Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: clloxin on April 06, 2014, 04:44:09 pm

Title: card variants- duchess
Post by: clloxin on April 06, 2014, 04:44:09 pm
Many people consider it a rule when making a fan card for the card to be unique, or very different. This ends up leading to very limited options of new cards. so I decided to start this thread. The idea here is to make card that are based on other cards. The point of fan cards is to have add something new to the game, so what if people just made variants of other cards? This would give the same feel as new cards, but also give some other cards that people consider boring a new twist.

Lets start here with duchess. I have one here
 Duchess 2.0
type- action
cost- 3
+3 coins
all other players look at the top 2 cards of their deck and discard any, then put the rest back in any order.
____________________
in games using this, when you gain a duchy, you may gain a duchess 2.0


or maybe just use the bottom portion on a different card


Duchess 2.0 , the second
type- action
cost- 3
you may trash a card from your hand.
if it was a victory, + 1 card
if it was a treasure card, + 1 coin
if it was an action card, +1 action
all players may gain a copper, putting it in their hand
________________
in games using this when you gain a duchy, you may gain a duchess 2.0

yes I understand this is worded wrong...


Okay, now regarding feedback, Is this a good idea? to change cards?
Also, were my duchess 2.0 cards appealing to anybody? or are they not that interesting.
Once again, Thank you to all who comment and help me, even when my cards are crappy!
Title: Re: card variants- duchess
Post by: silverspawn on April 06, 2014, 05:28:19 pm
uh, I would start by thinking about why you want to change official cards. F.e. there can be good arguments made as to why changing rebuild is a good idea: it's broken and it makes games uninteresting. But you wouldn't make a menagerie-variant, because the card is amazing. So, at least for me, making variants is only appealing if the official card is bad.

Is duchess a bad card? Actually yes, I think it it's pretty awful, it take up a spot and it's fundamentally uninteresting. So fixing it does make sense.

Now to your versions

Quote
Duchess 2.0
type- action
cost- 3
+3 coins
all other players look at the top 2 cards of their deck and discard any, then put the rest back in any order.
____________________
in games using this, when you gain a duchy, you may gain a duchess 2.0

Well, the card is pretty strong, probably so strong that you'll open with it on some boards, and it'll be big in slogs. You basically get a terminal gold-with-drawback everytime you buy a duchy. sounds interesting to me.

Quote
Duchess 2.0 , the second
type- action
cost- 3
you may trash a card from your hand.
if it was a victory, + 1 card
if it was a treasure card, + 1 coin
if it was an action card, +1 action
all players may gain a copper, putting it in their hand
________________
in games using this when you gain a duchy, you may gain a duchess 2.0

this card... doesn't really make sense. You don't want to have trashers in games where you are rushing duchies. These games are usually slogs, and you're heavy on green cards and low on money, that's why a terminal silver is a good card. A trasher is not a good card, and a weak trasher like this one is horrible. And you're only going to buy it if you're desperate for trashing and there's no other trasher around.
Title: Re: card variants- duchess
Post by: Awaclus on April 06, 2014, 05:34:03 pm
uh, I would start by thinking about why you want to change official cards. F.e. there can be good arguments made as to why changing rebuild is a good idea: it's broken and it makes games uninteresting. But you wouldn't make a menagerie-variant, because the card is amazing. So, at least for me, making variants is only appealing if the official card is bad.
Making variants of Smithy and Village has been pretty appealing to Donald X. even though Smithy and Village aren't particularly bad cards.
Title: Re: card variants- duchess
Post by: SirPeebles on April 06, 2014, 05:35:14 pm
Many people consider it a rule when making a fan card for the card to be unique, or very different. This ends up leading to very limited options of new cards. so I decided to start this thread. The idea here is to make card that are based on other cards. The point of fan cards is to have add something new to the game, so what if people just made variants of other cards? This would give the same feel as new cards, but also give some other cards that people consider boring a new twist.

If you want this to be a general purpose thread for card variants, you should probably edit duchess out of the title.
Title: Re: card variants- duchess
Post by: silverspawn on April 06, 2014, 05:38:14 pm
e: nvm, whatever
Title: Re: card variants- duchess
Post by: clloxin on April 06, 2014, 05:40:52 pm
uh, I would start by thinking about why you want to change official cards. F.e. there can be good arguments made as to why changing rebuild is a good idea: it's broken and it makes games uninteresting. But you wouldn't make a menagerie-variant, because the card is amazing. So, at least for me, making variants is only appealing if the official card is bad.
The idea here isn't really to fix old cards, but to just make slight ( or huge at times) changes to official cards, to make them more interesting. I just find certain cards much easier to change, like duchess.