worth a full kingdom card slot, though.
Title: Re: Card Names in Search of a Card
Post by: popsofctown on August 25, 2015, 01:50:47 pm
What'd you say about Chapel?
Title: Re: Card Names in Search of a Card
Post by: eHalcyon on August 25, 2015, 01:59:15 pm
Related: Card Name Ideas (http://forum.dominionstrategy.com/index.php?topic=2773.0)
Title: Re: Card Names in Search of a Card
Post by: popsofctown on August 25, 2015, 02:04:43 pm
Evergreen just seemed like a copper to me.
Title: Re: Card Names in Search of a Card
Post by: popsofctown on August 25, 2015, 02:23:15 pm

Luxurious Ravine
0$ Victory
When you buy Luxurious Ravine, trash your hand and gain a Duchy for each card you trashed that costs more than 4$ and gain a Copper for each card you trashed that costs less than 3$. 

Barbarians
5$ Action- Reaction - Looter
+1 Card
+1 Action
+1$
___________________________
Whenever another player trashes a card, you may discard Barbarians from your hand.  If you do, each other player gains a Ruins, then you draw a card.

Plague
2$ Action
+1 Card
+1 Action
+1$
+1 Buy
Trash Plague. Discard a card.
__________________________
While Plague is in the trash, whenever a player has 0 Actions remaining in his action phase, he gains a copy of the last Action card he played that turn, then returns Plague to the supply.

Illiteracy
5$ Action
+5 cards.
Discard 3 cards.
_______________________________
Gold and Silver produces 1$ this turn.
Title: Re: Card Names in Search of a Card
Post by: GeeJo on August 26, 2015, 06:11:40 am
(http://i.imgur.com/Vl6ioo1.png)

Moderate-sized Kingdom

$5 Event:

Once per game: Count up the total VP across all cards you own. Gain that many VP tokens and trash all Victory cards you own.


Rulebook clarification: "Cards you own include those in your deck, hand, discard pile, on any of your mats, cards you have set aside through effects such as Haven, Gear, or Save, and those you currently have in play."
Title: Re: Card Names in Search of a Card
Post by: GeeJo on August 26, 2015, 01:01:09 pm
Evergreen
3$ Treasure-Victory
+1$
Worth 3 VP
_______________________________________
You can't gain an Evergreen after each player has taken their first two turns.


I had an idea like this last year; it generated a lot of discussion about the right wording to prevent players from gaining it. I hadn't thought about making it a treasure worth $1 though. http://forum.dominionstrategy.com/index.php?topic=11495.0.

Co0kieL0rd and i are currently working on a project that would enable things like this. Not sure whether a card that can only be bought during your opening is worth a full kingdom card slot, though.

Going off of Swamp rather than Evergreen, how about:

(http://i.imgur.com/jweBvGr.jpg)

It would need some rulebook clarification over how it would work with Ambassador and Young Witch, though.
Title: Re: Card Names in Search of a Card
Post by: popsofctown on August 26, 2015, 02:35:30 pm
That wording seems fine.

Swamp seems like a 3$ card to me though. 
Title: Re: Card Names in Search of a Card
Post by: singletee on August 26, 2015, 03:19:35 pm
That wording seems fine.

Swamp seems like a 3$ card to me though.

$2 should be better. On a 5/2 opening you are going to be very sad if $3 Swamps are the thing to go for (slog, quick 3-pile). And by the time you get +Buy other than Nomad Camp, you can't get them anymore.
Title: Re: Card Names in Search of a Card
Post by: popsofctown on August 26, 2015, 04:16:30 pm
I anticipate that Witch/Swamp, Vault/Swamp, Embassy/Swamp, and other such openings have a stronger advantage vs. Swamp/Swamp than Swamp/Swamp's advantage over Market/Swamp.
Title: Re: Card Names in Search of a Card
Post by: JacquesTheBard on August 26, 2015, 08:46:04 pm
Swamp / Travelling Fair, anyone?
Title: Re: Card Names in Search of a Card
Post by: GendoIkari on August 27, 2015, 12:10:56 am
That wording seems fine.

Swamp seems like a 3$ card to me though.

In my original thread I said that I made it $2 so that you can always open double swamp if you want.
Title: Re: Card Names in Search of a Card
Post by: iguanaiguana on August 27, 2015, 09:07:27 am
Looks like an 8 cost card to me
Title: Re: Card Names in Search of a Card
Post by: Eran of Arcadia on January 26, 2016, 05:57:22 pm
Co0kieL0rd and i are currently working on a project that would enable things like this. Not sure whether a card that can only be bought during your opening is worth a full kingdom card slot, though.

And now, months later, I see what you were talking about.
Title: Re: Card Names in Search of a Card
Post by: Limetime on January 26, 2016, 06:46:49 pm
Nose-stealing Competition
Victory
This is worth 3vp per every nose you have stolen without getting caught red-handed.