Dominion Strategy Forum
Dominion => Dominion Articles => Topic started by: silverspawn on December 09, 2014, 04:51:10 pm
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...but I don't know for which card. I have a small set of cards I feel comfortable with that deserve an article, but I don't really have any preference. So, instead of picking one at random, I thought I'd just ask which card people care most about. Whichever card gets the most votes, that's the one I'll try to write for, and faust will write one for the runner-up card.
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Do whatever feels right in your heart.........or Bandit Camp
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...but I don't know for which card. I have a small set of cards I feel comfortable with that deserve an article, but I don't really have any preference. So, instead of picking one at random, I thought I'd just ask which card people care most about. Whichever card gets the most votes, that's the one I'll try to write for. Of course, there's always a chance that I'll fail completely, but I'll try.
(https://s3.amazonaws.com/sitecdn/quotepictures-cdn/uploads/Yoda-Do-or-do-not-there-is-no-try1.jpg)
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For how long will collect the votes?
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Question: Why are there votes for cards that are not fishing village?
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For how long will collect the votes?
no idea! i thought I'd leave it open, because that way it won't be quite as embarrassing if no-one is actually voting. At least a week I guess.
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Question: Why are there votes for cards that are not fishing village?
Because Fishing Village isn't very difficult. Unlike, for example, Island.
The better question is: Why isn't Lookout an option? :P
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Question: Why are there votes for cards that are not fishing village?
Because Fishing Village isn't very difficult. Unlike, for example, Island.
The better question is: Why isn't Lookout an option? :P
because lookout isn't very difficult either.
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But come on, it's Lookout! The card that birthed your illustrious Dominion Strategy career!
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But come on, it's Lookout! The card that birthed your illustrious Dominion Strategy career!
I see your point, but... let's say I include lookout and people vote for it. The article is going to be pretty underwhelming. There's just not very much interesting stuff that I can say about lookout. It's a little bit stronger than most people think, but that's about it. And I don't want to include it just as a joke, because it might actually win.
Plus I'm not exactly big on having even more people read that conversation. I usually hate everything that I post (or write, really) after like 1 year, or less.
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Plus I'm not exactly big on having even more people read that conversation. I usually hate everything that I post (or write, really) after like 1 year, or less.
You need to stop improving at writing.
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I voted Island, Prince and Bishop. I feel quite uncomfortable with Island and Bishop and with Prince I think it's hard to tell when it's really worth going for it.
I think Goons, Bandit Camp and Tournament are a bit less exciting to read about, though I'd still love to have some more insightful information and thoughts of more experienced players about them.
Probably, the least interesting to me would be Fishing Village.
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Man, I'd change my vote from Prince/Bishop/Tournament to Prince/Bishop/Island but I want Prince to win.
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I'll give you a short version for prince:
It's bad, don't buy it.
Now do island!
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I'll give you a short version for prince:
It's bad, don't buy it.
Now do island!
Wait what, Prince is such a good enabler. I've only played a couple Prince games but it is nowhere near that clear cut.
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I'll give you a short version for prince:
It's bad, don't buy it.
It becomes better in Colony games.
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Hmmm... I might be tempted to write an article on whichever card comes second in this poll myself.
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Hmmm... I might be tempted to write an article on whichever card comes second in this poll myself.
if you're certain, I'll make that part of the OP/poll.
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...but I don't know for which card. I have a small set of cards I feel comfortable with that deserve an article, but I don't really have any preference. So, instead of picking one at random, I thought I'd just ask which card people care most about. Whichever card gets the most votes, that's the one I'll try to write for. Of course, there's always a chance that I'll fail completely, but I'll try.
(https://s3.amazonaws.com/sitecdn/quotepictures-cdn/uploads/Yoda-Do-or-do-not-there-is-no-try1.jpg)
Which is of course bullshit, as in order to do, it is necessary to try, by the definitions of the words.
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Which is of course bullshit, as in order to do, it is necessary to try, by the definitions of the words.
(http://cdn77.sadanduseless.com/wp-content/uploads/2010/06/673.jpg)
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Hmmm... I might be tempted to write an article on whichever card comes second in this poll myself.
if you're certain, I'll make that part of the OP/poll.
Sounds good :)
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Hmmm... I might be tempted to write an article on whichever card comes second in this poll myself.
if you're certain, I'll make that part of the OP/poll.
Sounds good :)
Oh, I get it now. I'd thought that you were suggesting that silverspawn write about the second most popular card.
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Okay, so, I'll leave the poll open for another 2 days (16th 12am). Everyone who voted both island and prince can unvote one if he prefers the other. Although if faust does cover the other one, we'll have both articles anyway.
I really didn't expect Island to win. I thought it'd most likely be prince, maybe bishop or tournament.
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EVERYONE VOTE ISLAND
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VOTE SHISHING VILLAGE
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so, Island won. I'm going to need a while though.
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Ah, good ol' Island. I've won exactly 0 games with this card. It's good for this: 2 VP in event of a tie while slightly making your deck overall better while throwing away a 4 Buy that could have been spent buying Silver or some equivalent good card. You sacrifice beginning opening for a bit of later leverage.
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Ah, good ol' Island. I've won exactly 0 games with this card. It's good for this: 2 VP in event of a tie while slightly making your deck overall better while throwing away a 4 Buy that could have been spent buying Silver or some equivalent good card. You sacrifice beginning opening for a bit of later leverage.
The power of island is trashing VP cards without trashing them. Also being strictly better than bomb.
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Ah, good ol' Island. I've won exactly 0 games with this card. It's good for this: 2 VP in event of a tie while slightly making your deck overall better while throwing away a 4 Buy that could have been spent buying Silver or some equivalent good card. You sacrifice beginning opening for a bit of later leverage.
oh, I'm not going to defend Island with this article. It is very weak. But there are still a bunch of things to talk about.
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oh, I'm not going to defend Island with this article. It is very weak. But there are still a bunch of things to talk about.
Like you could talk about how the art for Island, Pirate Ship, and Native Village is all part of the same picture. :p
I can't think of much else, really. In high engine settings, I can't think of a time to buy this card early (but perhaps later?), and with Money decks, it is better early game than later game, though it certainly seems better in BM by my estimation.
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The power of island is trashing VP cards without trashing them. Also being strictly better than bomb.
Island is a Victory card and thus forces itself to be drawn into hand when revealed by Scout. EDGE-CASED!
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Island is a Victory card and thus forces itself to be drawn into hand when revealed by Scout. EDGE-CASED!
DAAAAAAAAAAAAAAAAAAAAANNNNNNNNNNNNNNNGGGGGGGGG
It's nice with Ironworks too, I guess.
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Hey, Prince came second. I'll write up something this weekend, I think.
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I just played a game with Island. I also had a Tactician and Ironworks with Laboratories, so I quickly bought up all the Islands and auctioned them off with my Estates and Coppers, while my opponent simply trashed his Coppers with Moneylender. Overall, he had the better deck, but since I bought up all those Islands and stashed them away early, using Tactician's extra action lending, I was able to pressure my opponent to buy Provinces quickly, which he was not able to do because I could tie and still win. So Island isn't TERRIBLE, but man you'd better have the right deck for it. As is with all cards.
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I just played a game with Island. I also had a Tactician and Ironworks with Laboratories, so I quickly bought up all the Islands and auctioned them off with my Estates and Coppers, while my opponent simply trashed his Coppers with Moneylender. Overall, he had the better deck, but since I bought up all those Islands and stashed them away early, using Tactician's extra action lending, I was able to pressure my opponent to buy Provinces quickly, which he was not able to do because I could tie and still win. So Island isn't TERRIBLE, but man you'd better have the right deck for it. As is with all cards.
I was worried for a second when you said "bought" the islands. When I checked the log, I saw that you never actually bought an island, you gained them all from ironworks. Which is the correct thing to do here. However, imagine the situation on the board without ironworks here. You are never going to actually spend a buy getting an island on this board. (well, maybe late game if you have an awkward 4 or something) So the point is that ironworks enabled island to be a good card on the board. Which is true for any card. There will always be games where even the worst cards are able to shine. And island isn't even one of the worst cards (37/57 for 4-cost cards (http://forum.dominionstrategy.com/index.php?topic=10714.0))
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I just played a game with Island. I also had a Tactician and Ironworks with Laboratories, so I quickly bought up all the Islands and auctioned them off with my Estates and Coppers, while my opponent simply trashed his Coppers with Moneylender. Overall, he had the better deck, but since I bought up all those Islands and stashed them away early, using Tactician's extra action lending, I was able to pressure my opponent to buy Provinces quickly, which he was not able to do because I could tie and still win. So Island isn't TERRIBLE, but man you'd better have the right deck for it. As is with all cards.
I was worried for a second when you said "bought" the islands. When I checked the log, I saw that you never actually bought an island, you gained them all from ironworks. Which is the correct thing to do here. However, imagine the situation on the board without ironworks here. You are never going to actually spend a buy getting an island on this board. (well, maybe late game if you have an awkward 4 or something) So the point is that ironworks enabled island to be a good card on the board. Which is true for any card. There will always be games where even the worst cards are able to shine. And island isn't even one of the worst cards (37/57 for 4-cost cards (http://forum.dominionstrategy.com/index.php?topic=10714.0))
How on earth did you check the logs?
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I just played a game with Island. I also had a Tactician and Ironworks with Laboratories, so I quickly bought up all the Islands and auctioned them off with my Estates and Coppers, while my opponent simply trashed his Coppers with Moneylender. Overall, he had the better deck, but since I bought up all those Islands and stashed them away early, using Tactician's extra action lending, I was able to pressure my opponent to buy Provinces quickly, which he was not able to do because I could tie and still win. So Island isn't TERRIBLE, but man you'd better have the right deck for it. As is with all cards.
I was worried for a second when you said "bought" the islands. When I checked the log, I saw that you never actually bought an island, you gained them all from ironworks. Which is the correct thing to do here. However, imagine the situation on the board without ironworks here. You are never going to actually spend a buy getting an island on this board. (well, maybe late game if you have an awkward 4 or something) So the point is that ironworks enabled island to be a good card on the board. Which is true for any card. There will always be games where even the worst cards are able to shine. And island isn't even one of the worst cards (37/57 for 4-cost cards (http://forum.dominionstrategy.com/index.php?topic=10714.0))
How on earth did you check the logs?
http://www.gokosalvager.com/
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http://www.gokosalvager.com/
This is the work of the same hero who led the development of the browser extension. On the offchance you haven't heard about that either, check the top right link on that page—you're in for a treat.
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How on earth did you check the logs?
What joseph2302 said. It is relatively easy to find the log from there. You told us 5 of the cards in the game (ironworks, lab, island, tactician, moneylender) and I knew you played the game. From there I did this search (http://www.gokosalvager.com/logsearch?p1name=seprix&p1score=any&p2name=&startdate=08%2F05%2F2012&enddate=12%2F20%2F2014&supply=island%2C+tactician%2C+moneylender%2C+ironworks&nonsupply=&rating=pro%2B&pcount=2&colony=any&bot=false&shelters=any&guest=false&minturns=&maxturns=&quit=false&resign=any&submitted=true&offset=0), and your game popped up.