Scrying Pool, Forager, Fortune Teller, Monument, Scout, Throne Room, Walled Village, Minion, Trading Post, Altar
Ooooh good point about the Throne Rooms. I'll be honest here - the only reason I didn't get any is because I wasn't sure what I would use them on. Would the goal then be to play Village-TR-TR-2xMonument-TR-TR-2xMonument for a total of 8 points per turn?
Ooooh good point about the Throne Rooms. I'll be honest here - the only reason I didn't get any is because I wasn't sure what I would use them on. Would the goal then be to play Village-TR-TR-2xMonument-TR-TR-2xMonument for a total of 8 points per turn?
You might not even need second forager if you go heavy on throne rooms because you can throne foragers.
Since I was going for Pools, I couldn't use Trading Post as my trashing because Silver would be an extra non-action card I'd have to get through.Well, it's not exactly clear to me what you're saying here. You certainly CAN use Trading Post anyway - the reason you don't want to here is just that Forager is better - it's non-terminal, a decent 3, and there are things you'd like to do on 4 (and to some extent 5). But having silver as an extra card to get through... I mean, yes, it is, but on the other hand, you trashed 2 to start. Trash 2, up 1 is basically equivalent to trash 1.
So I got payload from the various $2-giving actions on the board. My opponent, meanwhile, opened Monument, got terminal trashing, didn't get a single village or +Buy, and pulled off a Minion deck that beat my Pool engine.
You don't need a second trashing card here. Ultimately, the limit on your deck construction is the number of times you can play a forager for an extra buy. Even if you feel that the benefits of trashing outweigh the endgame benefits of extra buys, there is still the opportunity cost of buying the trashing card. You could have bought something else for positive benefit instead.
Oh whoops, I forgot about my opponent's Forager buy. They trashed so much with Trading Post that it looked like they didn't have/want it.
So it looks like my biggest mistake was not applying (as I've started calling it) "the Stef rule", which is pressuring my opponent to have to gain all the Provinces themself while taking a more reliable lead some other way. I'm not used to thinking of Monuments as all that fast, but with Scrying Pool, Throne Room, and a true cantrip village on the board I should have seen it if I read the board more closely.
I'm probably going to take this board for a spin again later today with the deck goal in mind.
Always imagine Stef picking up a Duchy and remarking to himself, "Why would I want these expensive Curses?"
Sorry this is completely random, but would it ever be good on this board to buy Scouts as Forager fodder because coppers will stop your Scrying Pools from working?
Sorry this is completely random, but would it ever be good on this board to buy Scouts as Forager fodder because coppers will stop your Scrying Pools from working?
Per that logic is fine, Scout is better than copper, huzzah. But no, it's never going to be good on this board to buy scout, because Throne Room, Monument, or Walled Village - and likely all three - will always be better.
Sorry this is completely random, but would it ever be good on this board to buy Scouts as Forager fodder because coppers will stop your Scrying Pools from working?
Again, only in theory. Because there's no way here, that I can think of, to send a Pool to the discard.
Oh whoops, I forgot about my opponent's Forager buy. They trashed so much with Trading Post that it looked like they didn't have/want it.
So it looks like my biggest mistake was not applying (as I've started calling it) "the Stef rule", which is pressuring my opponent to have to gain all the Provinces themself while taking a more reliable lead some other way. I'm not used to thinking of Monuments as all that fast, but with Scrying Pool, Throne Room, and a true cantrip village on the board I should have seen it if I read the board more closely.
I'm probably going to take this board for a spin again later today with the deck goal in mind.
Sorry this is completely random, but would it ever be good on this board to buy Scouts as Forager fodder because coppers will stop your Scrying Pools from working?
What's the point of buying Scout as Forager fodder when you need the +buy from Forager trashing a Scout to buy a Scout?
Again, only in theory. Because there's no way here, that I can think of, to send a Pool to the discard.Minion can leave cards in your discard pile if you discard more than 4. You need at least 6 pools to do this so it's harder if the opponent also goes for them, but your ideal turn is: