Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: werothegreat on September 27, 2013, 06:45:58 pm

Title: A Representative Kingdom
Post by: werothegreat on September 27, 2013, 06:45:58 pm
So with Guilds, we now technically have 10 sets of cards, including promo.  So we can make a kingdom that includes the most representative card from each set.

Here's my take:

Smithy (Base)
Pawn (Intrigue)
Fishing Village (Seaside)
Bank (Prosperity)
Familiar (Alchemy)
Horn of Plenty (Cornucopia)
Farmland (Hinterlands)
Hermit (Dark Ages)
Merchant Guild (Guilds)
Black Market (Promo)
Title: Re: A Representative Kingdom
Post by: eHalcyon on September 27, 2013, 07:20:48 pm
Witch
Torturer
Sea Hag Lighthouse
Mountebank
Familiar
Young Witch
Ill-Gotten Gains
Marauder
Soothsayer Baker
Bane: ???



OK, more seriously...

Smithy (super simple, known for Smithy-BM)
Nobles (hybrid VP with choice)
Tactician (really, really focuses on that future turn)
Univerity (for the love of actions)
Bank ($7 alt Treasure)
Tournament (extra diversity)
Inn (filtering, on-gain)
???
Candlestick Maker (coin tokens... and most of my choices have been on the expensive side)
Black Market (weirdest of the promos)

Really indecisive on Dark Ages.  Hermit and Urchin both upgrade and have something to do with trashing (Mercenary for the latter case), Marauder has both Ruins and Spoils, Rats has an on-trash and really need combos to work (of which there aren't really any in the set I've chosen here)... Cultist is a Ruins with an on-trash.  Maybe that's best.
Title: Re: A Representative Kingdom
Post by: Schneau on September 27, 2013, 08:17:03 pm
Village
Mining Village
Fishing Village
University
Worker's Village
Farming Village
Border Village
Wandering Minstrel
Plaza
Walled Village
Title: Re: A Representative Kingdom
Post by: Wingnut on September 27, 2013, 08:19:59 pm
Gardens (The simplest Alt-VP card and one of Donald X.'s pillars of the base set; any of those 4 or Smithy fits here though)
Swindler (Major game warping card with choices a plenty, would not be opposed to Torturer or Steward)
Fishing Village (obvious choice from Seaside)
Possession (For better or worse, Alchemy's most talked about and controversial card)
Bank (the biggest, best Kingdom treasure in Prosperity)
Menagerie (either this or Hunting Party but getting Menagerie to work while a newb is one of the more memorable things for many Dominion players)
Border Village (Probably the craziest of the on-gain cards and among the most fun to play)
Cultist (Ruins and on-trash, easy decision)
Baker (the early coin token and all sorts of other fun available here, my opinion could change once I play with it more)
Governor (the big powerhouse and most debated card of the promos)
Title: Re: A Representative Kingdom
Post by: SCSN on September 27, 2013, 08:33:41 pm
Market
Upgrade
Ambassador
Vineyard
Goons
Young Witch
Menagerie (Bane)
Border Village
Fortress
Stonemason
Black Market
Title: Re: A Representative Kingdom
Post by: dondon151 on September 27, 2013, 08:39:23 pm
Hmm.

Gardens (Base)
Steward (Intrigue)
Wharf (Seaside)
University (Alchemy)
King's Court (Prosperity)
Menagerie (Cornucopia) or Young Witch + Menagerie
Haggler (Hinterlands)
Market Square (Dark Ages)
Stonemason (Guilds)
Black Market (Promo)

And yeah, each set has their own characteristic villages and junkers.
Title: Re: A Representative Kingdom
Post by: Awaclus on September 28, 2013, 01:20:50 am
Market
Nobles
Tactician
Apothecary
King's Court
Tournament
Border Village
Knights
Doctor
Envoy

Border Village was chosen partially because I wanted to have a village in there, but if it hadn't been for a kingdom, it could have been Farmland instead.
Title: Re: A Representative Kingdom
Post by: jaybeez on September 28, 2013, 03:07:53 am
How about the anti-representative kingdom?

Council Room - feels like it belongs in Intrigue, I vaguely remember Donald X. saying it started in that set
Coppersmith - no choice or player interaction at all
Bazaar - tough call; Salvager, Pirate Ship, and Warehouse are all good candidates despite their names and art, but let's go with Bazaar so the kingdom can have a village
Philosopher's Stone - despite the Potion cost it's just totally out of alignment with the rest of this set
Trade Route - feels like it belongs in Hinterlands
Fortune Teller - I'm just saying FT which has always seemed the most un-Cornucopia-like to me but five of the 13 kingdom cards in Cornucopia do not directly interact with deck variety (six if you include Jester)
Jack of All Trades - half of the Hinterlands cards feature on-buy/gain effects, and the "tricky to play right" theme arguably covers the other half.  Jack even sifts a teeny bit which is a minor theme in Hinterlands, but that's a slight thematic connection and the fact that it's easy to play in a money deck seem to make Jack the best choice here.
Armory - seems like it should be in Seaside.  Runner up: Ironmonger, which seems like it should be in Intrigue
Soothsayer - only card in Guilds that doesn't involve coin tokens, overpay effects, or naming cards (Taxman's trashing is naming, kind of)
Envoy - Walled Village isn't very exotic either, but Envoy doesn't do anything that another card doesn't now that Advisor's around

Not the most exciting kingdom, but not too boring either.  An engine is probably viable.  That vs. single- or double-Jack or Envoy-BM might be an interesting matchup.
Title: Re: A Representative Kingdom
Post by: Tables on September 28, 2013, 07:16:42 am
Council Room started in "War" IIRC, which became Dark Ages. I don't really get an Intrigue vibe from it.
Title: Re: A Representative Kingdom
Post by: petrie911 on September 28, 2013, 11:04:56 pm
Chapel
Masquerade
Ambassador
King's Court
Familiar
Tournament
Jack of All Trades
Rebuild
Baker
Governor

Attempting to use the strongest cards from each set. Though I guess which card is strongest is somewhat debatable. Also I don't really know the power levels of Guilds cards.
Title: Re: A Representative Kingdom
Post by: StrongRhino on September 28, 2013, 11:20:20 pm
Chapel
Masquerade
Ambassador
King's Court
Familiar
Tournament
Jack of All Trades
Rebuild
Baker
Governor

Attempting to use the strongest cards from each set. Though I guess which card is strongest is somewhat debatable. Also I don't really know the power levels of Guilds cards.
Yeah this is hard. I could argue SP over familiar, for example. Wharf might be over Amb. And baker is probably off.
Title: Re: A Representative Kingdom
Post by: WalrusMcFishSr on September 28, 2013, 11:24:12 pm
Adventurer
Scout
Pearl Diver
Loan
Transmute
Harvest
Duchess
Rats
Advisor
Walled Village

Title: Re: A Representative Kingdom
Post by: werothegreat on September 28, 2013, 11:30:44 pm
Adventurer
Scout
Pearl Diver
Loan
Transmute
Harvest
Duchess
Rats
Advisor
Walled Village

Honestly, I think Taxman is weaker than Advisor.  Oh, and Pearl Diver is nowhere near the weakest Seaside card - Navigator has that honor, last time I checked.
Title: Re: A Representative Kingdom
Post by: WalrusMcFishSr on September 28, 2013, 11:45:08 pm
Adventurer
Scout
Pearl Diver
Loan
Transmute
Harvest
Duchess
Rats
Advisor
Walled Village

Honestly, I think Taxman is weaker than Advisor.  Oh, and Pearl Diver is nowhere near the weakest Seaside card - Navigator has that honor, last time I checked.

Yep, I considered those. Just personal taste I guess ;)
Title: Re: A Representative Kingdom
Post by: Davio on September 29, 2013, 05:41:53 am
Hmm, let's get some prolific items from each set:

Base: Market (has +1 of every Vanilla action that you can expect in the base set)
Intrigue: Nobles (options and a mixed-type)
Alchemy: Scrying Pool (cares about actions in a big way)
Seaside: Caravan (there's something about playing a string of them that feels really thematic)
Prosperity: Bank (big BIG money and it costs $7, KC would be a decent candidate as well as it makes so many things so crazy)
Cornucopia: Menagerie (such a cute little card, but so fulfilling to pull off)
Hinterlands: Border Village (a simple on-gain, but very well designed)
Dark Ages: Graverobber (gaining from the trash is fun)
Guilds: Baker (because it also changes the setup)
Promo: Black Market (there's a reason this is a promo, to me the other cards could very well be regular cards)
Title: Re: A Representative Kingdom
Post by: Grujah on September 29, 2013, 08:04:16 am
I think you shouldn't pick cards that are most "within the theme" but the cards that is most iconic for that expansion.

Base: Vanillage (It's perfect. It is also base of all other villages, and there is a term "Village Idiot" for a reason).
Intrigue: Masqurade (while Nobles qualfies on other grounds, this one is unique, and fits the theme so perfectly, and is generally a great card).
Alchemy: Alchemist (It is even called Alchemist! If it has a Unstopable Stack named after it, it qualifies!)
Seaside: Caravan (kinda hard, but what Davio said)
Prosperity: King's Court (anything else doesn't qualify)
Cornucopia: Menagerie (what Davio said. Tournament close second)
Hinterlands: Ill-gotten Gains (really, it hit hard. It warps games, is unique and fun in a weird way)
Dark Ages: Rats (DVX's fav, just finding use for it is awesome)
Guilds: Baker (coins and so unique, card that sprouted most discussion as it was relesed)
Promo: Black Market (Gov is also a choice on sheer power, but BM is the card that could only work as a promo I guess, and it is so unique)
Title: Re: A Representative Kingdom
Post by: brokoli on September 29, 2013, 04:19:54 pm
Village
Nobles
Scrying pool
Tactician
Bank
Menagerie
Haggler
Rats
Baker
Black Market

Create an interesting SP-Rats-Baker-Haggler engine, with probably a village and a black market...
Title: Re: A Representative Kingdom
Post by: AJD on September 29, 2013, 04:40:59 pm
Village
Nobles
Scrying pool
Tactician
Bank
Menagerie
Haggler
Rats
Baker
Black Market

Create an interesting SP-Rats-Baker-Haggler engine, with probably a village and a black market...

I feel like Black Market / Tactician is probably the way to go on this board, with Baker and Bank for support.
Title: Re: A Representative Kingdom
Post by: flies on September 29, 2013, 05:37:43 pm
Here's one that sacrifices a bit of theme in favor of strong, interacting cards

Market (Base - as stated above, +1 of everything)
Masquerade (Intrigue - non-attack interaction)
Haven (Seaside)
Monument (Prosperity - tokens)
Scrying Pool (Alchemy - get all the actions)
Menagerie (Cornucopia - reward variety, again lots of fun)
Inn (Hinterlands - on buy, sifting, menagerie support)
Marauder (Dark Ages - Ruins and Spoils, kingdom wants an attack)
Stonemason (Guilds, overpay)
Black Market (Promo - does stuff only possible from a promo)

Pure theme
Base: Smithy smithy emphasizes the play style of base the best I think.
Intrigue: Nobles Dual-type with a choice
Alchemy:Vineyard get all the actions
Seaside: Lighthouse emphasizes the duration as a continuing thing
Prosperity: Bank (7-cost alt treasure)
Cornucopia: Fairgrounds (rewards variety)
Hinterlands: Border Village (on-gain effect which emphasizes TfB)
Dark Ages: Cultist (on-trash effect, ruins)
Guilds: Baker (coin tokens that warp the game just a bit)
Promo: Black Market (again, only works as a promo)
Title: Re: A Representative Kingdom
Post by: AJD on September 29, 2013, 08:57:26 pm
Masquerade (Intrigue - non-attack interaction)

(Non-attack interaction isn't a theme of Intrigue; it's a theme of Prosperity.)