Dominion Strategy Forum
Dominion => Dominion Online at Shuffle iT => Dominion General Discussion => Goko Dominion Online => Topic started by: serakfalcon on April 24, 2014, 08:57:54 pm
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Given that Courtyard has -16 people in it right now, and counting house has 2 people and 26 games ongoing, I take it they've removed the size limits?
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If this is true, that is good news.
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I count about 70 people in Council Room.
Which sadly isn't that exciting because there was still only one table open total.
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I'm certainly excited that they've removed the limit where there had to be at least 0 people in a room!
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Even with the limit removed, it seems to randomly put people in different rooms, which is annoying.
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Even with the limit removed, it seems to randomly put people in different rooms, which is annoying.
I don't know what's going on for sure, but it seems to me like they committed half-finished changes on the live server, and we're seeing the result.
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It seems like they couldn't get around the hard limit of 50 but found a way to manipulate the reported amount of people in the room. (1 reports as 0, 2 reports as -2,3 reports as -1, 7 reports as -14, at some point > 50 it starts reporting positive numbers however, 70 reports as 5 (wraparound? is that even possible for numbers that small?))
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70 reports as 5 (wraparound? is that even possible for numbers that small?))
Goko's server software can only run on a 6-bit processor.
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70 reports as 5 (wraparound? is that even possible for numbers that small?))
Goko's server software can only run on a 6-bit processor.
The sad thing is, I can't tell if you're joking or not.
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70 reports as 5 (wraparound? is that even possible for numbers that small?))
Goko's server software can only run on a 6-bit processor.
The sad thing is, I can't tell if you're joking or not.
Well, it certainly involves some two-bit personnel.
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70 reports as 5 (wraparound? is that even possible for numbers that small?))
Goko's server software can only run on a 6-bit processor.
The sad thing is, I can't tell if you're joking or not.
Sudgy, that reminds me... your Salvager client has been generating buffer overflow errors on my server. You'll need to reininialize your BIOS's Cylon flux inhibitors.
I can do it remotely if you PM me your administrator account password and a valid credit card number.
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Earlier today I noticed -35 people in the Gardens room.. each one was worth -3 points
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Earlier today I noticed -35 people in the Gardens room.. each one was worth -3 points
should be -4
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Hmm, if having negative gardens equals negative points, then shouldn't we almost always have negative infinity points since in most games we can not buy gardens, thus we have a negative infinite amount in our decks. Therefore, the only way to win at Dominion is by gaining gardens.
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In games where you cannot buy gardens, you do not have a negative infinite amount. You have a 0 amount. Zero and negative infinity are very different numbers.
For some further fun, let's figure out the net point effect of any negative-valued gardens.
Worth 1 for every 10 cards in your deck (rounded down)
If I have 10 cards in deck, each would be worth 1 (10/10 rounded down). Net of 10 * 1 = +10 points.
If I have 1 card in deck, each would be worth 0 (1/10 rounded down). Net of 0 points.
If I have 0 cards in deck, each would also be worth 0 (0/10, rounded down). And I have 0 of them, so it's still a net of 0 points.
If I have -1 cards in deck, each would be worth -1 (-1/10, rounded down). But I have -1 of these -1 value cards, so I actually have -1 * -1 = +1 points.
If I have -10 cards in deck, each would also be worth -1 (-10/10, rounded down). But I have -10 of these -1 value cards, so I actually have -10 * -1 = 10 points.
If I have -11 cards in deck, each would be worth -2 (-11/10, rounded down). But I have -11 of these -2 value cards, so I actually have -11 * -2 = 22 points.
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Counting House currently has -59 players
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Outpost shows 0, but still has players
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Going to take a guess at what it's doing:
I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).
So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.
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So if 15 people enter a room with -15 players, is it empty afterwards?
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Going to take a guess at what it's doing:
I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).
So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.
So if 15 people enter a room with -15 players, is it empty afterwards?
You guys are crazy, I'm positive this sort of thing can't be just put in a formula.
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Going to take a guess at what it's doing:
I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).
So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.
So if 15 people enter a room with -15 players, is it empty afterwards?
You guys are crazy, I'm positive this sort of thing can't be just put in a formula.
(http://forum.dominionstrategy.com/useravs/avatar_2136_1376873187.jpg) I'm on it
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Going to take a guess at what it's doing:
I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).
So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.
So if 15 people enter a room with -15 players, is it empty afterwards?
You guys are crazy, I'm positive this sort of thing can't be just put in a formula.
Are you sure you aren't negative after all?
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Going to take a guess at what it's doing:
I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).
So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.
So if 15 people enter a room with -15 players, is it empty afterwards?
You guys are crazy, I'm positive this sort of thing can't be just put in a formula.
Are you sure you aren't negative after all?
I'm positive.
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Going to take a guess at what it's doing:
I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).
So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.
So if 15 people enter a room with -15 players, is it empty afterwards?
You guys are crazy, I'm positive this sort of thing can't be just put in a formula.
It can, just not in base ten. So we'll have to talk in binary and/or hex for the rest of this thread.
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In these cases I don't think the base used to represent the numbers has any bearing on the situation
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So I started a game in a room with -15 players and ended up in a match against this guy:
(http://img3.wikia.nocookie.net/__cb20120410033636/scottpilgrim/images/5/57/NegaScott.jpg)
He was cool though.
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The kingdom was pretty interesting too:
Unfamiliar
Shrink
Downgrade
Horn of Not Enough
Birth Cart
Yours
Famine
Awful Hall
Obvious Chamber
Rich House
The game ended -27 to -27, but I lost because I gave fewer turns. I should have noticed that Rich House / Horn of Not Enough was a powerful nombo on this board.
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Wasn't that guy also there in the legal market deck?
(http://imageshack.com/a/img835/264/bzbj.jpg)
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The kingdom was pretty interesting too:
Unfamiliar
Shrink
Downgrade
Horn of Not Enough
Birth Cart
Yours
Famine
Awful Hall
Obvious Chamber
Rich House
The game ended -27 to -27, but I lost because I gave fewer turns. I should have noticed that Rich House / Horn of Not Enough was a powerful nombo on this board.
Context for this and for the pic?
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Sorry, the picture was probably obscure. It's Nega-Scott, from the last Scott Pilgrim comic. (Maybe Michael Cera with glowing red eyes would have been more recognizable.)
So I'm having fun describing what happens in a game of negative Dominion, or possibly "Don'tminion".
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Sorry, the picture was probably obscure. It's Nega-Scott, from the last Scott Pilgrim comic. (Maybe Michael Cera with glowing red eyes would have been more recognizable.)
So I'm having fun describing what happens in a game of negative Dominion, or possibly "Don'tminion".
Ah I haven't read the comic or seen the movie.
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Sorry, the picture was probably obscure. It's Nega-Scott, from the last Scott Pilgrim comic.
I figured this out after the second post, but at first I thought you'd just played a game against scott_pilgrim and wanted to let us know.
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Obvious Chamber
I feel like this should belong in some spoof horror flick.
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Unfamiliar
$3 Action
+1 Card
+1 Action
Each opponent gains an Awful Hall.
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Setup: When this card is in the Supply, add the Awful Hall stack to the Supply.
Shrink
$4 Action
Trash up to 3 cards from your hand. You may gain a card costing up to the total Coins printed on the cards (not including their cost).
Downgrade
$5 Action
+1 Card
+1 Action
Each other player trashes the top card of his deck and gains a card costing $1 less, or a Curse.
Horn of Not Enough
$5 Treasure
$0
When you play this, gain a card costing up to $1 per copy of the most numerous card you have in play, counting this. If it’s a Victory card, trash this.
Birth Cart
$4 Action
-$5
You may gain an Action card.
Yours
$5 Action
Your opponent reveals their hand. Trash a Treasure card from their hand. They gain a Treasure card costing up to 3 Coins less that you choose, putting it in their hand.
Famine
$4 Action
Trash this. Gain 2 cards costing up to $3.
Awful Hall
$0 Action-Curse
+1 Card
+1 Action
Worth -1 VP.
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Setup: The Awful Hall pile contains the same number of cards as the Curse pile.
Obvious Chamber
$3 Action-Reaction
+$1
Discard any number of cards. +1 Coin per card discarded.
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When another player plays an Attack card, you may reveal this from your hand. If you do, reveal the top 2 cards of your deck, add them to your hand, then put 2 cards from your hand face-up on top of your deck.
Rich House
$1 Action
+4 Actions
Reveal your hand. -1 Action per Action card in your hand, to a minimum of 0 Actions.
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The game ended -27 to -27, but I lost because I gave fewer turns. I should have noticed that Rich House / Horn of Not Enough was a powerful nombo on this board.
hahahahahahahahahahaha
freakin awful. doesnt made your night
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The kingdom was pretty interesting too:
Unfamiliar
Shrink
Downgrade
Horn of Not Enough
Birth Cart
Yours
Famine
Awful Hall
Obvious Chamber
Rich House
The game ended -27 to -27, but I lost because I gave fewer turns. I should have noticed that Rich House / Horn of Not Enough was a powerful nombo on this board.
I always get "Yours" and "Hours" mixed up.
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woah, Rich house and horn of not enough really do nombo!
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Even with the limit removed, it seems to randomly put people in different rooms, which is annoying.
I don't know what's going on for sure, but it seems to me like they committed half-finished changes on the live server, and we're seeing the result.
(http://a.tgcdn.net/images/products/frontsquare/f141_mostinterestingcoder.jpg)
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Looks like it's fixed now. I'm no longer seeing negative people in lobbies.
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Looks like this is back again, at least it is for me.
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Yep it's negative for me too.