Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: Wolphmaniac on January 23, 2014, 10:06:52 pm
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Anyone who signs will have to be convincing...
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Anyone who signs will have to be convincing...
Playing with the music on should be a requirement for gokodomIII
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I personally don't think the music is that bad. It's nice and calm. But it gets far too samey after playing 10, 20 games or so.
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I think is nice for at most 10 or 20 seconds. After that, it makes me feel I am on hold with the complaint department of some company with bad customer service.
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I think is nice for at most 10 or 20 seconds. After that, it makes me feel I am on hold with the complaint department of some company with bad customer service.
Oh, oh! I know the answer to this!
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Does anyone else think that it's supposed to sound like music from Lord of the Rings?
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There's one little section that sounds like the line "Or is it these dancing shoes?" from Marry You.
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I leave it on occasionally. It's kinda catchy.
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I leave it on occasionally. It's kinda catchy.
Careful. It's actually a trap to make you a gokobot. Soon you'll be powerless to the forces of goko!
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Only the first 15 seconds are relevant. (http://www.youtube.com/watch?v=GdPciMQSmmA)
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Only the first 15 seconds are relevant. (http://www.youtube.com/watch?v=GdPciMQSmmA)
Although, the music actually did work pretty well with your intro.
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Yeah I did some editing magic and planned it that way for comedic effect ;)
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I like the music, it drowns out the voices that constantly talk to you from inside the game. How annoying are those!
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I like the music, it drowns out the voices that constantly talk to you from inside the game. How annoying are those!
Those are the voices in your head, not the game.
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I like the music, it drowns out the voices that constantly talk to you from inside the game. How annoying are those!
Those are the voices in your head, not the game.
What, the music is the voices in Ozle's head? Makes a lot of sense, though.
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I like the music, it drowns out the voices that constantly talk to you from inside the game. How annoying are those!
Those are the voices in your head, not the game.
What, the music is the voices in Ozle's head? Makes a lot of sense, though.
His head is just a music box that endlessly plays goko music?
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The music from The Sims makes me want to create and destroy in a moment's notice. The music on Goko just makes me want to destroy. Everything.
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iirc the only computer game whose music I didn't disable is Skyrim. This is in 20 years of computer gaming.
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iirc the only computer game whose music I didn't disable is Skyrim. This is in 20 years of computer gaming.
Well I will admit that is very strange. Good games have music to enhance the game. Half-Life 2 for example is mostly without music, but when it kicks in it enhances the game so much.
And Doom wouldn't be doom without the music.
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My interest in music at least equals my interest in games. My tastes are pretty far from the mainstream generally, and I'm picky, so usually i just dislike the music; sometimes I can find stuff that matches thematically that I actually enjoy.
Also, I'm awful at FPS.
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I never disable the music in games, because the music is a part of the game. Except when it's actually not a part of the game, such as in Dominion. If the music in a game is so bad that I'd rather listen to something else while playing the game, I just drop the game and play something better.
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While there is some correlation between game quality and music quality, I don't get dropping a game on account of not liking the music. Just turn the music off!
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While there is some correlation between game quality and music quality, I don't get dropping a game on account of not liking the music. Just turn the music off!
That's like saying that if I don't like the graphics, I should just watch TV instead of my computer screen while playing the game.
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I guess I understand your POV, in which the music is not separable from the game as a whole. To me they are separable.
Most computer games can be played by a deaf person without any workaround, but few games could be easily played by a blind person (without some intense hack).
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I guess I understand your POV, in which the music is not separable from the game as a whole. To me they are separable.
Most computer games can be played by a deaf person without any workaround, but few games could be easily played by a blind person (without some intense hack).
You can play it, but sometimes the music is a part of the mechanics (for example, in many of Frictional Games' survival horror games, the music changes whenever an enemy is not present/mindlessly wandering/searching for you/chasing you, and that information is useful quite often when you're dealing with an actual enemy and sometimes it's used to trick you even when there isn't an actual enemy), and sometimes it has subtle meanings (can't think of an example from any specific game right now, but at least in theory it would be possible to use a theme associated with a character's death when another character finds out about a board game called Dominion to imply that his previous life has come to an end or something, and a lot of games use music that's inspired by other music to create connections, for example Jade Empire uses music that's clearly influenced by Far Eastern music).
Plus, there are games in which music is actually the primary thing (like music videos, but with games instead of videos).
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I guess I understand your POV, in which the music is not separable from the game as a whole. To me they are separable.
Most computer games can be played by a deaf person without any workaround, but few games could be easily played by a blind person (without some intense hack).
You can play it, but sometimes the music is a part of the mechanics (for example, in many of Frictional Games' survival horror games, the music changes whenever an enemy is not present/mindlessly wandering/searching for you/chasing you, and that information is useful quite often when you're dealing with an actual enemy and sometimes it's used to trick you even when there isn't an actual enemy), and sometimes it has subtle meanings (can't think of an example from any specific game right now, but at least in theory it would be possible to use a theme associated with a character's death when another character finds out about a board game called Dominion to imply that his previous life has come to an end or something, and a lot of games use music that's inspired by other music to create connections, for example Jade Empire uses music that's clearly influenced by Far Eastern music).
Plus, there are games in which music is actually the primary thing (like music videos, but with games instead of videos).
Also think of Left 4 Dead. The various zombies make sounds. You'd almost always stumble on a witch if you weren't warned earlier. Left 4 Dead does include dialogue with subtitle though, but the point is that sound is vital to many games. Not board games, or strategy games, but action game and most puzzle games use sound to enhance the game, not just play mindlessly boring music on a infinite loop.
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Certainly *diegetic* sounds in FPS or RPGs or WoW or whatever often provide useful cues in addition to enhancing that "immersive" experience, and in puzzle games the sounds are content-ful. I would distinguish both cases from background music, but I do acknowledge that "background music" can in fact track with the game action, as in different music for battle vs exploration as a simple example. I agree that game designers can use music very intentionally, and i'm missing out on that when i turn the music off.
I would never advocate anybody adopt my approach, and I totally understand that it would harm the gaming experience for some. I just really don't like the majority of music I find in games. Perhaps also coloring my experience is the fact that I play very few high-end games.