Titandrake vs dudeabides.
Entire recording is at http://www.twitch.tv/titandrake/b/549911872
Game 1: http://gokosalvager.com/static/logprettifier.html?/20140721/log.506b5cfc0cf21d2313f966fe.1405995945383.txt
(http://wiki.dominionstrategy.com/images/6/66/Cache.jpg) (http://wiki.dominionstrategy.com/index.php/Cache) (http://wiki.dominionstrategy.com/images/1/1f/Inn.jpg) (http://wiki.dominionstrategy.com/index.php/Inn) (http://wiki.dominionstrategy.com/images/a/a9/Torturer.jpg) (http://wiki.dominionstrategy.com/index.php/Torturer) (http://wiki.dominionstrategy.com/images/7/71/Adventurer.jpg) (http://wiki.dominionstrategy.com/index.php/Adventurer) (http://wiki.dominionstrategy.com/images/d/d7/Forge.jpg) (http://wiki.dominionstrategy.com/index.php/Forge)
(http://wiki.dominionstrategy.com/images/9/95/Great_Hall.jpg) (http://wiki.dominionstrategy.com/index.php/Great Hall) (http://wiki.dominionstrategy.com/images/8/8e/Hermit.jpg) (http://wiki.dominionstrategy.com/index.php/Hermit) (http://wiki.dominionstrategy.com/images/4/48/Familiar.jpg) (http://wiki.dominionstrategy.com/index.php/Familiar) (http://wiki.dominionstrategy.com/images/1/12/Trader.jpg) (http://wiki.dominionstrategy.com/index.php/Trader) (http://wiki.dominionstrategy.com/images/6/6c/Walled_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Walled Village)
Great Hall, Hermit, Familiar, Trader, Walled Village, Cache, Inn, Torturer, Adventurer, Forge
Combination of no +Buy, Inn/Madmen as only +Actions, Trader as defense, and Forge means that Torturer engine is actually not too amazing here. I do Madman into early Forge to trash out starting cards, then plan to Forge $5 cost + Silver into Province, using Trader to get more Silvers to trash. dudeabides does something similar. I make a misclick, turning a Cache into a Silver instead of the two coppers into silvers, and I want to say that costs me the game, but I'm not sure it does. It's very tough either way, and it turns out it's a lot easier to hit $8 every turn with a mostly copper-free deck instead of trying for Forge shenanigans.
Game 2: http://www.gokosalvager.com/static/logprettifier.html?/20140721/log.506b5cfc0cf21d2313f966fe.1405997004114.txt
(http://wiki.dominionstrategy.com/images/e/ec/Festival.jpg) (http://wiki.dominionstrategy.com/index.php/Festival) (http://wiki.dominionstrategy.com/images/a/a2/Governor.jpg) (http://wiki.dominionstrategy.com/index.php/Governor) (http://wiki.dominionstrategy.com/images/c/c2/Junk_Dealer.jpg) (http://wiki.dominionstrategy.com/index.php/Junk Dealer) (http://wiki.dominionstrategy.com/images/8/8e/Mine.jpg) (http://wiki.dominionstrategy.com/index.php/Mine) (http://wiki.dominionstrategy.com/images/a/a9/Torturer.jpg) (http://wiki.dominionstrategy.com/index.php/Torturer)
(http://wiki.dominionstrategy.com/images/8/8e/Hermit.jpg) (http://wiki.dominionstrategy.com/index.php/Hermit) (http://wiki.dominionstrategy.com/images/8/88/Steward.jpg) (http://wiki.dominionstrategy.com/index.php/Steward) (http://wiki.dominionstrategy.com/images/3/32/Philosopher's_Stone.jpg) (http://wiki.dominionstrategy.com/index.php/Philosopher's Stone) (http://wiki.dominionstrategy.com/images/1/12/Trader.jpg) (http://wiki.dominionstrategy.com/index.php/Trader) (http://wiki.dominionstrategy.com/images/6/61/Treasure_Map.jpg) (http://wiki.dominionstrategy.com/index.php/Treasure Map)
Hermit, Steward, Philosopher's Stone, Trader, Treasure Map, Festival, Governor, Junk Dealer, Mine, Torturer
Now, with +Buy and early trashing, the Torturer engine is much better. I get a lead and snowball it hard. I miss an Estate pile out on my 2nd last turn for the win, but it doesn't matter. Post game, we decided that Torturer > Festival as your first $5, and you never want to buy Junk Dealer because you'd rather get Torturer and Festivals instead. I think you also want fewer silvers, since there were a couple of Silvers I passed up when I had $3/$4 left over that dudeabides didn't.
Game 3: http://www.gokosalvager.com/static/logprettifier.html?/20140721/log.506b5cfc0cf21d2313f966fe.1405998537307.txt
(http://wiki.dominionstrategy.com/images/8/89/Salvager.jpg) (http://wiki.dominionstrategy.com/index.php/Salvager) (http://wiki.dominionstrategy.com/images/d/d6/Cartographer.jpg) (http://wiki.dominionstrategy.com/index.php/Cartographer) (http://wiki.dominionstrategy.com/images/1/1c/Harvest.jpg) (http://wiki.dominionstrategy.com/index.php/Harvest) (http://wiki.dominionstrategy.com/images/7/7e/Market.jpg) (http://wiki.dominionstrategy.com/index.php/Market) (http://wiki.dominionstrategy.com/images/f/f6/Rogue.jpg) (http://wiki.dominionstrategy.com/index.php/Rogue)
(http://wiki.dominionstrategy.com/images/8/8d/Scheme.jpg) (http://wiki.dominionstrategy.com/index.php/Scheme) (http://wiki.dominionstrategy.com/images/8/8e/Shanty_Town.jpg) (http://wiki.dominionstrategy.com/index.php/Shanty Town) (http://wiki.dominionstrategy.com/images/0/05/Smugglers.jpg) (http://wiki.dominionstrategy.com/index.php/Smugglers) (http://wiki.dominionstrategy.com/images/b/b4/Storeroom.jpg) (http://wiki.dominionstrategy.com/index.php/Storeroom) (http://wiki.dominionstrategy.com/images/a/ad/Monument.jpg) (http://wiki.dominionstrategy.com/index.php/Monument)
Scheme, Shanty Town, Smugglers, Storeroom, Monument, Salvager, Cartographer, Harvest, Market, Rogue
On 5/2 I decide on 1 Rogue + Monument BM. dudeabides does a semi-engine, using Cartographer to cycle the deck quickly to play Rogue and Monument more often. It actually works, and would have won, if he hadn't made a misclick on turn 18 that didn't draw him cards off Shanty Town. If we replayed it I would probably have done 1 Market + Monument BM, since my Rogue stole some terminals that I didn't want, but I'm not sure if no Rogue defense at all is the right call.
Game 4: http://dominionlogs.goko.com/20140721/log.506b5cfc0cf21d2313f966fe.1405999634532.txt
(http://wiki.dominionstrategy.com/images/c/c1/Herald.jpg) (http://wiki.dominionstrategy.com/index.php/Herald) (http://wiki.dominionstrategy.com/images/2/29/Highway.jpg) (http://wiki.dominionstrategy.com/index.php/Highway) (http://wiki.dominionstrategy.com/images/2/20/Horn_of_Plenty.jpg) (http://wiki.dominionstrategy.com/index.php/Horn of Plenty) (http://wiki.dominionstrategy.com/images/c/cc/Wharf.jpg) (http://wiki.dominionstrategy.com/index.php/Wharf) (http://wiki.dominionstrategy.com/images/8/81/Grand_Market.jpg) (http://wiki.dominionstrategy.com/index.php/Grand Market)
(http://wiki.dominionstrategy.com/images/3/30/Courtyard.jpg) (http://wiki.dominionstrategy.com/index.php/Courtyard) (http://wiki.dominionstrategy.com/images/9/9b/University.jpg) (http://wiki.dominionstrategy.com/index.php/University) (http://wiki.dominionstrategy.com/images/9/95/Great_Hall.jpg) (http://wiki.dominionstrategy.com/index.php/Great Hall) (http://wiki.dominionstrategy.com/images/8/8e/Hermit.jpg) (http://wiki.dominionstrategy.com/index.php/Hermit) (http://wiki.dominionstrategy.com/images/e/e7/Swindler.jpg) (http://wiki.dominionstrategy.com/index.php/Swindler)
Courtyard, University, Great Hall, Hermit, Swindler, Herald, Highway, Horn of Plenty, Wharf, Grand Market
On 5/2 I decide on Courtyard/Potion here. I was planning for Courtyard/Wharf, but decided I didn't want the risk against the Swindler/Potion opening. I think it's the right call - University may normally be slow, but here it's completely ridiculous to gain Highways/Wharves/GMs. dudeabides uses some early gains on GM that we both decide should be Wharf afterwards - I go for more Wharves, get 2 set up for duration effect, and go for the 3 pile while I have a +Buy and Highway lead.
Game 5: http://dominionlogs.goko.com/20140721/log.506b5cfc0cf21d2313f966fe.1406000998483.txt
(http://wiki.dominionstrategy.com/images/5/58/Contraband.jpg) (http://wiki.dominionstrategy.com/index.php/Contraband) (http://wiki.dominionstrategy.com/images/7/7e/Market.jpg) (http://wiki.dominionstrategy.com/index.php/Market) (http://wiki.dominionstrategy.com/images/8/8e/Mine.jpg) (http://wiki.dominionstrategy.com/index.php/Mine) (http://wiki.dominionstrategy.com/images/8/89/Mountebank.jpg) (http://wiki.dominionstrategy.com/index.php/Mountebank) (http://wiki.dominionstrategy.com/images/b/b4/Outpost.jpg) (http://wiki.dominionstrategy.com/index.php/Outpost) (http://wiki.dominionstrategy.com/images/2/23/Stash.jpg) (http://wiki.dominionstrategy.com/index.php/Stash)
(http://wiki.dominionstrategy.com/images/d/d6/Poor_House.jpg) (http://wiki.dominionstrategy.com/index.php/Poor House) (http://wiki.dominionstrategy.com/images/4/4f/Lighthouse.jpg) (http://wiki.dominionstrategy.com/index.php/Lighthouse) (http://wiki.dominionstrategy.com/images/8/88/Steward.jpg) (http://wiki.dominionstrategy.com/index.php/Steward) (http://wiki.dominionstrategy.com/images/1/12/Worker's_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Worker's Village) (http://wiki.dominionstrategy.com/images/9/9e/Young_Witch.jpg) (http://wiki.dominionstrategy.com/index.php/Young Witch)
Poor House, Lighthouse, Steward, Worker's Village, Young Witch, Contraband, Market, Mine, Mountebank, Outpost, Stash
My 4/3 is double Steward, his 5/2 is Mountebank/Lighthouse. Luckily I'm planning for the Poor House engine, so I can concentrate on trashing as much as I can and can use Lighthouses to make Mountebank a non-factor. I overbuy Lighthouse, didn't realize I had 7 until the end of the game. I underbuy WV and Poor House - there isn't much hand size increasing so I should be concentraing on 2 Poor houses per turn. Still in it until I don't spend enough time counting and buy the 2nd last Province when I'm behind. Post game, dudeabides says he would have bought the Duchy if I had, and from there who knows, still a toss-up on who gets $8 first. Oh well, not every game you can deal with 5/2 Mountebank this nicely.
Game 6: http://www.gokosalvager.com/static/logprettifier.html?/20140721/log.506b5cfc0cf21d2313f966fe.1406002362160.txt
(http://wiki.dominionstrategy.com/images/b/b9/Baker.jpg) (http://wiki.dominionstrategy.com/index.php/Baker) (http://wiki.dominionstrategy.com/images/a/a1/Count.jpg) (http://wiki.dominionstrategy.com/index.php/Count) (http://wiki.dominionstrategy.com/images/3/3a/Explorer.jpg) (http://wiki.dominionstrategy.com/index.php/Explorer) (http://wiki.dominionstrategy.com/images/9/91/Ill-Gotten_Gains.jpg) (http://wiki.dominionstrategy.com/index.php/Ill-Gotten Gains) (http://wiki.dominionstrategy.com/images/f/f6/Rogue.jpg) (http://wiki.dominionstrategy.com/index.php/Rogue)
(http://wiki.dominionstrategy.com/images/f/fb/Embargo.jpg) (http://wiki.dominionstrategy.com/index.php/Embargo) (http://wiki.dominionstrategy.com/images/b/b7/Chancellor.jpg) (http://wiki.dominionstrategy.com/index.php/Chancellor) (http://wiki.dominionstrategy.com/images/3/3b/Fishing_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Fishing Village) (http://wiki.dominionstrategy.com/images/0/0e/Masquerade.jpg) (http://wiki.dominionstrategy.com/index.php/Masquerade) (http://wiki.dominionstrategy.com/images/2/22/Alchemist.jpg) (http://wiki.dominionstrategy.com/index.php/Alchemist)
Embargo, Chancellor, Fishing Village, Masquerade, Alchemist, Baker, Count, Explorer, Ill-Gotten Gains, Rogue
I decide on Count/Masq BM, since there's no +Buy and it should be pretty fast. dudeabides goes for Alchemist. Turns out Alchemist is a lot rougher against Masquerade, you can't topdeck as many out of Masq fear. He passes me his Count over his Masq when I hit him with a bad hand. Post game he thinks he should have passed Masq, which I think is right - his plan was to use Alchemist to get a Count to gain Duchy every turn, but giving me his Count basically lets me hit the VP far too hard for him to catch up.
Overall I feel it was a nice series - none of the games here feel straightforward, there are still lots of tactical choices to make. It's also nice that opening luck didn't play a big part here, there's usually another candidate opening that's reasonable. Good luck going forward.
Titandrake vs Tao Chen
If you see blank squares, those are Hunting Grounds - something weird is going on with that particular card's image url.
http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407387611304.txt
(http://wiki.dominionstrategy.com/images/c/cd/Catacombs.jpg) (http://wiki.dominionstrategy.com/index.php/Catacombs) (http://wiki.dominionstrategy.com/images/5/58/Contraband.jpg) (http://wiki.dominionstrategy.com/index.php/Contraband) (http://wiki.dominionstrategy.com/images/9/96/Haggler.jpg) (http://wiki.dominionstrategy.com/index.php/Haggler) (http://wiki.dominionstrategy.com/images/9/98/Library.jpg) (http://wiki.dominionstrategy.com/index.php/Library) (http://wiki.dominionstrategy.com/images/b/bc/Mint.jpg) (http://wiki.dominionstrategy.com/index.php/Mint)
(http://wiki.dominionstrategy.com/images/6/67/Native_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Native Village) (http://wiki.dominionstrategy.com/images/b/b2/Doctor.jpg) (http://wiki.dominionstrategy.com/index.php/Doctor) (http://wiki.dominionstrategy.com/images/5/5a/Village.jpg) (http://wiki.dominionstrategy.com/index.php/Village) (http://wiki.dominionstrategy.com/images/4/48/Familiar.jpg) (http://wiki.dominionstrategy.com/index.php/Familiar) (http://wiki.dominionstrategy.com/images/c/c8/Horse_Traders.jpg) (http://wiki.dominionstrategy.com/index.php/Horse Traders)
Native Village, Doctor, Village, Familiar, Horse Traders, Catacombs, Contraband, Haggler, Library, Mint
Tao Chen gets rotten Familiar luck (potion misses reshuffle), I get a good Doctor overpay midgame (all 4 cards revealed trashed.) Not much to say, a pretty simple 3 pile steamroll.
http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407388293763.txt
(http://wiki.dominionstrategy.com/images/a/a2/Governor.jpg) (http://wiki.dominionstrategy.com/index.php/Governor) (http://wiki.dominionstrategy.com/images/1/1c/Harvest.jpg) (http://wiki.dominionstrategy.com/index.php/Harvest) (http://wiki.dominionstrategy.com/images/6/60/Saboteur.jpg) (http://wiki.dominionstrategy.com/index.php/Saboteur) (http://wiki.dominionstrategy.com/images/6/6a/Hunting_Grounds.jpg) (http://wiki.dominionstrategy.com/index.php/Hunting Grounds) (http://wiki.dominionstrategy.com/images/8/8d/King's_Court.jpg) (http://wiki.dominionstrategy.com/index.php/King's Court)
(http://wiki.dominionstrategy.com/images/0/09/Masterpiece.jpg) (http://wiki.dominionstrategy.com/index.php/Masterpiece) (http://wiki.dominionstrategy.com/images/8/8c/Gardens.jpg) (http://wiki.dominionstrategy.com/index.php/Gardens) (http://wiki.dominionstrategy.com/images/7/7f/Mining_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Mining Village) (http://wiki.dominionstrategy.com/images/4/46/Scout.jpg) (http://wiki.dominionstrategy.com/index.php/Scout) (http://wiki.dominionstrategy.com/images/d/d1/Throne_Room.jpg) (http://wiki.dominionstrategy.com/index.php/Throne Room)
Masterpiece, Gardens, Mining Village, Scout, Throne Room, Governor, Harvest, Saboteur, Hunting Grounds, King's Court
Kind of a weird board - no +Buy and the pseudo-buy is Governor. So despite great draw engine setup, we both go for a standard Governor strategy. Tao Chen builds more, I dip into Gold->Province ASAP. I think building is better - he misses $5 on turns 3 and 4 but still almost wins. He loses because my Silver->Gardens and Hunting Grounds->gain 3 Estates->KC trash on the last turn get me just past the 30 card boundary on the same turn he does. Masterpiece-Gardens doesn't feel competitive against uncontested Governor, but I'm sure one of us missed a good turn to Masterpiece overpay. Or maybe not - only one buy means you usually want something else, plus all those Silvers mean you can't draw Governor as often.
http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407389995202.txt
(http://wiki.dominionstrategy.com/images/d/d6/Woodcutter.jpg) (http://wiki.dominionstrategy.com/index.php/Woodcutter) (http://wiki.dominionstrategy.com/images/4/46/Scout.jpg) (http://wiki.dominionstrategy.com/index.php/Scout) (http://wiki.dominionstrategy.com/images/5/51/Band_of_Misfits.jpg) (http://wiki.dominionstrategy.com/index.php/Band of Misfits) (http://wiki.dominionstrategy.com/images/8/82/Journeyman.jpg) (http://wiki.dominionstrategy.com/index.php/Journeyman) (http://wiki.dominionstrategy.com/images/0/00/Tribute.jpg) (http://wiki.dominionstrategy.com/index.php/Tribute)
(http://wiki.dominionstrategy.com/images/6/69/Apothecary.jpg) (http://wiki.dominionstrategy.com/index.php/Apothecary) (http://wiki.dominionstrategy.com/images/c/c6/Lookout.jpg) (http://wiki.dominionstrategy.com/index.php/Lookout) (http://wiki.dominionstrategy.com/images/f/f1/Market_Square.jpg) (http://wiki.dominionstrategy.com/index.php/Market Square) (http://wiki.dominionstrategy.com/images/8/8e/Shanty_Town.jpg) (http://wiki.dominionstrategy.com/index.php/Shanty Town) (http://wiki.dominionstrategy.com/images/b/b4/Storeroom.jpg) (http://wiki.dominionstrategy.com/index.php/Storeroom)
Apothecary, Lookout, Market Square, Shanty Town, Storeroom, Woodcutter, Scout, Band of Misfits, Journeyman, Tribute
The dream was to Apothecary to draw all Coppers, Storeroom discards Coppers for money, Apothecary to redraw them. Then Tao Chen splits Apothecaries 6-4 thanks to the 2nd Potion, so I can't do that anymore. I decide my best chances are to rush down single Provinces because I can't build as fast and won't have as good payload. It looks like it isn't fast enough, but his deck stumbles a lot in the endgame and I manage to clutch out the tie. Really didn't expect to not lose there - I think he got bad shuffle luck in the end (Storeroom should be enough to overcome the VP accumulation from Apothecary.)
Maybe a pivot to Shanty Town-Journeyman would have been better for me? I name Copper with Journeyman, let Apothecary draw the rest? Has promise, at least. There might have been room for a BoM as Lookout, reveal MS to gain Gold for me as well, but I could never get a turn where they were both in my hand and I could go for it - hitting $8 felt more important.
http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407390904658.txt
(http://wiki.dominionstrategy.com/images/7/73/Baron.jpg) (http://wiki.dominionstrategy.com/index.php/Baron) (http://wiki.dominionstrategy.com/images/a/a0/Militia.jpg) (http://wiki.dominionstrategy.com/index.php/Militia) (http://wiki.dominionstrategy.com/images/e/e0/Taxman.jpg) (http://wiki.dominionstrategy.com/index.php/Taxman) (http://wiki.dominionstrategy.com/images/c/cd/Catacombs.jpg) (http://wiki.dominionstrategy.com/index.php/Catacombs) (http://wiki.dominionstrategy.com/images/6/6a/Hunting_Grounds.jpg) (http://wiki.dominionstrategy.com/index.php/Hunting Grounds)
(http://wiki.dominionstrategy.com/images/2/2f/Beggar.jpg) (http://wiki.dominionstrategy.com/index.php/Beggar) (http://wiki.dominionstrategy.com/images/2/29/Chapel.jpg) (http://wiki.dominionstrategy.com/index.php/Chapel) (http://wiki.dominionstrategy.com/images/b/b2/Doctor.jpg) (http://wiki.dominionstrategy.com/index.php/Doctor) (http://wiki.dominionstrategy.com/images/c/c6/Lookout.jpg) (http://wiki.dominionstrategy.com/index.php/Lookout) (http://wiki.dominionstrategy.com/images/c/c2/Tunnel.jpg) (http://wiki.dominionstrategy.com/index.php/Tunnel)
Beggar, Chapel, Doctor, Lookout, Tunnel, Baron, Militia, Taxman, Catacombs, Hunting Grounds
I completely miss Tunnel, then trash so much that I have to play Militia to buy my own Tunnel, then have so few cards that I keep drawing Catacombs with Tunnel and have to spend more turns waiting to actually activate it. Just bad play all around from me.
http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407391697429.txt
(http://wiki.dominionstrategy.com/images/8/8d/Sea_Hag.jpg) (http://wiki.dominionstrategy.com/index.php/Sea Hag) (http://wiki.dominionstrategy.com/images/e/e0/Council_Room.jpg) (http://wiki.dominionstrategy.com/index.php/Council Room) (http://wiki.dominionstrategy.com/images/9/91/Ill-Gotten_Gains.jpg) (http://wiki.dominionstrategy.com/index.php/Ill-Gotten Gains) (http://wiki.dominionstrategy.com/images/7/74/Pillage.jpg) (http://wiki.dominionstrategy.com/index.php/Pillage) (http://wiki.dominionstrategy.com/images/e/ea/Farmland.jpg) (http://wiki.dominionstrategy.com/index.php/Farmland)
(http://wiki.dominionstrategy.com/images/e/ed/Fool's_Gold.jpg) (http://wiki.dominionstrategy.com/index.php/Fool's Gold) (http://wiki.dominionstrategy.com/images/2/26/Herbalist.jpg) (http://wiki.dominionstrategy.com/index.php/Herbalist) (http://wiki.dominionstrategy.com/images/0/09/Masterpiece.jpg) (http://wiki.dominionstrategy.com/index.php/Masterpiece) (http://wiki.dominionstrategy.com/images/7/70/Sage.jpg) (http://wiki.dominionstrategy.com/index.php/Sage) (http://wiki.dominionstrategy.com/images/8/8c/Gardens.jpg) (http://wiki.dominionstrategy.com/index.php/Gardens)
Fool's Gold, Herbalist, Masterpiece, Sage, Gardens, Sea Hag, Council Room, Ill-Gotten Gains, Pillage, Farmland
There are lots of great Gardens enablers, but when you have 5/2 with CR/FG on board...I go for it, and despite some iffy shuffle luck (Hag discards a CR, then I draw both my CRs at the end of a painfully long shuffle with most of my FG) I still end up winning. Opening luck through and through here.
http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407392326736.txt
(http://wiki.dominionstrategy.com/images/4/42/Pirate_Ship.jpg) (http://wiki.dominionstrategy.com/index.php/Pirate Ship) (http://wiki.dominionstrategy.com/images/c/cb/Spy.jpg) (http://wiki.dominionstrategy.com/index.php/Spy) (http://wiki.dominionstrategy.com/images/1/13/Graverobber.jpg) (http://wiki.dominionstrategy.com/index.php/Graverobber) (http://wiki.dominionstrategy.com/images/1/1b/Jester.jpg) (http://wiki.dominionstrategy.com/index.php/Jester) (http://wiki.dominionstrategy.com/images/9/92/Merchant_Ship.jpg) (http://wiki.dominionstrategy.com/index.php/Merchant Ship)
(http://wiki.dominionstrategy.com/images/f/fb/Embargo.jpg) (http://wiki.dominionstrategy.com/index.php/Embargo) (http://wiki.dominionstrategy.com/images/3/3f/Vagrant.jpg) (http://wiki.dominionstrategy.com/index.php/Vagrant) (http://wiki.dominionstrategy.com/images/b/b7/Chancellor.jpg) (http://wiki.dominionstrategy.com/index.php/Chancellor) (http://wiki.dominionstrategy.com/images/7/73/Baron.jpg) (http://wiki.dominionstrategy.com/index.php/Baron) (http://wiki.dominionstrategy.com/images/c/c8/Horse_Traders.jpg) (http://wiki.dominionstrategy.com/index.php/Horse Traders)
Embargo, Vagrant, Chancellor, Baron, Horse Traders, Pirate Ship, Spy, Graverobber, Jester, Merchant Ship
I do HT/Silver into Ship, then Jester. Tao Chen does Baron/Silver into pure Jester. I like my HT opening because it helps mitigate Jester, and Tao Chen's Baron both misses shuffle and hits no Estates on turn 5. Should have this in the bag, right? Well, no. Either I did something very wrong I didn't realize, or Jester-BM is much stronger than I thought it was. Or, maybe Merchant Ship-BM is weaker than I thought, or maybe it's actually good enough and my Ship + Jesters should have pure Ships. I don't know.
Interesting set - it does feel like I won many of my games off strong luck though. No crazy colossal engine, although I suppose the Apothecary board would have been one if we had split 5-5.