Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: Roadrunner7671 on May 30, 2015, 02:20:48 pm

Title: Cards you hate!
Post by: Roadrunner7671 on May 30, 2015, 02:20:48 pm
What are some cards you hate? Not because they're bad, but maybe because they make the game less fun, they control games, they rely on shuffle luck or something else. Personally, I hate Treasure Map and Rebuild.
Title: Re: Cards you hate!
Post by: Awaclus on May 30, 2015, 02:28:51 pm
Lighthouse is the only one.

Also, this should probably be in Dominion General, not Articles.
Title: Re: Cards you hate!
Post by: Burning Skull on May 30, 2015, 02:31:06 pm
Treasure Map doesn't exactly "control games". It is usually pretty bad. The best use of it may be in some tricky engines, where maps collision is not luck dependent at all.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on May 30, 2015, 02:31:51 pm
Lighthouse is the only one.

Also, this should probably be in Dominion General, not Articles.
Okay, how do you put it in General? Or how do you put it anywhere besides Articles? 
Title: Re: Cards you hate!
Post by: Roadrunner7671 on May 30, 2015, 02:32:44 pm
Treasure Map doesn't exactly "control games". It is usually pretty bad. The best use of it may be in some tricky engines, where maps collision is not luck dependent at all.
No, it doesn't control games, put people open double Treasure Map on a Baker board then they collide on turn 3. This has only happened once but it's made me hate Treasure Map.
Title: Re: Cards you hate!
Post by: JW on May 30, 2015, 03:03:25 pm
Donald X on Rebuild: http://boardgamegeek.com/article/14094365#14094365

Quote
In retrospect the card is clearly too powerful for how interesting it is. Which is to say, the most powerful cards should make for lots of interesting gameplay and different situations; Chapel for example may be strong, but the games play out differently depending on the rest of the cards. With Rebuild the rest of the cards are too unlikely to get involved in your Rebuild deck.

For casual players it probably isn't a problem, unless one of them reads online about how to use Rebuild. For serious players you will probably have more fun just not playing with Rebuild after you've had the experience. I would rather that not be the case, but well at least there are 34 other kingdom cards in Dark Ages.

Rebuild and Cultist are the biggest offenders on this front for me. Cards that are too weak also make the game less fun.

I got better at making sets after Intrigue. I can believe that people playing the base set by itself might feel like it needs something. There are some duds, and those duds reduce strategic options. The base set has done great anyway, but you know, there's room for improvement. But I mean take out the duds and you're there, that's what I think. If someone plays a random ten from Dark Ages they are not going to see all these boards with nothing to do.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on May 30, 2015, 03:14:43 pm
Donald X on Rebuild: http://boardgamegeek.com/article/14094365#14094365

Quote
In retrospect the card is clearly too powerful for how interesting it is. Which is to say, the most powerful cards should make for lots of interesting gameplay and different situations; Chapel for example may be strong, but the games play out differently depending on the rest of the cards. With Rebuild the rest of the cards are too unlikely to get involved in your Rebuild deck.

For casual players it probably isn't a problem, unless one of them reads online about how to use Rebuild. For serious players you will probably have more fun just not playing with Rebuild after you've had the experience. I would rather that not be the case, but well at least there are 34 other kingdom cards in Dark Ages.

Rebuild and Cultist are the biggest offenders on this front for me. Cards that are too weak also make the game less fun.

I got better at making sets after Intrigue. I can believe that people playing the base set by itself might feel like it needs something. There are some duds, and those duds reduce strategic options. The base set has done great anyway, but you know, there's room for improvement. But I mean take out the duds and you're there, that's what I think. If someone plays a random ten from Dark Ages they are not going to see all these boards with nothing to do.

What makes you hate Cultist so much more than Witch though?
Title: Re: Cards you hate!
Post by: drsteelhammer on May 30, 2015, 03:20:34 pm
Mainly because cultists are chainable. Which means you a) can get a lot of ruins in one turn without village support b) it promotes buying not many other action cards so the cultists connect more often.
Title: Re: Cards you hate!
Post by: enfynet on May 30, 2015, 03:25:29 pm
Rebuild, Torturer, Champion
Title: Re: Cards you hate!
Post by: LastFootnote on May 30, 2015, 03:45:50 pm
Rebuild, Torturer, Champion

I'm curious: have you actually played with Champion, or do you just hate it on principle?
Title: Re: Cards you hate!
Post by: enfynet on May 30, 2015, 03:50:10 pm
Rebuild, Torturer, Champion

I'm curious: have you actually played with Champion, or do you just hate it on principle?
I've played with it. By the time you get there, if you have a halfway decent engine going, it just becomes "going through the motions" until the game ends. I was anxious to use it too, then realized how much it changes the game at that point. The Peasant-Teacher line I find much more interesting.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on May 30, 2015, 04:26:28 pm
Mainly because cultists are chainable. Which means you a) can get a lot of ruins in one turn without village support b) it promotes buying not many other action cards so the cultists connect more often.
I can understand what you're saying, But I like Cultist.
Title: Re: Cards you hate!
Post by: belugawhale on May 30, 2015, 05:47:26 pm
Hireling and Port in multiplayer. The Hireling pile emptied in about 3-4 turns, and Ports just disappear.
Title: Re: Cards you hate!
Post by: LastFootnote on May 30, 2015, 07:40:37 pm
Hireling and Port in multiplayer. The Hireling pile emptied in about 3-4 turns, and Ports just disappear.

I think your group overvalues Hireling. Ports totally disappear immediately; no arguments there.
Title: Re: Cards you hate!
Post by: jsh357 on May 30, 2015, 07:44:08 pm
Hireling and Port in multiplayer. The Hireling pile emptied in about 3-4 turns, and Ports just disappear.

Piles only empty if the group is buying them.  You can always just not buy Hirelings.
Title: Re: Cards you hate!
Post by: Asper on May 30, 2015, 08:34:04 pm
I hate Rebuild. It degenerates games and is poorly designed. I never understood how it could actually make its way into the game as an official card. It just doesn't lives up to the design standards i expect from Dominion.

I don't mind weak cards. Obviously you can accuse those of bad design, too, but they are not as bad for the playing experience. A Rebuild board will be about Rebuild 90% of the time. A Thief board will be about whatever the other 9 cards are 90% of the time. When weak cards work, it's nice, and if they don't, you still can have a good game of Dominion with the remaining kingdom. In fact, i count many "weak" cards as my favourites, including Chancellor, Counting House and Philosopher's Stone.
Title: Re: Cards you hate!
Post by: enfynet on May 30, 2015, 09:03:06 pm
I hate Rebuild. It degenerates games and is poorly designed. I never understood how it could actually make its way into the game as an official card. It just doesn't lives up to the design standards i expect from Dominion.

I don't mind weak cards. Obviously you can accuse those of bad design, too, but they are not as bad for the playing experience. A Rebuild board will be about Rebuild 90% of the time. A Thief board will be about whatever the other 9 cards are 90% of the time. When weak cards work, it's nice, and if they don't, you still can have a good game of Dominion with the remaining kingdom. In fact, i count many "weak" cards as my favourites, including Chancellor, Counting House and Philosopher's Stone.
I think this stems from the behavior of some playtesters, remembering that DXV mentioned the playtesters disliked Durations.
Title: Re: Cards you hate!
Post by: werothegreat on May 31, 2015, 12:20:23 am
Chancellor isn't weak.  Insta-shuffle is a thumbs up in my book.  It's just that it's weak relative to other $3 terminals.  If my $4 is non-terminal and there's nothing better at $3, I'm opening Chancellor.  I'd wager Magpie/Chancellor is a stronger opening than Magpie/Silver.  Chancellor will probably also go well with Page.  I'd say Chancellor is better than Woodcutter, and usually better than Fortune Teller.  I think the reason why it's thought of so poorly is that most new players are just so confused by it.

I would almost never take Scout over Silver.

I hate Rebuild. It degenerates games and is poorly designed. I never understood how it could actually make its way into the game as an official card. It just doesn't lives up to the design standards i expect from Dominion.

I don't mind weak cards. Obviously you can accuse those of bad design, too, but they are not as bad for the playing experience. A Rebuild board will be about Rebuild 90% of the time. A Thief board will be about whatever the other 9 cards are 90% of the time. When weak cards work, it's nice, and if they don't, you still can have a good game of Dominion with the remaining kingdom. In fact, i count many "weak" cards as my favourites, including Chancellor, Counting House and Philosopher's Stone.
I think this stems from the behavior of some playtesters, remembering that DXV mentioned the playtesters disliked Durations.

Rebuild got very little playtesting.  Sure, it's strong, and it often dominates boards at the expense of other cards, but there are ways around it.

Cards I hate:

Haven - fuck this shitty little piece of shit stupid shitty...
Champion - remove all thought and challenge from the game once this is in play.  I don't hate this as much because it is a bit of a chore to get.  The problem is that TH and Hero are not really cards that you'd really buy on their own outside of a Feodum game.  Warrior is really the only Page line card that does anything for me.
Title: Re: Cards you hate!
Post by: enfynet on May 31, 2015, 12:46:25 am
Chancellor isn't weak.  Insta-shuffle is a thumbs up in my book.  It's just that it's weak relative to other $3 terminals.  If my $4 is non-terminal and there's nothing better at $3, I'm opening Chancellor.  I'd wager Magpie/Chancellor is a stronger opening than Magpie/Silver.  Chancellor will probably also go well with Page.  I'd say Chancellor is better than Woodcutter, and usually better than Fortune Teller.  I think the reason why it's thought of so poorly is that most new players are just so confused by it.

I would almost never take Scout over Silver.

I hate Rebuild. It degenerates games and is poorly designed. I never understood how it could actually make its way into the game as an official card. It just doesn't lives up to the design standards i expect from Dominion.

I don't mind weak cards. Obviously you can accuse those of bad design, too, but they are not as bad for the playing experience. A Rebuild board will be about Rebuild 90% of the time. A Thief board will be about whatever the other 9 cards are 90% of the time. When weak cards work, it's nice, and if they don't, you still can have a good game of Dominion with the remaining kingdom. In fact, i count many "weak" cards as my favourites, including Chancellor, Counting House and Philosopher's Stone.
I think this stems from the behavior of some playtesters, remembering that DXV mentioned the playtesters disliked Durations.

Rebuild got very little playtesting.  Sure, it's strong, and it often dominates boards at the expense of other cards, but there are ways around it.

Cards I hate:

Haven - fuck this shitty little piece of shit stupid shitty...
Champion - remove all thought and challenge from the game once this is in play.  I don't hate this as much because it is a bit of a chore to get.  The problem is that TH and Hero are not really cards that you'd really buy on their own outside of a Feodum game.  Warrior is really the only Page line card that does anything for me.
Once you have Champion in play, Warriors become really cumbersome. The first one attacks 2 cards, the second one attacks 3 cards, and so on. With the card draw, they aren't really bothered by a few Heroes in the deck either.
Title: Re: Cards you hate!
Post by: werothegreat on May 31, 2015, 12:55:44 am
Bear in mind Champions aren't Travellers.
Title: Re: Cards you hate!
Post by: Elanchana on May 31, 2015, 01:00:00 am
Possession.

Shoulda been a given.
Title: Re: Cards you hate!
Post by: LastFootnote on May 31, 2015, 01:06:13 am
The problem is that TH and Hero are not really cards that you'd really buy on their own outside of a Feodum game.

Really? You never buy Silver gainers outside of a Feodum game? Not with Duke? Not with Gardens?

And you wouldn't want Hero with Platinum available? Would high-quality payload gum up your engine too much?
Title: Re: Cards you hate!
Post by: liopoil on May 31, 2015, 01:07:55 am
Library.
Title: Re: Cards you hate!
Post by: eHalcyon on May 31, 2015, 01:32:36 am
Library.

Inferiority complex? ;) ;) ;)
Title: Re: Cards you hate!
Post by: Asper on May 31, 2015, 06:18:47 am
Chancellor isn't weak.  Insta-shuffle is a thumbs up in my book.  It's just that it's weak relative to other $3 terminals.  If my $4 is non-terminal and there's nothing better at $3, I'm opening Chancellor.  I'd wager Magpie/Chancellor is a stronger opening than Magpie/Silver.  Chancellor will probably also go well with Page.  I'd say Chancellor is better than Woodcutter, and usually better than Fortune Teller.  I think the reason why it's thought of so poorly is that most new players are just so confused by it.

Haven - fuck this shitty little piece of shit stupid shitty...

So basically what you said is that it's weak compared to other $3 terminals AND that you don't want it if there are decent $4 terminals? I don't see how this is a point against Chancellor being weak. Either way, i'm not saying Chancellor is the weakest card in Dominion. It's better than Scout or Adventurer at the very least (discussion starting... now). I've often pointed out how nicely Chancellor supports Potions, too. It's just a card that you have to take a good look at to judge whether it's worth it, and that's something i like.

Really, Haven? It's actually my favourite Duration :'(
Title: Re: Cards you hate!
Post by: xyz123 on May 31, 2015, 07:48:49 am
I don't like Governor or Minion as their different options self-synergise into a single card strategy.

The third card I don't like is Black Market as I find it can give game changing levels of luck if someone is able to pull out a card with the properties the board is crying out for.
Title: Re: Cards you hate!
Post by: werothegreat on May 31, 2015, 08:44:22 am
The problem is that TH and Hero are not really cards that you'd really buy on their own outside of a Feodum game.

Really? You never buy Silver gainers outside of a Feodum game? Not with Duke? Not with Gardens?

And you wouldn't want Hero with Platinum available? Would high-quality payload gum up your engine too much?

Eh.  Okay, let me rephrase - they're definitely more niche than the Peasant upgrades.  There're times they're good, but except for Warrior, they're not cards that you'd insta-buy.

Chancellor isn't weak.  Insta-shuffle is a thumbs up in my book.  It's just that it's weak relative to other $3 terminals.  If my $4 is non-terminal and there's nothing better at $3, I'm opening Chancellor.  I'd wager Magpie/Chancellor is a stronger opening than Magpie/Silver.  Chancellor will probably also go well with Page.  I'd say Chancellor is better than Woodcutter, and usually better than Fortune Teller.  I think the reason why it's thought of so poorly is that most new players are just so confused by it.

Haven - fuck this shitty little piece of shit stupid shitty...

So basically what you said is that it's weak compared to other $3 terminals AND that you don't want it if there are decent $4 terminals? I don't see how this is a point against Chancellor being weak. Either way, i'm not saying Chancellor is the weakest card in Dominion. It's better than Scout or Adventurer at the very least (discussion starting... now). I've often pointed out how nicely Chancellor supports Potions, too. It's just a card that you have to take a good look at to judge whether it's worth it, and that's something i like.

Really, Haven? It's actually my favourite Duration :'(

There are a lot of strong $3 terminals - Ambassador, Hermit, Masquerade, Steward, Swindler... but of the weaker $3 terminals, Chancellor should definitely not be on the bottom.  Chancellor is not a niche card, it's useful in almost every deck - it's just there's a lot of competition at $3, and you only have so many Actions.

Haven is done in by being mandatory.  More often than not, I find myself setting aside an Estate to it.  Why?  You play cantrips to see what your next card is.  Maybe I've got Throne Room/Haven in my hand, and I'm thinking I'll save the Throne Room.  But then I draw my Witch, so now I don't want to set aside either of them.  Or I've got Silver, Haven, three Estates, and I think I'll set aside the Silver, but then I draw my Gold, and I really wanted to pick up another Cultist...  it just usually doesn't work out very well.  It's a very frustrating card.
Title: Re: Cards you hate!
Post by: Rubby on May 31, 2015, 11:14:04 am
Saboteur. It's fortunately often ignorable, but games where it's not ignorable are absolutely miserable.

Also, I rarely have much fun in a Knights game.
Title: Re: Cards you hate!
Post by: terminalCopper on May 31, 2015, 01:58:33 pm
I don't like Governor or Minion as their different options self-synergise into a single card strategy.


If you play minions as a single card strategy, you're doing something pretty wrong.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on May 31, 2015, 02:01:37 pm
I don't like Governor or Minion as their different options self-synergise into a single card strategy.


If you play minions as a single card strategy, you're doing something pretty wrong.
Minion can be a pretty good single card strategy if you add in one source of +buy...
Title: Re: Cards you hate!
Post by: Asper on May 31, 2015, 02:10:18 pm
Chancellor isn't weak.  Insta-shuffle is a thumbs up in my book.  It's just that it's weak relative to other $3 terminals.  If my $4 is non-terminal and there's nothing better at $3, I'm opening Chancellor.  I'd wager Magpie/Chancellor is a stronger opening than Magpie/Silver.  Chancellor will probably also go well with Page.  I'd say Chancellor is better than Woodcutter, and usually better than Fortune Teller.  I think the reason why it's thought of so poorly is that most new players are just so confused by it.

Haven - fuck this shitty little piece of shit stupid shitty...

So basically what you said is that it's weak compared to other $3 terminals AND that you don't want it if there are decent $4 terminals? I don't see how this is a point against Chancellor being weak. Either way, i'm not saying Chancellor is the weakest card in Dominion. It's better than Scout or Adventurer at the very least (discussion starting... now). I've often pointed out how nicely Chancellor supports Potions, too. It's just a card that you have to take a good look at to judge whether it's worth it, and that's something i like.

Really, Haven? It's actually my favourite Duration :'(

There are a lot of strong $3 terminals - Ambassador, Hermit, Masquerade, Steward, Swindler... but of the weaker $3 terminals, Chancellor should definitely not be on the bottom.  Chancellor is not a niche card, it's useful in almost every deck - it's just there's a lot of competition at $3, and you only have so many Actions.

Haven is done in by being mandatory.  More often than not, I find myself setting aside an Estate to it.  Why?  You play cantrips to see what your next card is.  Maybe I've got Throne Room/Haven in my hand, and I'm thinking I'll save the Throne Room.  But then I draw my Witch, so now I don't want to set aside either of them.  Or I've got Silver, Haven, three Estates, and I think I'll set aside the Silver, but then I draw my Gold, and I really wanted to pick up another Cultist...  it just usually doesn't work out very well.  It's a very frustrating card.

I don't even think we are disagreeing on Chancellor. I didn't say it was the worst $3 terminal. Just that it's comparably weak, meaning it's a below avarage $3. Either way, it's not a card i hate, and i don't assume you hate it, so it's probably the wrong topic to talk about anyway.

Hmm... A Haven that sets aside an Estate is still a cantrip, though. And hey, that Estate might miss the shuffle, hooray! I never found it frustrating, either. But maybe i play Havens with lower expectations.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on May 31, 2015, 02:13:39 pm

Hmm... A Haven that sets aside an Estate is still a cantrip, though. And hey, that Estate might miss the shuffle, hooray! I never found it frustrating, either. But maybe i play Havens with lower expectations.
[/quote]

That Estate may also be discarded for benefit or trashed next turn.
Title: Re: Cards you hate!
Post by: Awaclus on May 31, 2015, 02:36:03 pm
I don't like Governor or Minion as their different options self-synergise into a single card strategy.


If you play minions as a single card strategy, you're doing something pretty wrong.
Minion can be a pretty good single card strategy if you add in one source of +buy...

Minion isn't strong because of its self-synergy, it's strong because it's a $5 +4 cards, +1 action, attack your opponent. The self-synergy is a nice thing to have when you happen to get multiple Minions in the same hand (which happens a lot because oftentimes you want all the Minions you can get), and the +cards option is strong enough that it's still a decent strategy if the only thing it synergizes with is itself (if you're uncontested; and if you're contested, then it sucks for both players so it's still fine). But if there's any way you can get disappearing coins from other Actions, you should, because that way you can play more of your Minions for +4 cards, +1 action and that's, like, amazing value.


Haven is good when you have an engine where you need more engine parts for consistency than you need for drawing the deck (e.g. Scrying Pool, or regular engines with relatively many stop cards). When you're done drawing your deck, you can Haven your leftover engine parts for next turn for some extra consistency. It's also helpful for connecting your junk with your trashers, connecting your few splitters with your few drawers in the early engine building phase, connecting your good cards with your other good cards to hit high price points early, disconnecting your terminals and making your junk miss the reshuffle. Yeah, it's worse than Gear, but that's why Gear costs $3 and Haven costs just $2.
Title: Re: Cards you hate!
Post by: LibraryAdventurer on May 31, 2015, 03:42:00 pm
Cards I hate the worst: Rebuild & Tournament
2nd worst: Saboteur, Ill-Gotten Gains, Possession, King's Court
Then: Sea Hag, Familiar, Cultist, City
  The third tier I'm fine with playing IRL because IRL we don't play very competitively, but they can be really annoying when playing people online. Some of the others I've tweaked for when I play IRL, and some I just avoid playing with. From the looks of it, I'll probably mod Champion for IRL play when I get Adventures.

It was really frustrating yesterday when I played a league match yesterday and 4 of the 6 games had at least one of my most hated cards.

Haven is also one of my favorite $2 costs, but I can't wait to get adventures and play with Gear and the rest of them. And I really enjoy those games when I get decent use from cards like Chancellor, Harvest, or even Scout.
Title: Re: Cards you hate!
Post by: swedenman on May 31, 2015, 04:07:12 pm
I don't like Governor or Minion as their different options self-synergise into a single card strategy.


If you play minions as a single card strategy, you're doing something pretty wrong.

I was about to say the same thing about Governor. Governor is a very powerful card and lends itself to a decent single-card strategy, but on pretty much every board there are other cards that complement a Governor deck. Even if you do only buy Governors, that's still not a trivial deck to play given the number of decisions. I personally think Governor is one of the hardest cards to play optimally, and it's a top contender for my favorite card in the game for that reason.

Anyway, I really hate Rebuild and Tournament. Rebuild for the reasons everyone's been saying. As for Tournament, I hate the first-come-first-serve mechanism, I hate that someone can get a lucky $8 hand and suddenly snowball into an insurmountable lead, I hate that one player getting a Province or two not only means they can get Prizes but also means they can turn their opponent's Tournaments into Ruined Villages. It's not as bad as Rebuild, but I still audibly groan whenever I see it in a kingdom.

How about a favorite cards thread? I'd rather talk about that.
Title: Re: Cards you hate!
Post by: Elanchana on May 31, 2015, 04:44:13 pm
Saboteur. It's fortunately often ignorable, but games where it's not ignorable are absolutely miserable.

Also, I rarely have much fun in a Knights game.

Oh, you mean trashing attacks, the most annoying type of card in the entirety of Dominion? Yeah, I hate those.

Nothing in this game breaks my spirit more than having key cards I spent valuable resources on disappear before my eyes.
Title: Re: Cards you hate!
Post by: Awaclus on May 31, 2015, 04:49:59 pm
Nothing in this game breaks my spirit more than having key cards I spent valuable resources on disappear before my eyes.

It's not really that much different from buying a phone. Whenever you buy a phone, you know that it'll last for a while, and then you have to buy a new phone to replace the old one. It's the same with all the cards you buy in trashing attack games.
Title: Re: Cards you hate!
Post by: Ghacob on June 01, 2015, 12:11:20 am
It's not really that much different from buying a phone. Whenever you buy a phone, you know that it'll last for a while, and then you have to buy a new phone to replace the old one.

Funny, that's part of why I haven't gotten a new phone in years and have no plans to get a smart phone in the foreseeable future

This real life anecdote leads itself immediately to the strategy of never buying a card costing from 3 to 6 (or 3 or more)
Title: Re: Cards you hate!
Post by: AdamH on June 02, 2015, 08:05:42 am
Roadrunner, I've noticed that a couple of your most recent threads seem to be along the lines of Qvist's card rankings (http://forum.dominionstrategy.com/index.php?topic=10398.0). Have you seen them? The most recent version of these, while it is a year old, does include Guilds, and it's certainly too soon for one of these to be including Adventures IMHO.

I suppose it's unfortunate that the Favorite cards lists haven't been released for this version. It would be cool to know these.

I suppose I'll share the bottom of my list. Looking at this now, there are certainly changes I'd make, I made this list over a year ago.

Black Market
Tournament
Knights
Rebuild
Smugglers
Golem
Treasure Map
Urchin/Mercenary
Shanty Town
Title: Re: Cards you hate!
Post by: jomini on June 02, 2015, 04:00:21 pm
I despise the wildly swingy cards:
Swindler (oh here you get a $5 curse and I get to discard an estate)
Smugglers (sucks in skill imbalanced multiplayer, huge swings if you draw it after a $5 or <$5 opponent hand)
Tribute (sucks in skill imbalanced multiplayer, huge swings when you need actions or coin)
Familiar ($3P or not $3P that is the question)

and the biggee:

Possession - can make 3er or higher completely farcical when the guy to your left is doing something slow and boring (like a bad Gardens slog) so you can't Possesses him ... but if you try something good then the guy to your right gets a gimmee Possession game. There is no bigger price/effect breakpoint in the game than $5P and $6P. Lastly, when you play possession is often literally determine game - the strongest strategy may well be to go megaturn and hope that the first Posssession shows up in the back 3/5ths of the Opponent's deck rather than the front 2/5ths. Possession remains the only Dominion card to get vote banned in my gaming group.

Title: Re: Cards you hate!
Post by: Awaclus on June 02, 2015, 04:05:26 pm
I despise the wildly swingy cards:
Swindler (oh here you get a $5 curse and I get to discard an estate)
Smugglers (sucks in skill imbalanced multiplayer, huge swings if you draw it after a $5 or <$5 opponent hand)
Tribute (sucks in skill imbalanced multiplayer, huge swings when you need actions or coin)
Familiar ($3P or not $3P that is the question)

and the biggee:

Possession - can make 3er or higher completely farcical when the guy to your left is doing something slow and boring (like a bad Gardens slog) so you can't Possesses him ... but if you try something good then the guy to your right gets a gimmee Possession game. There is no bigger price/effect breakpoint in the game than $5P and $6P. Lastly, when you play possession is often literally determine game - the strongest strategy may well be to go megaturn and hope that the first Posssession shows up in the back 3/5ths of the Opponent's deck rather than the front 2/5ths. Possession remains the only Dominion card to get vote banned in my gaming group.

It's not the cards' fault that multiplayer Dominion is awful.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on June 02, 2015, 04:54:38 pm
Roadrunner, I've noticed that a couple of your most recent threads seem to be along the lines of Qvist's card rankings (http://forum.dominionstrategy.com/index.php?topic=10398.0). Have you seen them? The most recent version of these, while it is a year old, does include Guilds, and it's certainly too soon for one of these to be including Adventures IMHO.

I suppose it's unfortunate that the Favorite cards lists haven't been released for this version. It would be cool to know these.

I suppose I'll share the bottom of my list. Looking at this now, there are certainly changes I'd make, I made this list over a year ago.

Black Market
Tournament
Knights
Rebuild
Smugglers
Golem
Treasure Map
Urchin/Mercenary
Shanty Town
I have seen them I think once, but the community seems to have changed a lot since then. My post was more related to my personal interest concerning the people of 2015, but thanks for sharing!
Title: Re: Cards you hate!
Post by: Asper on June 02, 2015, 05:46:43 pm
multiplayer Dominion is awful.

https://www.youtube.com/watch?v=pWdd6_ZxX8c
Title: Re: Cards you hate!
Post by: mameluke on June 02, 2015, 10:21:17 pm
Anything that's too swingy -- e.g. if you are lucky and you get one, then getting all of the rest of them is even easier, like Grand Market, or if you're going for multiple Mercenaries. I had a game recently where I opened Urchin/Urchin and never got them to collide.

This might be a personal opinion but I REALLY don't like Masquerade. It's too strong and not much fun. It's not an attack but feels like one. Nothing is worse than getting a great hand in the mid game and then having to pass something to your opponent. And it shouldn't be legal to have one on the board with a village and discard attack. That's brutal.
Title: Re: Cards you hate!
Post by: JW on June 02, 2015, 10:35:34 pm
Anything that's too swingy -- e.g. if you are lucky and you get one, then getting all of the rest of them is even easier, like Grand Market, or if you're going for multiple Mercenaries. I had a game recently where I opened Urchin/Urchin and never got them to collide.

That's why you should always have a third Urchin. To quote an Urchin master:

Two Mercenaries are simply mandatory, and getting two should be your top priority whenever you want one at all.

One of the biggest recurring mistakes I see is people not buying a 3rd Urchin after connecting on T3 or 4. The purpose of the 3rd Urchin is not to speed up the time of your first connection, but to get to a deck containing two Mercs as quickly as possible.

Pretty much the only exception to this is if you already trashed down with e.g. Chapel and only use the Mercenary for its discard attack.
Title: Re: Cards you hate!
Post by: mameluke on June 02, 2015, 10:43:53 pm
Oh, I had a third. The point is that my opponent had an easier time getting his 2nd Merc because trashing facilitates the urchin collision, and he was basically playing a Merc every turn before I got one of my own.
Title: Re: Cards you hate!
Post by: shmeur on June 03, 2015, 12:19:35 am
Rebuild (too centralizing), Tournament (too swingy), Ambassador (just becomes a game of tennis), Saboteur (annoying), Knights (kinda swingy), Pirate Ship (annoying in multiplayer games), and Possession (for obvious reasons).
Title: Re: Cards you hate!
Post by: jaketheyak on June 03, 2015, 01:25:21 am
Curse.
Title: Re: Cards you hate!
Post by: Beyond Awesome on June 03, 2015, 02:25:24 am
Swindler because I have lost many games to lower-skilled players simply out of luck.

The second offender is Urchin moreso because it is annoying more than anything. Swindler is the worse though. I am surprised people talk about Tournament all the time but barely ever discuss Swindler.
Title: Re: Cards you hate!
Post by: cactus on June 03, 2015, 06:23:43 am
Rebuild.

I used to hate Hunting Party because every game with it just seemed to descend into a Hunting Party race ... But this seems much less of a problem since dark ages came out.
Title: Re: Cards you hate!
Post by: RTT on June 03, 2015, 06:33:39 am
Rebuild.

I used to hate Hunting Party because every game with it just seemed to descend into a Hunting Party race ... But this seems much less of a problem since dark ages came out.
because since then the rebuild and cultist races were more annoying ? :)

OT: I hate scryiing pool
Title: Re: Cards you hate!
Post by: AdamH on June 03, 2015, 07:09:11 am
Anything that's too swingy -- e.g. if you are lucky and you get one, then getting all of the rest of them is even easier, like Grand Market, or if you're going for multiple Mercenaries. I had a game recently where I opened Urchin/Urchin and never got them to collide.

That's why you should always have a third Urchin. To quote an Urchin master:

Two Mercenaries are simply mandatory, and getting two should be your top priority whenever you want one at all.

One of the biggest recurring mistakes I see is people not buying a 3rd Urchin after connecting on T3 or 4. The purpose of the 3rd Urchin is not to speed up the time of your first connection, but to get to a deck containing two Mercs as quickly as possible.

Pretty much the only exception to this is if you already trashed down with e.g. Chapel and only use the Mercenary for its discard attack.

As is the case with almost everything that comes out of SCSN's mouth and/or keyboard, I really don't think you should take this seriously.

Wanting a second Mercenary in your deck is highly dependent on the kingdom. If I collide Urchins on T3, maybe I want to continue buying Urchins, but I would say more than half of the time it's better to start building my engine. Silver becomes a really, really good card if a lot of my components cost $4 or $5; but more likely is that I just start thinning and drawing and eventually use my Mercenary to turn my Urchin into the second Mercenary.

Sure, sometimes it's right, but if I'm only using Mercenary for its discard attack, I'm probably not opening double Urchin for it. Also, I'm probably losing the game. I would say the main exception is if there's some other attack on the board that you want in your deck -- get that Attack and use it to increase your Attack density instead of a third Urchin.

<3 you SCSN :-*
Title: Re: Cards you hate!
Post by: Amac on June 03, 2015, 11:41:30 am
There are two I absolutely detest, the Knights pile (for both their main action and their extreme variety making especially Anna and Michael really really strong sometimes) and Rebuild for completely controlling the game. I cannot stress over how boring I find Rebuild as a card, even though it needs strategy. I hate the Knights much much more though.

Then there are a couple I don't like, Tournament and Black Markey for variety, curses that work especially sloggy (Sea Hag in particular, but Familiar comes a close second), Kings Court for the reason that almost every KC game is a game about who can either play KC+X or KC-KC-X first. Possession because it's just a troll, Treasure Map because it can help people without many skill so much.

And I don't like Gardens. I really, really, really don't like Gardens. Silk Roads, Dukes, Vineyards, at least you need a decent plan for them (although Silk Road can turn into a rush very much.) But I hate Gardens rushes or slogs for some reason. Contraband is another card I don't really like, but it's rather easy to play around it, contrary to most of the other named cards. Most of the universally hated cards are either very strong (gamebreaking strong in some cases) or a certain winner in certain types of games.
Title: Re: Cards you hate!
Post by: Cuzz on June 03, 2015, 02:03:28 pm
Man, Dominion is a weird favorite game for some of you folks who hate swingy-ness so much.
Title: Re: Cards you hate!
Post by: LastFootnote on June 03, 2015, 02:04:25 pm
Man, Dominion is a weird favorite game for some of you folks who hate swingy-ness so much.

Yeah, I was thinking that too.
Title: Re: Cards you hate!
Post by: liopoil on June 03, 2015, 03:34:52 pm
Man, Dominion is a weird favorite game for some of you folks who hate swingy-ness so much.
Why? Dominion really isn't that swingy. It's only particularly swingy when two good players play the best strategy on the board close to optimally. And well, how else are you going to decide who wins at that point?
Title: Re: Cards you hate!
Post by: chwhite on June 03, 2015, 04:02:17 pm
My least favorite card is Ill-Gotten Gains.  It's okay if there are counters to the rush, but if there aren't those games are as one-dimensional and unfun as it gets.

I'm not entirely sure I get all this fear of Cultist, though.  Maybe we're playing it wrong or there has been some *serious* long-tail probability weirdness involving it just so happening to always show up with its strong counters, but I'm pretty sure that the last five or six games we've had including Cultists have been won by the person who got zero/fewer of them.  It's starting to get a serious aura of "trap card" on our table.
Title: Re: Cards you hate!
Post by: Cuzz on June 03, 2015, 04:39:09 pm
Man, Dominion is a weird favorite game for some of you folks who hate swingy-ness so much.
Why? Dominion really isn't that swingy. It's only particularly swingy when two good players play the best strategy on the board close to optimally. And well, how else are you going to decide who wins at that point?

I just mean, like, you shuffle your deck each time you go through it. It's a game with a nontrivial luck element. There are ways to mitigate that. You can decide not to play with "swingy" cards. You can decide to force common opening hands. You can always play best-of-15 matches. You can play chess instead. Or you can just enjoy it for what it is.
Title: Re: Cards you hate!
Post by: swedenman on June 03, 2015, 05:32:17 pm
To be honest, Dominion is one of the more balanced deck-building games I've come across. The only one that I'd say is definitely more balanced is Puzzle Strike, and I got bored of that pretty quickly due to the lack of interesting chips and little variation from game to game. The deck-building genre is always going to have a major luck factor due to the frequent reshuffling of cards (to be honest, luck is going to be a pretty major factor in any card game), and that's just something we need to accept about it. But Dominion does better than most at balancing the luck factor. It does nothing to mitigate first-player advantage, unfortunately, but the cards are complex enough that it usually takes a good amount of skill to construct the probabilistically optimal deck. I mean sure, there are frustrating games, but even if my opponent gets a turn 3 Province on a Tournament board and gets all 5 Prizes before I hit $6, I'm not going to blame the game. When you get into a game like Dominion you just have to sort of accept that that swinginess is going to rear its ugly head every once in a while. If it bothers you so much that it prevents you from enjoying the game, then maybe find a different game.

That being said, games where the swinginess is out of control are just no fun. They're not frequent enough to ruin the game for me, but when they do pop up they really suck. So no, I don't really think it's weird that people who hate swinginess still love Dominion.
Title: Re: Cards you hate!
Post by: JW on June 03, 2015, 06:06:59 pm
Sure, sometimes it's right, but if I'm only using Mercenary for its discard attack, I'm probably not opening double Urchin for it. Also, I'm probably losing the game. I would say the main exception is if there's some other attack on the board that you want in your deck -- get that Attack and use it to increase your Attack density instead of a third Urchin.

2 Urchins + 1 copy of a different attack (as long as you can buy that attack on turns 1-4) can also be a fine way to get two Mercenaries.
Title: Re: Cards you hate!
Post by: Throwaway_bicycling on June 03, 2015, 06:49:36 pm
When weak cards work, it's nice, and if they don't, you still can have a good game of Dominion with the remaining kingdom. In fact, i count many "weak" cards as my favourites, including Chancellor, Counting House and Philosopher's Stone.

Along those lines, can anybody point to some real games where Chancellor was truly a star? In theory, you can kind sort of guess what they might look like, but I think a concrete example or two would be interesting.
Title: Re: Cards you hate!
Post by: Asper on June 03, 2015, 06:59:36 pm
When weak cards work, it's nice, and if they don't, you still can have a good game of Dominion with the remaining kingdom. In fact, i count many "weak" cards as my favourites, including Chancellor, Counting House and Philosopher's Stone.

Along those lines, can anybody point to some real games where Chancellor was truly a star? In theory, you can kind sort of guess what they might look like, but I think a concrete example or two would be interesting.

Can't give a log, because i play IRL mostly. I have stated a few times that Potion cost cards tend to go relatively well with Chancellor, though, as most (relevant) Potion cards are nonterminal, you want to get many of them (less terminals to collide with Chancellor) and you can open Potion/Chancellor. Chancellor/Stash also is a known combo (or is it still considered one?). Apart from that, any kingdom where you'd want Silver (for the payload, not Feodum and stuff) and where Chancellor is the only terminal (or maybe one of very few terminals) has an advantage if you exchange one of those Silvers for a Chancellor.

But yeah, Stash/Chancellor is the only concrete example i can think of.
Title: Re: Cards you hate!
Post by: jaybeez on June 03, 2015, 07:12:38 pm
I'm not entirely sure I get all this fear of Cultist, though.  Maybe we're playing it wrong or there has been some *serious* long-tail probability weirdness involving it just so happening to always show up with its strong counters, but I'm pretty sure that the last five or six games we've had including Cultists have been won by the person who got zero/fewer of them.  It's starting to get a serious aura of "trap card" on our table.

It might not be fear so much as just hate.  I can't really explain your experience because my experience has been very different.  Maybe it is a weird coincidence that you keep getting boards where Cultist is weak(er), I don't know.  But the issue is, Cultist tends to push you towards simpler strategies because when Cultist is on the board, way too often the best strategy seems to be to open double-Silver, go for a bunch of Cultists, then shift to buying just VP and money (maybe more Cultists at exactly $5) at the opportune time.  If you don't contest Cultists you'll have 10 Ruins in your deck before you can say Jack Robinson, and good luck digging yourself out from under that pile and then beating what is effectively a Lab-BM deck, which can get to half the standard VP reasonably quickly.  It's sort of similar to Rebuild in that sense (cf. JW's post).
Title: Re: Cards you hate!
Post by: jomini on June 03, 2015, 10:52:06 pm


I just mean, like, you shuffle your deck each time you go through it. It's a game with a nontrivial luck element. There are ways to mitigate that. You can decide not to play with "swingy" cards. You can decide to force common opening hands. You can always play best-of-15 matches. You can play chess instead. Or you can just enjoy it for what it is.

Oh come on, you may as well say if you like swingyness you can play Snakes and Ladders instead.

Swinginess exists on a continuum. There are perfect information, deterministic games like chess that have no swing at all and there are games like Snakes and Ladders that have zero skill and all luck. Dominion occupies a pretty happy place with enough luck to keep the game highly replayable and require tactical adaption at highly skilled levels of play. The real swingy cards don't add that much to replayability and eliminate tactical adapation (well Swindler is out, if I get a $5 curse I can adapt by ...?). Dominion is extremely well balanced so these sorts of big swings that hinge on the timing of single cards is the exception (and even with the worst offenders they don't completely destroy strategic choice making). It it is precisely because Dominion is well enough balanced that shuffle luck often requires play adaption; that swingy cards that eliminate the option for adaption are not favored follows quite well.

The worst offenders, like Possession, create scenarios where you literally cannot adapt and the entire game can boiled down to maybe one shuffle - do I draw my Possession in the first two hands of this shuffle and win or in the last three and lose.
Title: Re: Cards you hate!
Post by: SCSN on June 04, 2015, 12:41:00 am
Anything that's too swingy -- e.g. if you are lucky and you get one, then getting all of the rest of them is even easier, like Grand Market, or if you're going for multiple Mercenaries. I had a game recently where I opened Urchin/Urchin and never got them to collide.

That's why you should always have a third Urchin. To quote an Urchin master:

Two Mercenaries are simply mandatory, and getting two should be your top priority whenever you want one at all.

One of the biggest recurring mistakes I see is people not buying a 3rd Urchin after connecting on T3 or 4. The purpose of the 3rd Urchin is not to speed up the time of your first connection, but to get to a deck containing two Mercs as quickly as possible.

Pretty much the only exception to this is if you already trashed down with e.g. Chapel and only use the Mercenary for its discard attack.

As is the case with almost everything that comes out of SCSN's mouth and/or keyboard, I really don't think you should take this seriously.

This is really uncalled for.

I stand behind the veracity of the quoted post. I still see mid- to high-level players grossly blundering in this area on a somewhat regular basis, and one really should be able to count the times one has deviated from its prescription on a single hand.

Note that I did not say to always get a third Urchin, I said to make two Mercs your top priority; whether you do that via 3 Urchins or 2 Urchins and a Militia doesn't matter much. And the exception of only using Merc for its discard attack was even covered in the post itself.
Title: Re: Cards you hate!
Post by: Gherald on June 04, 2015, 01:12:31 am
Rebuild, Cultist, Ill Gotten Gains, Tournament (often okay, but man there's those games...) Transmute, Scout, Harvest, Feast, Chancellor

Somewhat related: I hate Wharf having the +1 Buy instead of Merchant Ship

---
I disagree with SCSN that double Mercenary is almost always desirable.  Overall I'm about 50/50 on whether I want a second; it's board-dependent.  I do however agree that keeping an extra Urchin around is very often a good idea--if only to make your opponent's Mercenary-containing hands a little less effective.
Title: Re: Cards you hate!
Post by: Marcory on June 04, 2015, 01:34:33 am
When weak cards work, it's nice, and if they don't, you still can have a good game of Dominion with the remaining kingdom. In fact, i count many "weak" cards as my favourites, including Chancellor, Counting House and Philosopher's Stone.

Along those lines, can anybody point to some real games where Chancellor was truly a star? In theory, you can kind sort of guess what they might look like, but I think a concrete example or two would be interesting.

Aside from Stash, Chancellor also enhances Inn's on-gain ability, and is also a decent counter to top-deck attacks like Rabble, Ghost Ship, and Sea Hag. Sure, it's not a world-beater, but neither are the other $3 Base cards (Woodcutter, Village, and Workshop). Depending on the board, it can certainly be better than Woodcutter, Workshop, or Silver when you only have $3 to spend.

Title: Re: Cards you hate!
Post by: Seprix on June 04, 2015, 01:48:23 am
Rebuild, Cultist, Ill Gotten Gains, Tournament (often okay, but man there's those games...) Transmute, Scout, Harvest, Feast, Chancellor

Somewhat related: I hate Wharf having the +1 Buy instead of Merchant Ship

---
I disagree with SCSN that double Mercenary is almost always desirable.  Overall I'm about 50/50 on whether I want a second; it's board-dependent.  I do however agree that keeping an extra Urchin around is very often a good idea--if only to make your opponent's Mercenary-containing hands a little less effective.

(http://i.imgur.com/qQ2Twcj.png)

(http://i.imgur.com/96t1CKU.png)

I dunno, I think I'll side with SCSN here. Thinning faster is always better.
Title: Re: Cards you hate!
Post by: pacovf on June 04, 2015, 01:50:03 am
Man, Dominion is a weird favorite game for some of you folks who hate swingy-ness so much.
Why? Dominion really isn't that swingy. It's only particularly swingy when two good players play the best strategy on the board close to optimally. And well, how else are you going to decide who wins at that point?

Yahtzee!


The only one that I'd say is definitely more balanced is Puzzle Strike

(http://www.wearefine.com/mingle/wp-content/uploads/2014/10/unnamed-111.gif)

(https://aerisvelivolus.files.wordpress.com/2014/06/stoning-o.gif)
Title: Re: Cards you hate!
Post by: RTT on June 04, 2015, 04:31:58 am
Rebuild, Cultist, Ill Gotten Gains, Tournament (often okay, but man there's those games...) Transmute, Scout, Harvest, Feast, Chancellor

Somewhat related: I hate Wharf having the +1 Buy instead of Merchant Ship

---
I disagree with SCSN that double Mercenary is almost always desirable.  Overall I'm about 50/50 on whether I want a second; it's board-dependent.  I do however agree that keeping an extra Urchin around is very often a good idea--if only to make your opponent's Mercenary-containing hands a little less effective.

(http://i.imgur.com/qQ2Twcj.png)

(http://i.imgur.com/96t1CKU.png)

I dunno, I think I'll side with SCSN here. Thinning faster is always better.

what is this? are we now judging oppinions based on marginal differences in ranking of the players. thats sad :(
Title: Re: Cards you hate!
Post by: SCSN on June 04, 2015, 04:47:33 am
I agree. Me being right is self-evident, it doesn't need my rating as support!
Title: Re: Cards you hate!
Post by: Awaclus on June 04, 2015, 06:09:33 am
You definitely want two Mercs. If you can hit your opponent's Merc hand with your own Merc more often than he can hit yours, that's super good because it means you trash more and buy $5 cards more than he does. I mean, maybe you don't always want two, but that's pretty much just an edge case.
Title: Re: Cards you hate!
Post by: cactus on June 04, 2015, 06:17:06 am
Rebuild.

I used to hate Hunting Party because every game with it just seemed to descend into a Hunting Party race ... But this seems much less of a problem since dark ages came out.
because since then the rebuild and cultist races were more annoying ? :)

OT: I hate scryiing pool

Because of the shelters. The added card variety means Hunting Party is not quite such a lock. They also reduce the power of Remake which used to seem borderline overpowered.

The cultist races I don't mind so much I think because the game often goes on for so long after all the ruins have been handed out. Depending on the deck there is still time for the game to play out interesting based on other decisions. Well sometimes anyway.

Fair call on scrying pool. Tedious online. All but unplayable IRL.
Title: Re: Cards you hate!
Post by: Asper on June 04, 2015, 06:54:37 am
Rebuild.

I used to hate Hunting Party because every game with it just seemed to descend into a Hunting Party race ... But this seems much less of a problem since dark ages came out.
because since then the rebuild and cultist races were more annoying ? :)

OT: I hate scryiing pool

Because of the shelters. The added card variety means Hunting Party is not quite such a lock. They also reduce the power of Remake which used to seem borderline overpowered.

Funny, i immediately thought of Ruins. Shelters didn't even cross my mind.


Somewhat related: I hate Wharf having the +1 Buy instead of Merchant Ship

Agree.


Chancellor

 :'( *sobs*
Title: Re: Cards you hate!
Post by: werothegreat on June 04, 2015, 08:38:54 am
The only one that I'd say is definitely more balanced is Puzzle Strike

(http://www.wearefine.com/mingle/wp-content/uploads/2014/10/unnamed-111.gif)

(https://aerisvelivolus.files.wordpress.com/2014/06/stoning-o.gif)

That's the one with the douchebag creator who ripped off a Dominion fan's artwork, right?
Title: Re: Cards you hate!
Post by: theJester on June 04, 2015, 08:39:49 am
Top 3:

Possession - for it ruins what I consider to be in the heart of Dominion: build your own deck and use it to win the game. Suggested methods for dealing with it (junk up your deck) often take away from enjoyability of the game.

Cultist - pseudo-combines 2 powerful $5 cards (Lab and Witch) into one and then adds on-trash benefit. Sometimes absurdly powerful, sometimes less so, but enough to cause majority of the boards it appears in to turn into cultist races.

Torturer - anyone who likes this card probably hasn't seen how efficiently can it kill multiplayer game. One such was first and only time I've ever come close to rage-quitting in Dominion.

Honorable mentions:

Familiar - way too swingy for how powerful it is. No other curser can lead to 10-0 and 9-1 curse splits in mirror games.

Smugglers - this is my personal pet peeve. While objectively not a top $3 card, I just dislike an idea of piggybacking on your opponent's purchase to build up your own deck (similar objection to Possession). Its interaction with Grand Market is especially jarring.


Title: Re: Cards you hate!
Post by: AdamH on June 04, 2015, 09:05:03 am
This is really uncalled for.

If you say things that are incorrect, it's not uncalled for to correct you.

As you can see from the replies in this thread, people take your high iso rating and will blindly follow everything you say, no matter what it is. If you say things that are misleading, it's not uncalled for to clarify what you're saying.

In general, you say things in "SCSN language" (I didn't make that up, I think I saw it in a stream chat once) which IMO is misleading. I bolded the things I think are incorrect and/or misleading in your post in case it wasn't clear from my first post.

Two Mercenaries are simply mandatory, and getting two should be your top priority whenever you want one at all.

One of the biggest recurring mistakes I see is people not buying a 3rd Urchin after connecting on T3 or 4. The purpose of the 3rd Urchin is not to speed up the time of your first connection, but to get to a deck containing two Mercs as quickly as possible.

Pretty much the only exception to this is if you already trashed down with e.g. Chapel and only use the Mercenary for its discard attack.

As is the case with almost everything that comes out of SCSN's mouth and/or keyboard, I really don't think you should take this seriously.

I stand behind the veracity of the quoted post. I still see mid- to high-level players grossly blundering in this area on a somewhat regular basis, and one really should be able to count the times one has deviated from its prescription on a single hand.

Note that I did not say to always get a third Urchin, I said to make two Mercs your top priority; whether you do that via 3 Urchins or 2 Urchins and a Militia doesn't matter much. And the exception of only using Merc for its discard attack was even covered in the post itself.

Your "grossly blundering" comment I think is just wrong. I don't see how you can't even recognize that it depends on the kingdom, and it's ridiculous to say that people shouldn't deviate from it.

You can say "I think getting three Urchins is better than people give it credit for" or you can say "I think getting a third Urchin, even after colliding Mercenaries can be good in some cases (like X) because of Y, but not when Z" or you could say "Getting only two Urchins is always a gross misplay and anyone who does that is an idiot." Two of those I would take seriously, and the other I would call out as being misleading. You didn't say the third one but really, how far away from it were you? Much closer than the other two.

With great power comes great responsibility. People listen to you, whether they should or not, no matter how wrong what you say is. I really wish you would choose your words more carefully.
Title: Re: Cards you hate!
Post by: Mic Qsenoch on June 04, 2015, 09:37:01 am
I used TheExpressicist's player stats tool (http://www.2pih.com/cardAnalyzer.php) to look up "Average # You Bought" for Mercenary. I don't know if this stat is conditional on gaining at least 1 Merc, or if it includes 0 Merc games as well. There's clearly some bug in how the tool is counting the total # of Mercenary games because it's lower than the number of Urchin games. So the gain % stuff is messed up for sure, and possibly this average card stuff as well. With that caveat, here are the numbers:

SCSN - 2.1
Adam - 2.1
Mic Qsenoch - 1.8
Stef - 1.5
Gherald - 1.3

Everybody's win % with Merc looked fine (relative to their average win %). Of course these don't say too much other than Adam loves his second Merc even if he won't admit it :P.  Anyway, I think there's some wiggle room in the # of Mercenaries you get and I don't think SCSN's (and apparently Adam's!) 2 Mercs 4 ever position is necessary to play the card well. But I definitely believe it's the correct starting point for learning about the card.

I take serious issue with Adam's claim "As is the case with almost everything that comes out of SCSN's mouth and/or keyboard, I really don't think you should take this seriously." There's no reason to include the "almost".


That last bit was a joke to be clear. I find SCSN's posts to be extraordinarily useful, not because he's always right (he very often is!), but because the position is clear and gives a strong starting point for thinking about the decision and testing things out.
Title: Re: Cards you hate!
Post by: LastFootnote on June 04, 2015, 10:27:44 am
The quoted post by SCSN has made me a better Urchin/Mercenary player. Prior to reading it, I would almost always get one Mercenary. I tried out his advice and found it to be sound. Now I will usually get two Mercenaries unless I feel there's a good reason not to.

Take all strategy advice with a grain of salt, even from top players. If a player can't think for his/herself and takes everything high-level players say as gospel, that's not the kind of person who's ever going to become a high-level player anyway.
Title: Re: Cards you hate!
Post by: Voltaire on June 04, 2015, 12:09:20 pm
That's the one with the douchebag creator who ripped off a Dominion fan's artwork, right?

Yes.

For those who aren't aware (https://boardgamegeek.com/image/395648/dominion):

Fan-made Dominion chip set (first):
(https://cf.geekdo-images.com/images/pic395648_md.jpg)

Puzzle Strike (second):
(https://cf.geekdo-images.com/images/pic1266744_md.jpg)
Title: Re: Cards you hate!
Post by: SCSN on June 04, 2015, 02:44:12 pm
[...]

The main thing you're not getting is that I don't write to be pedantically correct; I write to be approximately right and ruthlessly effective.

While I could have made any of the stale statements you proposed, they are entirely comprised of uninspiring dross that accomplishes nothing.

It's incredibly easy to blurt out this forum's favorite cliché, append a creamed serving of stock phrases topped with an edge case or two and have the community nod its bored head in soporific agreement.

Consider how difficult it is in comparison to state something that is almost board-invariant (and thus actually useful to know!), non-trivial, largely unknown, helpful to a wide range of players and written in such a way that it takes people by surprise, makes them incredulous, maybe even balk at the idea, but still inspires eagerness to try it out?

It's precisely this latter objective that my posts are designed to fulfill. If they strike you as simplistic that's only because you overlook these inner workings. I challenge you to try out this "SCSN language" for yourself. I'll predict in advance that in stead of coming up with posts that are

extraordinarily useful [...] because the position is clear and gives a strong starting point for thinking about the decision and testing things out[,]

you'll fall prey to caricatural hyperbole.

In the end I don't mind people hating my writing, but there's no point in denying its effectiveness. You've yourself experienced more than once the sudden urge to play a certain board in response to something I wrote. And it's exactly the invocation of this sudden desire to play, the inspiration to experiment, the willingness to be surprised or the drive to prove someone wrong that constitute the highest achievement a simple strategy post can possibly attain.

The quoted post by SCSN has made me a better Urchin/Mercenary player. Prior to reading it, I would almost always get one Mercenary. I tried out his advice [...]

Few things delight me more than reading this!
Title: Re: Cards you hate!
Post by: iguanaiguana on June 04, 2015, 02:51:16 pm
I think it is at least clear that everyone else on the forums is less skilled at using words like soporific and dross.
Title: Re: Cards you hate!
Post by: Seprix on June 04, 2015, 02:57:57 pm
I think it is at least clear that everyone else on the forums is less skilled at using words like soporific and dross.

Guess I'm not everyone else. :p

As long as you're not a total ass, I think you should be able to say what you like.
Title: Re: Cards you hate!
Post by: swedenman on June 04, 2015, 03:10:09 pm
That's the one with the douchebag creator who ripped off a Dominion fan's artwork, right?

Yes.

For those who aren't aware (https://boardgamegeek.com/image/395648/dominion):

Fan-made Dominion chip set (first):
(https://cf.geekdo-images.com/images/pic395648_md.jpg)

Puzzle Strike (second):
(https://cf.geekdo-images.com/images/pic1266744_md.jpg)

Well yes, but this complaint is pretty tiresome by now. David Sirlin is unquestionably a douchebag (I mean, the man re-balanced chess, for Christ's sake), but he's also extremely intelligent and Yomi and Puzzle Strike are both incredibly well-balanced games. I got bored of PS, as I said, but if it had been popular enough to get 8 expansions I'd probably like it more than Dominion, tbh.

Also, while it is more satisfying to hold cards in your hand, the chips are super convenient.
Title: Re: Cards you hate!
Post by: pacovf on June 04, 2015, 03:18:19 pm
SCSN is the player f.ds deserves, but not the one it needs right now. So we will edge case him. Because he can take it. Because he's not our hero.
Title: Re: Cards you hate!
Post by: AdamH on June 04, 2015, 03:27:31 pm
The main thing you're not getting is that I don't write to be pedantically correct; I write to be approximately right and ruthlessly effective.

This works pretty well when playing Dominion (even though you can do much better). It's actually destructive when talking about Dominion. You aren't playing Dominion when you post on these forums, you're talking about Dominion.

While I could have made any of the stale statements you proposed, they are entirely comprised of uninspiring dross that accomplishes nothing.

It's incredibly easy to blurt out this forum's favorite cliché, append a creamed serving of stock phrases topped with an edge case or two and have the community nod its bored head in soporific agreement.

Consider how difficult it is in comparison to state something that is almost board-invariant (and thus actually useful to know!), non-trivial, largely unknown, helpful to a wide range of players and written in such a way that it takes people by surprise, makes them incredulous, maybe even balk at the idea, but still inspires eagerness to try it out?

It's precisely this latter objective that my posts are designed to fulfill. If they strike you as simplistic that's only because you overlook these inner workings. I challenge you to try out this "SCSN language" for yourself. I'll predict in advance that in stead of coming up with posts that are

extraordinarily useful [...] because the position is clear and gives a strong starting point for thinking about the decision and testing things out[,]

you'll fall prey to caricatural hyperbole.

You can call my statements stale and you can find the discussion that happens a lot around here boring, but at least it's correct and productive, unlike most "SCSN language". Maybe people like MQ feel comfortable challenging you, and I'm starting to build up the courage after several months, but these aren't the kind of people who are going to benefit from your writing. These are the kind of people who don't need your advice because they can look at it and tell that it's not to be taken seriously. So in the best case it's "not actively harmful".

But this thread proves that when you say something with such certainty, people will follow you. If you say something that's wrong, it's actively harmful. Even if what you're saying is right, it can decrease the tendency of others to think about boards for themselves, which is so easily remedied by you just giving reasons for what you're saying! For every person you help, you're actively hurting at least 55 other people! (see what I did there?)

If you find this boring, well I suggest you deal with it and stop writing things that are actively harmful. It's so easy to type these things because they're short, and it's so easy to think that they're universally true and just apply them to your game no matter what, and even in some cases people may be helped by it, and some people will press the +1 button. But that doesn't make you right.

In the end I don't mind people hating my writing, but there's no point in denying its effectiveness.

I'm denying its effectiveness. If you just take the time to actually say something that's correct and constructive, you could do so much better.

In the past year, I've gotten much better at Dominion. The main improvements I've made in my game have been looking at my decisions -- those "univeral truths" I thought I knew about Dominion, and questioning them all. Trying to see if I could do better. And I have over 10 iso levels worth of improvement to show for it.

You've yourself experienced more than once the sudden urge to play a certain board in response to something I wrote. And it's exactly the invocation of this sudden desire to play, the inspiration to experiment, the willingness to be surprised or the drive to prove someone wrong that constitute the highest achievement a simple strategy post can possibly attain.

The quoted post by SCSN has made me a better Urchin/Mercenary player. Prior to reading it, I would almost always get one Mercenary. I tried out his advice [...]

Few things delight me more than reading this!

This is a testament to LF's ability to see through what you say and get to what you mean. Do you have any idea how difficult you make that?

I guess it doesn't matter, you're going to keep being yourself. All I can do is continue to disagree with you when you say things I think are wrong. I just really wish you would be more constructive and open-minded instead of dismissive, and I find it irritating that you claim that your dismissive tone is supposed to generate discussion. You're taking credit away from the people who are actually generating discussion.
Title: Re: Cards you hate!
Post by: werothegreat on June 04, 2015, 03:31:13 pm
(http://cdn.meme.am/images/6051257.jpg)
Title: Re: Cards you hate!
Post by: Mic Qsenoch on June 04, 2015, 03:47:08 pm
The ruined lives SCSN has left in his wake as he wrote strong opinions about Dominion on the internet, I shudder to think of those poor souls.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on June 04, 2015, 03:49:03 pm
The ruined lives SCSN has left in his wake as he wrote strong opinions about Dominion on the internet, I shudder to think of those poor souls.
Well, both Adam and SCSN have very good points. SCSN is an amazing Dominion player, has so much experience, etc. However, I do agree with Adam for the most part and I'd just like to add that sarcasm really can't be seen over the Internet.
Title: Re: Cards you hate!
Post by: Co0kieL0rd on June 04, 2015, 03:53:16 pm
I hate cards that are usually bad but get bought by casual players anyway and kill and eviscerate the fun of the game. Classic examples are Spy and Saboteur, and there's a big difference between online and RL games here;
When multiple Spies are played online, it's mildly annoying and doesn't happen often anyway. IRL, inexperienced players ALWAYS buy Spy which makes games unnecessarily tedious. There's also always someone who plays Saboteurs constantly and doesn't do much otherwise, besides making everyone else miserable.

Interestingly, I found that with Possession, rather the opposite is the case. In online games, you sit there, watch your cards being played by someone, and wait even longer than normal until its finally your turn again. With good players, it's often forcing one of them into resigning eventually. I used to hate this card before I played it IRL. It's so - much - fun to grin at your friends' grumpy faces when you take their cards and go nuts with them. New players usually don't mind being possessed occasionally(!), because it's fun player interaction. Also, it doesn't hurt them that much because they tend to have weaker decks anyway.
Possession is a great card for casual players with personal contact, but should be banned from online games.

What's more, Rebuild of course. I almost always skip it when I use my Dark Ages randomizer deck. Cultist isn't much better, and a really bad experience for new players as they might start to think that Dominion is just about playing that one powerful card over and over, or otherwise getting crushed.
Title: Re: Cards you hate!
Post by: werothegreat on June 04, 2015, 03:56:41 pm
What is with all the Cultist hate?  Cultist is fun.
Title: Re: Cards you hate!
Post by: doesitgoboom on June 04, 2015, 04:13:14 pm
Saboteur became my favorite card for one game last night. I so how had hit Platinum early in what amounted to a big money game. So he kept pulling my silvers and other various junk making it easier to draw my platinum.

I hate Minions more then Cultist. About the only time I love to see a Minion is late game when I draw 4 VP and a Lonely Coin.  Then they attack and I pull 2Minions of my own and various other cards.
Title: Re: Cards you hate!
Post by: Asper on June 04, 2015, 04:18:50 pm
I remember my first game with Possession: We just got Alchemy and i built an Alchemist stack. Just as i pieced it together i got possessed. Having not seen that coming, i was utterly enraged. Still i don't hate Possession. I shy to play Alchemists against it, though.
Title: Re: Cards you hate!
Post by: Awaclus on June 04, 2015, 04:24:17 pm
If you say something that's wrong, it's actively harmful.

I don't think so. Actually, I would rather say that all high-level Dominion advice necessarily has to be either vague enough that it's entirely useless or "wrong". The kind of advice that is "wrong" might not be something that you follow to the letter in every game, but it is something that helps you approach the game in a way that will improve your performance even when you're not following the advice. Of course, there's also advice that's both wrong and bad, but I don't think saying that you always want a third Urchin is harmful at all.
Title: Re: Cards you hate!
Post by: drsteelhammer on June 04, 2015, 04:57:42 pm
Chiming in to the off-topic controversy about Adam and SCSN:

I came to this forum as a total noob, trying to learn a bit about Dominion. I've been skimming to a lot of the articles and the short advice threads and I encountered the Mercenary post aswell (before knowing it came from a world champion even! ;)) and I think it made me better with that card. I agree that it is not optimal to buy three urchins/2mercs every game but it is a lot better for a beginner than what I and most likely other beginners did. I have now gotten to the point that I got a broad idea of how to play this game that I might deviate sometimes from this general advice (more or less successfully), but that comes from playing the game a lot. I think any player who wants to become good at the game isn't hurt by this "SCSN language" advice, because when he gets better at the game, he starts questioning the dominion Gods anyway, regardless how the advice was written in the first place. I'd even say that this way it is even easier, because an answer like "depends on the board" doesn't help when you have no idea how to play the game.

Adam, you are obviously a lot better and you shouldn't follow these strict tips anymore, but that doesn't mean others can not profit from it. (Seriously, I already thought I was quite smart when thinking of an Urchin/Urchin opening; such tips lead to better gameplay than just random card buying by beginners)
Title: Re: Cards you hate!
Post by: Deadlock39 on June 04, 2015, 04:59:33 pm
I would rather say that all high-level Dominion advice necessarily has to be either vague enough that it's entirely useless or "wrong".

I feel like this battle is fought too much around here. Endless amounts of advice that is generally useful is torn down because it is "wrong" or "a beginner will use it incorrectly". I think would be better discuss the exceptions to otherwise good advice without saying it is wrong. I see a lot of good advice met with "you can't/shouldn't say that because <3 card combo>, <4 card combo>, and <1/1000 edge case>" Discussing the exceptions is worthwhile, but everything has an edge case and everything depends on the board, and that doesn't make general advice bad.

I do think SCSN's posts could use a bit more acknowledgement of the existence of exceptions, but it is probably easier to talk about the situations where his advice isn't the best choice than talk him into writing in a style other than the one he likes.
Title: Re: Cards you hate!
Post by: theright555J on June 04, 2015, 05:09:44 pm
Long post re SCSN

I dealt with a very similar phenomenon in medical training.  It is highly frustrating when people who are your mentors or just generally have much more experience/expertise than you do have the ability to backhandedly dismiss everything you say because it takes such a high level of understanding to even engage in collegial discourse.  Moreover, there is usually quite a power gradient set up that makes it extremely frightening for the novice to even question the person with higher authority, which can lead to learned helplessness and eventually just giving up.  I usually refer to this as "bully teaching"--there's probably a real pedagogical term for this.

Therefore I've been known to tell med students and residents that the goal of all medical education is to get you to the point where you'll look your attending right in the eye and tell him to go fuck off.  The reason for this crazy statement is that it requires a very high degree of mastery to not only know something but to KNOW that you know it so you can confidently put yourself at risk.

Personally, I feel that "bully teaching" is absolutely unacceptable, lousy, and rotten.  HOWEVER, it does certainly push the student along the learning curve very quickly and weeds out those of lesser fortitude.  There must exist people who actually prefer such tutelage.

I've never gotten the perception that SCSN does anything really like this, especially from the high-quality lessons with Jerni.  I find the caustic tone of his posts humorous and more often than not the advice given is excellent.  I also really love your videos, Adam, and use words like "amaze-balls" and "for funsies" all the time now  ;D  And even if novices followed his advice blindly and started always buying 3 urchins, would their play actually get worse?  Probably not, and even if so they are on their way to becoming better Dominion players by exploring a new area of the strategic space.

Title: Re: Writing styles you hate!
Post by: Asper on June 04, 2015, 05:37:22 pm
Could you... take this to its own thread?
Title: Re: Cards you hate!
Post by: swedenman on June 04, 2015, 06:30:14 pm
Actually, I would rather say that all high-level Dominion advice necessarily has to be either vague enough that it's entirely useless or "wrong".

Well then that's a pretty sad state of strategic discussion. There's plenty of middle ground between "It depends on the board" and blanket statements. We can say "Wharf is good" and still acknowledge that it's not always the best card and discuss when those exceptions might occur.
Title: Re: Cards you hate!
Post by: pacovf on June 04, 2015, 06:45:01 pm
You can call my statements stale and you can find the discussion that happens a lot around here boring, but at least it's correct and productive, unlike most "SCSN language". Maybe people like MQ feel comfortable challenging you, and I'm starting to build up the courage after several months, but these aren't the kind of people who are going to benefit from your writing. These are the kind of people who don't need your advice because they can look at it and tell that it's not to be taken seriously. So in the best case it's "not actively harmful".

For those that have trouble understanding what Adam is quoting here, I think he meant 'unlike most "SCSN language."' and 'it's "not actively harmful.",' respectively.

Oh, and I hate Interstellar Casus Belli. Other take over cards you can play around, but that one is just silly. It simply breaks the game in 3P+ faster than you can say "Kingmaking".

EDIT: oh noes inconsistencies!
Title: Re: Writing styles you hate!
Post by: Roadrunner7671 on June 04, 2015, 06:52:30 pm
Could you... take this to its own thread?
Personally, I feel honored to have this discussion on a thread I started!
Title: Re: Cards you hate!
Post by: JW on June 04, 2015, 06:53:08 pm
In the past year, I've gotten much better at Dominion. The main improvements I've made in my game have been looking at my decisions -- those "universal truths" I thought I knew about Dominion, and questioning them all. Trying to see if I could do better. And I have over 10 iso levels worth of improvement to show for it.

Most Dominion players under-value trashing. Except at the highest levels of the game, it's far more common for a player to focus too little on trashing than to focus too much on trashing. Consequently, most Dominion players undervalue Urchin and Mercenary; they buy too few early Urchins/other attacks, and thus on average they don’t get their first (or the usually desirable second) Mercenary early enough.

For example, in this game http://www.gokosalvager.com/static/logprettifier.html?20150403/log.516ce511e4b082c74d7a526a.1428083504568.txt I have bad luck early: despite opening quadruple Urchin, I don’t play my first Mercenary until turn 9. But my opponent only buys two Urchins on turns 2 and 3, plays an unfocused strategy, and does not gain Mercenary until late, so I am able to come back and build an Advisor-Festival-Peddler-Courtyard engine to win.

Most Dominion players would get better with Urchin if they started from the premise that you should prioritize getting two Mercenaries if you are getting it for the trashing. Colliding your Urchins early gives you a large advantage, and some people don’t like that, but knowing to prioritize getting two Mercenaries on many boards sets you well ahead of other people strategically, which makes up for a lot of bad luck.

Edit: Unless you are a really great Dominion player, if you are tempted to skip on Urchin #3 after already colliding, you should be aware that Urchin #3 is generally better than Silver here, and most Dominion players incorrectly buy Silver way too often in this situation. A typical level 20 player who changes to always buy Urchin here will have improved their Urchin play substantially.
Title: Re: Cards you hate!
Post by: Awaclus on June 04, 2015, 07:05:09 pm
Actually, I would rather say that all high-level Dominion advice necessarily has to be either vague enough that it's entirely useless or "wrong".

Well then that's a pretty sad state of strategic discussion. There's plenty of middle ground between "It depends on the board" and blanket statements. We can say "Wharf is good" and still acknowledge that it's not always the best card and discuss when those exceptions might occur.

"It depends on the board" is a blanket statement.

Sure, we can say "Wharf is good", but that's entirely useless. Saying that Wharf is good doesn't tell anyone how to play games with Wharf in them. "Whenever Wharf is on the board, you want to win the Wharf split" is not always true, but it's much more useful.
Title: Re: Cards you hate!
Post by: ChocophileBenj on June 04, 2015, 07:07:23 pm
Oh man, I didn't know PS's artwork concept was based on a fanmade !
Well, all in all it doesn't change much, though I hope the original auther got his name somewhere in the credits.

Okay, on to the cards I hate :
Most obvious : Black Market
Also obvious because swingy because top of deck : Swindler - Jester - Saboteur. I didn't play yet much with new trashings attacks from DA but it may come.
Also obvious because swingy too : Familliar
Boring because self-centered :
Minion. You just try to collect and play the most of them then leaves opponents with 4-cards hand... here's an Hearthstone joke : I hate this Warlock "strategy" -
Ill-Gotten gains. Lol, curse curse copper curse !
Situational : Torturer in 3+player games (I love it in 2P games !) ; Rats, just to troll DXV, because it is just useless most of the time according to me. You have to get some benefit of trashing to get any benefit from rats !

And I didn't play a single game with Rebuild yet (I restarted playing yesterday, I'm trying to purchase the 450 gokoins for the mega pack but I always get rejected)

Cards I'd kill before their birth :
The female traveller chain (with Warrior and Champion because of Warrior's swingyness and because of the boredom of Champion) http://wiki.dominionstrategy.com/index.php/Traveller
Hireling
It's funny to know that they're both permanent duration cards.
Title: Re: Cards you hate!
Post by: AdamH on June 04, 2015, 07:09:46 pm
There seems to be a misconception that I think getting two Mercenaries is wrong. I never said that. I said that when you collide Urchins on T3, that sometimes you can do better than picking up Urchin number 3 by building your engine, but this highly depends on the board.

I objected to when SCSN said that it's basically always the case that you still want Urchin number 3 here, and that the main exception to this was when you were only going for Mercenary for the discard attack. I think in this situation it's best to look at the board and not make a unilateral decision based on what someone else said.

I'd like to know what I said that made this unclear. I can't find anything.

I think it's pretty clear that when you don't collide Urchins on T3 that you should probably just pick up your third Urchin then, and in most of these cases, you're going to at least need two Mercenaries to try and play catch-up, since at that point you're behind on thinning. I don't think there's any disagreement on this point.

It can be a bit frustrating to put so much care into what I type, have it be perfectly clear to me, and have people misunderstand me to the point where they think I'm saying something completely different than what I am; all while SCSN can just spout out whatever he wants, saying it so carelessly that it can be inaccurate and even misleading, but people seem to just understand it and praise him for it because he's 14 ranks higher on the leaderboard than I am.

When I post about Dominion I usually hold my tongue unless I feel like I know what I'm talking about (except when I'm asking for help) so that this exact situation doesn't come up. Whenever anyone challenges me (heck, whenever someone opens differently than me or plays a different strategy on a board, regardless of rating) I always question my own beliefs and make sure I'm not missing something or mistaken. I wish more people around here would do the same and/or appreciate it when that happens.
Title: Re: Cards you hate!
Post by: eHalcyon on June 04, 2015, 07:36:06 pm
It's refreshing to see such a lively discussion in this forum about Dominion, of all things.  Spectacular! ;D
Title: Re: Cards you hate!
Post by: Voltaire on June 04, 2015, 07:37:24 pm
but people seem to just understand it and praise him for it because he's 14 ranks higher on the leaderboard than I am.

Don't worry, it's clear that idea was roundly mocked.
Title: Re: Cards you hate!
Post by: Flip5ide on June 04, 2015, 07:43:37 pm
Usually-boring cards (or cards that slow the game down) like Mandarin, Mint, Silk Road, and Hamlet... and cards that usually just take up space like Treasure Map and Scout.
Title: Re: Cards you hate!
Post by: LastFootnote on June 04, 2015, 07:48:17 pm
but people seem to just understand it and praise him for it because he's 14 ranks higher on the leaderboard than I am.

Don't worry, it's clear that idea was roundly mocked.

I find it's very liberating not to be on the leaderboard at all. How good at Dominion am I? Beats me!
Title: Re: Cards you hate!
Post by: Mic Qsenoch on June 04, 2015, 07:49:22 pm
I find it's very liberating not to be on the leaderboard at all. How good at Dominion am I? Beats me!

I'm going to ruin your day! You're quite good!
Title: Re: Cards you hate!
Post by: JW on June 04, 2015, 08:36:03 pm
"It depends on the board" is a blanket statement.

Sure, we can say "Wharf is good", but that's entirely useless. Saying that Wharf is good doesn't tell anyone how to play games with Wharf in them. "Whenever Wharf is on the board, you want to win the Wharf split" is not always true, but it's much more useful.

That advice is too simplified, though, because it will frequently lead people far astray. Winning the Wharf split is only likely to be important on a board where there's a way to play at least 3 Wharfs in a turn (Necropolis alone wouldn't be sufficient).

Edit: The way I'd say it is: Wharf is a strong card. If it is possible to play at least 3 Wharfs in a turn, it might be important to win the Wharf split. If you can only play 2 Wharfs in a turn, it's unlikely to be important to win the Wharf split. If over 50 games with Wharf you gain it in under two-thirds of the games, you're probably not getting it enough (the threshold for "buying Wharf enough" depends on the sample size, of course).
Title: Re: Cards you hate!
Post by: liopoil on June 04, 2015, 08:39:15 pm
Winning the Wharf split is only likely to be important on a board where there's a way to play at least 3 Wharfs in a turn (Necropolis alone wouldn't be sufficient).
But crossroads is? The thing is you have to choose how precise you want to be, because there is an edge case to everything. Encompassing all edge cases is pointless, but surely you want to include the less edgy ones? So the question is where you draw the line, and depending on the strength of the player, what Awaclus said is fine.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on June 04, 2015, 09:02:38 pm
but people seem to just understand it and praise him for it because he's 14 ranks higher on the leaderboard than I am.

Don't worry, it's clear that idea was roundly mocked.

I find it's very liberating not to be on the leaderboard at all. How good at Dominion am I? Beats me!
I don't even know what this leaderboard that you speak of is, but I think I'm alright at Dominion.
Title: Re: Cards you hate!
Post by: Seprix on June 04, 2015, 09:21:49 pm
People aren't idiots. If there isn't actions to be played, they won't over terminal on Wharves.
Title: Re: Cards you hate!
Post by: LastFootnote on June 05, 2015, 12:07:30 am
I find it's very liberating not to be on the leaderboard at all. How good at Dominion am I? Beats me!

I'm going to ruin your day! You're quite good!

Well, that beats ruining my day by telling me I'm terrible. :))
Title: Re: Cards you hate!
Post by: swedenman on June 05, 2015, 12:59:45 am
Actually, I would rather say that all high-level Dominion advice necessarily has to be either vague enough that it's entirely useless or "wrong".

Well then that's a pretty sad state of strategic discussion. There's plenty of middle ground between "It depends on the board" and blanket statements. We can say "Wharf is good" and still acknowledge that it's not always the best card and discuss when those exceptions might occur.

"It depends on the board" is a blanket statement.

Sure, we can say "Wharf is good", but that's entirely useless. Saying that Wharf is good doesn't tell anyone how to play games with Wharf in them. "Whenever Wharf is on the board, you want to win the Wharf split" is not always true, but it's much more useful.

Yes, because clearly I was suggesting we change the Wharf article to literally "Wharf is good". Of course it's pretty useless if that's all you say about it. But I think statements like the one you said can be pretty harmful. I'd much rather read about WHEN it's important to win the Wharf split. What needs to be true about the board for winning the Wharf split to be less essential? And if you don't have time to get into that, then at least qualify your statement with a "usually" or something along those lines so beginners don't read it and start playing robotically by that guideline. Sure, expert players won't take it that way, but then again expert players probably aren't the ones who need to be told that winning the Wharf split is generally important.
Title: Re: Cards you hate!
Post by: pacovf on June 05, 2015, 01:31:30 am
It's refreshing to see such a lively discussion in this forum about Dominion, of all things.  Spectacular! ;D

It's not really a discussion about Dominion, it's a discussion about discussion about Dominion...
Title: Re: Cards you hate!
Post by: SCSN on June 05, 2015, 01:41:06 am
It's so easy to type these things because they're short

Had I had more time and greater skill in writing, my posts would have been much shorter still.

Quote
Even if what you're saying is right, it can decrease the tendency of others to think about boards for themselves

Few posters encourage experimentation as much as I do. In fact my style's main purpose is to maximize the probability of people actually going out and experiment, while minimizing the incidence of protracted pedantry.

Quote
which is so easily remedied by you just giving reasons for what you're saying!

That's what I thought for a long time but it turns out that handing out the reasoning upfront discourages experimentation. I guess this is either because it provides the illusion of understanding (like having looked up the answer at the back of the book makes you far less likely to work through the exercise) and/or puts people into arguing mode ("Here is reason, must find exception!"). If someone is done experimenting and still has questions I'm always more than happy to elaborate, but very often they've seen and understood by themselves at that point, which is how it should be, as figuring stuff out on your own is so much more rewarding :)

It can be a bit frustrating to put so much care into what I type, have it be perfectly clear to me, and have people misunderstand me to the point where they think I'm saying something completely different than what I am; all while SCSN can just spout out whatever he wants, saying it so carelessly that it can be inaccurate and even misleading, but people seem to just understand it and praise him for it because he's 14 ranks higher on the leaderboard than I am.

Yah, I'm sure people appreciate my posts just because of my rating, just like people appreciate your videos more than mine because... hmm, now that doesn't make much sense, does it? Maybe... nah, that would be too obvious. Well, hmm... okay, maybe you're just a better video creator and I'm a better writer!

I happen to be very well-versed in classical rhetoric and have spent an inordinate amount of time deliberately honing my writing skills. What you mistake for carelesness on my part is simply the apparent randomness with which a concert pianist smashes his hands on the keys and magically produces widely appreciated tones. It can be a quite frustrating experience indeed if you're up next and don't actually know anything about harmony!

Quote
I'd like to know what I said that made this unclear. I can't find anything.

Here you go: A fundamental observation underlying rhetoric is that people respond much stronger to the structure of an argument than to its content. Since my position is crystal-clear and you're rather violently arguing against it, they're going to subconsciously assume that you disagree with it to the core (you wouldn't throw a big fit over, say, the precise frequency of "almost always", after all). The only way to bring across a nuanced point is to tone down the anger and frustration, actually state your general agreement with my position, and then say that you just want to add a basic caveat. When you try to present a nuanced point with a strong stance you're bound to fail, as when tone and content are incongruent, tone takes priority and content will be distorted.

You can argue that it shouldn't be like that, but then you'd be like the captain of the military ship approaching a lighthouse who angrily commands it to move out of the way. Reality is not going anywhere; either master its rules or keep feeling like a victim of forces that only appear to be outside of your control. A wise man once coined an applicable acronym: YMYOSL ;)
Title: Re: Cards you hate!
Post by: XerxesPraelor on June 05, 2015, 01:47:44 am
I happen to be very well-versed in classical rhetoric and have spent an inordinate amount of time deliberately honing my writing skills. What you mistake for carelesness on my part is simply the apparent randomness with which a concert pianist smashes his hands on the keys and magically produces widely appreciated tones. It can be a quite frustrating experience indeed if you're up next and don't actually know anything about harmony!

Except that purely on the basis of rhetoric (hopefully not, but probably) AdamH is much more convincing to me.
Title: Re: Cards you hate!
Post by: XerxesPraelor on June 05, 2015, 01:48:38 am
You can argue that it shouldn't be like that, but then you'd be like the captain of the military ship approaching a lighthouse who angrily commands it to move out of the way. Reality is not going anywhere; either master its rules or keep feeling like a victim of forces that only appear to be outside of your control. A wise man once coined an applicable acronym: YMYOSL ;)

A lighthouse can't move. People can.
Title: Re: Cards you hate!
Post by: pubby on June 05, 2015, 02:04:13 am
Quote
I happen to be very well-versed in classical rhetoric and have spent an inordinate amount of time deliberately honing my writing skills. What you mistake for carelesness on my part is simply the apparent randomness with which a concert pianist smashes his hands on the keys and magically produces widely appreciated tones. It can be a quite frustrating experience indeed if you're up next and don't actually know anything about harmony!

Here you go: A fundamental observation underlying rhetoric is that people respond much stronger to the structure of an argument than to its content. Since my position is crystal-clear and you're rather violently arguing against it, they're going to subconsciously assume that you disagree with it to the core (you wouldn't throw a big fit over, say, the precise frequency of "almost always", after all). The only way to bring across a nuanced point is to tone down the anger and frustration, actually state your general agreement with my position, and then say that you just want to add a basic caveat. When you try to present a nuanced point with a strong stance you're bound to fail, as when tone and content are incongruent, tone takes priority and content will be distorted.

Is this satire?
Title: Re: Cards you hate!
Post by: XerxesPraelor on June 05, 2015, 02:24:50 am
Quote
I happen to be very well-versed in classical rhetoric and have spent an inordinate amount of time deliberately honing my writing skills. What you mistake for carelesness on my part is simply the apparent randomness with which a concert pianist smashes his hands on the keys and magically produces widely appreciated tones. It can be a quite frustrating experience indeed if you're up next and don't actually know anything about harmony!

Here you go: A fundamental observation underlying rhetoric is that people respond much stronger to the structure of an argument than to its content. Since my position is crystal-clear and you're rather violently arguing against it, they're going to subconsciously assume that you disagree with it to the core (you wouldn't throw a big fit over, say, the precise frequency of "almost always", after all). The only way to bring across a nuanced point is to tone down the anger and frustration, actually state your general agreement with my position, and then say that you just want to add a basic caveat. When you try to present a nuanced point with a strong stance you're bound to fail, as when tone and content are incongruent, tone takes priority and content will be distorted.

Is this satire?

I'm pretty sure the second part isn't - I've heard that argument a lot. I still think it's better to assume the best of your listeners (especially since people tend to never change their minds)
Title: Re: Cards you hate!
Post by: SCSN on June 05, 2015, 02:30:29 am
I happen to be very well-versed in classical rhetoric and have spent an inordinate amount of time deliberately honing my writing skills. What you mistake for carelesness on my part is simply the apparent randomness with which a concert pianist smashes his hands on the keys and magically produces widely appreciated tones. It can be a quite frustrating experience indeed if you're up next and don't actually know anything about harmony!

Except that purely on the basis of rhetoric (hopefully not, but probably) AdamH is much more convincing to me.

Rhetoric isn't necessarily about convincing people, it's usually about persuading them to take action, which while superifically similar are in practice often wildly different things. One of the things I've noticed is that clear directions are much more likely to be followed up on than endlessly hedged thoughts. Part of it is that it stands out much more, so that when you find yourself in a situation where it might be applicable it easily springs to mind.
Title: Re: Cards you hate!
Post by: XerxesPraelor on June 05, 2015, 02:40:41 am
Overall, that does make sense (I will remember that taking a third urchin is a good idea), but I think being good at making an argument but not being good at provoking action doesn't really deserve the piano metaphor you give. I think it would be more like you're rock, with less logic and more action than Adam's classical. Do you think that's fair?
Title: Re: Cards you hate!
Post by: SCSN on June 05, 2015, 03:13:34 am
I can't say no.
Title: Re: Cards you hate!
Post by: drsteelhammer on June 05, 2015, 05:44:23 am
This thread has gotten hilarious.

Adam, I hope I don't misunderstood you but I still stand by the apparent rhetoric genius on this one. Don't compare your decision making to his advice but the "scout is bad, but not horrible" mindset (sorry roadrunner, that was just too fitting :) )

From that point, general advice like "buy lots of wharves" and "get 2mercs" is better than what most beginners did previously. And like I said before, if you want to become good at the game, you will question these guidelines anyway at some point, but you might play a bit more successful if you follow these before that phase comes.

And we totally don't appeal to SCSN authority on that one, becaue we are all free-thinking, rational and reflecting people....right guys??
Title: Re: Cards you hate!
Post by: Burning Skull on June 05, 2015, 06:45:01 am
I happen to be very well-versed in classical rhetoric and have spent an inordinate amount of time deliberately honing my writing skills. What you mistake for carelesness on my part is simply the apparent randomness with which a concert pianist smashes his hands on the keys and magically produces widely appreciated tones. It can be a quite frustrating experience indeed if you're up next and don't actually know anything about harmony!
That made me smile, your writing style is truly enjoyable. I hope there is a bit of self-irony between these lines though.
Title: Re: Cards you hate!
Post by: Asper on June 05, 2015, 07:20:13 am
I happen to be very well-versed in classical rhetoric and have spent an inordinate amount of time deliberately honing my writing skills. What you mistake for carelesness on my part is simply the apparent randomness with which a concert pianist smashes his hands on the keys and magically produces widely appreciated tones. It can be a quite frustrating experience indeed if you're up next and don't actually know anything about harmony!
That made me smile, your writing style is truly enjoyable. I hope there is a bit of self-irony between these lines though.

I predicate presentation portrayed as personality.
Title: Re: Cards you hate!
Post by: Awaclus on June 05, 2015, 08:11:31 am
Yes, because clearly I was suggesting we change the Wharf article to literally "Wharf is good". Of course it's pretty useless if that's all you say about it. But I think statements like the one you said can be pretty harmful. I'd much rather read about WHEN it's important to win the Wharf split. What needs to be true about the board for winning the Wharf split to be less essential? And if you don't have time to get into that, then at least qualify your statement with a "usually" or something along those lines so beginners don't read it and start playing robotically by that guideline. Sure, expert players won't take it that way, but then again expert players probably aren't the ones who need to be told that winning the Wharf split is generally important.

I'm probably guilty of adding the "usually" way too often myself.

The thing is, all strategy advice about Dominion depends on the kingdom. Everyone knows that. If I say that you should always try to win the Wharf split, everyone knows that it's not always true. Even if someone memorizes that exact piece of advice, when they come across a kingdom where they don't want to win the Wharf split, they can probably see it themselves, and if not, then they'll just lose that one game and learn a lot. When there's no particular reason why it wouldn't be true, people will follow the advice the way it's supposed to be followed, and win.

If I say that you should usually try to win the Wharf split, and then someone memorizes that, the advice is not as efficient because there are two layers of uncertainty here: the "everything depends on the kingdom" that the person already knows, and my "usually". That adds up, and then there is more of it than necessary, and while it will help them avoid Wharf when they should, it will help them actually go for the Wharves a lot less, and that's the more important part.

If you're writing an article about a card, then you should be knowledgeable and bothered enough to actually explain some useful edge cases for the advice you're giving. There's no need to mention obscure stuff that requires, like, 2 or more cards or a very specific situation, but it's good to mention that being able to play a lot of discard attacks can seriously slow Hermit/Market Square down. But it's not reasonable to demand that every piece of advice given on the Game Reports forum or something like that must be a mini-article covering all the edge cases. It takes time to write, it takes time to read, and it's probably not what the OP (or whoever it is) is looking for. There's also the issue that not every high-level player is perfect. For example, I don't have Governor on Goko or IRL, which is why I'm experienced enough to tell you that you should always buy lots of Governors, but not experienced enough to be able to come up with some relatively common counterexample scenarios on the spot. I don't think that means I'm not allowed to tell people they should buy lots of Governors.
Title: Re: Cards you hate!
Post by: theright555J on June 05, 2015, 08:48:50 am

Oh, and I hate Interstellar Casus Belli. Other take over cards you can play around, but that one is just silly. It simply breaks the game in 3P+ faster than you can say "Kingmaking".


You can just avoid military altogether, and it can be tough for the ICB player to produce the "seed" prestige needed to get it started.  Yes IMPERIUM Invasion Fleet does allow you to combo to take over any world, but that is pretty dang expensive and requires both cards to end up in your tableau and you have to be able to afford that in the first place.  My beef with Brink of War is that prestige and develop-spam are a bit too strong compared with previous expansions.
Title: Re: Cards you hate!
Post by: Seprix on June 05, 2015, 10:09:08 am
The way I see it is this. When I was new, I was told strategies, and I was cool with it. And then there were always strings attached, inconsistencies and edge cases. Nothing was definite, everything had a sort of Descartes and nihilist feel to it. I didn't really know anything and nothing I was taught mattered at all. I eventually came to the conclusion that I just had to experiment on my own and only take advice semi seriously. But before I came to that conclusion, I kept getting frustrated.  The constant references to edge cases are bad after a certain point when you're new. It's better to just say general truths, and say everything generally works, but has edge cases than to bring up all of the scenarios. Save that for more experienced players, is what I propose.
Title: Re: Cards you hate!
Post by: enfynet on June 05, 2015, 10:47:38 am
I can't say no.
That's what she said?
Title: Re: Cards you hate!
Post by: SCSN on June 05, 2015, 12:05:38 pm
The way I see it is this. When I was new, I was told strategies, and I was cool with it. And then there were always strings attached, inconsistencies and edge cases. Nothing was definite, everything had a sort of Descartes and nihilist feel to it. I didn't really know anything and nothing I was taught mattered at all. [...] It's better to just say general truths, and say everything generally works, but has edge cases than to bring up all of the scenarios. Save that for more experienced players, is what I propose.

This is a really important observation. When someone is new and/or stuck in a suboptimal habit, they need simple directions to a new playground, not elaborate minutiae. It's similar to someone struggling with basic high school math asking whether x*y equals y*x. The unequivocally correct answer is "yes, it does!". If someone would interferes by mumbling something about quaternions or matrix algebra, he doesn't deserve applause for being technically correct, he deserves to get kicked out of class.

Advice needs to be tailored to the specific needs of your audience, and in the case of Urchins I saw a lot of players from all levels making gross blunders that my simple prescription would mostly correct. It's silly to presume that this somehow holds people back. Teaching Newtonian gravity in highschool doesn't prevent students from learning General Relativity later; it's actually smuggling in advanced nuances too early that messes up learning the most.
Title: Re: Cards you hate!
Post by: swedenman on June 05, 2015, 12:06:24 pm
Yes, because clearly I was suggesting we change the Wharf article to literally "Wharf is good". Of course it's pretty useless if that's all you say about it. But I think statements like the one you said can be pretty harmful. I'd much rather read about WHEN it's important to win the Wharf split. What needs to be true about the board for winning the Wharf split to be less essential? And if you don't have time to get into that, then at least qualify your statement with a "usually" or something along those lines so beginners don't read it and start playing robotically by that guideline. Sure, expert players won't take it that way, but then again expert players probably aren't the ones who need to be told that winning the Wharf split is generally important.

I'm probably guilty of adding the "usually" way too often myself.

The thing is, all strategy advice about Dominion depends on the kingdom. Everyone knows that. If I say that you should always try to win the Wharf split, everyone knows that it's not always true. Even if someone memorizes that exact piece of advice, when they come across a kingdom where they don't want to win the Wharf split, they can probably see it themselves, and if not, then they'll just lose that one game and learn a lot. When there's no particular reason why it wouldn't be true, people will follow the advice the way it's supposed to be followed, and win.

If I say that you should usually try to win the Wharf split, and then someone memorizes that, the advice is not as efficient because there are two layers of uncertainty here: the "everything depends on the kingdom" that the person already knows, and my "usually". That adds up, and then there is more of it than necessary, and while it will help them avoid Wharf when they should, it will help them actually go for the Wharves a lot less, and that's the more important part.

If you're writing an article about a card, then you should be knowledgeable and bothered enough to actually explain some useful edge cases for the advice you're giving. There's no need to mention obscure stuff that requires, like, 2 or more cards or a very specific situation, but it's good to mention that being able to play a lot of discard attacks can seriously slow Hermit/Market Square down. But it's not reasonable to demand that every piece of advice given on the Game Reports forum or something like that must be a mini-article covering all the edge cases. It takes time to write, it takes time to read, and it's probably not what the OP (or whoever it is) is looking for. There's also the issue that not every high-level player is perfect. For example, I don't have Governor on Goko or IRL, which is why I'm experienced enough to tell you that you should always buy lots of Governors, but not experienced enough to be able to come up with some relatively common counterexample scenarios on the spot. I don't think that means I'm not allowed to tell people they should buy lots of Governors.

Well you're allowed to say whatever you want. I just personally prefer when people say things that are true or useful. And everything we say is context-dependent. I'm not suggesting every post you make be a mini-article detailing all of the finer points about a card's usage. In the Game Reports forum especially a statement like "Winning the Wharf split is important" is probably fine as it will usually be pertaining to a specific board. But in general I still think it's a bad thing to say. Winning the Wharf split often is important, but not always, and even when it is there are other things to bear in mind. You need to make sure you have enough Villages to support your Wharves, for starters. On a BM board it's usually not as essential that you win the split as they're unlikely to run out. If there is other draw on the board and you don't need all that +Buy you may consider buying that other card at some point instead. You keep saying that people are smart enough to know when these things are true. Well if everyone's just smart enough to figure these cards out on their own then what's the point of discussing strategy? You also say that if they follow this advice and screw up then they'll know better later. This may work, but when you lose a game it's not always clear why. A player may very well be inclined to think "Well, I know winning the Wharf split is important, so I must have lost for some other reason". I mean sure, enough trial-and-error will eventually teach anybody how to play the game, but if we just give accurate advice in the first place then maybe we can expedite the process.
Title: Re: Cards you hate!
Post by: swedenman on June 05, 2015, 12:08:48 pm
The way I see it is this. When I was new, I was told strategies, and I was cool with it. And then there were always strings attached, inconsistencies and edge cases. Nothing was definite, everything had a sort of Descartes and nihilist feel to it. I didn't really know anything and nothing I was taught mattered at all. [...] It's better to just say general truths, and say everything generally works, but has edge cases than to bring up all of the scenarios. Save that for more experienced players, is what I propose.

This is a really important observation. When someone is new and/or stuck in a suboptimal habit, they need simple directions to a new playground, not elaborate minutiae. It's similar to someone struggling with basic high school math asking whether x*y equals y*x. The unequivocally correct answer is "yes, it does!". If someone would interferes by mumbling something about quaternions or matrix algebra, he doesn't deserve applause for being technically correct, he deserves to get kicked out of class.

Advice needs to be tailored to the specific needs of your audience, and in the case of Urchins I saw a lot of players from all levels making gross blunders that my simple prescription would mostly correct. It's silly to presume that this somehow holds people back. Teaching Newtonian gravity in highschool doesn't prevent students from learning General Relativity later; it's actually smuggling in advanced nuances too early that messes up learning the most.

I'll be sure to keep this in mind in Dominion 101 next semester.
Title: Re: Cards you hate!
Post by: pacovf on June 05, 2015, 12:09:46 pm

Oh, and I hate Interstellar Casus Belli. Other take over cards you can play around, but that one is just silly. It simply breaks the game in 3P+ faster than you can say "Kingmaking".


You can just avoid military altogether, and it can be tough for the ICB player to produce the "seed" prestige needed to get it started.  Yes IMPERIUM Invasion Fleet does allow you to combo to take over any world, but that is pretty dang expensive and requires both cards to end up in your tableau and you have to be able to afford that in the first place.  My beef with Brink of War is that prestige and develop-spam are a bit too strong compared with previous expansions.

It's bad enough that ICB kills opportunistic military, but what it does to Contact Specialist is beyond words. You just can't play that card anymore.

I don't mind prestige as much as others, but it's true that it's very powerful. The real problem is that if two players go after it, whoever is not getting the bonus is in a pretty bad position.

...I wonder which of the two ongoing conversations is more off-topic.
Title: Re: Cards you hate!
Post by: Awaclus on June 05, 2015, 12:58:17 pm
Well you're allowed to say whatever you want. I just personally prefer when people say things that are true or useful. And everything we say is context-dependent. I'm not suggesting every post you make be a mini-article detailing all of the finer points about a card's usage. In the Game Reports forum especially a statement like "Winning the Wharf split is important" is probably fine as it will usually be pertaining to a specific board. But in general I still think it's a bad thing to say. Winning the Wharf split often is important, but not always, and even when it is there are other things to bear in mind. You need to make sure you have enough Villages to support your Wharves, for starters. On a BM board it's usually not as essential that you win the split as they're unlikely to run out. If there is other draw on the board and you don't need all that +Buy you may consider buying that other card at some point instead. You keep saying that people are smart enough to know when these things are true. Well if everyone's just smart enough to figure these cards out on their own then what's the point of discussing strategy? You also say that if they follow this advice and screw up then they'll know better later. This may work, but when you lose a game it's not always clear why. A player may very well be inclined to think "Well, I know winning the Wharf split is important, so I must have lost for some other reason". I mean sure, enough trial-and-error will eventually teach anybody how to play the game, but if we just give accurate advice in the first place then maybe we can expedite the process.

Well, you do need to be smart enough to adapt to surprising situations if you want to win at Dominion. No amount of strategy discussion can ever cover all of the edge cases, and even if it could, trying to memorize the list would make nobody a better player.

Like I was saying, saying things that are universally true and saying things that are useful are, for the most parts, mutually exclusive. I think that WW's fundamental deck types is the exception which is both useful and also actually applies in every game, and you could probably take discussion about the deck types even further while still being both useful and universally true. But as soon as individual cards or specific situations enter the picture, it becomes impossible to discuss them in a meaningful way without making generalizations that aren't always true. And that's fine, because everyone knows that "it depends on the kingdom".
Title: Re: Cards you hate!
Post by: theright555J on June 05, 2015, 01:08:23 pm
...It's actually smuggling in advanced nuances too early that messes up learning the most.

Is this really true? Whenever I was taught something more simply and generally, then got to a higher level of education and learned that I actually hadn't learned the whole story and now had to unlearn/relearn things I already "knew", I found this to be quite bothersome and counterproductive.  For example, learning in high school chemistry that carbon always forms covalent bonds and sodium produces ionic bonds, then in college organic chemistry learning that well, actually, carbon can form ionic bonds in the right settings and electronegativity differences yield a spectrum of "covalency", etc.  It actually was quite difficult for me to get the black-and-white idea unlearned at first.

I try very hard to teach/answer as completely as possible regardless of the learner's prior experience, within reason.  I guess the devil is in what is "within reason".
Title: Re: Cards you hate!
Post by: theright555J on June 05, 2015, 01:09:39 pm

Oh, and I hate Interstellar Casus Belli. Other take over cards you can play around, but that one is just silly. It simply breaks the game in 3P+ faster than you can say "Kingmaking".


You can just avoid military altogether, and it can be tough for the ICB player to produce the "seed" prestige needed to get it started.  Yes IMPERIUM Invasion Fleet does allow you to combo to take over any world, but that is pretty dang expensive and requires both cards to end up in your tableau and you have to be able to afford that in the first place.  My beef with Brink of War is that prestige and develop-spam are a bit too strong compared with previous expansions.

It's bad enough that ICB kills opportunistic military, but what it does to Contact Specialist is beyond words. You just can't play that card anymore.

I don't mind prestige as much as others, but it's true that it's very powerful. The real problem is that if two players go after it, whoever is not getting the bonus is in a pretty bad position.

...I wonder which of the two ongoing conversations is more off-topic.

Talking about Race for the Galaxy on a Dominion forum is definitely more off topic.  :)
Title: Re: Cards you hate!
Post by: jomini on June 05, 2015, 02:47:50 pm

This is a really important observation. When someone is new and/or stuck in a suboptimal habit, they need simple directions to a new playground, not elaborate minutiae. It's similar to someone struggling with basic high school math asking whether x*y equals y*x. The unequivocally correct answer is "yes, it does!". If someone would interferes by mumbling something about quaternions or matrix algebra, he doesn't deserve applause for being technically correct, he deserves to get kicked out of class.

Advice needs to be tailored to the specific needs of your audience, and in the case of Urchins I saw a lot of players from all levels making gross blunders that my simple prescription would mostly correct. It's silly to presume that this somehow holds people back. Teaching Newtonian gravity in highschool doesn't prevent students from learning General Relativity later; it's actually smuggling in advanced nuances too early that messes up learning the most.

As someone who has taught some advanced physics, the best case is telling the students that everything you learn in high school is a necessary approximation that will be explained later if needed. We teach stuff in a succession of ever more precise instructions in order to teach the students how to understand things.

What I dislike about your style is that gives players a fish - a lot of nicely distilled things they can do to better that play, but that doesn't do much to show them why the insight is true or how to figure out their own insights as well - i.e. how to fish. Particularly because most of the decisions made are things that aren't so obvious that you can just play 20 games and find them. When I'm teaching someone how Plutonium production works I don't want them to memorize the chain of decays, I want them to understand decays and be able to work with the concept in unfamiliar territory.

Of course if you really want to get good at dominion (as in have a high ranking) you don't bother reading the board at all - just go play more and then do an after action on the games you play to identify how things are playing out. Understanding the game, well that isn't a fast track to the top of the leader board, but it can be fun in its own right.
Title: Re: Cards you hate!
Post by: JacquesTheBard on June 05, 2015, 06:27:42 pm
Hey, can we pivot back to the cards we hate? I think things are getting a little too personal between Adam and SCSN, which is a real shame given what great contributions they've both made to the forum. Stopping to count to 10 would help.

That said, AdamH is completely correct...
About Shanty Town. Such a frustrating and unreliable card.

Other than that, the worst thing I can say about a card is that it's boring. Woodcutter might be the supreme example, given the presence of Market as a much more enjoyable +buy source.
Title: Re: Cards you hate!
Post by: liopoil on June 05, 2015, 06:39:29 pm
I don't like Warehouse. It's super boring, no interesting choices, rarely adds something new to the board, yet is still a very good card so I have to buy it :(

I also don't like alchemists. I hate getting a chain going and then at the worst possible moment not drawing a potion. Also they don't do anything.

Oh, and hoard, I don't like hoard. It's yellow, and encourages you to buy green cards to get more yellow cards. Bleh.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on June 05, 2015, 08:50:17 pm
Hey, can we pivot back to the cards we hate? I think things are getting a little too personal between Adam and SCSN, which is a real shame given what great contributions they've both made to the forum. Stopping to count to 10 would help.

That said, AdamH is completely correct...
About Shanty Town. Such a frustrating and unreliable card.

Other than that, the worst thing I can say about a card is that it's boring. Woodcutter might be the supreme example, given the presence of Market as a much more enjoyable +buy source.
You know, I think what Adam and SCNS have been saying has been building up for a while. I'm sure it'll pass, but they'll get all their anger out and be bros again. I would've worry about it, most people are enjoying the show but mostly focused on the cards that people hate.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on June 05, 2015, 08:51:07 pm
I don't like Warehouse. It's super boring, no interesting choices, rarely adds something new to the board, yet is still a very good card so I have to buy it :(

I also don't like alchemists. I hate getting a chain going and then at the worst possible moment not drawing a potion. Also they don't do anything.

Oh, and hoard, I don't like hoard. It's yellow, and encourages you to buy green cards to get more yellow cards. Bleh.
I can see why you'd hate Warehouse and Hoard, I just didn't really expect anyone to. But I can totally see where you're coming from with Alchemist.
Title: Re: Cards you hate!
Post by: SCSN on June 06, 2015, 03:17:21 am
What I dislike about your style is that gives players a fish

Nope. I tell them of places I've found to contain lots of fish, and try to make them go there to practice catching. When they return and have questions about their experience, I'm always happy to provide feedback. If instead they are more interested in long treatises on the art of fishing, I'll have to refer them to Melville, who wrote much more brilliantly about the capture of aquatic creatures than I ever could.

Quote
but that doesn't do much to show them why the insight is true

I don't profess any special "insights" about Dominion and anyone who claims to do so is a charlatan. I know from experience what has and hasn't worked for me, and I'm happy to relay that information to others. People who make it more complicated than that are either fooling themselves ("insight hunting" is a common self-deception ploy that prevents people from taking action) or obfuscating things for the sake of arguing. If you play and experiment enough you'll start to see recurring patterns, those are the only "insights" worth having.

Quote
Of course if you really want to get good at dominion (as in have a high ranking) you don't bother reading the board at all - just go play more and then do an after action on the games you play to identify how things are playing out.

Personally I've learned quite a lot from using things I've read as starting points for experimentation, so reading the forum can definitely be valuable. I agree though that reading by itself won't make you much if any better, so don't let it be a substitute for deliberate practice.

I think things are getting a little too personal between Adam and SCSN, which is a real shame given what great contributions they've both made to the forum.

Oh no, I quite enjoy debates like this. Do you remember that television series where in stead of being in constant conflict the lead characters spend all day sitting on the sofa in silent agreement? Neither does anyone else!

I've disagreed with people in the past and will disagree with them in the future, c'est la vie.
Title: Re: Cards you hate!
Post by: Co0kieL0rd on June 06, 2015, 06:15:02 am
Please stop this discussion already. Both SCSN and AdamH made good points and there's no need to keep on challenging or fortifying their positions. Arguments are being repeated and we're not getting anywhere further. Let them both contribute in their own ways to the strategic discussions. After all, when new players read a discussion with clashing opinions, this will probably stimulate more deliberate thinking about correct game play in specific situations, so that's a good thing.


Back to topic, has anyone else made the experience that Possession is more enjoyable in games IRL than online (which isn't hard since it's not enjoyable online at all), especially for more casual players? Those are unlikely to focus their strategy on getting lots of Possessions (or lots of anything) and thus when they play it once or twice, it's a a moment of special satisfaction to them while the person being possessed usually doesn't mind it that much if it's only for one turn.
Yes, it's still totally unbalanced in multiplayer, particularly with players of varying skill.
Title: Re: Cards you hate!
Post by: werothegreat on June 06, 2015, 08:32:55 am
Oh, is this argument still going?  I honestly stopped reading around page 2 when every post turned into an assertive wall of text.
Title: Re: Cards you hate!
Post by: SCSN on June 06, 2015, 08:51:32 am
I just found something on the internet, and what it is will SHOCK you...

...a discussion board that has people discussing!
Title: Re: Cards you hate!
Post by: Jack Rudd on June 06, 2015, 09:02:32 am
Silver
Title: Re: Cards you hate!
Post by: drsteelhammer on June 06, 2015, 09:15:23 am
Seriously, there is no point dropping the discussion. I think this forum has enough meme threads that one more serious topic among them won't hurt. Just don't read it if you don't like to. But Adam brought up a legitimate concern that is not unimportant for this forum. I think it's great that we discuss this here.
Title: Re: Cards you hate!
Post by: markusin on June 06, 2015, 09:46:41 am
Seriously, there is no point dropping the discussion. I think this forum has enough meme threads that one more serious topic among them won't hurt. Just don't read it if you don't like to. But Adam brought up a legitimate concern that is not unimportant for this forum. I think it's great that we discuss this here.
Yes, I myself enjoyed reading the "off-topic" discussion this time around. Though, if it needs to continue much further then I think it should go in another thread, where people will be less hesitant to chime in because it's the "Cards you Hate!" thread, a thread that spurs some fun discussion on its own.

I'm not sure how I feel about most of the commonly hated cards such as Possession and Cultist. However, I strongly dislike Peddler of all cards. In games with no good sources of +buy, it's fine as a "oh I can pick this up for $2" (I'll try GendoIkari's Chrome extension later). But in games with lots of +Buy and +Actions, it's just like "Okay, I get 3 Peddlers this turn, then you get 3 on your turn, then I get the remaining 4 on my turn *sticks tongue out*. Oh and I have Remodel in my deck" (I'm in no mood to discuss punctuation in quotation, but I'm of the "This is a sentence". camp). 

It's a bit sad for me that Peddler is one of Donald's favourite Prosperity cards.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on June 06, 2015, 11:43:26 am
Silver
Really? Without Silver, it would be a LOT harder to get up to $5 and $6 cards, and you'd need a lot of Gold to buy Provinces!
Title: Re: Cards you hate!
Post by: Jack Rudd on June 06, 2015, 12:15:37 pm
Silver
Really? Without Silver, it would be a LOT harder to get up to $5 and $6 cards, and you'd need a lot of Gold to buy Provinces!
Hate is a bit strong. It's more that I find the card uninteresting, and actively enjoy building decks that never gain a Silver.
Title: Re: Cards you hate!
Post by: werothegreat on June 06, 2015, 12:21:04 pm
Silver
Really? Without Silver, it would be a LOT harder to get up to $5 and $6 cards, and you'd need a lot of Gold to buy Provinces!
Hate is a bit strong. It's more that I find the card uninteresting, and actively enjoy building decks that never gain a Silver.

You must loathe Masterpiece (http://wiki.dominionstrategy.com/index.php/Masterpiece).
Title: Re: Cards you hate!
Post by: GendoIkari on June 06, 2015, 01:12:40 pm
What is YMYOSL?
Title: Re: Cards you hate!
Post by: eHalcyon on June 06, 2015, 01:16:59 pm
What is YMYOSL?

you make your own shuffle luck
Title: Re: Cards you hate!
Post by: Seprix on June 06, 2015, 01:19:45 pm
What is YMYOSL?

Yesterday, My Yak Overtly Stole Lichen.
Title: Re: Cards you hate!
Post by: LastFootnote on June 07, 2015, 12:23:13 am
Back to topic, has anyone else made the experience that Possession is more enjoyable in games IRL than online (which isn't hard since it's not enjoyable online at all), especially for more casual players? Those are unlikely to focus their strategy on getting lots of Possessions (or lots of anything) and thus when they play it once or twice, it's a a moment of special satisfaction to them while the person being possessed usually doesn't mind it that much if it's only for one turn.

Yes, Possession is more fun in real life than it is online. I would also say that it's true of Tournament, Black Market, and some others.
Title: Re: Cards you hate!
Post by: shmeur on June 07, 2015, 02:46:06 am
Seriously, there is no point dropping the discussion. I think this forum has enough meme threads that one more serious topic among them won't hurt. Just don't read it if you don't like to. But Adam brought up a legitimate concern that is not unimportant for this forum. I think it's great that we discuss this here.
Yes, I myself enjoyed reading the "off-topic" discussion this time around. Though, if it needs to continue much further then I think it should go in another thread, where people will be less hesitant to chime in because it's the "Cards you Hate!" thread, a thread that spurs some fun discussion on its own.

I'm not sure how I feel about most of the commonly hated cards such as Possession and Cultist. However, I strongly dislike Peddler of all cards. In games with no good sources of +buy, it's fine as a "oh I can pick this up for $2" (I'll try GendoIkari's Chrome extension later). But in games with lots of +Buy and +Actions, it's just like "Okay, I get 3 Peddlers this turn, then you get 3 on your turn, then I get the remaining 4 on my turn *sticks tongue out*. Oh and I have Remodel in my deck" (I'm in no mood to discuss punctuation in quotation, but I'm of the "This is a sentence". camp). 

It's a bit sad for me that Peddler is one of Donald's favourite Prosperity cards.

See, I'm the opposite.  If there aren't enough buys in a Peddler, I get frustrated; especially if I can't decide between a gold or a Peddler or something else.
Title: Re: Cards you hate!
Post by: terminalCopper on June 07, 2015, 06:37:12 am
The way I see it is this. When I was new, I was told strategies, and I was cool with it. And then there were always strings attached, inconsistencies and edge cases. Nothing was definite, everything had a sort of Descartes and nihilist feel to it. I didn't really know anything and nothing I was taught mattered at all. [...] It's better to just say general truths, and say everything generally works, but has edge cases than to bring up all of the scenarios. Save that for more experienced players, is what I propose.

This is a really important observation. When someone is new and/or stuck in a suboptimal habit, they need simple directions to a new playground, not elaborate minutiae. It's similar to someone struggling with basic high school math asking whether x*y equals y*x. The unequivocally correct answer is "yes, it does!". If someone would interferes by mumbling something about quaternions or matrix algebra, he doesn't deserve applause for being technically correct, he deserves to get kicked out of class.

Advice needs to be tailored to the specific needs of your audience, and in the case of Urchins I saw a lot of players from all levels making gross blunders that my simple prescription would mostly correct. It's silly to presume that this somehow holds people back. Teaching Newtonian gravity in highschool doesn't prevent students from learning General Relativity later; it's actually smuggling in advanced nuances too early that messes up learning the most.

SCSN, You're good at didactics. Great at dominion. So, please, please, please: Write some articles :)
Title: Re: Cards you hate!
Post by: markusin on June 07, 2015, 08:51:53 am
Seriously, there is no point dropping the discussion. I think this forum has enough meme threads that one more serious topic among them won't hurt. Just don't read it if you don't like to. But Adam brought up a legitimate concern that is not unimportant for this forum. I think it's great that we discuss this here.
Yes, I myself enjoyed reading the "off-topic" discussion this time around. Though, if it needs to continue much further then I think it should go in another thread, where people will be less hesitant to chime in because it's the "Cards you Hate!" thread, a thread that spurs some fun discussion on its own.

I'm not sure how I feel about most of the commonly hated cards such as Possession and Cultist. However, I strongly dislike Peddler of all cards. In games with no good sources of +buy, it's fine as a "oh I can pick this up for $2" (I'll try GendoIkari's Chrome extension later). But in games with lots of +Buy and +Actions, it's just like "Okay, I get 3 Peddlers this turn, then you get 3 on your turn, then I get the remaining 4 on my turn *sticks tongue out*. Oh and I have Remodel in my deck" (I'm in no mood to discuss punctuation in quotation, but I'm of the "This is a sentence". camp). 

It's a bit sad for me that Peddler is one of Donald's favourite Prosperity cards.

See, I'm the opposite.  If there aren't enough buys in a Peddler, I get frustrated; especially if I can't decide between a gold or a Peddler or something else.

I think I would have liked the cost reduction effect on a card that was less spammable with no consequence. The cost reduction allows for balancing cards through making them difficult to get early on but then being able to get then for a reasonable price later.
Title: Re: Cards you hate!
Post by: Throwaway_bicycling on June 07, 2015, 11:14:07 am
Silver
Really? Without Silver, it would be a LOT harder to get up to $5 and $6 cards, and you'd need a lot of Gold to buy Provinces!

Okay, so in the spirit of making this a teachable moment...

Yes, an early Silver (or something that gives you $2) makes it rather easier to get $5 cards, but if you look through the game logs of top players or watch the streams, you will find that, surprisingly often, the Top 100 only buy the one, and they might even trash it or pass it later on after it's served its purpose.

And there are surprisingly many games when top players never buy (or even gain) one at all, and yet these are often games that are over in like 12 or 13 turns. Once you figure out how this works, your rating cannot help but go up a lot.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on June 07, 2015, 11:17:39 am
Silver
Really? Without Silver, it would be a LOT harder to get up to $5 and $6 cards, and you'd need a lot of Gold to buy Provinces!

Okay, so in the spirit of making this a teachable moment...

Yes, an early Silver (or something that gives you $2) makes it rather easier to get $5 cards, but if you look through the game logs of top players or watch the streams, you will find that, surprisingly often, the Top 100 only buy the one, and they might even trash it or pass it later on after it's served its purpose.

And there are surprisingly many games when top players never buy (or even gain) one at all, and yet these are often games that are over in like 12 or 13 turns. Once you figure out how this works, your rating cannot help but go up a lot.
I try not to but too many Silvers when I'm playing with an Engine, but you really need a 'slighshot' card like Moneylender or Baron to get you up to 6 on turn 3 so that you can jump right to Gold. With BM, however, a Silver is almost always a good buy.
Title: Re: Cards you hate!
Post by: Awaclus on June 07, 2015, 11:34:21 am
I try not to but too many Silvers when I'm playing with an Engine, but you really need a 'slighshot' card like Moneylender or Baron to get you up to 6 on turn 3 so that you can jump right to Gold. With BM, however, a Silver is almost always a good buy.

You don't want Gold right away when you're playing an engine. The $5 Actions are probably much more important. Also, Moneylender doesn't give you any more money than a Silver does (it does remove the Copper from your deck though, which is very nice).
Title: Re: Cards you hate!
Post by: Roadrunner7671 on June 07, 2015, 11:36:16 am
I try not to but too many Silvers when I'm playing with an Engine, but you really need a 'slighshot' card like Moneylender or Baron to get you up to 6 on turn 3 so that you can jump right to Gold. With BM, however, a Silver is almost always a good buy.

You don't want Gold right away when you're playing an engine. The $5 Actions are probably much more important. Also, Moneylender doesn't give you any more money than a Silver does (it does remove the Copper from your deck though, which is very nice).
I tend to buy Gold if I hit $6, as I think that it will allow me to get more $5 actions down the road, and it will increase the average hand value more than most $5 cards at that point in the game.
Title: Re: Cards you hate!
Post by: Awaclus on June 07, 2015, 11:51:49 am
I try not to but too many Silvers when I'm playing with an Engine, but you really need a 'slighshot' card like Moneylender or Baron to get you up to 6 on turn 3 so that you can jump right to Gold. With BM, however, a Silver is almost always a good buy.

You don't want Gold right away when you're playing an engine. The $5 Actions are probably much more important. Also, Moneylender doesn't give you any more money than a Silver does (it does remove the Copper from your deck though, which is very nice).
I tend to buy Gold if I hit $6, as I think that it will allow me to get more $5 actions down the road, and it will increase the average hand value more than most $5 cards at that point in the game.

You shouldn't.
Title: Re: Cards you hate!
Post by: LastFootnote on June 07, 2015, 12:04:12 pm
I try not to but too many Silvers when I'm playing with an Engine, but you really need a 'slighshot' card like Moneylender or Baron to get you up to 6 on turn 3 so that you can jump right to Gold. With BM, however, a Silver is almost always a good buy.

You don't want Gold right away when you're playing an engine. The $5 Actions are probably much more important. Also, Moneylender doesn't give you any more money than a Silver does (it does remove the Copper from your deck though, which is very nice).
I tend to buy Gold if I hit $6, as I think that it will allow me to get more $5 actions down the road, and it will increase the average hand value more than most $5 cards at that point in the game.

You shouldn't.

Helpful!
Title: Re: Cards you hate!
Post by: Jimmmmm on June 07, 2015, 12:05:00 pm
I hate Fool's Gold.
Title: Re: Cards you hate!
Post by: qmech on June 07, 2015, 12:06:46 pm
it will increase the average hand value more than most $5 cards at that point in the game.

This might be true, but the $5 action is going to do much more for you in the long run.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on June 07, 2015, 12:40:31 pm
it will increase the average hand value more than most $5 cards at that point in the game.

This might be true, but the $5 action is going to do much more for you in the long run.
If the payload of your engine is treasure, then I think it will help you a lot...
Title: Re: Cards you hate!
Post by: theJester on June 07, 2015, 12:47:33 pm
Silver
Really? Without Silver, it would be a LOT harder to get up to $5 and $6 cards, and you'd need a lot of Gold to buy Provinces!

Okay, so in the spirit of making this a teachable moment...

Yes, an early Silver (or something that gives you $2) makes it rather easier to get $5 cards, but if you look through the game logs of top players or watch the streams, you will find that, surprisingly often, the Top 100 only buy the one, and they might even trash it or pass it later on after it's served its purpose.

And there are surprisingly many games when top players never buy (or even gain) one at all, and yet these are often games that are over in like 12 or 13 turns. Once you figure out how this works, your rating cannot help but go up a lot.
I try not to but too many Silvers when I'm playing with an Engine, but you really need a 'slighshot' card like Moneylender or Baron to get you up to 6 on turn 3 so that you can jump right to Gold. With BM, however, a Silver is almost always a good buy.

See, when playing an engine, you usually want up to 1 silver, just to help you reach $5 on your second shuffle. And when you do get "slinged" to $5 or $6, the card you want to be buying is not gold, but some powerful engine piece.

You want to get your engine up and running as fast as possible, and Gold will not help there (it may even hinder you, by making your engine pieces less likely to connect). Instead, $5/6 is price level that contains some pretty powerful engine cards you want to get ASAP (of course, depending on a board): cards that let you draw (Wharf, Journeyman, Stables...), slow down your opponent (Mountebank, Witch, Goons...), are powerful trashers (Upgrade, Junk Dealer...), offer some other benefits or combine any of the above (Margrave, Minion, Governor...). In engines, all of these are more important than an early Gold.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on June 07, 2015, 12:54:30 pm
Silver
Really? Without Silver, it would be a LOT harder to get up to $5 and $6 cards, and you'd need a lot of Gold to buy Provinces!

Okay, so in the spirit of making this a teachable moment...

Yes, an early Silver (or something that gives you $2) makes it rather easier to get $5 cards, but if you look through the game logs of top players or watch the streams, you will find that, surprisingly often, the Top 100 only buy the one, and they might even trash it or pass it later on after it's served its purpose.

And there are surprisingly many games when top players never buy (or even gain) one at all, and yet these are often games that are over in like 12 or 13 turns. Once you figure out how this works, your rating cannot help but go up a lot.
I try not to but too many Silvers when I'm playing with an Engine, but you really need a 'slighshot' card like Moneylender or Baron to get you up to 6 on turn 3 so that you can jump right to Gold. With BM, however, a Silver is almost always a good buy.

See, when playing an engine, you usually want up to 1 silver, just to help you reach $5 on your second shuffle. And when you do get "slinged" to $5 or $6, the card you want to be buying is not gold, but some powerful engine piece.

You want to get your engine up and running as fast as possible, and Gold will not help there (it may even hinder you, by making your engine pieces less likely to connect). Instead, $5/6 is price level that contains some pretty powerful engine cards you want to get ASAP (of course, depending on a board): cards that let you draw (Wharf, Journeyman, Stables...), slow down your opponent (Mountebank, Witch, Goons...), are powerful trashers (Upgrade, Junk Dealer...), offer some other benefits or combine any of the above (Margrave, Minion, Governor...). In engines, all of these are more important than an early Gold.
Okay, you're probably right, thanks!
Title: Re: Cards you hate!
Post by: Co0kieL0rd on June 07, 2015, 01:09:20 pm
Silver
Really? Without Silver, it would be a LOT harder to get up to $5 and $6 cards, and you'd need a lot of Gold to buy Provinces!

Okay, so in the spirit of making this a teachable moment...

Yes, an early Silver (or something that gives you $2) makes it rather easier to get $5 cards, but if you look through the game logs of top players or watch the streams, you will find that, surprisingly often, the Top 100 only buy the one, and they might even trash it or pass it later on after it's served its purpose.

And there are surprisingly many games when top players never buy (or even gain) one at all, and yet these are often games that are over in like 12 or 13 turns. Once you figure out how this works, your rating cannot help but go up a lot.
I try not to but too many Silvers when I'm playing with an Engine, but you really need a 'slighshot' card like Moneylender or Baron to get you up to 6 on turn 3 so that you can jump right to Gold. With BM, however, a Silver is almost always a good buy.

See, when playing an engine, you usually want up to 1 silver, just to help you reach $5 on your second shuffle. And when you do get "slinged" to $5 or $6, the card you want to be buying is not gold, but some powerful engine piece.

You want to get your engine up and running as fast as possible, and Gold will not help there (it may even hinder you, by making your engine pieces less likely to connect). Instead, $5/6 is price level that contains some pretty powerful engine cards you want to get ASAP (of course, depending on a board): cards that let you draw (Wharf, Journeyman, Stables...), slow down your opponent (Mountebank, Witch, Goons...), are powerful trashers (Upgrade, Junk Dealer...), offer some other benefits or combine any of the above (Margrave, Minion, Governor...). In engines, all of these are more important than an early Gold.
Okay, you're probably right, thanks!

There are of course boards where the only payload of your engine is Treasures. Even in that case it is important that you get your engine pieces first. Until you reliably draw your deck each turn, every Gold makes you more likely to stall. Also, there's, what, 30 Golds in the Supply but only 10 of each of those precious $5-cards which is why you need to amass those as quickly as possible. You lose the Wharf/Hunting Party/Stables split, you lose the game.
Title: Re: Cards you hate!
Post by: Awaclus on June 07, 2015, 02:29:42 pm
There are of course boards where the only payload of your engine is Treasures. Even in that case it is important that you get your engine pieces first. Until you reliably draw your deck each turn, every Gold makes you more likely to stall.

More importantly, every Gold you buy is a turn wasted on not making your engine work better. If you'd normally have a working engine by turn 9, you will have it by turn 10 instead if you bought a Gold in the early game. You probably drew that Gold like 3 times during that time — that's not worth delaying everything by a whole turn. In the late game, the Gold you buy this turn will be in your hand next turn and every turn after that, so you get a lot more value out of it than in the early game, and the faster you get to the point where you can do that, the more time you will have to get even more value out of your Golds (or whatever your payload is).
Title: Re: Cards you hate!
Post by: jomini on June 07, 2015, 11:19:53 pm
Silver
Really? Without Silver, it would be a LOT harder to get up to $5 and $6 cards, and you'd need a lot of Gold to buy Provinces!

Okay, so in the spirit of making this a teachable moment...

Yes, an early Silver (or something that gives you $2) makes it rather easier to get $5 cards, but if you look through the game logs of top players or watch the streams, you will find that, surprisingly often, the Top 100 only buy the one, and they might even trash it or pass it later on after it's served its purpose.

And there are surprisingly many games when top players never buy (or even gain) one at all, and yet these are often games that are over in like 12 or 13 turns. Once you figure out how this works, your rating cannot help but go up a lot.
I try not to but too many Silvers when I'm playing with an Engine, but you really need a 'slighshot' card like Moneylender or Baron to get you up to 6 on turn 3 so that you can jump right to Gold. With BM, however, a Silver is almost always a good buy.

See, when playing an engine, you usually want up to 1 silver, just to help you reach $5 on your second shuffle. And when you do get "slinged" to $5 or $6, the card you want to be buying is not gold, but some powerful engine piece.

You want to get your engine up and running as fast as possible, and Gold will not help there (it may even hinder you, by making your engine pieces less likely to connect). Instead, $5/6 is price level that contains some pretty powerful engine cards you want to get ASAP (of course, depending on a board): cards that let you draw (Wharf, Journeyman, Stables...), slow down your opponent (Mountebank, Witch, Goons...), are powerful trashers (Upgrade, Junk Dealer...), offer some other benefits or combine any of the above (Margrave, Minion, Governor...). In engines, all of these are more important than an early Gold.
Okay, you're probably right, thanks!

Think of it this way, a Smithy at game opening is worth $2.1. A Smithy with one Silver in deck is worth $2.45. Smithy only gets more value when you have villages and can chain them. $5 actions almost always start worth a lot more than a Smithy.


In general, Engines tend to mean buying zero - three silvers.
1. Zero - I can generate engine components without Silver (e.g. Chap/Workshop/Remodel can quickly get villages, draw and then Remodel $4's into Golds if you can do that quicker than building in draw to use Silver over gold
2. One - hit $5 a bit easier, something good to open at $4.
3. Two - nothing good to open sub $5 and a need to hit $5 or up early
4. Three - no copper trashing engine - $7 from coppers, $6 from Silvers, and $3 from a gold gives us $16 - enough for two provinces. Ideally, you'd have 7 coppers and 3 golds (save a card), but normally you don't hit $5 often enough to skip the silvers entirely.

Much more than that is certainly possible (e.g. University/Margrave/Chapel means 8 Silvers are most efficient than than 5 golds and a copper), but you need a really good reason to go above three silvers in an engine - most boards don't need to go there.
Title: Re: Cards you hate!
Post by: XerxesPraelor on June 08, 2015, 04:32:29 pm
I'm of the "This is a sentence". camp).

That makes no sense. The string "This is a sentence" is not a sentence - it needs a period to be complete. If you're trying to do logical punctuation, you should have written "I'm of the "This is a sentence." camp.".
Title: Re: Cards you hate!
Post by: GendoIkari on June 09, 2015, 04:31:40 pm
That's the one with the douchebag creator who ripped off a Dominion fan's artwork, right?

Yes.

For those who aren't aware (https://boardgamegeek.com/image/395648/dominion):

Fan-made Dominion chip set (first):
(https://cf.geekdo-images.com/images/pic395648_md.jpg)

Puzzle Strike (second):
(https://cf.geekdo-images.com/images/pic1266744_md.jpg)

Woah, until now I thought that people who were complaining that Puzzle Strike was a ripoff of the fan-made Dominion set were just talking about the concept of using round chips instead of cards. I didn't know until just now that the actual design/art of the chips was the same.
Title: Re: Cards you hate!
Post by: ancientcampus on July 11, 2015, 05:00:14 pm
Chancellor isn't weak.  Insta-shuffle is a thumbs up in my book.  It's just that it's weak relative to other $3 terminals.
I wouldn't even say that. I think it's fairly average compared to most $3 terminals (there really aren't many). The problem is it doesn't measure up to any other terminals - it's not the cost that's the issue, it's the fact it has to compete with all possible terminals. That's why most $2 are cantrip-like.

Upgrade is probably mine. I really don't like it, I honestly don't feel like it's good, but I keep losing to it so I'm obviously wrong. :)

Edit:
I had no idea Puzzle Strike was inspired by a fan-made Dominion thing! I do enjoy that game, I have to admit.
Title: Re: Cards you hate!
Post by: XerxesPraelor on July 11, 2015, 11:32:31 pm
"inspired"
Title: Re: Cards you hate!
Post by: belugawhale on July 12, 2015, 12:55:55 am
That's the one with the douchebag creator who ripped off a Dominion fan's artwork, right?

Yes.

For those who aren't aware (https://boardgamegeek.com/image/395648/dominion):

Fan-made Dominion chip set (first):
(https://cf.geekdo-images.com/images/pic395648_md.jpg)

Puzzle Strike (second):
(https://cf.geekdo-images.com/images/pic1266744_md.jpg)

Woah, until now I thought that people who were complaining that Puzzle Strike was a ripoff of the fan-made Dominion set were just talking about the concept of using round chips instead of cards. I didn't know until just now that the actual design/art of the chips was the same.

Wait, how are you supposed to react to Spy or the likes using chips?
Title: Re: Cards you hate!
Post by: Asper on July 12, 2015, 07:47:52 am
"inspired"

Welcome to "Euphemisms for beginners":

Title: Re: Cards you hate!
Post by: markusin on July 12, 2015, 11:08:32 am
I'm of the "This is a sentence". camp).

That makes no sense. The string "This is a sentence" is not a sentence - it needs a period to be complete. If you're trying to do logical punctuation, you should have written "I'm of the "This is a sentence." camp.".
Oh geez, uh, hrmmm...

That stil looks weird , because inserting "I'm of the "This is a sentence." camp." as a quote makes it so that the explanation inside the quotations is no longer interpreted as my explanation. Stylistically, I should have done "I'm of the <"This is a sentence".> camp.". That's if I understand your post correctly. If you actually wanted me to write:

    ...I'm of the "This is a sentence." camp.

Then that's just not an example of logical punctuation anymore.
Title: Re: Cards you hate!
Post by: funkdoc on July 12, 2015, 11:34:48 am
oh man i see some Legendary Game Designer David Sirlin talk

that guy truly is a freaking legend in the fighting-game scene, for some right reasons and many wrong ones.  i could write a novel about  this, but i'll just say that he tried to improve one of the longest-lasting games in that genre and failed so miserably that everyone went back to the original after a year or two.  he's also the mastermind behind Chess 2~

btw he wrote a hilariously awful article bashing dominion to hype up his game, including such gems as "starting with junk cards is bad design (because Reasons)".  in fairness it was written before quite a few expansions came out, but i think cards like apothecary and baron were already around and he just ignored their existence when calling copper & estates completely useless.  it appears to be gone now though...
Title: Re: Cards you hate!
Post by: Seprix on July 12, 2015, 12:38:41 pm
oh man i see some Legendary Game Designer David Sirlin talk

that guy truly is a freaking legend in the fighting-game scene, for some right reasons and many wrong ones.  i could write a novel about  this, but i'll just say that he tried to improve one of the longest-lasting games in that genre and failed so miserably that everyone went back to the original after a year or two.  he's also the mastermind behind Chess 2~

btw he wrote a hilariously awful article bashing dominion to hype up his game, including such gems as "starting with junk cards is bad design (because Reasons)".  in fairness it was written before quite a few expansions came out, but i think cards like apothecary and baron were already around and he just ignored their existence when calling copper & estates completely useless.  it appears to be gone now though...

If I were him, and people were tearing me a third asshole for bashing Dominion, I'd try to hide it too.
Title: Re: Cards you hate!
Post by: werothegreat on July 12, 2015, 03:53:28 pm
His idea of a "scrub" who gets pissy when he loses to people who are, you know, playing the game as intended while screaming bloody murder about "honor" or whatever makes total sense.

His scavenging of game ideas without any attribution is despicable.
Title: Re: Cards you hate!
Post by: Asper on July 12, 2015, 03:57:08 pm
oh man i see some Legendary Game Designer David Sirlin talk

that guy truly is a freaking legend in the fighting-game scene, for some right reasons and many wrong ones.  i could write a novel about  this, but i'll just say that he tried to improve one of the longest-lasting games in that genre and failed so miserably that everyone went back to the original after a year or two.  he's also the mastermind behind Chess 2~

btw he wrote a hilariously awful article bashing dominion to hype up his game, including such gems as "starting with junk cards is bad design (because Reasons)".  in fairness it was written before quite a few expansions came out, but i think cards like apothecary and baron were already around and he just ignored their existence when calling copper & estates completely useless.  it appears to be gone now though...

If I were him, and people were tearing me a third asshole for bashing Dominion, I'd try to hide it too.

He probably learned from the time he got the second one.
Title: Re: Cards you hate!
Post by: Seprix on July 12, 2015, 05:21:11 pm
oh man i see some Legendary Game Designer David Sirlin talk

that guy truly is a freaking legend in the fighting-game scene, for some right reasons and many wrong ones.  i could write a novel about  this, but i'll just say that he tried to improve one of the longest-lasting games in that genre and failed so miserably that everyone went back to the original after a year or two.  he's also the mastermind behind Chess 2~

btw he wrote a hilariously awful article bashing dominion to hype up his game, including such gems as "starting with junk cards is bad design (because Reasons)".  in fairness it was written before quite a few expansions came out, but i think cards like apothecary and baron were already around and he just ignored their existence when calling copper & estates completely useless.  it appears to be gone now though...

If I were him, and people were tearing me a third asshole for bashing Dominion, I'd try to hide it too.

He probably learned from the time he got the second one.

Nope. I hear he has 8 now.
Title: Re: Cards you hate!
Post by: funkdoc on July 12, 2015, 11:04:31 pm
Nope. I hear he has 8 now.

you don't realize how true that statement is

i have a story i really really want to post right here, but i've only heard it secondhand and don't wanna risk publicly posting BS.  have gotten burned on that a number of times...

EDIT: ok, to actually post something on-topic, here's a bit of food for thought

in some random video (forget if it was one of his own or another player's), wanderingwinder opines that swindler isn't as swingy as a number of other cards and gets complaints just because its effects feel worse.  he goes on to say that urchin is worse because double-urchin opening gives you a near-50% chance of getting a mercenary on the second shuffle, which means it has the highest chance of one player getting it and the other getting screwed.  wonder how yall feel about that logic!

also, i wonder how the odds on familiar compare.  that one feels right up there with merc to me.
Title: Re: Cards you hate!
Post by: iguanaiguana on July 13, 2015, 09:04:57 am
oh man i see some Legendary Game Designer David Sirlin talk

that guy truly is a freaking legend in the fighting-game scene, for some right reasons and many wrong ones.  i could write a novel about  this, but i'll just say that he tried to improve one of the longest-lasting games in that genre and failed so miserably that everyone went back to the original after a year or two.  he's also the mastermind behind Chess 2~

btw he wrote a hilariously awful article bashing dominion to hype up his game, including such gems as "starting with junk cards is bad design (because Reasons)".  in fairness it was written before quite a few expansions came out, but i think cards like apothecary and baron were already around and he just ignored their existence when calling copper & estates completely useless.  it appears to be gone now though...

If I were him, and people were tearing me a third asshole for bashing Dominion, I'd try to hide it too.

He probably learned from the time he got the second one.

Nope. I hear he has 8 now.

If he has 8, does that mean the 8th one has a name that starts with P?
Title: Re: Cards you hate!
Post by: Co0kieL0rd on July 13, 2015, 01:08:19 pm
oh man i see some Legendary Game Designer David Sirlin talk

that guy truly is a freaking legend in the fighting-game scene, for some right reasons and many wrong ones.  i could write a novel about  this, but i'll just say that he tried to improve one of the longest-lasting games in that genre and failed so miserably that everyone went back to the original after a year or two.  he's also the mastermind behind Chess 2~

btw he wrote a hilariously awful article bashing dominion to hype up his game, including such gems as "starting with junk cards is bad design (because Reasons)".  in fairness it was written before quite a few expansions came out, but i think cards like apothecary and baron were already around and he just ignored their existence when calling copper & estates completely useless.  it appears to be gone now though...

If I were him, and people were tearing me a third asshole for bashing Dominion, I'd try to hide it too.

He probably learned from the time he got the second one.

Nope. I hear he has 8 now.

If he has 8, does that mean the 8th one has a name that starts with P?

Yes but only because the surgery to make the 8th hole cost exactly $8.
For the name I suggest Poohole.
Title: Re: Cards you hate!
Post by: Seprix on July 14, 2015, 02:42:40 pm
I just realized David Sirlin wrote that book 'Playing To Win', which I actually liked when I was much younger. I guess I'd better reread it, because Sirlin is NEVER right.
Title: Re: Cards you hate!
Post by: Awaclus on July 14, 2015, 02:56:26 pm
I just realized David Sirlin wrote that book 'Playing To Win', which I actually liked when I was much younger. I guess I'd better reread it, because Sirlin is NEVER right.

There's actually nothing wrong with Playing To Win.
Title: Re: Cards you hate!
Post by: LastFootnote on July 14, 2015, 02:59:29 pm
I just realized David Sirlin wrote that book 'Playing To Win', which I actually liked when I was much younger. I guess I'd better reread it, because Sirlin is NEVER right.

There's actually nothing wrong with Playing To Win.

Other than the fact that it creates a pejorative label ("scrub") that you can easily apply to people in order to marginalize them and their opinions.

I haven't read the book; just going by his article of the same name.
Title: Re: Cards you hate!
Post by: Jeebus on July 14, 2015, 03:23:50 pm
Man, Dominion is a weird favorite game for some of you folks who hate swingy-ness so much.

What happened to YMYOSL?
Title: Re: Cards you hate!
Post by: theblankman on July 14, 2015, 08:01:15 pm
Man, Dominion is a weird favorite game for some of you folks who hate swingy-ness so much.

What happened to YMYOSL?

Nothing happened, it was just never entirely true.  Anyway swingy-ness isn't a yes-or-no measure, it's a continuum.  That's why some people play roulette, some play Dominion with more swingy cards, some with less swingy cards, and some of us play Go.  (Not an exhaustive list of games people play.)
Title: Re: Cards you hate!
Post by: Co0kieL0rd on July 14, 2015, 08:13:27 pm
I don't know if you guys even want this discussion to revolve around the cards you hate anymore but I just need an outlet for my frustration: I. Hate. Warrior.

I really hate it.

What was Donald thinking?
Title: Re: Cards you hate!
Post by: Seprix on July 14, 2015, 08:17:07 pm
I don't know if you guys even want this discussion to revolve around the cards you hate anymore but I just need an outlet for my frustration: I. Hate. Warrior.

I really hate it.

What was Donald thinking?

I think any card that trashes a card off the top of your deck in general is oppressive. Knights, Saboteur, Swindler, Warrior.. All of them suck.
Title: Re: Cards you hate!
Post by: iguanaiguana on July 15, 2015, 09:16:26 am
Maybe I should make this in the form of the unpopular opinion potion meme, but trashing attacks are fine and the ones that Donald has published are all very reasonable.
Title: Re: Cards you hate!
Post by: werothegreat on July 15, 2015, 09:21:32 am
I don't know if you guys even want this discussion to revolve around the cards you hate anymore but I just need an outlet for my frustration: I. Hate. Warrior.

I really hate it.

What was Donald thinking?

I think any card that trashes a card off the top of your deck in general is oppressive. Knights, Saboteur, Swindler, Warrior.. All of them suck.

Dude, have you not played with Giant yet?
Title: Re: Cards you hate!
Post by: Co0kieL0rd on July 15, 2015, 09:28:45 am
Maybe I should make this in the form of the unpopular opinion potion meme, but trashing attacks are fine and the ones that Donald has published are all very reasonable.

It's the combination of Warrior and Page that's so terrible. I don't mind trashing attack that much. I love Swindler; it doesn't reduce your deck size. But it's so easy to trash 2-4 cards of your opponents' decks wit Warrior each turn, including their Warriors and Treasure Hunters to make sure they never get a Champion. And in a game I played recently, most decent cards cost $3 and $4 and Warrior was the strongest card available. My whole economy got trashed and it just sucked. Only Saboteur might be able to do such a thing but it's so much harder and slower and often not worth it. With Warrior it's a no-brainer.
Title: Re: Cards you hate!
Post by: Seprix on July 15, 2015, 10:48:43 am
I don't know if you guys even want this discussion to revolve around the cards you hate anymore but I just need an outlet for my frustration: I. Hate. Warrior.

I really hate it.

What was Donald thinking?

I think any card that trashes a card off the top of your deck in general is oppressive. Knights, Saboteur, Swindler, Warrior.. All of them suck.

Dude, have you not played with Giant yet?

No, is it good?
Title: Re: Cards you hate!
Post by: theright555J on July 15, 2015, 12:56:46 pm
Man, Dominion is a weird favorite game for some of you folks who hate swingy-ness so much.

What happened to YMYOSL?

YMYOSL is an attitude, or more of a frame of mind.  It is the realization that many times (likely the vast majority) there were play decisions made that were much more impactful in the win or the loss than bad luck.

Of course in reality shuffle luck still has a significant impact, especially in the first few shuffles.  I probably struggle more from bashing myself being a bad player rather than realizing that sometimes the opponent really does get to go first, open with mountebank, then play it T3 and T5 before I've even got one copy in my deck.
Title: Re: Cards you hate!
Post by: Jeebus on July 17, 2015, 12:02:44 am
Man, Dominion is a weird favorite game for some of you folks who hate swingy-ness so much.

What happened to YMYOSL?

YMYOSL is an attitude, or more of a frame of mind.  It is the realization that many times (likely the vast majority) there were play decisions made that were much more impactful in the win or the loss than bad luck.

Of course in reality shuffle luck still has a significant impact, especially in the first few shuffles.  I probably struggle more from bashing myself being a bad player rather than realizing that sometimes the opponent really does get to go first, open with mountebank, then play it T3 and T5 before I've even got one copy in my deck.

It just seems contradictory to me to say that Dominion is a game with a significant amount of swingyness (luck) and also say that luck plays a minor role.
Title: Re: Cards you hate!
Post by: thespaceinvader on July 17, 2015, 04:06:00 am
Man, Dominion is a weird favorite game for some of you folks who hate swingy-ness so much.

What happened to YMYOSL?

YMYOSL is an attitude, or more of a frame of mind.  It is the realization that many times (likely the vast majority) there were play decisions made that were much more impactful in the win or the loss than bad luck.

Of course in reality shuffle luck still has a significant impact, especially in the first few shuffles.  I probably struggle more from bashing myself being a bad player rather than realizing that sometimes the opponent really does get to go first, open with mountebank, then play it T3 and T5 before I've even got one copy in my deck.

It just seems contradictory to me to say that Dominion is a game with a significant amount of swingyness (luck) and also say that luck plays a minor role.

Luck plays a lower role than skill on most occasions on most boards, but there are cards for which luck plays a MUCH higher role than others - Swindler, Sea Hag and Ambassador being key ones, because luck with those three can mean you're basically screwed from about turn 3 or 4, and you lose so much momentum as a result that it's almost impossible to recover.  If a Swindler hits your estate, you're laughing.  If it hits a copper it's a bit painful.  If it turns your 5 into a duchy, you're hosed.  Similarly for Sea Hag, whereas with Ambassador the difference between shedding two estates versus two coppers versus having your ambassadors clash when your opponent doesn't is HUGE.

No-one's saying Dominion has no luck, just that there are some cards which dramatically exacerbate its swinginess and do so much more than others in ways that are often not enjoyable.
Title: Re: Cards you hate!
Post by: AdamH on July 17, 2015, 05:11:47 am
Man, Dominion is a weird favorite game for some of you folks who hate swingy-ness so much.

What happened to YMYOSL?

YMYOSL is an attitude, or more of a frame of mind.  It is the realization that many times (likely the vast majority) there were play decisions made that were much more impactful in the win or the loss than bad luck.

Of course in reality shuffle luck still has a significant impact, especially in the first few shuffles.  I probably struggle more from bashing myself being a bad player rather than realizing that sometimes the opponent really does get to go first, open with mountebank, then play it T3 and T5 before I've even got one copy in my deck.

It just seems contradictory to me to say that Dominion is a game with a significant amount of swingyness (luck) and also say that luck plays a minor role.

I don't want to get too into this since I don't have much time, but yes Dominion is a high-skill high-variance game. It may seem counter-intuitive, but that's what it is. Poker is another such game, anyone with low skill can beat top pros in one hand by being lucky, but over the course of a tournament, luck becomes less relevant since you need to get lucky a lot more to win a tournament, and over the course of a career, it's all skill.

So you can win one game or lose one game all on luck, and yeah that happens, but I tried getting upset over that and it doesn't get me anywhere. It's best (for me) to just whine about it and move on (whining about it makes me feel good and is amusing to watch, your mileage may (will) vary).

As for this talk of swingy cards in the previous post, I'll just add that this discussion assumes perfect play by both players -- but of course if you assume perfect play by both players then any game will be decided by luck. This is especially true for Ambassador -- which IMO is one of the highest skill cards in Dominion and one of the most difficult to play correctly (because you have to adapt to your draws, among other reasons).

As some people have said, YMYOSL is about keeping in mind that you can always improve your play -- even the top people in the world can do this because we still have a long way to go. I feel like I play far from perfectly every game and look at where I am on the leaderboard. Sure, I play a lot of games that are decided by luck, but just throwing your hands up and saying you got unlucky and ending the discussion there will not get you any better at Dominion. Most importantly, to say you lost because you got unlucky requires you to prove that you played perfectly which almost never happens and is even harder to prove. Never miss an opportunity to look at your play critically and learn from your mistakes; the moment you do that is the moment you stop getting better at Dominion.
Title: Re: Cards you hate!
Post by: theblankman on July 17, 2015, 01:34:28 pm
I'll just add that this discussion assumes perfect play by both players -- but of course if you assume perfect play by both players then any game will be decided by luck.

I'd say "good enough play" rather than "perfect play," meaning that at some skill level (higher on some kingdoms than others), both players do well enough that their mistakes have less bearing on the winner than luck.  Let's take Jack as an example, since I know he's among your favorite cards and you wrote the article on him.  When he appears without villages or his few other major synergies, and there aren't attacks nasty enough to slow him down (reasonably common conditions), you can't do much better than double-Jack.  And in a double-Jack mirror, you might decide Province vs Gold if you hit $8 a little early, or Gold vs Duchy later on, but do those affect the outcome more than who hits $8 and who hits $7 in the endgame?  Or whose Jacks collide, or miss a few shuffles? 

I'm sure we could list a surprising number of cards that behave the same way in the hands of top players: They frequently create games in which the variance caused by player decisions is less than that caused by the random number generator.  A bunch of those cards have already been mentioned in this thread.  So at your position on the leaderboard, and even more up in the WW/Stef area, I wouldn't say all the variance due to player decisions has been removed, but I would say enough of it has been removed that you start to see lots more games decided by luck than skill disparity. 
Title: Re: Cards you hate!
Post by: iguanaiguana on July 17, 2015, 01:49:50 pm
Cards you hate keeps coming up on my refresh so I finally will add one:


Loan. Hate that card.
Title: Re: Cards you hate!
Post by: Co0kieL0rd on July 17, 2015, 01:54:02 pm
Cards you hate keeps coming up on my refresh so I finally will add one:


Loan. Hate that card.

I don't like Loan either but you can bet I'll go for it anyway on an engine board without other trashing. I once made a deck that consisted almost exclusively of Loans and Bakers and won. But there wasn't much else going on in the Kingdom, as you might imagine.
Title: Re: Cards you hate!
Post by: Awaclus on July 17, 2015, 01:59:56 pm
And in a double-Jack mirror, you might decide Province vs Gold if you hit $8 a little early, or Gold vs Duchy later on, but do those affect the outcome more than who hits $8 and who hits $7 in the endgame?

Those affect who hits $8 and who hits $7 in the endgame. I think Jacks colliding early can make a bigger difference, but screwing up the decision when to green is definitely very significant and I'd say it matters more than end game shuffle luck.
Title: Re: Cards you hate!
Post by: Mic Qsenoch on July 17, 2015, 02:00:50 pm
I'd say "good enough play" rather than "perfect play," meaning that at some skill level (higher on some kingdoms than others), both players do well enough that their mistakes have less bearing on the winner than luck.  Let's take Jack as an example, since I know he's among your favorite cards and you wrote the article on him.  When he appears without villages or his few other major synergies, and there aren't attacks nasty enough to slow him down (reasonably common conditions), you can't do much better than double-Jack.  And in a double-Jack mirror, you might decide Province vs Gold if you hit $8 a little early, or Gold vs Duchy later on, but do those affect the outcome more than who hits $8 and who hits $7 in the endgame?  Or whose Jacks collide, or miss a few shuffles?

I can't remember the last time I played straight DoubleJack. Your conditions aren't "reasonably common" at all, and they aren't even enough to make DoubleJack best since it's not hard at all for there to be nonterminals which can be usefully included in the deck, and it's even more likely there's a better terminal to put in the deck than a 2nd Jack. And then you need to forbid many alt-VP cards which can make the greening decisions in a Jack game more interesting.

Quote
So at your position on the leaderboard, and even more up in the WW/Stef area, I wouldn't say all the variance due to player decisions has been removed, but I would say enough of it has been removed that you start to see lots more games decided by luck than skill disparity.

You are speaking about something which you have no experience of. And I think making a common mistake when people talk about Dominion skill. Which is to talk about it as if it isn't something that varies wildly from game to game. I am playing these top players, and we are sometimes playing games really well, sometimes playing them ok, and sometimes playing them just terribly. And believe me, when you play terribly you get punished and you usually lose the game!
Title: Re: Cards you hate!
Post by: iguanaiguana on July 17, 2015, 02:22:51 pm
Cards you hate keeps coming up on my refresh so I finally will add one:


Loan. Hate that card.

I don't like Loan either but you can bet I'll go for it anyway on an engine board without other trashing. I once made a deck that consisted almost exclusively of Loans and Bakers and won. But there wasn't much else going on in the Kingdom, as you might imagine.

The very fact that loan is sometimes necessary is what makes me dislike it. No other trasher feels as terrible to play as loan, especially in any kingdom where realistically you are going to need at least one other treasure to hit 5 a few times and get going. Loan hitting silver when there is a 7/8 chance for it to hit copper feels a lot like someone sea hagging your sea hag, but technically you did it to yourself, which makes it just that much worse
Title: Re: Cards you hate!
Post by: Rubby on July 17, 2015, 03:34:01 pm
Cards you hate keeps coming up on my refresh so I finally will add one:


Loan. Hate that card.

I don't like Loan either but you can bet I'll go for it anyway on an engine board without other trashing. I once made a deck that consisted almost exclusively of Loans and Bakers and won. But there wasn't much else going on in the Kingdom, as you might imagine.

The very fact that loan is sometimes necessary is what makes me dislike it. No other trasher feels as terrible to play as loan, especially in any kingdom where realistically you are going to need at least one other treasure to hit 5 a few times and get going. Loan hitting silver when there is a 7/8 chance for it to hit copper feels a lot like someone sea hagging your sea hag, but technically you did it to yourself, which makes it just that much worse

Lookout is similar - maybe worse. It's often the strongest trashing option and not ignorable, but it's just not fun. It's uncomfortable to play, and when it ends up being a self-attack it's highly irritating.
Title: Re: Cards you hate!
Post by: iguanaiguana on July 17, 2015, 03:52:59 pm
Cards you hate keeps coming up on my refresh so I finally will add one:


Loan. Hate that card.

I don't like Loan either but you can bet I'll go for it anyway on an engine board without other trashing. I once made a deck that consisted almost exclusively of Loans and Bakers and won. But there wasn't much else going on in the Kingdom, as you might imagine.

The very fact that loan is sometimes necessary is what makes me dislike it. No other trasher feels as terrible to play as loan, especially in any kingdom where realistically you are going to need at least one other treasure to hit 5 a few times and get going. Loan hitting silver when there is a 7/8 chance for it to hit copper feels a lot like someone sea hagging your sea hag, but technically you did it to yourself, which makes it just that much worse

Lookout is similar - maybe worse. It's often the strongest trashing option and not ignorable, but it's just not fun. It's uncomfortable to play, and when it ends up being a self-attack it's highly irritating.

I dispute this.

 Early, as in the first few shuffles, lookout is completely safe. Later, you just need to play lookout carefully. If you get it early in the shuffle and have 3+ good cards and say less than six junk cards, just don't play it. If you're drawing your deck, a lot of times you can stop when you have 1-3 cards left, think through what they are, and, if the answer is one of them is a stray copper or what have you, you can still play lookout safely. I often go double lookout for this reason, because soon one can trash the other.

Loan otherwise plays similarly, but in my experience the tricks you can use to make sure it hits copper are considerably fewer, it doesn't work at all in a deck drawing engine without discard support, its terrible for cursing slogs, leaves your estates behind like little presents and for all this disadvantage its one advantage over lookout is that it produces a single coin, the very value of that which it is bought to eliminate from your deck.

So to me, they are not even in the same class.

But it does feel good to say all this. What a fine thread!
Title: Re: Cards you hate!
Post by: Jeebus on July 17, 2015, 04:13:06 pm
You are speaking about something which you have no experience of. And I think making a common mistake when people talk about Dominion skill. Which is to talk about it as if it isn't something that varies wildly from game to game. I am playing these top players, and we are sometimes playing games really well, sometimes playing them ok, and sometimes playing them just terribly. And believe me, when you play terribly you get punished and you usually lose the game!

It happens very rarely that top players play terribly. Usually when one top player plays decidedly worse, it's because they chose a strategy that turned out to be clearly inferior, because it wasn't that apparent which was the best one among the possible strategies. That happens sometimes. Usually though, good players will either choose the same strategy, possibly with small variations, or more or less equally good strategies. In either case they will usually make various small decisions about play during the game that are different. In most of these games luck will still be the deciding factor. I'm not sure how many, but when I say "most" I mean more than 50%.

The players I talk about here don't even have to be top players, but they have to be reasonably good. Obviously when the difference in skill is higher, then the percentage of games decided by luck will be lower, but it's still pretty high until you get to players who choose the absolutely wrong strategy or clearly play their strategy badly.

We'll never agree on this of course. I really feel like top players generally want to delude themselves into thinking that luck plays a much smaller role than it does.

I agree with AdamH that you can always get better. But if in every game you lose, you are convinced it's something you did wrong, you will not improve either, because you will often "learn" the wrong thing. You have to consider the luck factor, which is often significant, as well as what you did and what your opponent did, and navigate between them to try to understand what would have been the best play. That's difficult. Sometimes it's pretty much impossible, because the luck skewed it so much. If you play the same strategy later, with more or less the same cards (and your opponent does too) then you have more to go on and might start to draw some conclusions (if you remember both games that is!).
Title: Re: Cards you hate!
Post by: Rubby on July 17, 2015, 04:35:25 pm
Cards you hate keeps coming up on my refresh so I finally will add one:


Loan. Hate that card.

I don't like Loan either but you can bet I'll go for it anyway on an engine board without other trashing. I once made a deck that consisted almost exclusively of Loans and Bakers and won. But there wasn't much else going on in the Kingdom, as you might imagine.

The very fact that loan is sometimes necessary is what makes me dislike it. No other trasher feels as terrible to play as loan, especially in any kingdom where realistically you are going to need at least one other treasure to hit 5 a few times and get going. Loan hitting silver when there is a 7/8 chance for it to hit copper feels a lot like someone sea hagging your sea hag, but technically you did it to yourself, which makes it just that much worse

Lookout is similar - maybe worse. It's often the strongest trashing option and not ignorable, but it's just not fun. It's uncomfortable to play, and when it ends up being a self-attack it's highly irritating.

I dispute this.

 Early, as in the first few shuffles, lookout is completely safe. Later, you just need to play lookout carefully. If you get it early in the shuffle and have 3+ good cards and say less than six junk cards, just don't play it. If you're drawing your deck, a lot of times you can stop when you have 1-3 cards left, think through what they are, and, if the answer is one of them is a stray copper or what have you, you can still play lookout safely. I often go double lookout for this reason, because soon one can trash the other.

Loan otherwise plays similarly, but in my experience the tricks you can use to make sure it hits copper are considerably fewer, it doesn't work at all in a deck drawing engine without discard support, its terrible for cursing slogs, leaves your estates behind like little presents and for all this disadvantage its one advantage over lookout is that it produces a single coin, the very value of that which it is bought to eliminate from your deck.

So to me, they are not even in the same class.

But it does feel good to say all this. What a fine thread!

I'm not saying Lookout is as weak as Loan. I'm saying it can be more irritating and less fun - though I don't think Loan is fun either.

There are inevitably times where it's strategically correct to play a Lookout, but due to shuffle luck it ends up being a Knight attack against yourself. It's also irritating to have to stop playing it when you still have junk cards, and have it become a junk card itself.

The fun/irritation ranking is purely subjective, of course.
Title: Re: Cards you hate!
Post by: Asper on July 17, 2015, 05:32:05 pm
(http://fs1.directupload.net/images/150717/b2jyp2xs.jpg)
Title: Re: Cards you hate!
Post by: markusin on July 17, 2015, 05:59:51 pm
Sure Lookout can sometimes trash good cards of yours, but when getting Lookout is the corrext choicd the advantage you get from trashing early over not trashing early allows you to win despite having to trash a good card at some point.

Loan though, that can fizzle from the very beginning if it hits a treasure you  had to gain early on. It can also screw you over if it skips over a terminal you gained early. Lookout pretty much never fails to trash junk when played early.

Donald X. considered both cards to be the duds of their respective sets, not necessarily because of power level but because of the level of enjoyment they provide. Maybe that says something.
Title: Re: Cards you hate!
Post by: Awaclus on July 17, 2015, 06:13:47 pm
I don't think Lookout is swingy. Sometimes you get bad luck with it, but that's incredibly rare. If you track your deck, you can usually get a lot of control over what you're trashing with it by the time it's reasonable likely just playing it blindly might get you three good cards.

Loan is super awkward though.
Title: Re: Cards you hate!
Post by: Mic Qsenoch on July 17, 2015, 06:33:41 pm
@Jeebus

I see top players and myself on a regular basis making the following types of mistakes:
- picking strategies that give them <5-10% chance of winning after turn 4
- missing forced wins
- players with huge deck quality advantages will make greening decisions that take almost sure wins down to coin flips

These are all sufficiently bad for me to call them "terrible". I am not just bullshitting, I can actually remember specific games from the past couple seasons of the league where these thing are happening in A Division of the league.

I basically disagree with the viewpoint that you can even determine whether luck or skill was the "deciding factor" in a game (in most cases). It's a game people play with themselves to have some closure or "understanding" about the outcome, but is mostly just our brains latching onto the most obvious and easily communicated "reason" why a game was lost or won. Dominion games are big ole mixed bags of decisions and shuffles and because some cases are clearly luck or skill it makes us want to pigeonhole all our games that way, but it can't be done.

You are accusing top players, and I assume me, of being delusional about luck's importance in Dominion. So to be on the safe side, I wouldn't want to be delusional: luck plays an enormously important role in how Dominion games play out. It's like there are cards shuffling all the time or something. I can't quantify luck vs. skill, have no interest and think's it's probably ill-defined.

I basically agree with you 100% on YMYOSL philosophy in theory and 100% with Adam in practice because one approach makes people look for mistakes and one makes people look for excuses. Anybody who gets better must necessarily hunt out their mistakes.
Title: Re: Cards you hate!
Post by: AdamH on July 17, 2015, 07:07:45 pm
I've upvoted your post. Apparently it's a thing for me to upvote posts I disagree with, I'm not sure where this came from but I guess it's a thing I do. Hmm. Anyways, I thought I was upvoting your post because I respected the fact that you wrote it, even though I'm about to try and convince you of all the things you said that I think aren't correct. Hopefully you don't take offense, but even if you do, at least you got an upvote  :)

It happens very rarely that top players play terribly. Usually when one top player plays decidedly worse, it's because they chose a strategy that turned out to be clearly inferior,

I play terribly all of the time, there are very few games I go back an look at where I don't feel I made any mistakes at all. I'm sure other "top players" will say the same thing. And most of the time these misplays are tactical things -- not the kind you're talking about. Little ways I could have played my turn better or ordered my buys to make things move along quicker, or reduce the chance of bad things happening to me. Sometimes I catch these things while I'm playing, but a lot of the time I only see them on the replay or when someone in chat tells me about it. I'm quite sure that if someone looks at their play closely enough, they will find tons of these, everywhere. In most turns of almost every game.

Maybe your definition of "terribly" is something I'm not picking up on, but any misplay (even a small one) is a chance for me to learn from it. Maybe you don't find any benefit in looking at your past games closely, that's OK.

In most of these games luck will still be the deciding factor. I'm not sure how many, but when I say "most" I mean more than 50%.

There's an assumption here that "top players" are playing perfectly or "good enough", as someone has said, to make luck the deciding factor. Pardon me when I say I don't believe you. You can say it's true, but I can say it isn't true (or at least that I don't know that it's true, just to give you the burden of proof :P) but both of us are just saying things based on our guts and not on actual knowledge. That number (50%) was effectively pulled out of thin air, I can pull a number out of thin air too and say it's less than 50%.

But the point is not how much is decided by luck. I mean, sure, if what motivates you is being able to win consistently over people who you're much better than, then any high-variance game (like Dominion) is not going to be your favorite thing I guess. Maybe not at the competitive level, at least -- but even then we have a league where we've completed 8 seasons as had only two unique league champions who have never demoted from the top division. In a format like that, where we can smooth out a lot of the variance, you can see skill consistently coming through...

I agree with AdamH that you can always get better. But if in every game you lose, you are convinced it's something you did wrong, you will not improve either, because you will often "learn" the wrong thing. You have to consider the luck factor, which is often significant, as well as what you did and what your opponent did, and navigate between them to try to understand what would have been the best play. That's difficult. Sometimes it's pretty much impossible, because the luck skewed it so much. If you play the same strategy later, with more or less the same cards (and your opponent does too) then you have more to go on and might start to draw some conclusions (if you remember both games that is!).

If you believe this is the case, then I'd say you need to work on getting better at learning. When I start a thread to talk about something and get feedback, my takeaways aren't specific moves I should have done better that game, it's assumptions about the way I play the game that need to change. Do I need to adjust in my mind the power level of a card or a pair of cards? Do I need to put in a mental note to slow down at a certain point in some games? (Never press the "play all treasures" button in a Farmland game. Just don't ever do it before thinking about what you're going to buy.) Or maybe I just need to play a bunch of games with a card or two cards or something to get a feel for something. It will be different for you but if you can't learn from your past games, maybe try learning a different way? I mean, you describe this problem and that just doesn't register with me so maybe it's on your end. I'm sorry but I feel like this isn't really helpful, what I'm saying here. :-\

After a certain point, getting better at Dominion becomes more difficult. Sometimes the things that worked for you before will stop working for you as well and you need to find other things. But just giving up and saying it's luck, I promise that's not one of the things that will help you get better. Maybe it will help prevent you from getting tilted or something, so it certainly has some use.

And there's no doubt in my mind that the best player in the world plays far from perfectly.

We'll never agree on this of course. I really feel like top players generally want to delude themselves into thinking that luck plays a much smaller role than it does.

YMYOSL isn't something you say when you win and you want to rub it in your opponent's face. It's something you say when you lose and your opponent is apologizing because he feels you got unlucky.

It's something you say to the guy who has played ten games of Dominion and just got beat by an engine for the first time (he thought Big Money was unbeatable) and doesn't understand why you won, so he says you got lucky. It means that no matter how good you think you are, you can always find a way to get better if you work hard enough.

I'm not going to tell you that luck doesn't decide a lot of my games, but I just don't feel like my shuffle luck is worth talking about all that much, just that I try to make it the best I can.

PPE: MQ posted something, I'm sure it's along the lines of what I'm saying, since he was saying similar stuff earlier in the thread. Sorry if I'm redundant in some ways.
Title: Re: Cards you hate!
Post by: mameluke on July 17, 2015, 11:56:19 pm
Dominion is definitely a high variance game. Given two players with roughly equal skill, sure they could have played better, but often it comes down to luck. That's why there is shuffling in the game. We've all played the game where our two opening buys end up at the bottom of the deck on the first shuffle. It happens. Not often, but it does. And so on and so forth. Once you fall behind, it's very hard to come back with certain swingy cards, like Tournament, Sea Hag, Familiar, etc. That's what I think this discussion is about. It's not that way with every card (Oh boy, you got an early Cartographer, big whoop), but I really wish Dominion had fewer cards that did.
Title: Re: Cards you hate!
Post by: Seprix on July 18, 2015, 12:07:37 am
Dominion is definitely a high variance game. Given two players with roughly equal skill, sure they could have played better, but often it comes down to luck. That's why there is shuffling in the game. We've all played the game where our two opening buys end up at the bottom of the deck on the first shuffle. It happens. Not often, but it does. And so on and so forth. Once you fall behind, it's very hard to come back with certain swingy cards, like Tournament, Sea Hag, Familiar, etc. That's what I think this discussion is about. It's not that way with every card (Oh boy, you got an early Cartographer, big whoop), but I really wish Dominion had fewer cards that did.

Equal skill does constitute equal play. To quote Mic Quenoch, the top players make boneheaded decisions more often than one thinks. One player can be better at X strategy, another player worse, and the skill is equal. It's not accurate to just pit two of the same carbon copy person against one other.
Title: Re: Cards you hate!
Post by: mameluke on July 18, 2015, 12:14:51 am
I don't disagree with that. I don't think it matters here either. My point is simply that there is often nothing you can do about your shuffle luck, or that you somehow always trash your opponent's estates, etc. There's nothing you can do about it. It's fun, sometimes. Sometimes, like Cultists or Familiar for sure, you never really had a shot to put your skill to the test.
Title: Re: Cards you hate!
Post by: Cuzz on July 18, 2015, 01:16:58 am
I basically disagree with the viewpoint that you can even determine whether luck or skill was the "deciding factor" in a game (in most cases). It's a game people play with themselves to have some closure or "understanding" about the outcome, but is mostly just our brains latching onto the most obvious and easily communicated "reason" why a game was lost or won. Dominion games are big ole mixed bags of decisions and shuffles and because some cases are clearly luck or skill it makes us want to pigeonhole all our games that way, but it can't be done.

This sort of twisted reasoning comes up in a lot of places. We often want things to have completely well-defined cause -> effect relationships, which they almost never do.

It's like when a basketball analyst looks for a "reason" why Team B lost, and they come up with something like Team A winning the rebound battle (when in fact the, uh, points battle is far more important).
Title: Re: Cards you hate!
Post by: theright555J on July 18, 2015, 10:05:38 am
It's like when a basketball analyst looks for a "reason" why Team B lost, and they come up with something like Team A winning the rebound battle (when in fact the, uh, points battle is far more important).

Of course the points battle is in the end far more important.  The discussion in this thread is regarding the thought process behind why the points battle was lost!  Metrics in basketball like rebounds and points in the paint are important because they are associated with which teams were more consistently able to penetrate the opposition's defense to get good position near the rim.  Teams that can't do this live and die by perimeter shooting percentage and will therefore sometimes upset much better teams (i.e. March Madness) but will usually just get crushed.

It's harder to come up with such surrogate metrics in Dominion.  In the base-only era, "number of turns to 4 provinces" was a major one and was helpful for a while, but is now totally obsolete.  Something like "number of turns to drawing one's whole deck consistently" would be better, or "number of turns to geometric deck expansion".  This isn't possible in every game, however.

I really like Sklansky's Fundamental Theorem of Poker, which says something along the lines of "you gain everytime your opponent makes a decision differently than s/he would have if having the capacity to see your cards".  Of course bad beats and suck-outs happen all the time in poker, but experts look past each individual pot and see it as individual decisions, which if made optimally on a regular basis will lead to winning more money (not always winning more pots, but generally winning bigger pots with higher ROI).

The YMYOSL attitude tries to get at which individual decisions won and lost the game, regardless of shuffle luck and even regardless of the outcome! I have won games where I played terribly and lost games I feel I played pretty well.  It's honing the skill of decision analysis and being able to look past wins and losses in their own right.

As an example, I submit this game (Provinces/Estates):
(http://wiki.dominionstrategy.com/images/9/9e/Young_Witch.jpg) (http://wiki.dominionstrategy.com/index.php/Young Witch) (http://wiki.dominionstrategy.com/images/f/f7/Bazaar.jpg) (http://wiki.dominionstrategy.com/index.php/Bazaar) (http://wiki.dominionstrategy.com/images/2/20/Horn_of_Plenty.jpg) (http://wiki.dominionstrategy.com/index.php/Horn of Plenty) (http://wiki.dominionstrategy.com/images/9/9a/Knights.jpg) (http://wiki.dominionstrategy.com/index.php/Knights) (http://wiki.dominionstrategy.com/images/9/98/Library.jpg) (http://wiki.dominionstrategy.com/index.php/Library) (http://wiki.dominionstrategy.com/images/c/cc/Wharf.jpg) (http://wiki.dominionstrategy.com/index.php/Wharf)
(http://wiki.dominionstrategy.com/images/d/d2/Stonemason.jpg) (http://wiki.dominionstrategy.com/index.php/Stonemason) (http://wiki.dominionstrategy.com/images/8/8d/Scheme.jpg) (http://wiki.dominionstrategy.com/index.php/Scheme) (http://wiki.dominionstrategy.com/images/3/39/Bridge.jpg) (http://wiki.dominionstrategy.com/index.php/Bridge) (http://wiki.dominionstrategy.com/images/d/dd/Navigator.jpg) (http://wiki.dominionstrategy.com/index.php/Navigator) (http://wiki.dominionstrategy.com/images/f/f6/Silk_Road.jpg) (http://wiki.dominionstrategy.com/index.php/Silk Road)
Code: [Select]
Stonemason, Scheme, Bridge, Navigator, Silk Road, Young Witch, Bazaar, Horn of Plenty, Knights, Library, Wharf

http://www.gokosalvager.com/static/logprettifier.html?20150715/log.51396c35e4b0cd4b5a40deea.1436984756436.txt

I was already behind and then totally blew it by misclicking in the midgame.  Nonetheless, we both get 4/3 on this board and only weak trashing is present (stonemason) but great draw in bazaar/wharf and possible big payload with bridge and HoP. Young Witch is present, again with very weak trashing, but an amazing bane in Scheme.  I chose to open YW/Silver hoping to spike 5 (and did so!), whereas he opened YW/Scheme and got the ideal for that (hit me with 2 curses, topdecked Scheme every time to ensure perfect defense).  Which opening is better given the flop possibilities in both cases? Is a totally different opening better?  Was a bridge mega or sort-of megaturn a pipe dream here?
Title: Re: Cards you hate!
Post by: eHalcyon on July 18, 2015, 10:51:05 am
Young Witch is present, again with very weak trashing, but an amazing bane in Scheme.  I chose to open YW/Silver hoping to spike 5 (and did so!), whereas he opened YW/Scheme and got the ideal for that (hit me with 2 curses, topdecked Scheme every time to ensure perfect defense).  Which opening is better given the flop possibilities in both cases? Is a totally different opening better?

It's usually a mistake to buy Young Witch when Scheme is the bane... I'd probably open Bridge/Scheme and go for a HoP thing.
Title: Re: Cards you hate!
Post by: nrrden on July 18, 2015, 12:39:18 pm
Throne Room

I am absolutely over this - never links up with any of my action cards while my opponent seems to string together all manner of B/S connections.

Hate the thing
Title: Re: Cards you hate!
Post by: Awaclus on July 18, 2015, 12:50:00 pm
Throne Room

I am absolutely over this - never links up with any of my action cards while my opponent seems to string together all manner of B/S connections.

Hate the thing

You need more Action cards in your deck and less junk cards.
Title: Re: Cards you hate!
Post by: Jeebus on July 18, 2015, 10:59:07 pm
I play terribly all of the time, there are very few games I go back an look at where I don't feel I made any mistakes at all. I'm sure other "top players" will say the same thing. And most of the time these misplays are tactical things -- not the kind you're talking about. Little ways I could have played my turn better or ordered my buys to make things move along quicker, or reduce the chance of bad things happening to me. Sometimes I catch these things while I'm playing, but a lot of the time I only see them on the replay or when someone in chat tells me about it. I'm quite sure that if someone looks at their play closely enough, they will find tons of these, everywhere. In most turns of almost every game.

Yeah, that was not what I meant with "terribly". I was responding to Mic Qsenoch, who has clarified more what he meant with "terrible".

Quote
Maybe your definition of "terribly" is something I'm not picking up on, but any misplay (even a small one) is a chance for me to learn from it. Maybe you don't find any benefit in looking at your past games closely, that's OK.

I do, and I don't think I said I don't. I just said you should also consider how much of it is luck. That's the first thing to figure out. If it's mostly players' decisions, and especially if it's strategic decisions, there is something to learn from the progression and outcome of the game. If it was mostly luck, it's difficult. If your view is that it doesn't matter (to be able to learn from it) how much of it was decided by luck, then that means it doesn't matter how it turned out in the end, which means you could just as easily learn by looking at the kingdom before the game starts. On the other hand, I can only learn from a game by playing it. That means seeing how the game progresses. To make it extreme, if I choose strategy A and you choose strategy B, and shuffle luck completely sabotages you on turn 4 and I have smooth sailing, the progression after that doesn't tell me much about which strategy was better (unless your strategy was so good that you won anyway of course). If it tells you just as much as if the luck were more or less equal, then I don't understand why you need the actual game at all.

Quote
You can say it's true, but I can say it isn't true (or at least that I don't know that it's true, just to give you the burden of proof :P) but both of us are just saying things based on our guts and not on actual knowledge. That number (50%) was effectively pulled out of thin air, I can pull a number out of thin air too and say it's less than 50%.

Yes. It's just my impression that it's more than half.

Quote
If you believe this is the case, then I'd say you need to work on getting better at learning. When I start a thread to talk about something and get feedback, my takeaways aren't specific moves I should have done better that game, it's assumptions about the way I play the game that need to change. Do I need to adjust in my mind the power level of a card or a pair of cards? Do I need to put in a mental note to slow down at a certain point in some games? (Never press the "play all treasures" button in a Farmland game. Just don't ever do it before thinking about what you're going to buy.) Or maybe I just need to play a bunch of games with a card or two cards or something to get a feel for something. It will be different for you but if you can't learn from your past games, maybe try learning a different way? I mean, you describe this problem and that just doesn't register with me so maybe it's on your end. I'm sorry but I feel like this isn't really helpful, what I'm saying here. :-\

Firstly, see above. Secondly, I'm not asking for help. I can learn from past games, some more than others. I learn less useless things by identifying that in some games what happened was decided more by luck than by the players' decisions. That's all I'm saying. Identifying that, and then also analyzing decisions in the correct way and learning from that, is difficult and I'm not saying I'm great at it. You might be better at it than me. But that would mean you're doing it, maybe without realizing it (or wanting to talk about it, like you say).

I see how when players ask for help in finding out why they lost, everybody just ignores the obvious, like, "your Mountebank missed the shuffle every time". Instead they focus on these minute details of decisions that might be correct, but that play a minor role unless both players have exactly equal luck. (Sometimes these small decisions might make or break a game, but in my view that doesn't happen that often. But over a big bunch of games, the player who makes more correct decisions will win more games.) Anyway, my point here is that I think that to tell beginner or medium players to ignore the role of luck in a given game and just make them think that they make their own shuffle luck, is bad advice, because it implies that if they lost, it was because they played badly. Sure, there's always stuff you can learn from every game by having better players analyzing your play, but that is true of all games, whether you won or lost.


Title: Re: Cards you hate!
Post by: Jeebus on July 18, 2015, 11:12:35 pm
I basically agree with you 100% on YMYOSL philosophy in theory and 100% with Adam in practice because one approach makes people look for mistakes and one makes people look for excuses. Anybody who gets better must necessarily hunt out their mistakes.

To repeat: If the outcome was decided more by luck than by the players' decisions, you learn more by realizing this than not realizing it. You can still hunt out mistakes (whether you won or lost), but that sounds like something you can do by having better players tell you. If you're going to find mistakes yourself, you need the context of the game and seeing how your decisions influenced what happened, and that works less well the more luck skewed it.
Title: Re: Cards you hate!
Post by: Ghacob on July 18, 2015, 11:16:14 pm
I basically agree with you 100% on YMYOSL philosophy in theory and 100% with Adam in practice because one approach makes people look for mistakes and one makes people look for excuses. Anybody who gets better must necessarily hunt out their mistakes.

To repeat: If the outcome was decided more by luck than by the players' decisions, you learn more by realizing this than not realizing it. You can still hunt out mistakes (whether you won or lost), but that sounds like something you can do by having better players tell you. If you're going to find mistakes yourself, you need the context of the game and seeing how your decisions influenced what happened, and that works less well the more luck skewed it.

*psst*
You're talking to the better players
Title: Re: Cards you hate!
Post by: Seprix on July 18, 2015, 11:22:41 pm
I basically agree with you 100% on YMYOSL philosophy in theory and 100% with Adam in practice because one approach makes people look for mistakes and one makes people look for excuses. Anybody who gets better must necessarily hunt out their mistakes.

To repeat: If the outcome was decided more by luck than by the players' decisions, you learn more by realizing this than not realizing it. You can still hunt out mistakes (whether you won or lost), but that sounds like something you can do by having better players tell you. If you're going to find mistakes yourself, you need the context of the game and seeing how your decisions influenced what happened, and that works less well the more luck skewed it.

Yeah, pardon me if I believe all of the more experienced players over you.
Title: Re: Cards you hate!
Post by: Mic Qsenoch on July 18, 2015, 11:36:42 pm
I basically agree with you 100% on YMYOSL philosophy in theory and 100% with Adam in practice because one approach makes people look for mistakes and one makes people look for excuses. Anybody who gets better must necessarily hunt out their mistakes.

To repeat: If the outcome was decided more by luck than by the players' decisions, you learn more by realizing this than not realizing it. You can still hunt out mistakes (whether you won or lost), but that sounds like something you can do by having better players tell you. If you're going to find mistakes yourself, you need the context of the game and seeing how your decisions influenced what happened, and that works less well the more luck skewed it.

"Hunting out mistakes" for me includes considerations of luck, I'm not suggesting in any way that decisions should be removed from their context.

Oh and the people who are trying to tell Jeebus to shut up because of the leaderboard or whatever are idiots. Because hey look at the leaderboard: Jeebus is a strong player.
Title: Re: Cards you hate!
Post by: jsh357 on July 18, 2015, 11:40:39 pm
Not being on Mic's level != having an invalid perspective. Besides, it's not like Jeebus is a new player; he's quite good.

What he's saying is valid. It is important to understand luck plays a big role in games and also to understand when luck was the deciding factor in something. However, it's also important to realize that you can do more about the factors you have control over and your energy is better spent worrying about those than luck.
Title: Re: Cards you hate!
Post by: Ghacob on July 18, 2015, 11:45:47 pm
Not being on Mic's level != having an invalid perspective. Besides, it's not like Jeebus is a new player; he's quite good.

What he's saying is valid. It is important to understand luck plays a big role in games and also to understand when luck was the deciding factor in something. However, it's also important to realize that you can do more about the factors you have control over and your energy is better spent worrying about those than luck.

Yeah, that's basically what I think
I for one was specifically disagreeing with saying that (angrily projecting) you shouldn't bother looking for mistakes in your play and instead just let better players tell you what you did wrong which is a Great Frickin' thing to do when you're one of the top players. I'm sure that if our other top players here make a mistake, they don't think about it, say luck happened and maaaayybe ask someone higher up than them to help. I'm sure that plan Especially helps Stef.
Sure, information can come from anywhere, but Jeebus isn't even advocating for looking at all places possible to improve your play, they're instead advocating for the complete opposite.

...wow this makes me mad. whooops.
Title: Re: Cards you hate!
Post by: Mic Qsenoch on July 19, 2015, 12:05:19 am
Just another thought, there's also a class of mistakes which are basically immune to the problem Jeebus is talking about. In that it's possible to identify them without even seeing the random outcome. These come up fairly often and can be pretty important. The simplest example is missing a guaranteed forced win (complex or otherwise). It could also be something like missing a gain and play move that would have strictly improved your deck quality relative to what you actually did. Could be the order you played your actions where one way would have given you strictly more information for later decisions. Dominion games have a lot going on and even the strongest players fail to lock down all these things 100% of the time.

I find that all players make these mistakes on a regular basis, and while their impact tend to be small, they can occasionally be huge. And when you're playing an engine it's quite possible to make a few of these every turn, which can really add up over the course of a game. It's nice to try and find these errors even when they aren't the "deciding factor" because maybe the next game they will be.
Title: Re: Cards you hate!
Post by: Haddock on July 19, 2015, 09:01:30 am
Great Frickin' thing to do when you're one of the top players. I'm sure that if our other top players here make a mistake, they don't think about it, say luck happened and maaaayybe ask someone higher up than them to help. I'm sure that plan Especially helps Stef.
The attitude that you can only be helped by someone "better" than you is a bizarre one. (im not saying you have that attitude, to be honest I'm struggling to see from your post what your opinion is on what I'm about to say) When we're talking about identifying mistakes, the best players make them, sure. And it doesn't necessarily take a better player to point them out. Anyone coming from a decently informed position can probably help just by being a second pair of eyes coming from an impartial position (or an opponent; discussion with opponents can be hugely fruitful). The idea that someone like, say, Seprix, is incapable of suggesting to, say, Stef, that he thinks that decision X in a game was a mistake (thus presumably initiating a helpful discussion for one or other of them), is kind of insane. (that sentence got away from me.)
Title: Re: Cards you hate!
Post by: Co0kieL0rd on July 19, 2015, 09:37:10 am
I just played a couple of games on Goko and I lost every single one (no, there was a tie game). I think I managed to identify at least one crucial tactical mistake I made in each game. I mean, it was a different decision each time, like I bought Jack too late, underestimated Pillage or overestimated Soothsayer. Of course I don't know for sure if those were (among) the reasons I lost but I feel like all my theoretical knowleadge I collected from watching Dominion streams and reading stuff on the forum helps me evaluate a game despite a total lack of practise. Anyway I couldn't help making all those mistakes. I guess reading what good players have to say in general or getting direct advice from them will only get you so far. You still need to practise, practise, practise.
Title: Re: Cards you hate!
Post by: Seprix on July 19, 2015, 10:34:28 am
I haven't won more than 1 game in a row in almost a month, and I'm losing tons of games in between. This was not the case until now. It can't be luck, but I can't find many reasons why I lost anymore. It feels like my improving has stopped now. It's to the point where I kind of want a tutor for like a week because I'm so on tilt it seems. Maybe when I stream today, someone can tell me what I'm doing?
Title: Re: Cards you hate!
Post by: Awaclus on July 19, 2015, 10:40:30 am
Maybe when I stream today, someone can tell me what I'm doing?

I can. You're streaming.
Title: Re: Cards you hate!
Post by: Seprix on July 19, 2015, 10:59:37 am
Maybe when I stream today, someone can tell me what I'm doing?

I can. You're streaming.

Right now!?
Title: Re: Cards you hate!
Post by: Awaclus on July 19, 2015, 11:01:22 am
Maybe when I stream today, someone can tell me what I'm doing?

I can. You're streaming.

Right now!?

No, when you stream today.
Title: Re: Cards you hate!
Post by: Seprix on July 19, 2015, 12:34:03 pm
Maybe when I stream today, someone can tell me what I'm doing?

I can. You're streaming.

Right now!?

No, when you stream today.

I didn't realize you were making a joke because I was in a hurry.
Title: Re: Cards you hate!
Post by: Awaclus on July 19, 2015, 12:44:36 pm
Maybe when I stream today, someone can tell me what I'm doing?

I can. You're streaming.

Right now!?

No, when you stream today.

I didn't realize you were making a joke because I was in a hurry.

I think you can assume that every post of mint is a joke by default unless there's a reason to assume otherwise.
Title: Re: Cards you hate!
Post by: Seprix on July 19, 2015, 12:48:21 pm
Maybe when I stream today, someone can tell me what I'm doing?

I can. You're streaming.

Right now!?

No, when you stream today.

I didn't realize you were making a joke because I was in a hurry.

I think you can assume that every post of mint is a joke by default unless there's a reason to assume otherwise.

I do think Mint (http://wiki.dominionstrategy.com/index.php/Mint) is a joke of a card. :)
Title: Re: Cards you hate!
Post by: Jeebus on July 19, 2015, 11:05:06 pm
Just a few comments.

You can also get insight from players that are not better than you of course. I said that wrong.

I didn't say that only other players can help you, or that you shouldn't bother looking for mistakes. I certainly didn't say that you should just "say" that luck happened, and not look for things to learn from the game. I just said you should weigh all factors.

I see what Mic is saying about the other "class of mistakes". Finding errors that aren't the "deciding factors" are also important. I kind of said that, but didn't acknowledge that you can actually find these mistakes yourself and learn from them, even when luck skewed the game as such.
Title: Re: Cards you hate!
Post by: nate_w on July 20, 2015, 01:00:53 am
This has to be the most ridiculous thread I've read since that one about the frequency of three pile endings in high level games being basically 0 (on bgg I think).

How is it that some people are coming away from this thinking either Jeebus or MicQ are saying crazy things? There's no way either of them feel that way about the other. At most there is disagreement about degree.

Like, there's no way MicQ is reading Jeebus's posts and thinking? "Luck?  There's no luck in dominion!"  Nor is Jeebus reading Mic's posts and thinking "What's the point of trying to find mistakes when the game is basically decided by the end of turn 4 by shuffle luck?!"

Let's step back for a second and realize that both of these guys are making claims that are for the most part quite reasonable if you just interpret them generously.  Of course there is Luck!  Of course no one on here believes the game is all luck or they wouldn't play the game!  So let's just try to interpret the things people are saying from a position of "What point must be trying to be made here? If it sounds crazy to me, am I misunderstanding their position?"

Title: Re: Cards you hate!
Post by: SCSN on July 20, 2015, 07:14:42 am
I don't get this discussion either. Dominion is very clearly a game of great luck and great skill: great skill whenever I win a game; great luck whenever my opponent does.
Title: Re: Cards you hate!
Post by: Chris is me on July 20, 2015, 09:10:23 am
I haven't won more than 1 game in a row in almost a month, and I'm losing tons of games in between. This was not the case until now. It can't be luck, but I can't find many reasons why I lost anymore. It feels like my improving has stopped now. It's to the point where I kind of want a tutor for like a week because I'm so on tilt it seems. Maybe when I stream today, someone can tell me what I'm doing?

Just thought I would add this - skill development isn't linear. It peaks and plateaus at times. It doesn't mean you'll never get better, but that you may be in one of those plateaus for awhile. Are you more tired or busy than normal? That can make it hard to improve. The more you play when well rested, thoughtful, and focused, the sooner you'll leave your plateau and begin improving again.

Watch some videos, experiment with strategies you might not otherwise do, fuck around a bit. Maybe some of the old patterns you fall into are holding you back.
Title: Re: Cards you hate!
Post by: Seprix on July 20, 2015, 09:17:10 am
I haven't won more than 1 game in a row in almost a month, and I'm losing tons of games in between. This was not the case until now. It can't be luck, but I can't find many reasons why I lost anymore. It feels like my improving has stopped now. It's to the point where I kind of want a tutor for like a week because I'm so on tilt it seems. Maybe when I stream today, someone can tell me what I'm doing?

Just thought I would add this - skill development isn't linear. It peaks and plateaus at times. It doesn't mean you'll never get better, but that you may be in one of those plateaus for awhile. Are you more tired or busy than normal? That can make it hard to improve. The more you play when well rested, thoughtful, and focused, the sooner you'll leave your plateau and begin improving again.

Watch some videos, experiment with strategies you might not otherwise do, fuck around a bit. Maybe some of the old patterns you fall into are holding you back.

Yes, I'm very burned out. Last week of college.
Title: Re: Cards you hate!
Post by: Cuzz on July 20, 2015, 10:59:48 am
This has to be the most ridiculous thread I've read since that one about the frequency of three pile endings in high level games being basically 0 (on bgg I think).

ooh! anyone know where i can find this thread?
Title: Re: Cards you hate!
Post by: Seprix on July 20, 2015, 11:29:57 am
This has to be the most ridiculous thread I've read since that one about the frequency of three pile endings in high level games being basically 0 (on bgg I think).

I second the motion.
Title: Re: Cards you hate!
Post by: Awaclus on July 20, 2015, 11:48:27 am
This has to be the most ridiculous thread I've read since that one about the frequency of three pile endings in high level games being basically 0 (on bgg I think).

ooh! anyone know where i can find this thread?

https://www.boardgamegeek.com/thread/1369555/2-player-game
Title: Re: Cards you hate!
Post by: Seprix on July 20, 2015, 12:03:40 pm
This has to be the most ridiculous thread I've read since that one about the frequency of three pile endings in high level games being basically 0 (on bgg I think).

ooh! anyone know where i can find this thread?

https://www.boardgamegeek.com/thread/1369555/2-player-game

He doesn't know what he's talking about.
Title: Re: Cards you hate!
Post by: Deadlock39 on July 20, 2015, 02:12:08 pm
This has to be the most ridiculous thread I've read since that one about the frequency of three pile endings in high level games being basically 0 (on bgg I think).

ooh! anyone know where i can find this thread?

https://www.boardgamegeek.com/thread/1369555/2-player-game

He doesn't know what he's talking about.

Yes, but what makes for a classic internet argument is that he doesn't know that he doesn't know what he's talking about.
Title: Re: Cards you hate!
Post by: markusin on July 20, 2015, 02:31:18 pm
This has to be the most ridiculous thread I've read since that one about the frequency of three pile endings in high level games being basically 0 (on bgg I think).

ooh! anyone know where i can find this thread?

https://www.boardgamegeek.com/thread/1369555/2-player-game

He doesn't know what he's talking about.

Yes, but what makes for a classic internet argument is that he doesn't know that he doesn't know what he's talking about.

That reminds me:

Ugh. The plural of anecdote is not data.
Title: Re: Cards you hate!
Post by: TheEmerged on July 20, 2015, 02:36:05 pm
RE: That BGG post.

Insert sarcastic comment about wanting those braincells back  ::)

I will say this tracks with my own experience: as our group gets better (I still wouldn't even think of trying tournament-level myself) we're ending on three-pile more often - we mentioned it at this weekend's game which technically ended with Province as the third pile (our first time trying Duke).  It makes a kind of sense: if certain cards are better, the better players are going to tend to buy the same cards and hence the chance of a 3-pile would go up.
Title: Re: Cards you hate!
Post by: Awaclus on July 20, 2015, 04:35:16 pm
It makes a kind of sense: if certain cards are better, the better players are going to tend to buy the same cards and hence the chance of a 3-pile would go up.

Perhaps more importantly, new players are more likely to buy stuff at random or buy a lot of Treasures and Provinces, while experienced players are more likely to go for strategies that require many copies of specific kingdom cards, are capable of having a lot of control over the piles being emptied, and don't necessarily even need Provinces at all.
Title: Re: Cards you hate!
Post by: eHalcyon on July 20, 2015, 05:01:44 pm
Skilled players are almost more likely to recognize (and actively try to recognize) when they can end the game via 3-pile and win.  Beginners, OTOH, often take it as a rule of thumb that getting more points is always better, so they might buy a Province when they could have emptied a pile to win, or when they should have bought Duchies instead, etc.
Title: Re: Cards you hate!
Post by: Flip5ide on July 21, 2015, 12:15:29 am
Chancellor isn't weak.  Insta-shuffle is a thumbs up in my book.  It's just that it's weak relative to other $3 terminals.
I wouldn't even say that. I think it's fairly average compared to most $3 terminals (there really aren't many). The problem is it doesn't measure up to any other terminals - it's not the cost that's the issue, it's the fact it has to compete with all possible terminals. That's why most $2 are cantrip-like.

Would Chancellor be decent (almost too good maybe?) if it had a +Action?
Title: Re: Cards you hate!
Post by: Seprix on July 21, 2015, 12:16:46 am
Chancellor isn't weak.  Insta-shuffle is a thumbs up in my book.  It's just that it's weak relative to other $3 terminals.
I wouldn't even say that. I think it's fairly average compared to most $3 terminals (there really aren't many). The problem is it doesn't measure up to any other terminals - it's not the cost that's the issue, it's the fact it has to compete with all possible terminals. That's why most $2 are cantrip-like.

Would Chancellor be decent (almost too good maybe?) if it had a +Action?

At $(http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png)?! Yeah, it would! That's like a Silver that can discard with little downside limited to edge cases.
Title: Re: Cards you hate!
Post by: Flip5ide on July 21, 2015, 12:18:13 am
Chancellor isn't weak.  Insta-shuffle is a thumbs up in my book.  It's just that it's weak relative to other $3 terminals.
I wouldn't even say that. I think it's fairly average compared to most $3 terminals (there really aren't many). The problem is it doesn't measure up to any other terminals - it's not the cost that's the issue, it's the fact it has to compete with all possible terminals. That's why most $2 are cantrip-like.

Would Chancellor be decent (almost too good maybe?) if it had a +Action?

At $(http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png)?! Yeah, it would! That's like a Silver that can discard with little downside limited to edge cases.

Like Smithy and Witch?
Title: Re: Cards you hate!
Post by: Seprix on July 21, 2015, 12:20:07 am
Chancellor isn't weak.  Insta-shuffle is a thumbs up in my book.  It's just that it's weak relative to other $3 terminals.
I wouldn't even say that. I think it's fairly average compared to most $3 terminals (there really aren't many). The problem is it doesn't measure up to any other terminals - it's not the cost that's the issue, it's the fact it has to compete with all possible terminals. That's why most $2 are cantrip-like.

Would Chancellor be decent (almost too good maybe?) if it had a +Action?

At $(http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png)?! Yeah, it would! That's like a Silver that can discard with little downside limited to edge cases.

Like Smithy and Witch?

Don't let the facts get in the way of a good story.
Title: Re: Cards you hate!
Post by: Marcory on July 22, 2015, 12:17:44 am
Chancellor with +Action would almost certainly have to cost $5, because all Silver-With-a-Bonus cards (both Actions and Treasures) cost $5, barring Conspirator, which needs enablers. It would probably be in the bottom tier of $5 cards, just as it presently is a weak $3, and might not compete any better against Messenger and Scavenger than it already does (because you don't want many of those in your deck either). So on balance, it would probably be worse as a $5 nonterminal than it presently is at $3 and terminal.
Title: Re: Cards you hate!
Post by: Calamitas on July 25, 2015, 05:47:05 am
I don't like Black market at all. Sometimes it's a pretty cool card because you are able to play your treasures earlier. This is awesome in Draw to X or in DoubleTactician for example. But the main effect is ridiculous. Some cards of the BM deck are usually just game changing and give you a free win. Just a few examples:
- Tournament
- Goons
- Villages or even Crossroad in a Kingdom with awesome Terminals and without Villages
- Chapel (in you hit it early)
- Mountebank
Title: Re: Cards you hate!
Post by: skip wooznum on July 29, 2015, 06:35:48 pm
Duke blows
Title: Re: Cards you hate!
Post by: Flip5ide on July 30, 2015, 08:37:21 pm
Duke blows

Duke is an awesome card.
Title: Re: Cards you hate!
Post by: skip wooznum on July 31, 2015, 02:24:14 am
Duke blows

Duke is an awesome card.
it was a joke based on my avatar. You see, my avatar is a duke, so presumably, I am fond of duke (I am).
I figured it would be humorous if I feigned dislike of duke while my avatar indicated quite the contrary. Based on the number of upvotes I got, I was wrong.
Title: Re: Cards you hate!
Post by: Seprix on July 31, 2015, 02:28:50 am
I don't like Cultist. I won with it, and a potential friend I could have made didn't happen because I won the Ruins split 8/2. (Then again, he got 3 Feasts. I opened Feast Silver, which was nice and dandy, but only Silver after that.) Anyways, after I won the ruins split, he said, and I quote: "You win, because fuck you."

I don't like Cultist.
Title: Re: Cards you hate!
Post by: Flip5ide on July 31, 2015, 08:21:00 am
Duke blows

Duke is an awesome card.
it was a joke based on my avatar. You see, my avatar is a duke, so presumably, I am fond of duke (I am).
I figured it would be humorous if I feigned dislike of duke while my avatar indicated quite the contrary. Based on the number of upvotes I got, I was wrong.

Dukedom good didn't you
Title: Re: Cards you hate!
Post by: Co0kieL0rd on July 31, 2015, 09:44:37 am
Duke blows

Duke is an awesome card.
it was a joke based on my avatar. You see, my avatar is a duke, so presumably, I am fond of duke (I am).
I figured it would be humorous if I feigned dislike of duke while my avatar indicated quite the contrary. Based on the number of upvotes I got, I was wrong.

We don't One does not get jokes here so it was very insightful of you to explain it.
Title: Re: Cards you hate!
Post by: SCSN on July 31, 2015, 12:43:25 pm
I don't like Black market at all. Sometimes it's a pretty cool card because you are able to play your treasures earlier. This is awesome in Draw to X or in DoubleTactician for example. But the main effect is ridiculous. Some cards of the BM deck are usually just game changing and give you a free win. Just a few examples:
- Tournament
- Goons
- Villages or even Crossroad in a Kingdom with awesome Terminals and without Villages
- Chapel (in you hit it early)
- Mountebank

Buying the last Province while your opponent has at most a 5-point lead is also game-changing and gives you a free win. Now what can you to make it so that you're more likely to get that opportunity than your opponent is?

Similarly, what can you do to make it so that you're more likely to get some great cards out of the Black Market than your opponent is?

The answer to those two questions is more or less the same and is what Dominion is all about.
Title: Re: Cards you hate!
Post by: Seprix on July 31, 2015, 12:46:03 pm
I don't like Black market at all. Sometimes it's a pretty cool card because you are able to play your treasures earlier. This is awesome in Draw to X or in DoubleTactician for example. But the main effect is ridiculous. Some cards of the BM deck are usually just game changing and give you a free win. Just a few examples:
- Tournament
- Goons
- Villages or even Crossroad in a Kingdom with awesome Terminals and without Villages
- Chapel (in you hit it early)
- Mountebank

Buying the last Province while your opponent has at most a 5-point lead is also game-changing and gives you a free win. Now what can you to make it so that you're more likely to get that opportunity than your opponent is?

Similarly, what can you do to make it so that you're more likely to get some great cards out of the Black Market than your opponent is?

The answer to those two questions is more or less the same and is what Dominion is all about.

I've tracked the BM before, playing it or not playing specifically sometimes (even if it hurts me) to stop my opponent from getting a card.
Title: Re: Cards you hate!
Post by: skip wooznum on July 31, 2015, 01:02:23 pm
I don't like Black market at all. Sometimes it's a pretty cool card because you are able to play your treasures earlier. This is awesome in Draw to X or in DoubleTactician for example. But the main effect is ridiculous. Some cards of the BM deck are usually just game changing and give you a free win. Just a few examples:
- Tournament
- Goons
- Villages or even Crossroad in a Kingdom with awesome Terminals and without Villages
- Chapel (in you hit it early)
- Mountebank

Buying the last Province while your opponent has at most a 5-point lead is also game-changing and gives you a free win.
oh I can't stand provinces, dont even get me started.
Title: Re: Cards you hate!
Post by: Seprix on July 31, 2015, 01:08:32 pm
I don't like Black market at all. Sometimes it's a pretty cool card because you are able to play your treasures earlier. This is awesome in Draw to X or in DoubleTactician for example. But the main effect is ridiculous. Some cards of the BM deck are usually just game changing and give you a free win. Just a few examples:
- Tournament
- Goons
- Villages or even Crossroad in a Kingdom with awesome Terminals and without Villages
- Chapel (in you hit it early)
- Mountebank

Buying the last Province while your opponent has at most a 5-point lead is also game-changing and gives you a free win.
oh I can't stand provinces, dont even get me started.

But you also think Dukes blow. You also hate Estates because they're junk cards. So what do you like?
Title: Re: Cards you hate!
Post by: gkrieg13 on July 31, 2015, 01:12:08 pm
I don't like Black market at all. Sometimes it's a pretty cool card because you are able to play your treasures earlier. This is awesome in Draw to X or in DoubleTactician for example. But the main effect is ridiculous. Some cards of the BM deck are usually just game changing and give you a free win. Just a few examples:
- Tournament
- Goons
- Villages or even Crossroad in a Kingdom with awesome Terminals and without Villages
- Chapel (in you hit it early)
- Mountebank

Buying the last Province while your opponent has at most a 5-point lead is also game-changing and gives you a free win.
oh I can't stand provinces, dont even get me started.

But you also think Dukes blow. You also hate Estates because they're junk cards. So what do you like?

Harems
Title: Re: Cards you hate!
Post by: Seprix on July 31, 2015, 01:12:56 pm
I don't like Black market at all. Sometimes it's a pretty cool card because you are able to play your treasures earlier. This is awesome in Draw to X or in DoubleTactician for example. But the main effect is ridiculous. Some cards of the BM deck are usually just game changing and give you a free win. Just a few examples:
- Tournament
- Goons
- Villages or even Crossroad in a Kingdom with awesome Terminals and without Villages
- Chapel (in you hit it early)
- Mountebank

Buying the last Province while your opponent has at most a 5-point lead is also game-changing and gives you a free win.
oh I can't stand provinces, dont even get me started.

But you also think Dukes blow. You also hate Estates because they're junk cards. So what do you like?

Harems

Perfect answer.
Title: Re: Cards you hate!
Post by: Jeebus on July 31, 2015, 03:23:32 pm
Buying the last Province while your opponent has at most a 5-point lead is also game-changing and gives you a free win. Now what can you to make it so that you're more likely to get that opportunity than your opponent is?

Similarly, what can you do to make it so that you're more likely to get some great cards out of the Black Market than your opponent is?

The answer to those two questions is more or less the same and is what Dominion is all about.

I don't see how those two answers are similar at all. The answer to the former is complex and depends on the kingdom, but it usually involves you making a lot of choices. The answer to the latter is, first of all, "almost nothing", but I guess you can try to play Black Market often, and you can track the BM deck. Playing BM often is usually not the best idea. Tracking the deck yields moderate results (and hurts you economy). If both players do their best and play reasonably well, it will in any case be a total crap shoot who gets, for example, the one curser. (And please don't lay that old "it's always luck when both players play equally well" on me. It's clear that certain cards are more swingy than others; that's the point.)
Title: Re: Cards you hate!
Post by: SCSN on July 31, 2015, 04:25:07 pm
The answer to the latter is, first of all, "almost nothing"

lol, think harder.

The most powerful deck on the board, the sort of deck that wins you the game (whether that's by emptying Provinces or through some other means), is generally a deck-drawing engine. Those exact same decks excel in playing Black Market and tend to be hard to build (as is evident from the fact that so few people do it consistently well). Comparing an engine that plays 2 BMs/turn against a whackier deck that only manages 0.5-1 plays, it should be easy to see that when your opponent isn't playing as well as you it's quite common to have anything between 2-4 times as high a chance of getting game changers out of the BM, which is absolutely huge. Even if your opponent is building the same deck but is doing so a little worse, meaning he's a bit slower to get there, this still gives you a few turns of up to a factor 4 advantage.

Sure, if your opponent is equally skilled and doing the exact same thing it's going to be a coin-flip. But then any match-up between identical strategies is always going to be a coin-flip (up to structural asymmetries like FPA), so that fact can not be used as an argument against any specific point. Not to mention that Black Market is the most skill-intensive card in the entire game by some distance, so it offers more opportunities than usual for skilled play to make a difference.

Quote
Playing BM often is usually not the best idea.

Except that it almost always is. You sometimes/reasonably often don't want to do so right away but trash down and work on your draw first, but that doesn't take away from the fact that playing it at a higher rate than your opponent is one of the key components involved with playing the card well, and the answer to how to do this, in your own words, "is complex and depends on the kingdom, but it usually involves you making a lot of choices."

Quote
It's clear that certain cards are more swingy than others; that's the point.

Black Market is both quite swingy and very high-skill. Some people think—or at least act like—these things are antithetical but in reality they have absolutely nothing to do with each other and can coexist in perfect peace.
Title: Re: Cards you hate!
Post by: skip wooznum on July 31, 2015, 04:52:54 pm
Im not certain about this, but wasn't the point that one player can pull a power card earlier than the more skilled player has a chance to excercise his superior skill?  Like, if on turn 3 or 5 one player just gets lucky and wins the prized bm card. That rearly happens to the eigth province.

And you're sort of admitting this (that bm is swingy). You're just saying it's also high skill, which, fine, but people can still dislike it for being swingy.

Title: Re: Cards you hate!
Post by: SCSN on July 31, 2015, 05:16:24 pm
Im not certain about this, but wasn't the point that one player can pull a power card earlier than the more skilled player has a chance to excercise his superior skill?  Like, if on turn 3 or 5 one player just gets lucky and wins the prized bm card. That rearly happens to the eigth province.

So you never find yourself playing well and have your opponent winning anyway, say, by snatching the last Province? It happens to me all the time (http://forum.dominionstrategy.com/index.php?topic=13338.msg511432#msg511432).

Quote
And you're sort of admitting this (that bm is swingy). You're just saying it's also high skill, which, fine, but people can still dislike it for being swingy.

People are free to dislike anything in the world for whatever reason they fancy. I'm just pointing out that the "Black Market is a pure crapshoot" sentiment rests on absolute bollocks, as there's a ton you can do to stack the deck in your favor. That combined with a number of tricks related to playing treasures midturn and building your deck in such a way that it can really profit from midturn Black Market gains (one of its most underappreciated assets) makes it a very high-skill and above all a tremendously interesting card.

In the end I absolutely love Black Market and to see it get this sort of hate based on a superficial appraisal and what I consider largely a misconception quite saddens me.

Edit: not to mention that the "race to (a) key card(s)" dynamic isn't all that common in BM games, although I guess it is if you make the grave mistake of only going for it when it contains game-changing powerhouses.
Title: Re: Cards you hate!
Post by: skip wooznum on July 31, 2015, 05:51:26 pm
Im unsure what your position is. Are arguing that bm is not an overly swingy card, cuz that's the only point that was made against it.
Title: Re: Cards you hate!
Post by: skip wooznum on July 31, 2015, 06:00:50 pm
Im unsure what your position is. Are arguing that bm is not an overly swingy card, cuz that's the only point that was made against it.
actually that's not really true, is it. But whatever, are you arguing THAT point?
Title: Re: Cards you hate!
Post by: Jeebus on August 02, 2015, 01:57:25 pm
This is quite simple. What makes Tournament a card that is quite often a powerful card? Mostly you open Tournament, and if you do it's almost always because you want to get a Province as soon as possible and connect it with a Tournament. Why? Because the unique prizes (often one or two of them, and often Followers if it's the only Curse giver and/or discard attack) are that powerful and important. At least in Tournament games how you go about getting that Province, and how you go about connecting, is based on skill. Of course, as always in Dominion, it's possible to just get lucky and hit $8 early and get lucky and connect without doing much sifting or trashing or engine building or whatever (or more likely, doing it less skillfully than your opponent). But that's more on the level of the normal possibility of luck undermining skill that exists in Dominion.

In Black Market games on the other hand, if there's one or several important cards in the same vein as Prizes, it's much more likely that one player can get an important card just by playing BM. It just as likely to happen in turn 3 or 4 as later (except that you might not get $5 and it might cost $5, or it might costs $6). As an example, if there is no trashing and no cursing and you get a curser, that's extremely impactful, often more so than Followers, because Followers slows down the player playing it too, with Estates. As another example, if it's the only trasher.

So I don't really see the big relevance of the possibility of building a deck that can play more BMs. Yes, that's often better than not doing it. But that's beside the point. The point is the likelihood of just getting that important card without doing any building, or doing it in a significantly less skillful and effective way than your opponent.

SheCantSayNo. You said, "any match-up between identical strategies is always going to be a coin-flip". This was the exact thing I told you not to say. I'll explain why again. Some cards introduce more luck in the game than others. We call these cards swingy. Swindler is one example. Nevertheless, whether it's a high skill, perfect predictability game or a crazy unpredictable Swindler bonanza, the fact is that if both players play exactly equally well, who wins will be a coin flip. To distill it further down, if two players each throw a die and the higher number wins, or if two players play a game of chess, if they are both exactly equally matched in skill, in both cases it will be a coin-flip. Does that mean that chess players might as well just throw dice? No, whether the players are equally matched or not, they will prefer to play chess.
Title: Re: Cards you hate!
Post by: Mic Qsenoch on August 02, 2015, 02:24:44 pm
In Black Market games on the other hand, if there's one or several important cards in the same vein as Prizes, it's much more likely that one player can get an important card just by playing BM. It just as likely to happen in turn 3 or 4 as later (except that you might not get $5 and it might cost $5, or it might costs $6).

This last bit is false. There are 25 cards in the Black Market, you're obviously much more likely to see any of them "later" rather than turn 3 or 4. Clearly playing BM more often can increase your chances of finding something nice in the "later".

Quote
As an example, if there is no trashing and no cursing and you get a curser, that's extremely impactful, often more so than Followers, because Followers slows down the player playing it too, with Estates. As another example, if it's the only trasher.

This bit is exaggerated by our need to give every win or loss a nice "explanation". He got card X from the BM, boohoo. It just doesn't happen all that often. It's really rare for the Black Market to only have 1 or 2 hugely dominating pieces, it can happen, but much more often there's just a mix of useful and not useful stuff. And just getting something from the BM is not enough if you don't have the deck in place to exploit it properly and that's a hugely skill dependent problem.

Not to even mention all the nontrivial buy decisions it can introduce about "which of these 3 cards should I get". People mess this up all the time, even if intuition would say the choice is usually clear. And it's not unrelated that people screw up first prize choice a lot also, even though 1 Prize is supposed to be so "dominating".
Title: Re: Cards you hate!
Post by: Jeebus on August 02, 2015, 02:41:37 pm
This last bit is false. There are 25 cards in the Black Market, you're obviously much more likely to see any of them "later" rather than turn 3 or 4. Clearly playing BM more often can increase your chances of finding something nice in the "later".

I strictly speaking phrased it wrong. I meant it's just as likely to happen on turn 3 or on turn 4 as on any other turn later (unlike with Tournament).
Title: Re: Cards you hate!
Post by: Jeebus on August 02, 2015, 03:06:35 pm
Let's clarify what we are saying here.

Swinger is widely accepted as being a fairly swingy card. Obviously you can make all kinds of qualifications about that, things you can do to mitigate the swinginess of the card (just as you guys are doing about BM). That doesn't take away from the fact that it's swingy; actually those qualifications are considered when people say it's a swingy card.

So. I'm saying BM is substantially more swingy than Swindler. Are you guys saying (A) yeah, it is, (B) it's more or less as swingy, or (C) it's actually substantially less swingy?
Title: Re: Cards you hate!
Post by: Mic Qsenoch on August 02, 2015, 03:28:29 pm
Swinger is widely accepted as being a fairly swingy card. Obviously you can make all kinds of qualifications about that, things you can do to mitigate the swinginess of the card (just as you guys are doing about BM). That doesn't take away from the fact that it's swingy; actually those qualifications are considered when people say it's a swingy card.

The cards don't have properties independent of how players are using them in actual games of Dominion. They don't have some fixed swinginess that people then "mitigate", how people play with them determines whatever swinginess a card has. Unless you want to peg some particular algorithm for playing a card as the default. Your last sentence is saying this, I just want to make it clear.

Given that, it's entirely possible that people talking about BM aren't in fact taking these qualifications into consideration at all because they don't have the experience with the card or aren't very good with it. I mostly think people write such comments because people like to repeat stuff they hear over again.

About the Swindler comparison, uh, I don't know. I don't know how to measure swinginess. As far as I could tell it was just a word people liked to say because it sounds funny. Probably I'd pick C.
Title: Re: Cards you hate!
Post by: Jeebus on August 02, 2015, 04:10:14 pm
The cards don't have properties independent of how players are using them in actual games of Dominion. They don't have some fixed swinginess that people then "mitigate", how people play with them determines whatever swinginess a card has. Unless you want to peg some particular algorithm for playing a card as the default. Your last sentence is saying this, I just want to make it clear.

To me what you're saying is akin to saying that for instance Scout is not "good" or "bad"; it's all about how people play with it. While strictly speaking true, it has very little bearing on the discussion.

From the strategy article written by theory: "Swindler is a heavily luck-driven card: there’s a very big difference between discarding an opponent’s Estate and transforming Coppers into Curses. If an opponent opens 5/2 and you turn their first  into a Duchy, that may very well decide the game." I guess this is just nonsense to you?
Title: Re: Cards you hate!
Post by: Awaclus on August 02, 2015, 04:23:04 pm
From the strategy article written by theory: "Swindler is a heavily luck-driven card: there’s a very big difference between discarding an opponent’s Estate and transforming Coppers into Curses. If an opponent opens 5/2 and you turn their first  into a Duchy, that may very well decide the game." I guess this is just nonsense to you?

Well, in Swindler's case, I don't think it's unreasonable to say that buying $5 cards is actively making Swindler swingy, rather than saying that Swindler is inherently swingy and buying $4 cards is mitigating its swinginess. It's even useful to think of it this way, since the default play shouldn't be "buy the most expensive card you can afford".
Title: Re: Cards you hate!
Post by: Jeebus on August 02, 2015, 04:38:50 pm
Well, in Swindler's case, I don't think it's unreasonable to say that buying $5 cards is actively making Swindler swingy, rather than saying that Swindler is inherently swingy and buying $4 cards is mitigating its swinginess. It's even useful to think of it this way, since the default play shouldn't be "buy the most expensive card you can afford".

You can't seriously be saying that with a 2/5 split the correct play is usually to buy a $4 over a good $5 just because Swindler is on the table.
Title: Re: Cards you hate!
Post by: Awaclus on August 02, 2015, 04:49:26 pm
Well, in Swindler's case, I don't think it's unreasonable to say that buying $5 cards is actively making Swindler swingy, rather than saying that Swindler is inherently swingy and buying $4 cards is mitigating its swinginess. It's even useful to think of it this way, since the default play shouldn't be "buy the most expensive card you can afford".

You can't seriously be saying that with a 2/5 split the correct play is usually to buy a $4 over a good $5 just because Swindler is on the table.

True.
Title: Re: Cards you hate!
Post by: Jeebus on August 02, 2015, 04:54:28 pm
True.

Okay. Then... state what you are saying instead maybe? Because the one word answer isn't really adding anything, in case you for some reason hadn't realized that.
Title: Re: Cards you hate!
Post by: Awaclus on August 02, 2015, 05:15:10 pm
True.

Okay. Then... state what you are saying instead maybe? Because the one word answer isn't really adding anything, in case you for some reason hadn't realized that.

I'm saying that the default play should be "buy nothing" unless you have a reason to buy something. Cards help you, but they can also hurt you, especially when Swindler is around, and you should take that into consideration.
Title: Re: Cards you hate!
Post by: Donald X. on August 02, 2015, 05:21:16 pm
I always remember this thing rrenaud did: http://forum.dominionstrategy.com/index.php?topic=2798.msg47781#msg47781

Remember that one guys? The idea there was to see how much the presence of a card changed your ability to predict who would win (based on their rating). You can fault it for including all games; it's showing you what cards help good players beat up bad players or vice-versa. And of course it's of its era, whatever era that was.

The difference between the best and worst predictors was not huge. Still, by this metric, Black Market is one of the cards that most means the better player will win. Swindler is at the other end, though still not as randomizing as oh Smithy.
Title: Re: Cards you hate!
Post by: SCSN on August 02, 2015, 05:27:30 pm
SheCantSayNo. You said, "any match-up between identical strategies is always going to be a coin-flip". This was the exact thing I told you not to say.

lol, sorry about that, I forgot that you're the arbiter on what I'm allowed to say. Arguing is pretty damn easy if you forbid your opponent from making the points you can't refute, isn't it?

But ok, it was a minor tangent, so no reason to get all hung up about it. My main point is that the race to one or two key cards is but a minor aspect of Black Market play (in the sense that in most BM games it isn't really a big thing), so it's dumb to put so much emphasis on it while judging the card, and even when this dynamic is present there's a ton you can do to warp the odds in your favor, so BM games are very, very far from being crapshoots. Will the better player win 100% of games? No, but that's never the case, and I expect better playerers to win more often on Black Market boards than on random kingdoms.

You don't really seem open to changing your mind, but don't worry, if you really think BM is such a crapshoot I have a great offer for you: we play 30 random kingdoms with Black Market in it, if you get at least 13 points (win = 1, tie = 0.5) I pay you X, otherwise you pay me X. I suggest X to be a friendly amount like $100, but I'm willing to consider other proposals.

Full disclosure: I just played 6 Black Market games against Stef and lost 5 of them, winning the only game in which I ignored the card, so I evidently suck at these Black Market "crapshoots".

I fully expect you to come up with some lame-ass excuse but I genuinely hope you'll surprise me.
Title: Re: Cards you hate!
Post by: Mic Qsenoch on August 02, 2015, 05:38:26 pm
The cards don't have properties independent of how players are using them in actual games of Dominion. They don't have some fixed swinginess that people then "mitigate", how people play with them determines whatever swinginess a card has. Unless you want to peg some particular algorithm for playing a card as the default. Your last sentence is saying this, I just want to make it clear.

To me what you're saying is akin to saying that for instance Scout is not "good" or "bad"; it's all about how people play with it. While strictly speaking true, it has very little bearing on the discussion.

It's relevant to the discussion because people always use the "swingy" label to automatically blame shuffles rather than their decisions and if people want to improve their play with Black Market or Swindler or whatever they have to stop doing that.

I'm most interested in how the cards are used at high levels of play. So I don't consider the average way a card is used as the proper reference point for describing whether something is "good" or "swingy". For some cards it's not a big deal, you don't have to go very high up the Dominion skill ladder before Scout is clearly bad almost all the time. This isn't true of very many other Dominion cards, but it's different for each one. You might say that my position on Black Market is that it's "swinginess" is largely an artifact of poor play.

Quote
From the strategy article written by theory: "Swindler is a heavily luck-driven card: there’s a very big difference between discarding an opponent’s Estate and transforming Coppers into Curses. If an opponent opens 5/2 and you turn their first  into a Duchy, that may very well decide the game." I guess this is just nonsense to you?

You can write sentences like this about every single Dominion card, it's not nonsense, it just turns out that all Dominion cards are heavily luck-driven. But I tend to disagree about the magnitude of the difference between hitting Estate vs Copper and even how decisive the Duchy thing is. I can't say how much I disagree because we can't get numbers for any of these statements, it's just how I feel based on my experience of the games and what I think people mean when they complain about Swindler.
Title: Re: Cards you hate!
Post by: Mic Qsenoch on August 02, 2015, 05:42:49 pm
I always remember this thing rrenaud did: http://forum.dominionstrategy.com/index.php?topic=2798.msg47781#msg47781

Remember that one guys? The idea there was to see how much the presence of a card changed your ability to predict who would win (based on their rating). You can fault it for including all games; it's showing you what cards help good players beat up bad players or vice-versa. And of course it's of its era, whatever era that was.

The difference between the best and worst predictors was not huge. Still, by this metric, Black Market is one of the cards that most means the better player will win. Swindler is at the other end, though still not as randomizing as oh Smithy.

The thing I never knew about this post was how different the measure was saying the cards were. It was clear that, if the +- could be believed, the cards were distinguishable. But I could have a thermometer which could distinguish between 70.05 and 70.00 while my body probably couldn't. Could an individual player be expected to detect any of these differences in their limited sample of games? (This question not directed at anyone specific, but at anyone who might know).
Title: Re: Cards you hate!
Post by: Jeebus on August 02, 2015, 05:53:34 pm
I'm saying that the default play should be "buy nothing" unless you have a reason to buy something. Cards help you, but they can also hurt you, especially when Swindler is around, and you should take that into consideration.

Right, but I don't see how that is any kind of argument against my point or against what theory was saying in that quote.
Title: Re: Cards you hate!
Post by: Jeebus on August 02, 2015, 06:08:48 pm
lol, sorry about that, I forgot that you're the arbiter on what I'm allowed to say. Arguing is pretty damn easy if you forbid your opponent from making the points you can't refute, isn't it?

The point was that I already refuted it in the first post. But no matter, I refuted it again in my previous post.

You don't really seem open to changing your mind, but don't worry, if you really think BM is such a crapshoot I have a great offer for you: we play 30 random kingdoms with Black Market in it, if you get at least 13 points (win = 1, tie = 0.5) I pay you X, otherwise you pay me X. I suggest X to be a friendly amount like $100, but I'm willing to consider other proposals.

First of all, why introduce money at all if we just want to prove a point?

So to the lame-ass excuses. We both know you're a better player than me. It seems you think I'm saying that in 100% of games with BM, it's random who wins. I actually don't know how often BM introduces a big randomness element. But let's say it's half the time; it's probably less. I mean, often there are just other dominating cards (same as with Swindler). Then out of those games, how often will actually BM warp the game with an important card to one of the players before it's too late? I mean, if I get the Witch on turn 12 of a game that's gonna last 17 turns, it doesn't really matter that much. (It might matter a little of course.) So let's say it's half. That means that, oversimplifying it, in 25% of the games, it's a crapshoot who wins. That's 7 or 8 games. And of course this does not mean I'm guaranteed to win half of those. Flip 8 coins and you could get heads 1 or 2 times. The other 21 or 22 games will be decided without BM luck, so you'll win more than me based on your skill level (barring other luckfests, like Cultist or Rebuild). So how is this a good bet for me? Or what does it even prove?

The other thing is how much I feel like using time to play 30 non-rated games.
Title: Re: Cards you hate!
Post by: SCSN on August 02, 2015, 06:30:42 pm
First of all, why introduce money at all if we just want to prove a point?

It's no longer about proving a point because it's already clear to me that you thoroughly misunderstand the card and are not open to changing your mind, so I just thought this bet would be fun. The money is to make it more exciting, make us more motivated to play that many unrated games, and give us an opportunity to actually back up the things we're saying, aka "putting our money where our mouth is".

It's ok to decline, I expected nothing less. It's just funny to know that despite Black Market being this terrible game-ruining crapshoot, it's apparently not enough of a game-ruining crapshoot to back it with a bet at 57-43 odds.

But I could have a thermometer which could distinguish between 70.05 and 70.00 while my body probably couldn't.

Speaking of fun things to know: the threshold of hearing in humans is about 20 micropascals. Assuming an ambient atmospheric pressure of 101325 pascals (standard unit), that means we can detect a 0.00000002% deviation from the background!
Title: Re: Cards you hate!
Post by: Jeebus on August 02, 2015, 08:22:31 pm
It's ok to decline, I expected nothing less. It's just funny to know that despite Black Market being this terrible game-ruining crapshoot, it's apparently not enough of a game-ruining crapshoot to back it with a bet at 57-43 odds.

As I said, your whole argument with this bet rests on the assumption that I meant that each game with BM is 100% a crapshoot, or something like 90% of games (based on the odds). I haven't even remotely said that. I've said that it introduces significantly more luck than Swindler, on average. And I've said that playing to get the last Province and winning the game, is not the same thing as playing to get the important cards from the BM deck. Significantly, there is no way of the former happening after the first shuffle because of pure luck, that is before you've done anything remotely skilled-based. This one thing alone makes your whole argument nonsensical. Anyway, that's all I've said. Sorry to ruin your little fun time there.
Title: Re: Cards you hate!
Post by: Asper on August 03, 2015, 06:18:35 am
Even (or especially) if it was 100% luck, playing a game for money neither proves anything nor is not wanting to do it something you have to make up excuses for. Trying to force someone into a childish bet and claim it proves your point if he refuses is something i would expect from a toddler, not top dominion players.
Title: Re: Cards you hate!
Post by: Aleimon Thimble on August 03, 2015, 08:23:30 am
I dislike cards that encourage simple strategies (only that card+Big Money, for example). Things like Cultist, Jack of All Trades, to a lesser extent Minion (it does function with a few other Action cards).

I'm also annoyed by cards that are simply too weak to ever bother with, such as Chancellor, Thief and Scout.
Title: Re: Cards you hate!
Post by: Awaclus on August 03, 2015, 08:29:41 am
I dislike cards that encourage simple strategies (only that card+Big Money, for example). Things like Cultist, Jack of All Trades, to a lesser extent Minion (it does function with a few other Action cards).

I'm also annoyed by cards that are simply too weak to ever bother with, such as Chancellor, Thief and Scout.

Cultist+Big Money is not a simple strategy.
Title: Re: Cards you hate!
Post by: Aleimon Thimble on August 03, 2015, 09:12:45 am
I dislike cards that encourage simple strategies (only that card+Big Money, for example). Things like Cultist, Jack of All Trades, to a lesser extent Minion (it does function with a few other Action cards).

I'm also annoyed by cards that are simply too weak to ever bother with, such as Chancellor, Thief and Scout.

Cultist+Big Money is not a simple strategy.

It isn't? How? I'm not an expert so I may be overlooking something, but it's just buying Cultist at 5 and other than that just Big Money, right? At some point you have to switch to Duchies but that's really the only difficulty I can think of...
Title: Re: Cards you hate!
Post by: Awaclus on August 03, 2015, 10:01:18 am
I dislike cards that encourage simple strategies (only that card+Big Money, for example). Things like Cultist, Jack of All Trades, to a lesser extent Minion (it does function with a few other Action cards).

I'm also annoyed by cards that are simply too weak to ever bother with, such as Chancellor, Thief and Scout.

Cultist+Big Money is not a simple strategy.

It isn't? How? I'm not an expert so I may be overlooking something, but it's just buying Cultist at 5 and other than that just Big Money, right? At some point you have to switch to Duchies but that's really the only difficulty I can think of...

It's not. The decision between Cultist and Gold is trivial in the early game when most of the Ruins are still in the supply (you obviously get Cultist over Gold), but it becomes much harder as the Ruins pile keeps getting smaller, and you need to be pretty well informed about the state of your own deck/current shuffle and your opponent's deck/current shuffle to make the correct decision. It's also harder than usual to make the decision between Province and Gold/Cultist, and you need to consider the possibility of a 3-pile ending with Ruins, Cultists and Duchies running out. There's also a lot of reshuffle control decisions involved since you're playing so many Cultists every turn and might not always want to buy the most expensive card you can possibly get this turn. And since hitting $5 often in the early game is super important, there are sometimes interesting decisions regarding the other kingdom cards that help you hit $5 but are pretty bad later, and some cards can be surprisingly good at hitting $5 even though they don't look like that.

Basically, you need to consider all of the basic things you normally consider in regular engine games. It's certainly simpler than engines where you also need to consider card interactions (e.g. many Watchtower based engines) or engines where you have to make things work with less-than ideal components (e.g. using Procession as your only splitter), though.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on August 03, 2015, 10:52:07 am
I dislike cards that encourage simple strategies (only that card+Big Money, for example). Things like Cultist, Jack of All Trades, to a lesser extent Minion (it does function with a few other Action cards).

I'm also annoyed by cards that are simply too weak to ever bother with, such as Chancellor, Thief and Scout.
Chancellor actually isn't very weak, Thief has it's place in some decks, and even Scout isn't always 'too weak to bother with.'
Title: Re: Cards you hate!
Post by: LastFootnote on August 03, 2015, 10:56:56 am
I dislike cards that encourage simple strategies (only that card+Big Money, for example). Things like Cultist, Jack of All Trades, to a lesser extent Minion (it does function with a few other Action cards).

I'm also annoyed by cards that are simply too weak to ever bother with, such as Chancellor, Thief and Scout.
Chancellor actually isn't very weak, Thief has it's place in some decks, and even Scout isn't always 'too weak to bother with.'

Chancellor's effect may not be very weak for its cost, but it is weak for the Action it uses up. Unless you have a glut of +Actions (Fishing Village, Port, Champion) or there are no other terminal Actions on the board, you're better off spending your Actions on better terminal Action cards.

Thief has its place in some decks; those decks are exceedingly rare in 2-player games.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on August 03, 2015, 11:10:05 am
I dislike cards that encourage simple strategies (only that card+Big Money, for example). Things like Cultist, Jack of All Trades, to a lesser extent Minion (it does function with a few other Action cards).

I'm also annoyed by cards that are simply too weak to ever bother with, such as Chancellor, Thief and Scout.
Chancellor actually isn't very weak, Thief has it's place in some decks, and even Scout isn't always 'too weak to bother with.'

Chancellor's effect may not be very weak for its cost, but it is weak for the Action it uses up. Unless you have a glut of +Actions (Fishing Village, Port, Champion) or there are no other terminal Actions on the board, you're better off spending your Actions on better terminal Action cards.

Thief has its place in some decks; those decks are exceedingly rare in 2-player games.
Chancellor/Stash immediately jumps to mind whenever someone says how weak Chancellor is. It's also good if you have a Gold in play and want to shuffle it in, or if it's a Bank, Counterfiet, Loan, or any other valuable treasure. Thief is almost always good on a Chapel board, unless there is tons of virtual money.
Title: Re: Cards you hate!
Post by: Awaclus on August 03, 2015, 11:14:52 am
Chancellor/Stash immediately jumps to mind whenever someone says how weak Chancellor is.

Yeah, and that happens, like, once every 300 games or something like that.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on August 03, 2015, 11:15:56 am
Chancellor/Stash immediately jumps to mind whenever someone says how weak Chancellor is.

Yeah, and that happens, like, once every 300 games or something like that.
What about using it to prevent your good cards from missing the shuffle?
Title: Re: Cards you hate!
Post by: LastFootnote on August 03, 2015, 11:19:59 am
Chancellor/Stash immediately jumps to mind whenever someone says how weak Chancellor is.

Yeah, and that happens, like, once every 300 games or something like that.
What about using it to prevent your good cards from missing the shuffle?

Too often you have to choose between playing your good cards and playing Chancellor. That's the problem.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on August 03, 2015, 11:28:05 am
Chancellor/Stash immediately jumps to mind whenever someone says how weak Chancellor is.

Yeah, and that happens, like, once every 300 games or something like that.
What about using it to prevent your good cards from missing the shuffle?

Too often you have to choose between playing your good cards and playing Chancellor. That's the problem.
If you can trash down quickly, get a lot of villages or get draw cards with +actions, Chancellor can be a good part of your deck. Chancellor BM also beats straight up BM.
Title: Re: Cards you hate!
Post by: AdamH on August 03, 2015, 11:47:32 am
I dislike cards that encourage simple strategies (only that card+Big Money, for example). Things like Cultist, Jack of All Trades, to a lesser extent Minion (it does function with a few other Action cards).

I'm also annoyed by cards that are simply too weak to ever bother with, such as Chancellor, Thief and Scout.

I totally feel you there, bro, but I'll have to disagree with you on Jack (http://forum.dominionstrategy.com/index.php?topic=10755.0).
Title: Re: Cards you hate!
Post by: LastFootnote on August 03, 2015, 11:51:05 am
If you can trash down quickly, get a lot of villages or get draw cards with +actions, Chancellor can be a good part of your deck.

If you trash down quickly, Chancellor gets a lot less valuable since you're likely shuffling every turn anyway.

Chancellor BM also beats straight up BM.

So does almost every terminal Action card in the game. Most of the other ones beat Chancellor BM, too.
Title: Re: Cards you hate!
Post by: nate_w on August 03, 2015, 02:46:59 pm
I dislike cards that encourage simple strategies (only that card+Big Money, for example). Things like Cultist, Jack of All Trades, to a lesser extent Minion (it does function with a few other Action cards).

I'm also annoyed by cards that are simply too weak to ever bother with, such as Chancellor, Thief and Scout.
Chancellor actually isn't very weak, Thief has it's place in some decks, and even Scout isn't always 'too weak to bother with.'

So, I think this is becoming a repeat of that scout article you tried to write.  I'm not sure exactly where the disconnect is between what everyone else agrees to be true and what you believe about cards like these (although I'm more with you than not on Thief).  I THINK it might be that you are missing the idea of opportunity cost?

So, like you keep saying things along the lines of "chancellor's power is better than a silver by itself" which is quite clearly true, but I think misses the costs of buying chancellor over, at the very worst, a silver (although on most boards there will be another 3 or 4 cost you want more than both chancellor and silver, for varying reasons.  Let's walk through some of the problems of buying a chancellor instead of say, a silver.

- Problem 1: If you have any terminal draw in your deck, which you will quite often want (like, way more often than you want chancellor), you have a chance of drawing chancellor dead, lowering the value of that hand by $2. 

- Problem 2: Ok, so you recognize the nice benefit that chancellor provides of cycling you quickly, so that on turn 3, when you draw Chancellor, CopperX3, Estate, you can instantly shuffle in your 5-cost you really want in your deck (and you seem to get this, which is actually one of the more tricky concepts for a lot of people to get).

But now when your Mountebank or whatever your 5 cost is collides with your Chancellor, your Chancellor is again a dead card, lowering your hand value by $2 again.  In fact, this is a basic concept of not wanting terminals to collide.  Unless you will never be buying another terminal in the game, you probably don't want chancellor, because, ok, so that ability he has is nice, but not as nice as that other terminal you want. 

So, ok, you're aware that you might have a terminal collision so you add a couple villages to make sure that doesn't happen.  Well now you've spent 3 buys on a fancy silver.  Probably not the best use of buys/money.

- Problem 3: In any sort of engine board, you don't want stop cards.  Chancellor is a stop card.

So the basic problem is that if you plan on having any other terminals in your deck... ever, then chancellor is probably worse for your deck than silver, because it's benefit is worse than the cost.  Note that if you tweak it just a little into scavenger, it's suddenly much more useful in many more games, even at the higher cost.

But, ok, so yeah maybe the board is so weak that chancellor/big money is actually the best thing doing!  It's certainly possible.  So let's just see how often that happens.  Here's a list of my latest games (http://gokosalvager.com/logsearch?p1name=nate_w&p1score=any&p2name=&startdate=04%2F05%2F2015&enddate=07%2F29%2F2015&supply=chancellor&nonsupply=&rating=casual&pcount=2&colony=any&bot=false&shelters=any&guest=false&minturns=&maxturns=&quit=false&resign=any&limit=20&submitted=true&offset=0) where chancellor was on the board.  Let's just see if there are any other terminals in each game that I would want in each game, which might make it so I don't buy chancellor. 


Game 1 - Goons             Game 2 - Butcher     Game 3 - Ghost Ship         Game 4 - Vault if I'm going big money, probably no terminals if I'm not.    Game 5 - Goons         Game 6 - Nobles/Courtyard     Game 7 - Butcher     Game 8 - Cutpurse        Game 9 - Masquerade           Game 10 - Ambassador.

I mean, are there any of these games where you'd prefer chancellor in your deck to the card listed?  Mayyybe game 8?  The point is, when people say chancellor is weak, they mean that when they look at a board, it takes like 1 second to be decide that chancellor is completely ignorable because there is some other terminal they want more, so chancellor is worse than silver. 

The same goes with scout.  Ok, so you can come up with some contrived situations where you are not SUPER unhappy to have scout in your deck.  But it's very rare that there wasn't another card that you could have bought instead of scout that you want in your deck more.  Hope this helps.
Title: Re: Cards you hate!
Post by: Graystripe77 on August 03, 2015, 04:58:17 pm
Scout. The only truly bad card in the game. Others may be subpar, but at least they don't require a ton of support just to be mediocre.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on August 03, 2015, 08:25:24 pm
Scout. The only truly bad card in the game. Others may be subpar, but at least they don't require a ton of support just to be mediocre.
Pearl Diver and Duchess, maybe Secret Chamber
Title: Re: Cards you hate!
Post by: Roadrunner7671 on August 03, 2015, 08:26:43 pm
I dislike cards that encourage simple strategies (only that card+Big Money, for example). Things like Cultist, Jack of All Trades, to a lesser extent Minion (it does function with a few other Action cards).

I'm also annoyed by cards that are simply too weak to ever bother with, such as Chancellor, Thief and Scout.
Chancellor actually isn't very weak, Thief has it's place in some decks, and even Scout isn't always 'too weak to bother with.'

So, I think this is becoming a repeat of that scout article you tried to write.  I'm not sure exactly where the disconnect is between what everyone else agrees to be true and what you believe about cards like these (although I'm more with you than not on Thief).  I THINK it might be that you are missing the idea of opportunity cost?

So, like you keep saying things along the lines of "chancellor's power is better than a silver by itself" which is quite clearly true, but I think misses the costs of buying chancellor over, at the very worst, a silver (although on most boards there will be another 3 or 4 cost you want more than both chancellor and silver, for varying reasons.  Let's walk through some of the problems of buying a chancellor instead of say, a silver.

- Problem 1: If you have any terminal draw in your deck, which you will quite often want (like, way more often than you want chancellor), you have a chance of drawing chancellor dead, lowering the value of that hand by $2. 

- Problem 2: Ok, so you recognize the nice benefit that chancellor provides of cycling you quickly, so that on turn 3, when you draw Chancellor, CopperX3, Estate, you can instantly shuffle in your 5-cost you really want in your deck (and you seem to get this, which is actually one of the more tricky concepts for a lot of people to get).

But now when your Mountebank or whatever your 5 cost is collides with your Chancellor, your Chancellor is again a dead card, lowering your hand value by $2 again.  In fact, this is a basic concept of not wanting terminals to collide.  Unless you will never be buying another terminal in the game, you probably don't want chancellor, because, ok, so that ability he has is nice, but not as nice as that other terminal you want. 

So, ok, you're aware that you might have a terminal collision so you add a couple villages to make sure that doesn't happen.  Well now you've spent 3 buys on a fancy silver.  Probably not the best use of buys/money.

- Problem 3: In any sort of engine board, you don't want stop cards.  Chancellor is a stop card.

So the basic problem is that if you plan on having any other terminals in your deck... ever, then chancellor is probably worse for your deck than silver, because it's benefit is worse than the cost.  Note that if you tweak it just a little into scavenger, it's suddenly much more useful in many more games, even at the higher cost.

But, ok, so yeah maybe the board is so weak that chancellor/big money is actually the best thing doing!  It's certainly possible.  So let's just see how often that happens.  Here's a list of my latest games (http://gokosalvager.com/logsearch?p1name=nate_w&p1score=any&p2name=&startdate=04%2F05%2F2015&enddate=07%2F29%2F2015&supply=chancellor&nonsupply=&rating=casual&pcount=2&colony=any&bot=false&shelters=any&guest=false&minturns=&maxturns=&quit=false&resign=any&limit=20&submitted=true&offset=0) where chancellor was on the board.  Let's just see if there are any other terminals in each game that I would want in each game, which might make it so I don't buy chancellor. 


Game 1 - Goons             Game 2 - Butcher     Game 3 - Ghost Ship         Game 4 - Vault if I'm going big money, probably no terminals if I'm not.    Game 5 - Goons         Game 6 - Nobles/Courtyard     Game 7 - Butcher     Game 8 - Cutpurse        Game 9 - Masquerade           Game 10 - Ambassador.

I mean, are there any of these games where you'd prefer chancellor in your deck to the card listed?  Mayyybe game 8?  The point is, when people say chancellor is weak, they mean that when they look at a board, it takes like 1 second to be decide that chancellor is completely ignorable because there is some other terminal they want more, so chancellor is worse than silver. 

The same goes with scout.  Ok, so you can come up with some contrived situations where you are not SUPER unhappy to have scout in your deck.  But it's very rare that there wasn't another card that you could have bought instead of scout that you want in your deck more.  Hope this helps.
Yes, you are mostly correct here. However, on problem 2, your Mountebank and Chancellor would not have even had the chance to collide if you would not have used Chancellor's ability. Thus, Chancellor let you play your Mountebank.
Title: Re: Cards you hate!
Post by: Seprix on August 03, 2015, 10:23:32 pm
Scout. The only truly bad card in the game. Others may be subpar, but at least they don't require a ton of support just to be mediocre.
Pearl Diver and Duchess, maybe Secret Chamber

Duchess is fine if you have next to no Terminals. It's essentially a Silver that you *might* draw dead. There are times you want this card.

Pearl Diver is great in games with Vineyards and Scrying Pool for example. They're awesome to gain in engines with +buy, they never hurt ever.

Secret Chamber is amazing in decks with Double Tactician/Village. It's essentially a Vault that doesn't draw you anything, so if you have the draw, Secret Chamber can be nice, especially if you can simply draw all those juicy action cards you discarded with a single scrying pool. Huge payload if you can make it work.

There is no good strategy with Scout. Using Scout to draw up Great Halls is awful, and using it to draw up Nobles is okay at best. You'd have to go so out of your way to make Scout draw great.
Title: Re: Cards you hate!
Post by: Roadrunner7671 on August 04, 2015, 01:27:38 am
Scout. The only truly bad card in the game. Others may be subpar, but at least they don't require a ton of support just to be mediocre.
Pearl Diver and Duchess, maybe Secret Chamber

Duchess is fine if you have next to no Terminals. It's essentially a Silver that you *might* draw dead. There are times you want this card.

Pearl Diver is great in games with Vineyards and Scrying Pool for example. They're awesome to gain in engines with +buy, they never hurt ever.

Secret Chamber is amazing in decks with Double Tactician/Village. It's essentially a Vault that doesn't draw you anything, so if you have the draw, Secret Chamber can be nice, especially if you can simply draw all those juicy action cards you discarded with a single scrying pool. Huge payload if you can make it work.

There is no good strategy with Scout. Using Scout to draw up Great Halls is awful, and using it to draw up Nobles is okay at best. You'd have to go so out of your way to make Scout draw great.
Scout is good as well in Scrying Pool and Vineyard decks. With Scrying Pool, you can even rearrange the cards to draw more. Pearl Diver is bad if and when you draw it dead. Duchess helps your opponent, how often would you really rather have it over a Silver. Once every 400 games? And Secret Chamber and Tactican are rarely going to be on the same board, and with heavy trashing, Secret Chamber is so much worse.
Title: Re: Cards you hate!
Post by: shmeur on August 04, 2015, 02:23:05 am
Scout. The only truly bad card in the game. Others may be subpar, but at least they don't require a ton of support just to be mediocre.
Pearl Diver and Duchess, maybe Secret Chamber

Duchess is fine if you have next to no Terminals. It's essentially a Silver that you *might* draw dead. There are times you want this card.

Pearl Diver is great in games with Vineyards and Scrying Pool for example. They're awesome to gain in engines with +buy, they never hurt ever.

Secret Chamber is amazing in decks with Double Tactician/Village. It's essentially a Vault that doesn't draw you anything, so if you have the draw, Secret Chamber can be nice, especially if you can simply draw all those juicy action cards you discarded with a single scrying pool. Huge payload if you can make it work.

There is no good strategy with Scout. Using Scout to draw up Great Halls is awful, and using it to draw up Nobles is okay at best. You'd have to go so out of your way to make Scout draw great.
Scout is good as well in Scrying Pool and Vineyard decks. With Scrying Pool, you can even rearrange the cards to draw more. Pearl Diver is bad if and when you draw it dead. Duchess helps your opponent, how often would you really rather have it over a Silver. Once every 400 games? And Secret Chamber and Tactican are rarely going to be on the same board, and with heavy trashing, Secret Chamber is so much worse.
I don't think people would ever get Duchess over a Silver.  It cost 2 (or 0 most of the time).
Title: Re: Cards you hate!
Post by: Asper on August 04, 2015, 08:54:22 am
Scout. The only truly bad card in the game. Others may be subpar, but at least they don't require a ton of support just to be mediocre.
Pearl Diver and Duchess, maybe Secret Chamber

All of those cost $2. Very often there's no better card at that price point in a kingdom, so the decision is usually whether to get them or nothing. Pearl Diver rarely hurts, even though there are situations where a cantrip is something you have to think twice about. Secret Chamber is okay to reach $4 consistently on a board without discard attacks, making it viable for a few alt-VP cards. Also, i feel the relative amount of attacks it helps against has increased a little with the last few expansions, especially Dark Ages. It's still very bad usually, but again, it just has to be better than nothing, and there are boards where it (barely) manages to do this. The same goes for Duchess, which puts this to it's ultimate conclusion by coming for free entirely (sometimes).

For Scout, there's always at least Silver, and that alone is most of the time the better alternative. If Silver isn't something you want, chances are there will be at least one other kingdom card you'll prefer at $4, $3 or $2. And if even that is not the case, it's still not trivial to decide Scout is better than nothing. Often it isn't. The $2s you listed have the same problem, but it's their only problem.
Title: Re: Cards you hate!
Post by: Marcory on August 04, 2015, 12:26:11 pm
Like all $2 cards (barring maybe Chapel), Duchess can be important in some kingdoms and completely ignorable in others. For example, Lighthouse is a very powerful $2 card, but is often skippable in Kingdoms without attacks.

Lots of engines prefer coins from cards (even Terminal Silver) over Treasures. Scrying Pool, Double Tactician, Herald, Wandering Minstrel, and Minion are the most obvious of these, but there are many others (such as Village+Draw to X). Most of the time, Duchess's coins will outweigh the help it give your opponents, especially if it's the only source of non-Treasure coin available.  Duchess is also useful in Duke games, where free Duchesses can help you win the Duke/Duchy race, and in slogs, where even getting $3 can be a challenge. Free Duchesses can be helpful when you're greening, as well.

Duchess is not a world-beater, and you'll almost never buy Duchess over, say, Militia or Steward, but it fills a useful niche at $2 and is sometimes handy for free.
Title: Re: Cards you hate!
Post by: Graystripe77 on August 04, 2015, 03:22:32 pm
Scout. The only truly bad card in the game. Others may be subpar, but at least they don't require a ton of support just to be mediocre.
Pearl Diver and Duchess, maybe Secret Chamber

Duchess is a terminal silver for 2, pearl diver cantrips, and secret chamber can salvage junk hands. Scout relies on your deck being crap, to put some of that crap into your hand so you can draw more crap faster. They're not good cards, but they're not bad.
Title: Re: Cards you hate!
Post by: eHalcyon on September 15, 2015, 08:17:43 pm
I've said that it introduces significantly more luck than Swindler, on average.

I'm catching up on this thread a month and a half later, but I can't help but notice that you completely ignored the data Donald linked which actively refutes this claim.  In case you genuinely missed it:

I always remember this thing rrenaud did: http://forum.dominionstrategy.com/index.php?topic=2798.msg47781#msg47781

Remember that one guys? The idea there was to see how much the presence of a card changed your ability to predict who would win (based on their rating). You can fault it for including all games; it's showing you what cards help good players beat up bad players or vice-versa. And of course it's of its era, whatever era that was.

The difference between the best and worst predictors was not huge. Still, by this metric, Black Market is one of the cards that most means the better player will win. Swindler is at the other end, though still not as randomizing as oh Smithy.
Title: Re: Cards you hate!
Post by: Jeebus on September 17, 2015, 11:40:03 am
I've said that it introduces significantly more luck than Swindler, on average.

I'm catching up on this thread a month and a half later, but I can't help but notice that you completely ignored the data Donald linked which actively refutes this claim.  In case you genuinely missed it:

I saw it, but didn't really know what to make of it. Embassy and Jack are the most randomizing card? And they, together with Smithy and Caravan, are more randomizing than Swindler? Well, it certainly goes against established wisdom as expressed pretty much everywhere on the wiki. Maybe it should all be rewritten from scratch. Or maybe that calculation was flawed somehow.
Title: Re: Cards you hate!
Post by: Jack Rudd on September 17, 2015, 12:03:22 pm
I've said that it introduces significantly more luck than Swindler, on average.

I'm catching up on this thread a month and a half later, but I can't help but notice that you completely ignored the data Donald linked which actively refutes this claim.  In case you genuinely missed it:

I saw it, but didn't really know what to make of it. Embassy and Jack are the most randomizing card? And they, together with Smithy and Caravan, are more randomizing than Swindler? Well, it certainly goes against established wisdom as expressed pretty much everywhere on the wiki. Maybe it should all be rewritten from scratch. Or maybe that calculation was flawed somehow.
What that chart tells me is "money decks are easy to play optimally, engine decks harder". The harder a deck type is to play optimally, the more likely the better player is to win.
Title: Re: Cards you hate!
Post by: AdamH on September 17, 2015, 12:07:05 pm
I, for one, would like to see that data computed again today, now that people playing are better in general and there are more cards.
Title: Re: Cards you hate!
Post by: eHalcyon on September 17, 2015, 12:18:24 pm
I've said that it introduces significantly more luck than Swindler, on average.

I'm catching up on this thread a month and a half later, but I can't help but notice that you completely ignored the data Donald linked which actively refutes this claim.  In case you genuinely missed it:

I saw it, but didn't really know what to make of it. Embassy and Jack are the most randomizing card? And they, together with Smithy and Caravan, are more randomizing than Swindler? Well, it certainly goes against established wisdom as expressed pretty much everywhere on the wiki. Maybe it should all be rewritten from scratch. Or maybe that calculation was flawed somehow.
What that chart tells me is "money decks are easy to play optimally, engine decks harder". The harder a deck type is to play optimally, the more likely the better player is to win.

Right.  And it confirms what SCSN and MicQ have said about Black Market being harder (and thus more skill-intensive) to play.
Title: Re: Cards you hate!
Post by: ehunt on September 17, 2015, 12:32:44 pm
I don't like black market, but i can count on one hand (out of 10000 games) the games i have lost because
1) my opponent got a game-warping card early out of the black market
even though
2) my opponent had done an equal or worse job than me in building a deck that could play black market a bunch

The mild amount of unfairness introduced by the mechanic is just dwarfed by all the other unfairness in Dominion; this one has never bothered me. Contrast, say, games where my opponent just spammed tournament and then got a followers before i had a chance; this happens quite often.