Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: Captain_Frisk on December 14, 2011, 01:51:52 pm
-
I was discussing with theory regarding an upcoming article on Baron, and noticed something interesting:
On the council room openings page, there is the following opening listed:
3.559 ± 21.467 Border Village / Baron 6/4
Without the aide of the game search page: What are the ways in which this can happen?
Not as fiendish as some of the other puzzles in here, but was an interesting diversion.
-
T1: Opponent buys Noble Brigand, flipping two of your coppers.
T1: Buy Baron with CCCCE. Reshuffle and draw Baron-CCCE
T2: Play Baron for $4, buy BV. Gain something awesome.
-
Does the opening list show the order in which the cards were bought?
-
Does the opening list show the order in which the cards were bought?
I don't think so, it always seems to be "Higher Value -> Lower Value"
-
I know we like these high powered openings but there's probably some poor person who's been given 2/3 as their starting hands by a noble brigand.
-
I know we like these high powered openings but there's probably some poor person who's been given 2/3 as their starting hands by a noble brigand.
Unfortunately we can't tell that from the openings page on CR as people often buy down with openings like Chapel/Silver.
-
An upcoming article on baron ? Yeah, I love this card :D
-
I noticed you asked for "ways", plural. So should we still be trying to think of a different way?
By the way, don't bother trying to come up with a rational explanation for this one:
2.795 ± 23.113 Province / Wharf 8/5
That guy was just blatantly cheating, by spoofing the server in a way that has presumably been fixed long ago.
-
It can "easily" be done in a 5 player game.
Player 1 buys Noble Brigand. Making every other player discard EE and thus giving them a Copper.
Player 2 buys Council Room. Drawing E C C CR C.
Player 3 buys Council Room. Drawing E C C CR C.
Player 4 buys Council Room. Drawing E C C CR C.
Player 5 buys Wharf. Drawing E C C Wharf C.
Player 1 does whaterver.
Player 2 plays CR. Making Player 5 draw C.
Player 3 plays CR. Making Player 5 draw C.
Player 4 plays CR. Making Player 5 draw C.
Player 5 now has E C C Wharf C C C C, playing a Wharf and getting the last two Coppers needed to buy a Province.
-
I think the guy with the turn 2 province needs to post it up in the "great isotropic moments" thread.
-
i think i have the province/wharf opening ...
player 4's first draw is ccccc, leaving two estates on top of the draw pile.
round 1
player 1 buys noble brigand, flipping 2 cards for everybody. player 4 flips 2 estates and gains a copper
player 2 buys embassy, giving everybody a silver, draws the embassy after the reshuffle
player 3 buys a masquerade, draws last 3 cards (since 2 were flipped), reshuffles, draws masq, silver
player 4 buys wharf, drawing estate and 2 coppers, reshuffles, draws silver, wharf. there are 8 cards (6 coppers, 2 estates) left in draw pile)
round 2
player 1 whatever
player 2 whatever
player 3 plays masq, passes a silver to player 4 (thanks, player 3!), who passes an estate
player 4 now has copper x 2, silver x 2, wharf in hand, plays wharf, draws 2 coppers province!
-
How about this one?
7.057 ± 19.754 Platinum / Platinum 9/9
-
I think no-one did reply because no-one has any plan how you could open Platinum/Platinum.
I think there are rare side cases you would be able to buy Platinum on turn 2. But how on earth anyone could open double Platinum???
Is there any way to check the respective log?
-
I think no-one did reply because no-one has any plan how you could open Platinum/Platinum.
I think there are rare side cases you would be able to buy Platinum on turn 2. But how on earth anyone could open double Platinum???
Is there any way to check the respective log?
I think there was a puzzle asking what it would take to buy a Colony on your first turn. It is possible, but you need like 8 players or something. With sufficient Masquerade tricks, they can pass you what you need before your first turn. I doubt it could ever happen without perfect shuffle luck, though.
Does Iso allow more than 6 player games?
-
I think there was a puzzle asking what it would take to buy a Colony on your first turn. It is possible, but you need like 8 players or something. With sufficient Masquerade tricks, they can pass you what you need before your first turn.
I'm confused. How can anyone play a Masquerade on their first turn?
-
I could see it being done on the second turn, but I have no idea how you're supposed to get to play your first buy before everyone has played their first turn. It basically means that one player has to take two turns before the last player takes his first. Or am I missing something?
-
I think there was a puzzle asking what it would take to buy a Colony on your first turn. It is possible, but you need like 8 players or something. With sufficient Masquerade tricks, they can pass you what you need before your first turn.
I'm confused. How can anyone play a Masquerade on their first turn?
Oops! Yeah, the puzzle was for second turn. I guess with sufficient players, and Nobel Brigand type stuff, you can have any number of coppers in your deck on your first turn, but you could never start your first turn with more than 5 cards. My mistake.
-
Embassy can give you Silvers before your first turn, but I still can't find a way to get them into your hand...
-
I'm wondering whether the opening is really Turn 1 Platinum followed by Turn 2 Platinum, or if it is Turn 1 nothing followed by Turn 2 Platinum + Platinum (Talisman maybe?)
-
How about this one?
7.057 ± 19.754 Platinum / Platinum 9/9
It's the same cheating dude.
-
Here's the game log of the Platinum/Platinum hax opening: http://councilroom.com/game?game_id=game-20110210-131456-d0bf5b5e.html
Nothing about this game makes any sense.
-
Here's the game log of the Platinum/Platinum hax opening: http://councilroom.com/game?game_id=game-20110210-131456-d0bf5b5e.html
Nothing about this game makes any sense.
--- bdhcompany's turn 1 ---
bdhcompany plays 3 Coppers.
bdhcompany buys a Platinum.
(bdhcompany draws: 4 Coppers and an Estate.)
--- bdhcompany's turn 3 ---
bdhcompany plays 2 Coppers and a Platinum.
bdhcompany buys a Gold.
(bdhcompany draws: 4 Coppers and an Estate.)
I'm so confused.
-
It gets worse:
--- bdhcompany's turn 10 ---
bdhcompany plays a Copper and a Platinum.
bdhcompany buys a Colony.
(bdhcompany draws: a Copper, 2 Platinums, an Estate, and a Silver.)
Not to mention the turn 35 Sea Hag buy.
-
No, I mean, if with 3 Coppers you can buy a Platinum, why would you buy a Gold with 2 Coppers and a Platinum?
-
No, I mean, if with 3 Coppers you can buy a Platinum, why would you buy a Gold with 2 Coppers and a Platinum?
Because (3 coppers = $3) * (3 of a kind) = $9
But (2 coppers = $2) * (2 of a kind) + (1 gold = $3) is only $7
-
No, I mean, if with 3 Coppers you can buy a Platinum, why would you buy a Gold with 2 Coppers and a Platinum?
Because (3 coppers = $3) * (3 of a kind) = $9
But (2 coppers = $2) * (2 of a kind) + (1 gold = $3) is only $7
And yet later on...
--- bdhcompany's turn 8 ---
bdhcompany plays 3 Coppers.
bdhcompany buys a Silver.
(bdhcompany draws: 2 Coppers, 2 Platinums, and an Estate.)
This game should go in the Greatest Moments list as "Isotropic Gone Mad."
-
How does a game where someone opens platinum/platinum, even assuming they don't cheat the rest of the game, last 36 turns?
-
How does one opponent put up with this nonsense for 12 turns and then resign, while the other one plays it straight, buys an Estate on turn 3, and then plays a reasonable KC/Wharf/money strategy for the rest of the game? The questions go on and on.
-
A list of things against the rules in that log:
--- bdhcompany's turn 1 ---
bdhcompany plays 3 Coppers.
bdhcompany buys a Platinum.
--- bdhcompany's turn 2 ---
bdhcompany plays 4 Coppers.
bdhcompany buys a Platinum.
--- bdhcompany's turn 4 ---
bdhcompany plays 4 Coppers.
bdhcompany buys a Platinum.
--- bdhcompany's turn 5 ---
bdhcompany plays 3 Coppers and a Platinum.
bdhcompany buys a Platinum.
--- bdhcompany's turn 7 ---
bdhcompany plays 2 Coppers, a Platinum, and a Gold.
bdhcompany buys a Colony.
--- bdhcompany's turn 10 ---
bdhcompany plays a Copper and a Platinum.
bdhcompany buys a Colony.
--- bdhcompany's turn 12 ---
bdhcompany plays 4 Coppers and a Platinum.
bdhcompany buys a Colony.
--- bdhcompany's turn 18 ---
bdhcompany plays 2 Coppers, a Platinum, and a Gold.
bdhcompany buys a Colony.
--- bdhcompany's turn 19 ---
bdhcompany plays 2 Platinums.
bdhcompany buys a Colony.
Not that anything else actually makes sense either.
-
Given that later in the game he pretty much sticks to the rules with increasingly rarer deviations, it almost looks like it could be that two of the guys Coppers are actually worth $7. Then he buys a Colony with 2 Platinums. I'm very confused.
-
If you're just blatently cheating, why don't you just buy colonies from the get go? I can't think of a strategy that would beat someone buying a colony every turn starting turn one.
-
Somehow use Mint, King's Court, Saboteur and some other stuff to clear your deck and destroy his simultaneously? (If you are cheating, as well, this is.)
-
If you're just blatently cheating, why don't you just buy colonies from the get go? I can't think of a strategy that would beat someone buying a colony every turn starting turn one.
I'm pretty sure Puzzle 1 (http://dominionstrategy.com/2011/05/05/dominion-puzzle-1-solution/) would beat it.
-
If you're just blatently cheating, why don't you just buy colonies from the get go? I can't think of a strategy that would beat someone buying a colony every turn starting turn one.
I'm pretty sure Puzzle 1 (http://dominionstrategy.com/2011/05/05/dominion-puzzle-1-solution/) would beat it.
Well, that requires perfect shuffle luck.
-
If you're just blatently cheating, why don't you just buy colonies from the get go? I can't think of a strategy that would beat someone buying a colony every turn starting turn one.
I'm pretty sure Puzzle 1 (http://dominionstrategy.com/2011/05/05/dominion-puzzle-1-solution/) would beat it.
Or I suppose cheating better, after all you couldn't beat a person who cheated to buy all the cards on their first turn, unless you did it first.