10 Chapel Masquerade Fishing Village Wharf Mountebank Goons Rebuild | 9 Throne Room Witch Steward Swindler Ambassador Vineyard Scrying Pool King's Court Tournament Hunting Party Jack of all Trades Border Village Hermit Urchin Procession Wandering Minstrel Ironmonger Cultist Altar Stonemason Governor | 8 Smithy Courtyard Minion Torturer Lighthouse Warehouse Tactician Apothecary Watchtower Grand Market Peddler Hamlet Menagerie Remake Fool's Gold Highway Margrave Fortress Junk Dealer Doctor Butcher Black Market Envoy | 7 Militia Moneylender Duke Bazaar Ghost Ship Apprentice Quarry Worker's Village Vault Hoard Rabble Horn of Plenty Jester Embassy Haggler Ill-Gotten Gains Inn Stables Market Square Bandit Camp Counterfeit Catacombs Soothsayer Journeyman | 6 Village Laboratory Library Bridge Conspirator Ironworks Upgrade Nobles Cutpurse Salvager Sea Hag University Alchemist Familiar Golem Mint Forge Young Witch Fairgrounds Scheme Spice Merchant Squire Scavenger Count Hunting Grounds Candlestick Maker Herald Plaza Baker Merchant Guild Walled Village Prince | 5 Cellar Remodel Workshop Council Room Market Mining Village Harem Haven Lookout Smugglers Caravan Outpost Treasury Bishop City Bank Farming Village Horse Traders Develop Cartographer Vagrant Forager Sage Storeroom Armory Marauder Masterpiece Advisor | 4 Moat Gardens Festival Pawn Baron Shanty Town Wishing Well Trading Post Navigator Treasure Map Merchant Ship Native Village Embargo Possession Loan Monument Venture Expand Fortune Teller Oasis Oracle Tunnel Silk Road Trader Mandarin Farmland Band of Misfits Graverobber Mystic Rogue Knights | 3 Spy Great Hall Tribute Island Explorer Philosopher's Stone Trade Route Royal Seal Noble Brigand Nomad Camp Beggar Feodum Rats Pillage Taxman Stash | 2 Chancellor Woodcutter Bureaucrat Mine Coppersmith Pearl Driver Herbalist Cache Poor House Death Cart | 1 Feast Secret Chamber Pirate Ship Talisman Contraband Counting House Harvest Duchess | 0 Adventurer Thief Scout Saboteur Transmute | -1 Bomb (http://forum.dominionstrategy.com/index.php?topic=11402.msg395070#msg395070) |
Would | you | consider |
rearranging | the | columns |
like | this? |
Would you consider rearranging the columns like this?
Or just some way where we don't have to scroll forever down and can see more of the list at once.
10
Chapel
---------
Masquerade
---------
Fishing Village
Wharf
---------
---------
Mountebank
Goons
---------
---------
---------
Rebuild
---------
---------9
Throne Room
Witch
---------
Steward
Swindler
---------
Ambassador
---------
Vineyard
Scrying Pool
---------
King's Court
---------
Tournament
Hunting Party
---------
Jack of all Trades
Border Village
---------
Hermit
Urchin
Procession
Wandering Minstrel
Ironmonger
Cultist
Altar
---------
Stonemason
---------
Governor8
Smithy
---------
Courtyard
Minion
Torturer
---------
Lighthouse
Warehouse
Tactician
---------
Apothecary
---------
Watchtower
Grand Market
Peddler
---------
Hamlet
Menagerie
Remake
---------
Fool's Gold
Highway
Margrave
---------
Fortress
Junk Dealer
---------
Doctor
Butcher
---------
Black Market
Envoy7
Militia
Moneylender
---------
Duke
---------
Bazaar
Ghost Ship
---------
Apprentice
---------
Quarry
Worker's Village
Vault
Hoard
Rabble
---------
Horn of Plenty
Jester
---------
Embassy
Haggler
Ill-Gotten Gains
Inn
Stables
---------
Market Square
Bandit Camp
Counterfeit
Catacombs
---------
Soothsayer
Journeyman
---------6
Village
Laboratory
Library
---------
Bridge
Conspirator
Ironworks
Upgrade
Nobles
---------
Cutpurse
Salvager
Sea Hag
---------
University
Alchemist
Familiar
Golem
---------
Mint
Forge
---------
Young Witch
Fairgrounds
---------
Scheme
Spice Merchant
---------
Squire
Scavenger
Count
Hunting Grounds
---------
Candlestick Maker
Herald
Plaza
Baker
Merchant Guild
---------
Walled Village
Prince5
Cellar
Remodel
Workshop
Council Room
Market
---------
Mining Village
Harem
---------
Haven
Lookout
Smugglers
Caravan
Outpost
Treasury
---------
---------
Bishop
City
Bank
---------
Farming Village
Horse Traders
---------
Develop
Cartographer
---------
Vagrant
Forager
Sage
Storeroom
Armory
Marauder
---------
Masterpiece
Advisor
---------4
Moat
Gardens
Festival
---------
Pawn
Baron
Shanty Town
Wishing Well
Trading Post
---------
Navigator
Treasure Map
Merchant Ship
Native Village
Embargo
---------
Possession
---------
Loan
Monument
Venture
Expand
---------
Fortune Teller
---------
Oasis
Oracle
Tunnel
Silk Road
Trader
Mandarin
Farmland
---------
Band of Misfits
Graverobber
Mystic
Rogue
Knights
---------
---------3
Spy
---------
Great Hall
Tribute
---------
Island
Explorer
---------
Philosopher's Stone
---------
Trade Route
Royal Seal
---------
---------
Noble Brigand
Nomad Camp
---------
Beggar
Feodum
Rats
Pillage
---------
Taxman
---------
Stash2
Chancellor
Woodcutter
Bureaucrat
Mine
---------
Coppersmith
---------
Pearl Driver
---------
Herbalist
---------
---------
---------
Cache
---------
Poor House
Death Cart
---------
---------1
Feast
---------
Secret Chamber
---------
Pirate Ship
---------
---------
Talisman
Contraband
Counting House
---------
Harvest
---------
Duchess
---------
---------
---------0
Adventurer
Thief
---------
Scout
Saboteur
---------
---------
Transmute
---------
---------
---------
---------
---------
----------1
Bomb (http://forum.dominionstrategy.com/index.php?topic=11402.msg395070#msg395070)
I think it's unnecessarily mean to point that out.
Meanwhile, though silver's is no mean list, is the mean actually meant to be in it? I mean, well-meant Merudo's list was meant for the meanest of cards, not for their mean.
...
That's a good idea. Once you are doing tables, maybe you want to align sets in rows.
...
That's a good idea. Once you are doing tables, maybe you want to align sets in rows.
I think that first you might want to confirm that he consents to you doing him....
That's a good idea. Once you are doing tables, maybe you want to align sets in rows.
This is a pretty good format to steal; everything in one screen. Now we can all have list threads.
Yes! Keep the colors. That looks great!
Actual comment about the rankings:
So this pretty much shows the same results as the others, right? (not saying it wasn't worth the effort, saying that's a noteworthy conclusion).
Yes! Keep the colors. That looks great!
No! Switch to different colors!
Base
Intrigue
Seaside
Alchemy
Prosperity
Cornucopia
Hinterlands
Dark Ages
Guilds
Promo
Come on, these are canonical!
Actual comment about the rankings:
So this pretty much shows the same results as the others, right? (not saying it wasn't worth the effort, saying that's a noteworthy conclusion).
Although, by silverspawn's basis, DA has 2.5 times as many overpowered cards than any other expansion.
After reading this, it makes me wonder how it'd change if your organized by least fun to most fun cards.
In my list, I consider rankings of nine and ten overpowered, and rankings of zero, one, and two underpowered. Everything in between is okay. Now, before I post my list, I want to point out one thing. If a card is underpowered, that's a bad thing. If a card is overpowered, that's not necessarily a bad thing. Two of my 10's are Fishing Villlage and Wharf, I'm sure most people consider both to be pretty fun. Being overpowered is, in dominion, only a bad thing if the card leads to uninteresting strategies, like Rebuild does. If you always buy it, but then the game can go in completely different directions, like it is the case for chapel, then that's fine. On the other hand, if a card is underpowered, that's inherently a bad thing, because it takes up a space and usually doesn't do anything. Whenever I had to choose between level 2 and 3 for a card, I asked myself: does the fact that the card is weak actively hurt it? If yes, than that's underpowered, and it goes under two. Examples for cards that barely made it to three are Philosophers Stone and Beggar. These are weak, but not so weak that it makes them bad cards.\
Ranking cards from least fun to most fun is tough, because it's not only highly subjective (on a person by person basis), it's also highly context related.After reading this, it makes me wonder how it'd change if your organized by least fun to most fun cards.
In my list, I consider rankings of nine and ten overpowered, and rankings of zero, one, and two underpowered. Everything in between is okay. Now, before I post my list, I want to point out one thing. If a card is underpowered, that's a bad thing. If a card is overpowered, that's not necessarily a bad thing. Two of my 10's are Fishing Villlage and Wharf, I'm sure most people consider both to be pretty fun. Being overpowered is, in dominion, only a bad thing if the card leads to uninteresting strategies, like Rebuild does. If you always buy it, but then the game can go in completely different directions, like it is the case for chapel, then that's fine. On the other hand, if a card is underpowered, that's inherently a bad thing, because it takes up a space and usually doesn't do anything. Whenever I had to choose between level 2 and 3 for a card, I asked myself: does the fact that the card is weak actively hurt it? If yes, than that's underpowered, and it goes under two. Examples for cards that barely made it to three are Philosophers Stone and Beggar. These are weak, but not so weak that it makes them bad cards.\
After reading this, it makes me wonder how it'd change if your organized by least fun to most fun cards.actually, I was playing with the idea of doing that too. maybe even in the style of jsh's art ratings. though it could be tough to write something about the average cards.
Ranking cards from least fun to most fun is tough, because it's not only highly subjective (on a person by person basis), it's also highly context related.After reading this, it makes me wonder how it'd change if your organized by least fun to most fun cards.
In my list, I consider rankings of nine and ten overpowered, and rankings of zero, one, and two underpowered. Everything in between is okay. Now, before I post my list, I want to point out one thing. If a card is underpowered, that's a bad thing. If a card is overpowered, that's not necessarily a bad thing. Two of my 10's are Fishing Villlage and Wharf, I'm sure most people consider both to be pretty fun. Being overpowered is, in dominion, only a bad thing if the card leads to uninteresting strategies, like Rebuild does. If you always buy it, but then the game can go in completely different directions, like it is the case for chapel, then that's fine. On the other hand, if a card is underpowered, that's inherently a bad thing, because it takes up a space and usually doesn't do anything. Whenever I had to choose between level 2 and 3 for a card, I asked myself: does the fact that the card is weak actively hurt it? If yes, than that's underpowered, and it goes under two. Examples for cards that barely made it to three are Philosophers Stone and Beggar. These are weak, but not so weak that it makes them bad cards.\
I mean, I love games where I can put Coppersmith to good use, but there are so many games where it's just a dead card. Does this mean Coppersmith is a lot of fun, no fun at all, or somewhere in between? I don't know.
Fishing Village is a card which is almost always useful, and I think it's fun, but maybe a fun card should be purely situational? Would you quantify a fun card as a card you voluntarily buy/gain in roughly 40%-60% of the kingdoms it appears in? Maybe.
I don't like cards you're somewhat forced in getting, like Mountebank, Tournament, Rebuild, etc.
I also don't like cards you'd always pick your opponent for when you reveal it with Jester, like Scout.
But as I said it's soooo much fun to make under-appreciated and under-used cards work! I'm really torn on this subject.
I think the games I play which are most fun incorporate odd combos you rarely come across, like Procession with good targets on all price points, from $1 all the way up to $7: Poor House, Hamlet, Menagerie, Warehouse, Procession, Ironmonger, Moneylender, Cultist, Hunting Grounds, King's Court seems like a fun board.
QuoteAfter reading this, it makes me wonder how it'd change if your organized by least fun to most fun cards.actually, I was playing with the idea of doing that too. maybe even in the style of jsh's art ratings. though it could be tough to write something about the average cards.