Dominion Strategy Forum

Dominion => Game Reports => Topic started by: AJD on April 27, 2015, 08:07:20 pm

Title: Any more interesting potential on this board?
Post by: AJD on April 27, 2015, 08:07:20 pm
So I played this game yesterday. It was our first game mixing Adventures with other expansions, so we decided to randomly select five Adventures and five Intrigue and/or Hinterlands. Here's what we got:

Duchess
Guide
Bridge Troll, Cache, Embassy, Haunted Woods, Relic, Wine Merchant
Harem, Nobles
Plan, Scouting Party

So: no villages except Nobles, no trashing except Plan. I looked at the board, saw no engine potential, and basically played straight-up Haunted Woods / BM. I won, but my opponent didn't really have a strategy so I don't know if this was actually the optimal approach. Is there anything more interesting I should have done on this board?

(More specifically, what I did: put Plan on Haunted Woods for a modicum of trashing; buy 3 Haunted Woods and thereafter spend $5 on Relic, $6 on Harem, $10 on Province + Scouting Party. I got one Guide at some point too. Haunted Woods' draw is good enough that with three of them I could play one almost every turn and usually afford at least a Harem; I never bought Gold because I didn't seem to need it.)
Title: Re: Any more interesting potential on this board?
Post by: AJD on April 28, 2015, 06:00:43 pm
I guess not, then?
Title: Re: Any more interesting potential on this board?
Post by: JW on April 28, 2015, 06:13:38 pm
This looks like Big Money + 1-2 Embassies + 1-2 Relics (first Relic seems better than first Gold, don't take 2nd Relic before 2nd Embassy), switching at some point to buying Harem over Gold.

Embassy seems like good defense against Haunted Woods and if your opponent goes heavy on Haunted Woods, you can also pick up Guide for defense. That suggests that Haunted Woods won't be good enough here though it seems like a good big money card in general.