Dominion Strategy Forum

Dominion => Dominion Online at Shuffle iT => Dominion General Discussion => Goko Dominion Online => Topic started by: serakfalcon on April 24, 2014, 08:57:54 pm

Title: Lobby Size Limits
Post by: serakfalcon on April 24, 2014, 08:57:54 pm
Given that Courtyard has -16 people in it right now, and counting house has 2 people and 26 games ongoing, I take it they've removed the size limits?
Title: Re: Lobby Size Limits
Post by: Beyond Awesome on April 24, 2014, 09:00:46 pm
If this is true, that is good news.
Title: Re: Lobby Size Limits
Post by: Kirian on April 24, 2014, 09:40:31 pm
I count about 70 people in Council Room.

Which sadly isn't that exciting because there was still only one table open total.
Title: Re: Lobby Size Limits
Post by: rspeer on April 24, 2014, 09:55:22 pm
I'm certainly excited that they've removed the limit where there had to be at least 0 people in a room!
Title: Re: Lobby Size Limits
Post by: Beyond Awesome on April 24, 2014, 11:52:55 pm
Even with the limit removed, it seems to randomly put people in different rooms, which is annoying.
Title: Re: Lobby Size Limits
Post by: jsh357 on April 24, 2014, 11:55:23 pm
Even with the limit removed, it seems to randomly put people in different rooms, which is annoying.

I don't know what's going on for sure, but it seems to me like they committed half-finished changes on the live server, and we're seeing the result. 
Title: Re: Lobby Size Limits
Post by: serakfalcon on April 25, 2014, 12:32:24 am
It seems like they couldn't get around the hard limit of 50 but found a way to manipulate the reported amount of people in the room. (1 reports as 0, 2 reports as -2,3 reports as -1, 7 reports as -14, at some point > 50 it starts reporting positive numbers however, 70 reports as 5 (wraparound? is that even possible for numbers that small?))
Title: Re: Lobby Size Limits
Post by: ragingduckd on April 25, 2014, 12:49:32 am
70 reports as 5 (wraparound? is that even possible for numbers that small?))

Goko's server software can only run on a 6-bit processor.
Title: Re: Lobby Size Limits
Post by: sudgy on April 25, 2014, 12:50:48 am
70 reports as 5 (wraparound? is that even possible for numbers that small?))

Goko's server software can only run on a 6-bit processor.

The sad thing is, I can't tell if you're joking or not.
Title: Re: Lobby Size Limits
Post by: Kirian on April 25, 2014, 01:18:19 am
70 reports as 5 (wraparound? is that even possible for numbers that small?))

Goko's server software can only run on a 6-bit processor.

The sad thing is, I can't tell if you're joking or not.

Well, it certainly involves some two-bit personnel.
Title: Re: Lobby Size Limits
Post by: ragingduckd on April 25, 2014, 02:43:04 am
70 reports as 5 (wraparound? is that even possible for numbers that small?))

Goko's server software can only run on a 6-bit processor.

The sad thing is, I can't tell if you're joking or not.

Sudgy, that reminds me... your Salvager client has been generating buffer overflow errors on my server.  You'll need to reininialize your BIOS's Cylon flux inhibitors.

I can do it remotely if you PM me your administrator account password and a valid credit card number.
Title: Re: Lobby Size Limits
Post by: Gherald on April 25, 2014, 03:23:42 am
Earlier today I noticed -35 people in the Gardens room.. each one was worth -3 points
Title: Re: Lobby Size Limits
Post by: DStu on April 25, 2014, 03:26:26 am
Earlier today I noticed -35 people in the Gardens room.. each one was worth -3 points
should be -4
Title: Re: Lobby Size Limits
Post by: Beyond Awesome on April 25, 2014, 04:05:18 am
Hmm, if having negative gardens equals negative points, then shouldn't we almost always have negative infinity points since in most games we can not buy gardens, thus we have a negative infinite amount in our decks. Therefore, the only way to win at Dominion is by gaining gardens.
Title: Re: Lobby Size Limits
Post by: Gherald on April 25, 2014, 04:41:04 am
In games where you cannot buy gardens, you do not have a negative infinite amount.  You have a 0 amount.  Zero and negative infinity are very different numbers.

For some further fun, let's figure out the net point effect of any negative-valued gardens.

Quote
Worth 1 for every 10 cards in your deck (rounded down)

If I have 10 cards in deck, each would be worth 1 (10/10 rounded down).  Net of 10 * 1 = +10 points.

If I have 1 card in deck, each would be worth 0 (1/10 rounded down).  Net of 0 points.

If I have 0 cards in deck, each would also be worth 0  (0/10, rounded down).  And I have 0 of them, so it's still a net of 0 points.

If I have -1 cards in deck, each would be worth -1 (-1/10, rounded down).  But I have -1 of these -1 value cards, so I actually have -1 * -1 = +1 points.

If I have -10 cards in deck, each would also be worth -1 (-10/10, rounded down).  But I have -10 of these -1 value cards, so I actually have -10 * -1 = 10 points.

If I have -11 cards in deck, each would be worth -2 (-11/10, rounded down).  But I have -11 of these -2 value cards, so I actually have -11 * -2 = 22 points.
Title: Re: Lobby Size Limits
Post by: Joseph2302 on April 25, 2014, 07:05:26 am
Counting House currently has -59 players
Title: Re: Lobby Size Limits
Post by: dominator 123 on April 25, 2014, 08:28:48 am
Outpost shows 0, but still has players
Title: Re: Lobby Size Limits
Post by: Joseph2302 on April 25, 2014, 12:20:51 pm
Going to take a guess at what it's doing:

I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).

So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.
Title: Re: Lobby Size Limits
Post by: Watno on April 25, 2014, 12:30:12 pm
So if 15 people enter a room with -15 players, is it empty afterwards?
Title: Re: Lobby Size Limits
Post by: Kirian on April 25, 2014, 12:39:10 pm
Going to take a guess at what it's doing:

I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).

So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.

So if 15 people enter a room with -15 players, is it empty afterwards?

You guys are crazy, I'm positive this sort of thing can't be just put in a formula.
Title: Re: Lobby Size Limits
Post by: jsh357 on April 25, 2014, 12:41:01 pm
Going to take a guess at what it's doing:

I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).

So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.

So if 15 people enter a room with -15 players, is it empty afterwards?

You guys are crazy, I'm positive this sort of thing can't be just put in a formula.

(http://forum.dominionstrategy.com/useravs/avatar_2136_1376873187.jpg) I'm on it
Title: Re: Lobby Size Limits
Post by: Watno on April 25, 2014, 01:09:15 pm
Going to take a guess at what it's doing:

I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).

So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.

So if 15 people enter a room with -15 players, is it empty afterwards?

You guys are crazy, I'm positive this sort of thing can't be just put in a formula.
Are you sure you aren't negative after all?
Title: Re: Lobby Size Limits
Post by: serakfalcon on April 25, 2014, 02:45:53 pm
Going to take a guess at what it's doing:

I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).

So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.

So if 15 people enter a room with -15 players, is it empty afterwards?

You guys are crazy, I'm positive this sort of thing can't be just put in a formula.
Are you sure you aren't negative after all?

I'm positive.
Title: Re: Lobby Size Limits
Post by: Stealth Tomato on April 28, 2014, 05:48:00 pm
Going to take a guess at what it's doing:

I think it's taking the number of players in the room but not playing - the number of people who are playing from that room (or something similar).

So, if 15 people in the room haven't got games, and there are 10 2-player games on (so 20 people playing), this gives -5 players. It's something daft like this, I guess.

So if 15 people enter a room with -15 players, is it empty afterwards?

You guys are crazy, I'm positive this sort of thing can't be just put in a formula.

It can, just not in base ten. So we'll have to talk in binary and/or hex for the rest of this thread.
Title: Re: Lobby Size Limits
Post by: Gherald on April 28, 2014, 06:18:09 pm
In these cases I don't think the base used to represent the numbers has any bearing on the situation
Title: Re: Lobby Size Limits
Post by: rspeer on April 28, 2014, 11:32:43 pm
So I started a game in a room with -15 players and ended up in a match against this guy:

(http://img3.wikia.nocookie.net/__cb20120410033636/scottpilgrim/images/5/57/NegaScott.jpg)

He was cool though.
Title: Re: Lobby Size Limits
Post by: rspeer on April 29, 2014, 02:52:02 am
The kingdom was pretty interesting too:

Unfamiliar
Shrink
Downgrade
Horn of Not Enough
Birth Cart
Yours
Famine
Awful Hall
Obvious Chamber
Rich House

The game ended -27 to -27, but I lost because I gave fewer turns. I should have noticed that Rich House / Horn of Not Enough was a powerful nombo on this board.
Title: Re: Lobby Size Limits
Post by: Burning Skull on April 29, 2014, 03:48:46 am
Wasn't that guy also there in the legal market deck?

(http://imageshack.com/a/img835/264/bzbj.jpg)
Title: Re: Lobby Size Limits
Post by: Kirian on April 29, 2014, 12:27:51 pm
The kingdom was pretty interesting too:

Unfamiliar
Shrink
Downgrade
Horn of Not Enough
Birth Cart
Yours
Famine
Awful Hall
Obvious Chamber
Rich House

The game ended -27 to -27, but I lost because I gave fewer turns. I should have noticed that Rich House / Horn of Not Enough was a powerful nombo on this board.

Context for this and for the pic?
Title: Re: Lobby Size Limits
Post by: rspeer on April 29, 2014, 12:30:13 pm
Sorry, the picture was probably obscure. It's Nega-Scott, from the last Scott Pilgrim comic. (Maybe Michael Cera with glowing red eyes would have been more recognizable.)

So I'm having fun describing what happens in a game of negative Dominion, or possibly "Don'tminion".
Title: Re: Lobby Size Limits
Post by: Kirian on April 29, 2014, 12:45:17 pm
Sorry, the picture was probably obscure. It's Nega-Scott, from the last Scott Pilgrim comic. (Maybe Michael Cera with glowing red eyes would have been more recognizable.)

So I'm having fun describing what happens in a game of negative Dominion, or possibly "Don'tminion".

Ah I haven't read the comic or seen the movie.
Title: Re: Lobby Size Limits
Post by: LastFootnote on April 29, 2014, 02:01:40 pm
Sorry, the picture was probably obscure. It's Nega-Scott, from the last Scott Pilgrim comic.

I figured this out after the second post, but at first I thought you'd just played a game against scott_pilgrim and wanted to let us know.
Title: Re: Lobby Size Limits
Post by: Axxle on April 29, 2014, 05:00:17 pm
Obvious Chamber
I feel like this should belong in some spoof horror flick.
Title: Re: Lobby Size Limits
Post by: Stealth Tomato on April 29, 2014, 09:10:36 pm
Unfamiliar
$3 Action
+1 Card
+1 Action
Each opponent gains an Awful Hall.
-----
Setup: When this card is in the Supply, add the Awful Hall stack to the Supply.

Shrink
$4 Action
Trash up to 3 cards from your hand. You may gain a card costing up to the total Coins printed on the cards (not including their cost).

Downgrade
$5 Action
+1 Card
+1 Action
Each other player trashes the top card of his deck and gains a card costing $1 less, or a Curse.

Horn of Not Enough
$5 Treasure
$0
When you play this, gain a card costing up to $1 per copy of the most numerous card you have in play, counting this. If it’s a Victory card, trash this.

Birth Cart
$4 Action
-$5
You may gain an Action card.

Yours
$5 Action
Your opponent reveals their hand. Trash a Treasure card from their hand. They gain a Treasure card costing up to 3 Coins less that you choose, putting it in their hand.

Famine
$4 Action
Trash this. Gain 2 cards costing up to $3.

Awful Hall
$0 Action-Curse
+1 Card
+1 Action
Worth -1 VP.
-----
Setup: The Awful Hall pile contains the same number of cards as the Curse pile.

Obvious Chamber
$3 Action-Reaction
+$1
Discard any number of cards. +1 Coin per card discarded.
------
When another player plays an Attack card, you may reveal this from your hand. If you do, reveal the top 2 cards of your deck, add them to your hand, then put 2 cards from your hand face-up on top of your deck.

Rich House
$1 Action
+4 Actions
Reveal your hand. -1 Action per Action card in your hand, to a minimum of 0 Actions.
Title: Re: Lobby Size Limits
Post by: hvb on April 29, 2014, 10:56:27 pm

The game ended -27 to -27, but I lost because I gave fewer turns. I should have noticed that Rich House / Horn of Not Enough was a powerful nombo on this board.

hahahahahahahahahahaha

freakin awful. doesnt made your night
Title: Re: Lobby Size Limits
Post by: A Drowned Kernel on April 29, 2014, 11:07:17 pm
The kingdom was pretty interesting too:

Unfamiliar
Shrink
Downgrade
Horn of Not Enough
Birth Cart
Yours
Famine
Awful Hall
Obvious Chamber
Rich House

The game ended -27 to -27, but I lost because I gave fewer turns. I should have noticed that Rich House / Horn of Not Enough was a powerful nombo on this board.

I always get "Yours" and "Hours" mixed up.
Title: Re: Lobby Size Limits
Post by: liopoil on April 30, 2014, 04:04:34 pm
woah, Rich house and horn of not enough really do nombo!
Title: Re: Lobby Size Limits
Post by: GendoIkari on May 02, 2014, 11:00:24 am
Even with the limit removed, it seems to randomly put people in different rooms, which is annoying.

I don't know what's going on for sure, but it seems to me like they committed half-finished changes on the live server, and we're seeing the result.

(http://a.tgcdn.net/images/products/frontsquare/f141_mostinterestingcoder.jpg)
Title: Re: Lobby Size Limits
Post by: dominator 123 on May 02, 2014, 09:26:45 pm
Looks like it's fixed now. I'm no longer seeing negative people in lobbies.
Title: Re: Lobby Size Limits
Post by: liopoil on June 03, 2014, 04:53:51 pm
Looks like this is back again, at least it is for me.
Title: Re: Lobby Size Limits
Post by: Joseph2302 on June 03, 2014, 04:57:22 pm
Yep it's negative for me too.