Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: gambit05 on May 05, 2014, 12:07:35 pm

Title: Scissors Grinder (Action)
Post by: gambit05 on May 05, 2014, 12:07:35 pm
Sort of a hybrid of Peddler and Stonemason:

Code: [Select]
Scissors Grinder (Action)---6*+
+2 Cards
+1 Action
Discard a card from your hand.
------------------------------
During your Buy phase, this costs (1) less per
Action card you have in play, but not less than (2).
When you buy this, you may overpay for it.
If you do, gain an Action card costing the amount
you overpaid.
Title: Re: Scissors Grinder (Action)
Post by: LastFootnote on May 05, 2014, 12:12:00 pm
I think it's got a little too much going on, none of it really unique.

I could maybe see another card with a Peddler-like discount, but probably not keyed to the number of Action cards you have in play again. The overpay basically amounts to an extra buy that you can only use for Actions. I guess that's fine?
Title: Re: Scissors Grinder (Action)
Post by: Marcory on May 05, 2014, 12:26:13 pm
Laboratory is already one of the best non-attack $5 cards. It's not uncommon to pay $6 for a Lab.

With this pricing, you can easily pile-drive SG's. After all, you need only play SG-SG-[$2/$3 terminal action]-Silver-Silver to get 2 SG's per turn, which is not hard with a 7-card hand. And with +Buy, Bridge, or Quarry, SG-gaining can get really crazy. (It's also not clear how this card's minimum cost interacts with Bridge/Quarry/Highway/Princess.)

This card is only overpriced by $1. Peddler is overpriced by $4, and even then, its basic ability is only slightly better than Oasis, a medium-level $3 card.  Normally, you get Peddlers either because they're free, or because you want to Remodel them, not because of an ability that is essentially equivalent to a coin token. (Sure, if they're the only virtual coin and you're going Double-Tactician--but Oasis or Pawn or Candlestick Maker is almost as good for this).

The 'Stonemason+Peddler' idea might work better with a pseudo-Smithy or Bazaar, because people don't usually pile-drive either card.
Title: Re: Scissors Grinder (Action)
Post by: LastFootnote on May 05, 2014, 12:32:13 pm
Laboratory is already one of the best non-attack $5 cards. It's not uncommon to pay $6 for a Lab.

With this pricing, you can easily pile-drive SG's. After all, you need only play SG-SG-[$2/$3 terminal action]-Silver-Silver to get 2 SG's per turn, which is not hard with a 7-card hand. And with +Buy, Bridge, or Quarry, SG-gaining can get really crazy. (It's also not clear how this card's minimum cost interacts with Bridge/Quarry/Highway/Princess.)

This card is only overpriced by $1. Peddler is overpriced by $4, and even then, its basic ability is only slightly better than Oasis, a medium-level $3 card.  Normally, you get Peddlers either because they're free, or because you want to Remodel them, not because of an ability that is essentially equivalent to a coin token. (Sure, if they're the only virtual coin and you're going Double-Tactician--but Oasis or Pawn or Candlestick Maker is almost as good for this).

The 'Stonemason+Peddler' idea might work better with a pseudo-Smithy or Bazaar, because people don't usually pile-drive either card.

Did you notice the "Discard a card" part?
Title: Re: Scissors Grinder (Action)
Post by: Marcory on May 05, 2014, 12:47:56 pm
Ah, no. So this card is more palatable now. But it's still pretty powerful of its own accord--maybe roughly equivalent to Inn?--so it's spam-ability is still very strong--probably too strong.
Title: Re: Scissors Grinder (Action)
Post by: Kirian on May 05, 2014, 02:48:53 pm
Obviously overpowered when compared with Paper Grinder.
Title: Re: Scissors Grinder (Action)
Post by: LastFootnote on May 05, 2014, 03:10:31 pm
Obviously overpowered when compared with Paper Grinder.

I think Rock Grinder being on the board would go a long way toward correcting this. It's not that likely that all three will be in a full-random game, though.
Title: Re: Scissors Grinder (Action)
Post by: Marcory on May 05, 2014, 03:23:55 pm
We also need Spock Grinder and Lizard Grinder. Maybe these could be non-supply unique cards generated through some sort of Tournament-style mechanic?
Title: Re: Scissors Grinder (Action)
Post by: markusin on May 05, 2014, 04:58:51 pm
We also need Spock Grinder and Lizard Grinder. Maybe these could be non-supply unique cards generated through some sort of Tournament-style mechanic?
I think we can just make Spock Grinder and call it a day.
Title: Re: Scissors Grinder (Action)
Post by: Awaclus on May 05, 2014, 05:42:00 pm
We also need Spock Grinder and Lizard Grinder. Maybe these could be non-supply unique cards generated through some sort of Tournament-style mechanic?
I think we can just make Spock Grinder and call it a day.
Or we can make a day and call it Spock Grinder.
Title: Re: Scissors Grinder (Action)
Post by: eHalcyon on May 05, 2014, 08:20:32 pm
Laboratory is already one of the best non-attack $5 cards. It's not uncommon to pay $6 for a Lab.

I don't really agree with this.  There are certainly $5s that I will buy over Gold, but Lab is rarely one of them.
Title: Re: Scissors Grinder (Action)
Post by: LastFootnote on May 06, 2014, 08:41:46 am
Laboratory is already one of the best non-attack $5 cards. It's not uncommon to pay $6 for a Lab.

I don't really agree with this.  There are certainly $5s that I will buy over Gold, but Lab is rarely one of them.

Really? I pay $6 for Lab with some regularity.
Title: Re: Scissors Grinder (Action)
Post by: Wrclass on May 06, 2014, 09:25:32 am
Obviously overpowered when compared with Paper Grinder.

I think Rock Grinder being on the board would go a long way toward correcting this. It's not that likely that all three will be in a full-random game, though.

Or:

Paper Village $4 Action
+1 Card
+2 Actions
Each other player reveal a Scissors Village from their hand. If no one did, +$1

Rock Village $4 Action
+1 Card
+2 Actions
Each other player may reveal a Paper Village from their hand. If no one did, +2 Cards, discard 2 Cards


Scissors Village $4 Action
+1 Card
+2 Actions
Each other player may reveal a Rock Village from their hand. If no one did, gain a spoils from the spoils pile.


Their all in the same pile, like knights.
Title: Re: Scissors Grinder (Action)
Post by: gambit05 on May 06, 2014, 01:31:02 pm
Laboratory is already one of the best non-attack $5 cards. It's not uncommon to pay $6 for a Lab.

With this pricing, you can easily pile-drive SG's. After all, you need only play SG-SG-[$2/$3 terminal action]-Silver-Silver to get 2 SG's per turn, which is not hard with a 7-card hand. And with +Buy, Bridge, or Quarry, SG-gaining can get really crazy. (It's also not clear how this card's minimum cost interacts with Bridge/Quarry/Highway/Princess.)

It is not that easy to get a 7-card hand. Bridge and Highway wouldn't affect the minimum costs of (2).

Quote
This card is only overpriced by $1. Peddler is overpriced by $4, and even then, its basic ability is only slightly better than Oasis, a medium-level $3 card.  Normally, you get Peddlers either because they're free, or because you want to Remodel them, not because of an ability that is essentially equivalent to a coin token. (Sure, if they're the only virtual coin and you're going Double-Tactician--but Oasis or Pawn or Candlestick Maker is almost as good for this).

I think this card is overpriced by (2). Peddler gets a cost reduction of (2), while Scissors Grinder gets only a reduction of (1). So, you need at least two action cards in play for both cards to make them attractive for a buy. Good point about the reasons about gaining a Peddler. However, this would make Scissors Grinder less attractive. On the other hand, if you manage to play enough Action cards, you get a second one for free.

Title: Re: Scissors Grinder (Action)
Post by: eHalcyon on May 06, 2014, 08:10:47 pm
Laboratory is already one of the best non-attack $5 cards. It's not uncommon to pay $6 for a Lab.

I don't really agree with this.  There are certainly $5s that I will buy over Gold, but Lab is rarely one of them.

Really? I pay $6 for Lab with some regularity.

It's pretty rare for me.  Maybe I undervalue Lab though.
Title: Re: Scissors Grinder (Action)
Post by: LastFootnote on May 06, 2014, 09:00:17 pm
Laboratory is already one of the best non-attack $5 cards. It's not uncommon to pay $6 for a Lab.

I don't really agree with this.  There are certainly $5s that I will buy over Gold, but Lab is rarely one of them.

Really? I pay $6 for Lab with some regularity.

It's pretty rare for me.  Maybe I undervalue Lab though.

I'm not saying I do it more than half the time, but if I'm building an engine-y deck and I already have enough Gold, I'll prioritize Lab over it for sure. That's not that uncommon. Although maybe it's just more common for me because if I'm playing with Lab, I'm also playing with 4 other Base Set cards, so there's less likely to be another spammable $5 I want.
Title: Re: Scissors Grinder (Action)
Post by: Marcory on May 06, 2014, 09:47:37 pm
The only $5 non-attack cards rated above Lab in Qvist's ratings this year are Hunting Party, Junk Dealer, Counterfeit, Upgrade, Tactician, Haggler, Governor, and Wharf.  Tactician, Wharf, and HP usually offer better (pseudo-) non-terminal draw than Lab does, and Governor is in its own category of non-attack awesomeness. The trashers are good, but you probably don't want too many of them because they'll eventually run out of fuel. Similarly, you  usually don't want too many Hagglers, since they're non-terminal. But unless Wharf/Tactician/HP is on the board, Lab is often the best non-terminal draw around, and well worth spamming once your economy is strong enough.