Dominion Strategy Forum
Dominion => Variants and Fan Cards => Topic started by: clloxin on March 13, 2014, 12:03:27 pm
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Brewer
Type- Action
Cost- $2-P
+1 card. +1 action. you may return a potion to the supply, if you do, +$3, otherwise, gain a potion putting it into your hand.
I'm unsure about the pricing for this card. I tested it at this price and it seemed fine, but I'm still unsure. Also, Is the card worth it to buy a potion for? Really want to make sure it's not another transmute.
Thank you
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The problem is that it may churn through all the Potions quite quickly, especially in multiplayer. Consider returning the Potions to the supply instead of trashing.
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The problem is that it may churn through all the Potions quite quickly, especially in multiplayer. Consider returning the Potions to the supply instead of trashing.
That sounds good! I'll change that.
How exactly should it be worded then?
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The problem is that it may churn through all the Potions quite quickly, especially in multiplayer. Consider returning the Potions to the supply instead of trashing.
That sounds good! I'll change that.
How exactly should it be worded then?
You may return a Potion from your hand to the Supply.
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so.. is the pricing for the card right?
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I'd try it at +$4 rather than +$3. Given that change, $2P seems reasonable.
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I'd try it at +$4 rather than +$3. Given that change, $2P seems reasonable.
Is that factoring in that one copy of Brewer makes it much easier to get more copies of Brewer? At +$4, two copies are two GMs (without +buy).
I'd leave it as is for now. My concern is that it may be too strong if you have lots of them, since winning the split can happen very quickly but comes down to shuffle luck and p1 advantage. Like a more intense version of Peddler. At +$3, the advantage round wouldn't be as overwhelming.
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Putting the Potion on the deck or even on the discard may be more interesting, maybe with a higher payoff. Or making it not a cantrip, so it is harder to spam (to avoid ripping the benefits too easily).
Now, if you have two, one is guaranteed to hit, so this is kind of +1 Card/+1 Action/+$1.5, which is fun, but possibly less interesting than something that requires more work.
This "version" (may need tweaking) could be interesting:
Slipslop - Treasure
When you play this, you may return a Potion from your hand to the Supply.
If you do, this is worth $4, otherwise, this is worth $0 and gain a Potion, putting into your hand.
Cost: $2P
BTW, the Potion gaining could be great for midgame Vineyards. Also, the cards comboes well with Apothecary.