Dominion Strategy Forum

Dominion => Game Reports => Topic started by: Glooble on December 14, 2011, 06:23:59 pm

Title: Vineyard/ Haggler - not as good as it sounds
Post by: Glooble on December 14, 2011, 06:23:59 pm
http://dominion.isotropic.org/gamelog/201112/14/game-20111214-151732-c3e21d52.html

So the set-up is perfect. Use Hagglers and Border Villages to gain lots and lot of action cards to beef up my vineyards. Just one problem - I never had a chance to buy any Vineyards. Every time I wanted to, I had a ton of Hagglers in play, and would have had to gain a bunch of coppers or curses - the only thing cheaper than Vineyards. And gaining so many action cards made it easy for my opponent to three-pile.

So in conclusion - Hagglers would be better as "may gain".
Title: Re: Vineyard/ Haggler - not as good as it sounds
Post by: greatexpectations on December 14, 2011, 06:41:21 pm
that silk road / silver open sure was interesting.
Title: Re: Vineyard/ Haggler - not as good as it sounds
Post by: biopower on December 14, 2011, 07:46:35 pm
I feel like Haggler/Vineyards would be spectacular if there were good actions in the $2-$4 range. Border Village enables 3 piling even faster so buying Vineyards earlier and quickly was probably key. You don't really have to play any Hagglers to be able to buy Vineyards, so if you stuck to your strategy and bought a few Vineyards before spamming the Hagglers for a 3pile, the win probably would've been easy.
Title: Re: Vineyard/ Haggler - not as good as it sounds
Post by: WanderingWinder on December 15, 2011, 06:41:06 pm
http://dominion.isotropic.org/gamelog/201112/14/game-20111214-151732-c3e21d52.html

So the set-up is perfect. Use Hagglers and Border Villages to gain lots and lot of action cards to beef up my vineyards. Just one problem - I never had a chance to buy any Vineyards. Every time I wanted to, I had a ton of Hagglers in play, and would have had to gain a bunch of coppers or curses - the only thing cheaper than Vineyards. And gaining so many action cards made it easy for my opponent to three-pile.

So in conclusion - Hagglers would be better as "may gain".

Isn't almost any card better with the word 'may' spattered before lots of stuff?
Title: Re: Vineyard/ Haggler - not as good as it sounds
Post by: AJD on December 15, 2011, 07:25:49 pm
Isn't almost any card better with the word 'may' spattered before lots of stuff?

Gold
$6 — Treasure
You may get +$3.
If you do, good for you.


 :)
Title: Re: Vineyard/ Haggler - not as good as it sounds
Post by: WanderingWinder on December 15, 2011, 07:32:41 pm
Isn't almost any card better with the word 'may' spattered before lots of stuff?

Gold
$6 — Treasure
You may get +$3.
If you do, good for you.


 :)
This certainly doesn't make gold worse, does it? And ok, I can't think of a reason why it'd be better either for this case (though maybe there's some fringe case?) but this is why I said 'almost'.
Title: Re: Vineyard/ Haggler - not as good as it sounds
Post by: AJD on December 15, 2011, 07:36:43 pm
I didn't say you were wrong!
Title: Re: Vineyard/ Haggler - not as good as it sounds
Post by: dondon151 on December 16, 2011, 05:00:42 am
If Vineyards cost $0P, isn't there no card costing "less" than it? I don't know how cards with P in its cost interact with Haggler, but I imagine that if you, for example, buy a University with Haggler in play, you're not allowed to gain a Hamlet, etc.
Title: Re: Vineyard/ Haggler - not as good as it sounds
Post by: Thisisnotasmile on December 16, 2011, 05:56:12 am
P is more than $0, that's for sure because P is not nothing (and also not negative), and $0 is nothing. That means that something less than $X+P is $X+$0 = $X. Therefore, if you buy a Vineyard with a Haggler in play, you must gain a Copper or a Curse.

Edit: I am ignoring Bridge/Highway/Princess shenanigans, before anybody tries to correct me.