Dominion Strategy Forum
Dominion => Game Reports => Topic started by: qmech on April 24, 2013, 05:49:14 pm
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Since I've been playing on Goko I've been noticing obvious combos more often. I don't know if this is something to do with their method of selecting the random sets (did we ever get a good idea what this is?) or that there's less risk of fancy play syndrome costing you a game against the weaker opponents.
So I thought I'd have somewhere to put these kinds of games that might not be interesting in themselves but just illustrate some of these dream combos.
I'll start things off with this example (http://dom.retrobox.eu/?/20130424/log.506872f90cf2795d403d3f0a.1366837374910.txt) featuring both Counting House and Coppersmith. Scrying Pool, Inn, Warehouse and Cellar draw a lot of cards and discard a lot of Copper. With careful management of the reshuffle, Counting House can suck this back up and Coppersmith (with a little help from Baron) can take you to double Province hands.
I previously posted (http://forum.dominionstrategy.com/index.php?topic=7781.msg224006#msg224006) the perfect Graverobber set (http://dom.retrobox.eu/?/20130409/log.506872f90cf2795d403d3f0a.1365535310961.txt) (complete with Watchtower trashing Spoils). None of the cards here are particularly weak, but everything comes together in a perfect combination.
Who has that one game where Scout carried them to victory?
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Scout did some work here. http://councilroom.com/game?game_id=game-20110710-105632-b784a609.html.
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Play a bunch of intrigue-only games. Won't take too long for a scout board to come up, I think.
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Scout did some work here. http://councilroom.com/game?game_id=game-20110710-105632-b784a609.html.
I'm surprised you didn't ragequit after turn 5 ;D
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Buy ALL the alt-VP. (http://dominionlogs.goko.com//20130427/log.506872f90cf2795d403d3f0a.1367069267034.txt)
Courtyard, Lighthouse, Feodum, Island, Trader, Counterfeit, Duke, Graverobber, Mystic, Nobles
Trader/Feodum is the obvious line, but Trader's great with Duke too. And Nobles and Island make an appearance too.
About half way through this game my opponent started playing Graverobbers and I was a bit worried that they might run the Provinces. Perhaps there's some sort of Nobles/Graverobber/Counterfeit engine here?
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Buy ALL the alt-VP. (http://dominionlogs.goko.com//20130427/log.506872f90cf2795d403d3f0a.1367069267034.txt)
Courtyard, Lighthouse, Feodum, Island, Trader, Counterfeit, Duke, Graverobber, Mystic, Nobles
Trader/Feodum is the obvious line, but Trader's great with Duke too. And Nobles and Island make an appearance too.
About half way through this game my opponent started playing Graverobbers and I was a bit worried that they might run the Provinces. Perhaps there's some sort of Nobles/Graverobber/Counterfeit engine here?
Trader feodums, use GR to get them back. Worked beautifully in a game played against my dad.
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Who has that one game where Scout carried them to victory?
http://councilroom.com/game?game_id=game-20120713-195219-c6ef8676.html
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I previously posted (http://forum.dominionstrategy.com/index.php?topic=7781.msg224006#msg224006) the perfect Graverobber set (http://dom.retrobox.eu/?/20130409/log.506872f90cf2795d403d3f0a.1365535310961.txt) (complete with Watchtower trashing Spoils). None of the cards here are particularly weak, but everything comes together in a perfect combination.
It's missing Cultist for card draw. I've won a game (IRL so no log) where I had two turns in a row of University, Graverobber a Cultist, play university then to more Graverobber Cultists for 3 Provinces. Extras can just pick up trashed Cultists.