I think it's easy to forget that Talisman can duplicate Silver; while that's not normally what you want with your Talisman, it can be useful to do once or twice either for an early economy boost or a late one when you're overdrawing your deck.
* What decks like Talisman?
* Would you ever open Talisman?
* How does Talisman compare to Duplicate? (hypothesize away!)
* Would you consider Talisman a good card? Why or why not?I consider Talisman a weaker card as it is very board dependent. Usually you need to get 5$ cards and Talisman does not help with that at all. But at certain boards it is a good card, but you usually only want one.
Out of all the workshop variants, I am pretty sure this is the one I buy the least.
Also, specifically prohibits you from gaining extra Victory cards. No Scout synergy.But you can gain lots of Scouts!
How good would it be with Magpie?Still bad. Could just be a Magpie. That's usually the problem. It takes two plays to even begin to make up for the opportunity cost, and by then you've already wasted a lot of time and have played an extra copper twice.
Talisman sucks and people saying it isn't weak are crazy.
Philosophical question: Why is Talisman a Treasure, and Amulet an Action?
Philosophical question: Why is Talisman a Treasure, and Amulet an Action?
If your question is why Amulet doesn't have a non-treasure-associated name, i have no clue. Sure, it can gain Silvers, but very few Treasures and very many actions do that. It certainly sounds like a Treasure.
Philosophical question: Why is Talisman a Treasure, and Amulet an Action?
If your question is why Amulet doesn't have a non-treasure-associated name, i have no clue. Sure, it can gain Silvers, but very few Treasures and very many actions do that. It certainly sounds like a Treasure.
I think you can partially blame me for this one. Donald was looking for a more Adventures-y name for the card and I believe "Amulet" was one of my suggestions. It's possible I'm misremembering.
Philosophical question: Why is Talisman a Treasure, and Amulet an Action?
If your question is why Amulet doesn't have a non-treasure-associated name, i have no clue. Sure, it can gain Silvers, but very few Treasures and very many actions do that. It certainly sounds like a Treasure.
I think you can partially blame me for this one. Donald was looking for a more Adventures-y name for the card and I believe "Amulet" was one of my suggestions. It's possible I'm misremembering.
I like to think it was for alliterative purposes.
Philosophical question: Why is Talisman a Treasure, and Amulet an Action?
If your question is why Amulet doesn't have a non-treasure-associated name, i have no clue. Sure, it can gain Silvers, but very few Treasures and very many actions do that. It certainly sounds like a Treasure.
I think you can partially blame me for this one. Donald was looking for a more Adventures-y name for the card and I believe "Amulet" was one of my suggestions. It's possible I'm misremembering.
I like to think it was for alliterative purposes.
Alright, I'll Activate my Amulet Action.
Philosophical question: Why is Talisman a Treasure, and Amulet an Action?
Why is Farmland is a Victory card, while Hunting Grounds is an Action?
Why is Venture a Treasure, while Mission is an Event?
Why is Bank a Treasure, while Counting House and Moneylender are Actions?
Why does Moneylender not give you Loans?
Why are Bridge, Highway, and Crossroads Actions, while Tunnel and Silk Road are Victory cards?
Why can you not use Horse Traders to buy a Trusty Steed?
Why are Duke and Duchess interconnected while Prince and Princess have nothing to do with each other?
For that matter, why do we not yet have a Queen, Countess, Baroness, or Margravine?
Why does Abandoned Mine produce Coin directly, while [unabandoned] Mine needs to work with existing Treasure?
Why can't Smugglers procure items from the Black Market?
I think that the real answer is that Donald X' logic trumps that of mere mortals.
Out of all the workshop variants, I am pretty sure this is the one I buy the least.
Talisman is just a straight up bad card. I think the best is to directly compare it to workshop (itself a mediocre card): its biggest advantage over workshop is that it doesn't take up an action.
Philosophical question: Why is Talisman a Treasure, and Amulet an Action?
I'll have more to say later, but one thing I wanted to say before I forgot. Talisman is pretty weak most of the time, but one facet of Talisman people don't take advantage enough is that it stacks well with itself. If you feel a need to buy lots of cheap 2-3 cost cards in particular, multiple Talisman can help with that a lot more than you'd expect.
I've found it most useful on good boards for Vineyard, Feodum, and to a lesser extent Gardens. It gets you mileage out of Highway even without strong +Buy on the board. It's not as bad as it looks, but it's not great either.
Games where you're rushing a cheap action, the Peddler pile, or a pricier action with Quarry in play can be decided by who bought Talisman sooner.
Has anyone mentioned forager/talisman yet? I won a game last night by opening this way. Use talisman to to quickly empty the forager pile and after one or two talisman plays, trash talisman with forager. Focus on trashing a silver and gold also, and if all goes well you should have 7-8 foragers that produce at least 4 coin each. If you have more than you need, have forager trash forager. It probably won't work in all decks (my board also had potion from apothecary and tactician) but forager at least seems like a reason to give talisman a second glance.
---------- Dingan: turn 17 ----------
Dingan - plays Trade Route
Dingan - trashes King's Court
Dingan - buys Talisman
Dingan - gains Talisman
Dingan - draws Copper, Nobles, Great Hall, Silver, Great Hall
...1st place: Dingan
Talisman > KC, duh! (http://www.gokosalvager.com/static/logprettifier.html?20150610/log.516e3d11e4b082c74d7d39da.1433988966037.txt) (Although it didn't actually do anything for me.)Code: [Select]---------- Dingan: turn 17 ----------
...
Dingan - plays Trade Route
Dingan - trashes King's Court
Dingan - buys Talisman
Dingan - gains Talisman
Dingan - draws Copper, Nobles, Great Hall, Silver, Great HallCode: [Select]1st place: Dingan
Talisman > KC, duh! (http://www.gokosalvager.com/static/logprettifier.html?20150610/log.516e3d11e4b082c74d7d39da.1433988966037.txt) (Although it didn't actually do anything for me.)Code: [Select]---------- Dingan: turn 17 ----------
...
Dingan - plays Trade Route
Dingan - trashes King's Court
Dingan - buys Talisman
Dingan - gains Talisman
Dingan - draws Copper, Nobles, Great Hall, Silver, Great HallCode: [Select]1st place: Dingan
were you just raging at the hand or did you really want the talisman ?
Talisman sucks and people saying it isn't weak are crazy.
Talisman sucks and people saying it isn't weak are crazy.
I would like to resurrect this sentiment for everyone voting Talisman above Taxman.
That's what advisor said about spyTalisman sucks and people saying it isn't weak are crazy.
I would like to resurrect this sentiment for everyone voting Talisman above Taxman.
Talisman is decent in Feodum games. Otherwise you'd rather have a Duplicate. And Taxman is a weaker Attack, but it's still an Attack, and is usually a must-buy.