Dominion Strategy Forum
Dominion => Dominion Online at Shuffle iT => Dominion General Discussion => Goko Dominion Online => Topic started by: Tombolo on July 19, 2014, 10:56:13 pm
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So, apparently I'm dedicated enough to grind through all the Adventures, but not dedicated enough to give the AI a fair fight and risk losing once in a while. I usually use two zaps for a normal game, and three for the bosses, turning my Coppers into Silvers.
This has actually gotten me interested in how this changes up the strategy!
-+Buy becomes important because your deck will shoot right past most engine components
-In general, it seems to kinda favor BM+X across the board, unless you can get good +Buy
-Trashers seem weaker because you start with less junk and a bigger headstart on a good deck.
-Maybe junkers too, since the game doesn't last as long?
-Sifters seem handy to me because I always green too early and then wind up trying to piledrive while the bot bumbles around and then I choke. That is probably just my issue, though.
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Actually when you zap everything to full silver, opening Province is just too good with all that silver
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In engine kingdoms it's better to zap down the opponents to buy more time to build the engine.
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In engine kingdoms it's better to zap down the opponents to buy more time to build the engine.
Honestly unless it's a heavy attack board and more than 2 players, starting with all Silvers and Duchies and just rushing VP wins everytime. Maybe against smart players and a really strong engine you can beat that, but bots are morons who cant.
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In engine kingdoms it's better to zap down the opponents to buy more time to build the engine.
Honestly unless it's a heavy attack board and more than 2 players, starting with all Silvers and Duchies and just rushing VP wins everytime. Maybe against smart players and a really strong engine you can beat that, but bots are morons who cant.
yea i can confirm that, i did it a lot until AMMM wrote the adventure skipping thing.