Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: amalloy on June 05, 2015, 04:53:08 pm
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I haven't really paid any attention to the Adventures strategy talk, so I suppose this is probably already well known, but I came across a combination of cards that seemed to work very well together. The basic combo was Duplicate + Ferry, and I added a few other things to make it run a bit better. The idea was just to buy Silvers for a while (I actually got an Amulet to gain Silvers, but I think this may have been a mistake), then pick up a couple Duplicates, and put a Ferry on the Province pile. Then to get multi-Province turns, you just need to spike $6 on occasion. It's big money with no Golds!
This plan was helped along a bit by Scouting Party, to sift through the junk in my next hand, and Wine Merchant, to help me get $6 with my crummy deck: I didn't mind paying the $2 on off-turns to discard him, since $2 was sometimes all I had after Scouting! I didn't count the turns, but I seemed to have 5 Provinces quite early, and wasn't slowed down enough that I was worried about an engine coming from behind while I finished them off.
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Ferry only applies to Action cards. You can't put the -$2 token on Province.
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Ferry only applies to Action cards. You can't put the -$2 token on Province.
RIP cool synergy. I was actually wondering that after the game, if we had missed something like that. Thanks for clearing it up.
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Now, *Bridge Troll*/Duplicate can snag you a bunch of Provinces. Get 7 Duplicates on the mat, and two Bridge Trolls in play (maybe one from last turn), and all you need is 3 Silvers, and you win!
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You could even build a golden deck with a bunch of Highways and a Duplicate!