Expansion Base Intrigue Seaside Alchemy Prosperity Cornucopia Hinterlands Dark Ages Guilds Promo | Price $28.22 $29.73 $28.70 $20.20 $29.22 $19.09 $27.50 $25.87 $20.34 $2.50 | Per card $1.13 $1.19 $1.10 $1.68 $1.17 $1.47 $1.06 $0.74 $1.56 $2.50 | Per good card $1.57 $1.42 $1.20 $2.20 $1.33 $1.59 $1.15 $0.78 $1.56 - | Per well-designed card $1.28 $1.35 $1.25 $2.89 $1.27 $1.59 $1.15 $0.78 $1.56 - |
Also this whole discussion of "good" cards is ridiculous in my opinion.
Why do you want good cards? I'd rather have rats, a relatively weak but very fun card than cultist, a very good but un-fun card.
Chancellor Woodcutter Bureaucrat Mine Coppersmith Pearl Driver Herbalist Cache Poor House Death Cart | Feast Secret Chamber Pirate Ship Talisman Contraband Counting House Harvest Duchess | Adventurer Thief Scout Saboteur Transmute |
Why do you want good cards? I'd rather have rats, a relatively weak but very fun card than cultist, a very good but un-fun card.
Why do you want good cards? I'd rather have rats, a relatively weak but very fun card than cultist, a very good but un-fun card.
I guess I was not clear. What I defined as "good" cards are really non-terrible cards.
Rats is included in there. The only cards I excluded and considered not "good" are :
Chancellor
Woodcutter
Bureaucrat
Mine
Coppersmith
Pearl Driver
Herbalist
Cache
Poor House
Death CartFeast
Secret Chamber
Pirate Ship
Talisman
Contraband
Counting House
Harvest
DuchessAdventurer
Thief
Scout
Saboteur
Transmute
Enough about pricing the expansions. What about Princing the expansions?You'd need a lot of bridges and highways.
I think if you prince an expansion, the price of all cards just adds up, so you really only need 10 highways and one bridge.Enough about pricing the expansions. What about Princing the expansions?You'd need a lot of bridges and highways.
Why do you want good cards? I'd rather have rats, a relatively weak but very fun card than cultist, a very good but un-fun card.
I guess I was not clear. What I defined as "good" cards are really non-terrible cards.
Rats is included in there. The only cards I excluded and considered not "good" are :
Chancellor
Woodcutter
Bureaucrat
Mine
Coppersmith
Pearl Driver
Herbalist
Cache
Poor House
Death CartFeast
Secret Chamber
Pirate Ship
Talisman
Contraband
Counting House
Harvest
DuchessAdventurer
Thief
Scout
Saboteur
Transmute
Why are Poor House and Death Cart badly made cards? They are amazing. Poor House can be totally ridiculous.the quote is a part of my powerlevel rating post. so, it's about powerlevel, not design. the cards are on there because I think they're weak. Death card can be pretty strong, but that'ss very rare. poor house is similar, it's usable slightly more often, and slightly less strong when it is.
QuoteWhy are Poor House and Death Cart badly made cards? They are amazing. Poor House can be totally ridiculous.the quote is a part of my powerlevel rating post. so, it's about powerlevel, not design. the cards are on there because I think they're weak. Death card can be pretty strong, but that'ss very rare. poor house is similar, it's usable slightly more often, and slightly less strong when it is.
I'd guess that I center my strategy entirely around poorhouse at least 20% of the time it's in the kingdom. It's really strong when it's usable.QuoteWhy are Poor House and Death Cart badly made cards? They are amazing. Poor House can be totally ridiculous.the quote is a part of my powerlevel rating post. so, it's about powerlevel, not design. the cards are on there because I think they're weak. Death card can be pretty strong, but that'ss very rare. poor house is similar, it's usable slightly more often, and slightly less strong when it is.
you did quote my rankings :P and yes, I did them all, here (http://forum.dominionstrategy.com/index.php?topic=11898.msg428810#msg428810), and yea these are all from that post. The quoted part are the cards that received the rating 2, 1, or 0 from me (on the right side of the post). which makes sense, because I said in the post that I considered cards <= 2 underpoweredQuoteWhy are Poor House and Death Cart badly made cards? They are amazing. Poor House can be totally ridiculous.the quote is a part of my powerlevel rating post. so, it's about powerlevel, not design. the cards are on there because I think they're weak. Death card can be pretty strong, but that'ss very rare. poor house is similar, it's usable slightly more often, and slightly less strong when it is.
I didn't quote your rankings. Or is this completely form your rankings? I thought you only did a couple of the cards.