Dominion Strategy Forum

Dominion => Puzzles and Challenges => Topic started by: ghostofmars on December 25, 2013, 12:22:42 pm

Title: Christmas Puzzle
Post by: ghostofmars on December 25, 2013, 12:22:42 pm
In how many turns can you end the game by giving all Provinces to your opponent in a single turn? For the purpose of this puzzle assume that your opponent just discards his hand every turn and that you have perfect shuffle luck.
If you play a Masquerade your opponent will pass in the following order Estate, Hovel, Overgrown Estate, Copper, Necropolis (delete Shelter or Estates from this list depending on setup).

As a baseline 9 turns:
1) Buy Iron Works (IW)
2) Buy Chapel
3) Chapel: Trash 3 Estate, 1 Copper
4) IW, gain Throne room (TR), buy Squire
5) Chapel: Trash 3 Copper, 1 Squire, gain Scrying Pool
6) TR, IW, gain TR, Bridge (Br), buy Ambassador (Amb)
from now on my deck consists of 3 Copper + action cards, so that I can draw my deck every turn with SP
7) SP, TR, TR, Br, IW, gain TR, Br, buy IW
8) SP, TRx3, Brx2, IW, IW, gain King's Court (KC), KC, Province, buy Amb, Amb
9) SP, KCx2, Ambx3

Merry Christmas
Title: Re: Christmas Puzzle
Post by: Robz888 on December 25, 2013, 02:36:53 pm
Pretty good! Celestial Chameleon would probably do it in like 1.4 turns though.
Title: Re: Christmas Puzzle
Post by: Awaclus on December 25, 2013, 03:03:13 pm
Pretty good! Celestial Chameleon would probably do it in like 1.4 turns though.
You mean, he could do it, but he's going to make his opponent do it instead.
Title: Re: Christmas Puzzle
Post by: heron on December 25, 2013, 09:25:01 pm
Too lazy to work out the details, but...

You don't actually need to trash anything except squire.
If you always draw SP+4 non-actions, and then have a non-action on top of your deck, you can draw everything except 4 non-actions consistently with perfect shuffle luck.

So how about gaining the following: (7 turns)
1. Armory
2. Throne Room
3. Watchtower, Ironworks, Ambassador
4. Squire -> Scrying Pool, Bridge
5. Throne Room, Ironworks, Ironworks, King's Court
6. Play Throne Room-King's Court-Bridge*3, Ironworks*3 (gaining King's Court, Ambassador, Ambassador), buy Province.
7. Ambassador stuff.


Probably still room for improvement; hopefully I made no error.
Title: Re: Christmas Puzzle
Post by: sudgy on December 26, 2013, 02:21:23 pm
Couldn't you just morph CC emptying the supply in four turns?
Title: Re: Christmas Puzzle
Post by: ghostofmars on December 28, 2013, 12:58:00 pm
Couldn't you just morph CC emptying the supply in four turns?
It should be possible to modify his version. But it's not trivial, because his solution is very optimized. Just some examples where you may struggle
1) He used all kingdom piles in his solution, so that you have to eliminate one card to integrate Ambassador or Masquerade.
2) His goal is "only" to gain all cards, whereas here you need extra actions to pass it to the other player.
3) There are some upgrade steps which are not easily transferable to other cards, e.g. you cannot replace Haggler by Ambassador, because the upgrade Procession -> Haggler doesn't work with Ambassador.

Nevertheless I think, you can use his solution to set a lower bound of 5 turns. Gain all necessary cards in 4 turns and play them in the fifth turn.

But perhaps it's possible to go below that using the Baker coin or optimizing the fourth turn?