Dominion Strategy Forum

Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: Tables on April 18, 2013, 02:15:26 pm

Title: Tzolk'in: The Mayan Calendar
Post by: Tables on April 18, 2013, 02:15:26 pm
Quote
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
BGG description

This is the thread for a PBF game of Tzolk'in. The game will be run almost entirely from this spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdG84N0thTERhcnphaHFaTGFnLTdpYWc#gid=4). The main difference between this sheet and the normal game is the lack of gears. When playing the game, turning the main gear (main track on the spreadsheet) will also advance every other gear (track) one space. So at the end of each full turn, every player's workers will be advanced one space along each track. Everything in the game can be done via the spreadsheet, except for starting wealth tiles (which will be done via PM). After that, there's no hidden information, so it should be fairly easy to run.
If you have any other questions about how things on the sheet line up with the normal game, feel free to ask.

The rules can be found here (http://czechgames.com/files/Tzolkin_EN.pdf).

Players (in starting turn order):
Watno
TINAS
Galzria
Kuildeous

How it works is as following: On main tracks, colour is mapped by name in the cell. Just enter your name into the space you want to place in (or delete it to remove a worker) and conditional formatting should deal with the colouring. You need to then adjust anything as needed on the main board page - excluding idle workers, which is automatic. For temples & tracks, everything should be automatic.

Buildings are a bit more complex, so maybe it'd be best if I continue to handle them for now. On the other hand if you're feeling confident, go ahead and do it yourself: Copy any building you build across to your buildings section (adding more rows on the main sheet as necessary). At the end of your turn, copy the whited out row by Age 1/Age 2 (as necessary - age 1 until the midpoint of the game), and paste values into the old building slot. Check what building that is, and put a zero in the cell to the left of it on the building list, and strikethrough that building (the zero makes it so it won't come out again, and the strikethrough lets everyone see it's not in the stack).
Title: Re: T'zolkin: The Mayan Calendar
Post by: Watno on April 18, 2013, 02:18:36 pm
/in
EDIT: Oh, I was already on the list. Thanks.
Title: Re: T'zolkin: The Mayan Calendar
Post by: Galzria on April 18, 2013, 02:21:04 pm
Fail mod for not looking at sign-up list.

Now, to read the rules...
Title: Re: T'zolkin: The Mayan Calendar
Post by: Tables on April 18, 2013, 02:21:17 pm
Yeah, I forgot to add you and TINAS at first, but done now. Also, added the rules.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 18, 2013, 02:23:31 pm
Oh, by the way, you got the apostrophe wrong. It's wrong on the sign up list too and pretty much everywhere else. It makes me sad.
Title: Re: T'zolkin: The Mayan Calendar
Post by: Kuildeous on April 18, 2013, 02:23:46 pm
/in!

Now I better read the thread.
Title: Re: T'zolkin: The Mayan Calendar
Post by: Tables on April 18, 2013, 02:28:08 pm
Yes, yes I did... fixing that now and starting the game. Anyone got any colour preferences?
Title: Re: T'zolkin: The Mayan Calendar
Post by: Galzria on April 18, 2013, 02:28:42 pm
Blue?

Not red.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 18, 2013, 02:31:12 pm
Pink please.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 18, 2013, 02:33:43 pm
Gotta read the rules.
I'll take red if possible.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 18, 2013, 02:35:20 pm
I'll even take Yellow.

I played this once, and things on the spreadsheet look familiar, but I need to brush up on the rules.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 18, 2013, 02:36:49 pm
Player Order
Watno (red)
TINAS (pink)
Galzria (blue)
Kuildeous (yellow)

Sending starting wealth out now. Don't feel pressured into deciding quickly just because the game started quickly. For a start, you probably want to wait until you can see the starting Monuments and buildings.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 18, 2013, 02:37:28 pm
Pink please.

If he gets pink, I want purple!

... I have no idea if these are legitimate colors for the game.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 18, 2013, 02:43:18 pm
Strictly speaking, only Red, blue, yellow and green are legitimate. But I CAN manage pink. Purple as well I think will be pushing it in terms of similar colours though...
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 18, 2013, 02:49:39 pm
Here is the spreadsheet for the game: https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdG84N0thTERhcnphaHFaTGFnLTdpYWc#gid=5

I'm still updating some stuff but it shows starting monuments, which is probably the most relevant thing.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 18, 2013, 03:00:23 pm
I do hope TINAS was serious when he requested pink. ... Actually, I think I hope he wasn't, because it'd be funnier (I'm not changing it back now :P)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 18, 2013, 03:17:20 pm
Okay, spreadsheet is complete with starting setup.

https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdG84N0thTERhcnphaHFaTGFnLTdpYWc#gid=4
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 18, 2013, 03:31:49 pm
Galz, TINAS, have you played this before?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 18, 2013, 03:41:17 pm
Galz, TINAS, have you played this before?

Nope.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Qvist on April 18, 2013, 04:18:10 pm
That I don't get auto-inned on new games is a shame.  :(

But it's okay, I wasn't so keen in playing this. But I like to reserve the first spot in the second game, okay?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 18, 2013, 04:27:40 pm
Galz, TINAS, have you played this before?

3 times. Won 2 by a landslide. Lost the third by a landslide.

And I was serious about pink. I always play pink when I can. I thought I'd get turned down because you can't play pink in Tzolk'in, but I guess when it's PBF on a spreadsheet, you can make those kinds of changes.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 18, 2013, 04:40:55 pm
That I don't get auto-inned on new games is a shame.  :(

But it's okay, I wasn't so keen in playing this. But I like to reserve the first spot in the second game, okay?

I'll update the signup thread with you on it - and if this isn't too overwhelming (for myself or Tables), I'll throw my name into a second game as well. TtA V is ending soon anyway.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 18, 2013, 04:54:22 pm
It should be fairly easy to mod. I might do a second game and play it while modding it myself (I've already got it set up so that's possible - although in the interest of fairness everyone should probably reveal their unchosen starting wealth tiles once they've picked, for the marginal difference it makes (The mod should pick his four first, and then shuffle for the other player's ones))
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 18, 2013, 04:55:29 pm
You could get someone else (me, for example), to hand out the starting wealth tiles.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 18, 2013, 05:01:51 pm
That was the other option, yeah. Honestly I think knowing what starting wealth your opponents didn't pick is such a minor change that I wouldn't be too worried about it, but if you volunteer, we could do that.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 18, 2013, 05:49:21 pm
Don't feel pressured by this, but I already sent in my choice more than an hour ago and want to start playing this now. But as said, don't feel pressured.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 19, 2013, 02:08:45 pm
I've got the starting wealth tiles from Watno and TINAS. I think both Galz and Kuildeous don't know the game, so they might need some time to read the rules and then think.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 19, 2013, 02:18:00 pm
Yeah, sorry. Got halfway through the rules yesterday, but had a game to coach last night. On mobile now, so reading the PDF is a PITA - but I'll get my choice submitted by tonight. I've got a game to coach early tomorrow too, but I'll be around in the afternoon to take consecutive turns and keep things rolling.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 19, 2013, 02:25:35 pm
I have a show this weekend, so I won't have much time to refresh myself on the rules.

I think I recall enough to choose my starting wealth, so I'll see if I can do that to speed things along.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 19, 2013, 08:27:32 pm
Got Galzria's starting wealth now. I won't be updating for 12 hours (minimum) of making this post, and it's not like there's a desperate rush to start, so no pressure.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Davio on April 20, 2013, 02:01:37 am
Can I still join?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 20, 2013, 02:20:13 am
Can I still join?

I'll update the main list in a bit, but I think a second game could be close if there's you, Qvist, Tables and one more.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 20, 2013, 03:21:34 am
I'll throw out signups for a second game.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 22, 2013, 03:14:50 am
Bump. Just need Kuildeous' starting wealth.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 22, 2013, 09:32:07 am
Watno chooses
5 corn, 1 gold, Quetzalcoatl temple
2 corn, Chaac temple, advance architecture

TINAS chooses
3 corn, 1 wood, 1 worker is fed automatically each food day
4 corn, 1 wood, advance resource extraction

Galzria chooses
3 corn, Quetzalcoatl temple, advance agriculture
3 corn, 2 wood, 1 stone

Kuildeous chooses
5 corn, 1 stone, Chaac temple
7 corn, 2 wood

Turn 1 starts. Watno is the starting player
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 22, 2013, 09:41:29 am
Place 1 worker on Palenque and 2 on Yaxchilan for 4 corn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 22, 2013, 09:46:51 am
TINAS is up
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 22, 2013, 11:54:46 am
Your Workers vs Cost chart on the Player Data tab is a bit off, but with the right costs I'll play:

2 workers on Palenque, 1 on Tikal for 6 food

I don't seem to be able to edit it myself, is this intended?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 22, 2013, 11:56:43 am
Man, I better hurry up and finish reading those rules.

If I'm slow on my turn, I apologize. My computer died, so I have more pressing issues at the moment. Hopefully I can read the rules while waiting for a program to install.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 22, 2013, 01:21:21 pm
I haven't given edit permissions. If people would prefer, I can, but this way I think is more likely to avoid mistakes.

Also no idea why I was counting from 0. That was stupid.

Don't worry Kuildeous.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 22, 2013, 02:05:22 pm
I'm happy if you're willing to update the spreadsheet. I'd probably forget to do certain parts if I had to do it myself.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 22, 2013, 02:55:44 pm
Worker on 0 Chichen
Worker on 0 Uxmal (2nd Worker: 1 Corn)
Worker on 1 Tikal (3rd Worker: 2 Corn)

Total Spent: 4 Corn


That should be correct?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 22, 2013, 02:56:54 pm
Correct. Kuildeous
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 24, 2013, 11:31:09 am
Buuuump.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 24, 2013, 07:33:36 pm
If people want to, I'm going to allow edit access directly onto the spreadsheet. If you would like to, PM me an email address and I'll add it onto the permission list. Note this isn't an attempt to remove my moderating responsibility! Just to give you more option to keep things moving, if you would like (and if you don't, that's fine too).

I'm adding the instructions into the first post.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 25, 2013, 08:15:03 am
Kuildeous :(
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 25, 2013, 08:54:16 am
Sorry, been integrating a new computer. I still have work to do, but I was able to refresh myself on the rules so that I can utterly crush you all!*

Place on Uxmal (-1 corn)
Place on Yaxhilan (-3 corn)



*Crushing not guaranteed.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 25, 2013, 09:01:56 am
Take back all workers, getting 3 corn, 1 wood, 1 stone and another corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 09:16:15 am
TINAS's turn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 09:19:25 am
Also I'm changing some things to hopefully make the tech tracks easier to read and I need to know: Kuildeous, would you prefer your name shortened to "Kuil," "Kuild," or something else?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 25, 2013, 09:23:18 am
Remove Tikal 1: Pay 1 wood, advance Agriculture.
Remove Palenque 2: +4 corn, +1 corn (tech).
Remove Palenque 3: +2 wood, +1 wood (tech).
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 25, 2013, 09:24:20 am
Also I'm changing some things to hopefully make the tech tracks easier to read and I need to know: Kuildeous, would you prefer your name shortened to "Kuil," "Kuild," or something else?

I think Kuil has been the most common abbreviation that I've seen. Since our handles all begin with different letters, that would work too (even though TINAS is itself an abbreviation).

So I won't be offended with any of those options.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 09:27:17 am
Also I'm changing some things to hopefully make the tech tracks easier to read and I need to know: Kuildeous, would you prefer your name shortened to "Kuil," "Kuild," or something else?

I think Kuil has been the most common abbreviation that I've seen. Since our handles all begin with different letters, that would work too (even though TINAS is itself an abbreviation).

So I won't be offended with any of those options.


Yeah, I was going to do single letters until I realised all but your name fits in the little box. Processing TINAS's turn now.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 09:29:12 am
Galzria's turn

Also there's 1 corn on the starting player space, which I forgot to add (didn't matter, you two had 3 workers)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 25, 2013, 11:34:33 am
Take worker off 2 Tikal, build Agriculture Civic: 2 Wood
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 11:45:35 am
Kuildeous's turn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 25, 2013, 12:11:26 pm
Place 1 worker on Palenque (no cost)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 12:14:20 pm
All tracks advance. Bonus corn placed on start player space. Watno's turn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 25, 2013, 12:43:11 pm
Place 2 on Tikal and 1 on Palenque for 4 corn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 25, 2013, 12:57:17 pm
Place on Yaxchilan 0, Tikal 2, Start Player for 5 corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 25, 2013, 01:10:27 pm
Place on Palenque 2: 2 Corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 01:14:21 pm
All processed, Kuildeous now.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 25, 2013, 01:53:48 pm
Remove from Uxmal 3 and Yaxchilan 4 to gain 1 worker and 1 crystal skull.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 25, 2013, 01:55:54 pm
(Advance time by 2)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 25, 2013, 01:58:46 pm
Remove from Tikal 4, building Civic - 3 wood - Advance agriculture, 1 stone

Will wait for the new building to be pulled before I decide my second build and finish my turn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 02:19:33 pm
Please not buildings are only updated at the end of your turn, but processing everything else.

Edit: In fact, processed up to advancing the day, I'll let TINAS make his full turn before doing it.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 25, 2013, 02:26:22 pm
Okay. That's either a rule change from the first edition or we've always played it wrong, but it's fine either way...

Also build Civic - 1 wood, 1 stone - Advance resource extraction, 1 corn. Remove Yaxchilan 2 for +1 stone, +1 stone (tech), +1 corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 02:28:32 pm
Most likely you missed it. I definitely knew that from 1st ed, and it's kinda slightly hidden in the rules (on the building section, it says something like "If you build a building, you must replace it at the end of your turn," and the end of rulebook turn overview lists it as part 3, while part 2 is place/remove workers.

Updating sheet now.

Galzria's turn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 25, 2013, 02:33:55 pm
Remove from Palenque 4: Gain 8 Corn, no tile
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 25, 2013, 02:48:13 pm
Place 1 worker on Chichen Itza (-0 corn)
Place 1 worker on Tikal (-1 corn)

Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 25, 2013, 02:54:38 pm
Remove Palenque 2: 4 corn
Remove Tikal 3: Advance Architecture for 1 Stone, 1 Wood, pass secisecond advance
Remove Tikal 2: Build Shrine for 1 gold: Advance architecture, +1 corn, +2 VP.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 03:04:39 pm
Calendar advances, TINAS turn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 25, 2013, 03:12:31 pm
My 2 Vp are missing, not sure wether I got food (from Architecture I and II)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 03:13:42 pm
Sorry, I did indeed miss them.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 25, 2013, 04:12:36 pm
Place Palenque 0, Palenque 1, Uxmal 0 for 4 corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 25, 2013, 04:25:22 pm
Hmm...

Take Uxmal 5 for 1 Corn: Gain Crystal Skull from Yaxchilan 4
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 04:35:28 pm
Kuildeous up
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 25, 2013, 11:21:40 pm
Place worker on Yaxchilan (-0 coin)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 25, 2013, 11:23:17 pm
Watno's up.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 26, 2013, 06:49:12 am
Place 2 workers on Tikal and 1 on Palenque for 7 food.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 26, 2013, 06:56:16 am
Remove all workers, gaining 5 corn, 4 cornfish, spending 3 corn and advancing on Chaac.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 26, 2013, 10:46:29 am
Galzria's up

Note to everyone: The next round will be a food day, no matter what.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 26, 2013, 11:27:09 am
Place on Starting Player and Chichen Itza 0: Net +1 Corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 26, 2013, 11:29:34 am
Kuildeous.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 29, 2013, 02:13:17 pm
Kuild?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 29, 2013, 02:22:04 pm
Wha? How'd I miss out on this? I must have read the thread on my phone and planned to do my move when I got home. Obviously that didn't work out.

Remove worker from Palenque (+4 wood)
Remove worker from Tikal and build farm (-4 wood)

Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 29, 2013, 03:18:32 pm
Sheet updated, Watno's turn (yes, the same building came out)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 29, 2013, 03:52:50 pm
I think I did something wrong.
Remove 1 worker from Palenque for 5 corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 29, 2013, 06:44:06 pm
Galzria: Advance the day twice?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 29, 2013, 06:46:51 pm
Indeed, yes.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 29, 2013, 09:52:33 pm
TINAS's turn. This day is a food day (resource bonus).

Reminder: For each worker, you must pay 2 corn. If you don't have 2 corn for that worker you will lose 3 points instead (but no corn, if you have 1 left over). The amount of corn you will pay is shown on the sheet (and I've just checked it's correct)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 29, 2013, 10:53:11 pm
Should I have 1 Wood tile? I forget what they're used for, but I did clear that one forest.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 29, 2013, 11:37:02 pm
Should I have 1 Wood tile? I forget what they're used for, but I did clear that one forest.

Fixed. They're only relevant for that one wonder.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 30, 2013, 12:04:58 am
When do I actually take over as starting player on a round?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on April 30, 2013, 03:13:13 am
When you take Start Player, so you should be now.

Edit: And can't feeding be done automatically unless someone doesn't have enough food?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 30, 2013, 08:39:42 am
¬_¬ Yes, Galzria is starting player. 5am etc.

Feeding is entirely automatic, yes. I'm more warning everyone, make sure you have the food.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 30, 2013, 09:27:14 am
Remove from Chichen Itza 8
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on April 30, 2013, 10:04:55 am
Place 1 worker on Tikal.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 30, 2013, 12:08:03 pm
Galz, what block do you want (wood/stone/gold)?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on April 30, 2013, 01:15:29 pm
Gold please
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 30, 2013, 06:20:55 pm
Okay, Watno's turn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on April 30, 2013, 06:23:58 pm
Remove Tikal 3, pay 1 corn to use Tikal 2.
Build farm for free, getting 2 VP and 1 corn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on April 30, 2013, 07:20:22 pm
TINAS. Another farm came up.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 01, 2013, 05:47:09 am
Place on Palenque 0 and 1 for 2 corns.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 01, 2013, 05:13:41 pm
I know it's my turn, but I'm waiting on Tables to update the sheet to see where we're at.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 01, 2013, 06:17:07 pm
Makes sense, considering it's a food day.

Galzria consumes 6 corn, everyone else consumes 4 corn

Galzria gains 1 gold, everyone else gains 1 stone


Galzria, always being different. Everything is updated.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 01, 2013, 11:58:46 pm
0 Palanque, 0 Yaxchilan: Total spent: 1 Corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 02, 2013, 08:02:38 am
Place worker on Uxmal (0 corn)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 02, 2013, 08:59:31 am
Watno
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 02, 2013, 09:28:24 am
Place on Tikal 0 and Yaxchilan 1 or 2 corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 02, 2013, 09:42:12 am
Anger Quetzalcoatl for corn. Place on Palenque 3 for all my corn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 02, 2013, 10:39:28 am
The days turn by....

And I Remove from Palanque 1: Gain 4 Corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 02, 2013, 11:20:00 am
Remove from Yaxchilan 5.
Remove from Tikal 2.
Build other Farm for 4 wood.

Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 02, 2013, 02:06:14 pm
All processed. Watno's turn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 02, 2013, 07:04:33 pm
Anger Quetaqotl for 3 corn
Remove Tikal 7, building Shrine for 1 stone, getting 2 VP and 1 corn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 02, 2013, 07:29:32 pm
TINAS.

Note the age I building pile is empty (never seen it get emptied that fast...)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 03, 2013, 05:59:35 am
Remove Palenque 2 and 4 for 13 corn and 1 corn tile. Remove Palenque 3 for 3 wood and 1 wood tile.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 03, 2013, 06:51:42 am
Day advances. Galzria's turn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 03, 2013, 09:27:20 am
Place 0 Palanque
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 03, 2013, 10:11:24 am
Place worker on Uxmal 0 (0 corn)
 Place worker on Tikal 0 (1 corn)

Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 03, 2013, 02:33:19 pm
Watno
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 05, 2013, 06:34:01 am
Ok, I think the following is allowed. (at least that Tables guy on BGG said so):
Remove Yaxchilan 2 for gold and 2 corn
Remove Tikal 3, building Tomb (1 gold, 1 wood),
-getting 2 VP and 1 corn from architecture
-advancing on Chaac temple
-building farm (1 wood)
--getting 2 VP and 1 corn from architecture.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 05, 2013, 07:38:01 am
Do we start refilling the buildings with age 2s now or do they just run out until age 2 starts?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 05, 2013, 07:45:17 am
Either way I think I finally have a plan and I'm going to:

Place on Tikal 1, 2 and 3 for 9 corn.

Oh yes I did.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 05, 2013, 08:09:42 am
No, age II buildings don't start coming until age II. There are just gaps in the building list. Speaking of which, turn advances, the turn after this is a feeding day.

Galzria's up.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 05, 2013, 04:13:06 pm
Remove from Palenque, gain 5 Corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 05, 2013, 05:17:57 pm
Kuildeous
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 06, 2013, 09:42:56 am
Remove from Uxmal 3.
Remove from Uxmal 1. Spend 3 corn to advance Chaac.

Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 06, 2013, 09:48:16 am
Place on Start player, Yaxchilan 0 and Tikal 0 for 3 corn
-getting 4 corn from Start player
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 06, 2013, 10:32:55 am
TINAS
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 06, 2013, 11:10:56 am
I think there is 1 Farm too many on the available buildings list? This will influence my turn (because I will buy it if it's there).
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 06, 2013, 11:19:51 am
My count coincides with yours (only 1 farm should be left)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 06, 2013, 11:23:18 am
In that case...

Tikal 2: Build Civic for 2 Wood, 1 Stone. Advance Resource Extraction and receive 1 Gold.
Tikal 3: Advance Resource Extraction (Pay 1 Wood, gain 2 Wood). Advance Resource Extraction (Pay 1 Wood, gain 1 Wood and 1 Gold).
Tikal 4: Buy Farm for 1 Wood. Buy Tomb for 1 Wood, 2 Stone. Advance Chaac and Kukulcan.


I should end with 0 Wood, 0 Stone, 2 Gold.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 06, 2013, 02:53:12 pm
Advance track twice.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 06, 2013, 04:00:15 pm
Yes, sorry. Must have forgotten to delete one.

Watno's turn, it's a feeding day (scoring, end of age I)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 06, 2013, 04:06:52 pm
Oops, I thought Age II would already start this turn.
Place on Yaxchilan 0
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 06, 2013, 05:10:32 pm
There's still time to advance only one day if you want to not use the power.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 06, 2013, 05:16:31 pm
no, i still think it's better this way.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 06, 2013, 11:12:33 pm
In that case TINAS.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 07, 2013, 02:19:17 am
Place on Palenque 0 and 1.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 07, 2013, 10:51:45 am
Place on 0 Chichen Itza
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 07, 2013, 11:02:07 am
Remove from Tikal 3. Advance Theology twice.

Remove from Chichen Itza 10. Place crystal skull on Chichen Itza 9. Advance in Quetzalcoatl. Gain 1 gold. Use Theology to pay 1 stone to advance in Chaac.

Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 07, 2013, 12:11:25 pm
Which 3 blocks are you paying to advance Theology, Kuildeous?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 07, 2013, 12:19:22 pm
Ah, I forgot about that cost.

I'll spend 2 wood, 1 stone
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 07, 2013, 12:28:04 pm
Okay. Scoring day time. Here are the scores pre-scoring (to avoid errors):
Watno: 10
TINAS: 0
Galzria: 12
Kuildeous: 13

I'll do it by temple:
Chaac:
Kuildeous scores 6 +6
Watno and TINAS score 4
Galzria scores 0

Quetzalcoatl:
Galzria scores 2 +2
Kuildeous scores 1
Watno scores 0
TINAS scores -2

Kukulcan:
Watno and TINAS score 1 +2
Kuildeous and Galzria score 0

Totals:
Watno: 17 (+7)
TINAS: 5 (+5)
Galzria: 16 (+4)
Kuildeous: 26 (+13)

Everyone feeds their workers, day advances. Age II buildings are added, age I buildings removed.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 07, 2013, 12:32:25 pm
Everything is ready. Watno's turn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 07, 2013, 01:28:22 pm
Remove Yaxchilan 1 for 1 wood.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 07, 2013, 05:07:23 pm
Place Palenque 0.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 07, 2013, 05:08:31 pm
Galzria
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 07, 2013, 05:11:46 pm
Pull Yaxchilan 6, gain Crystal Skull
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 07, 2013, 05:32:58 pm
Kuildeous
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 07, 2013, 11:47:19 pm
Place worker on Yaxchilan 0 (0 corn)
Place worker on Chichen Itza 0 (1 corn)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 08, 2013, 04:01:37 am
Day advances, Watno
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 08, 2013, 10:09:16 am
Place Yaxchilan 0
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 08, 2013, 08:08:49 pm
TINAS
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 09, 2013, 08:53:47 am
Remove Palenque 1 and 3 for 10 corn and 1 corn tile.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 09, 2013, 09:04:47 am
Galzria
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 09, 2013, 11:34:30 am
Remove Chicen Itza 10, placing on spot 6. Take Gold
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 09, 2013, 12:07:24 pm
Place one on Palenque 0 (0 corn)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 09, 2013, 12:21:05 pm
Gear advances, right?

Remove Yaxchilan 5
-getting 1 gold, 1 stone, 1 corn
Remove Tikal 5
-paying 1 corn to activate Tikal 4 instead
--build Shrine for 1 stone, 2 1 gold
---advancing Theology twice
---getting 1 corn and 2 VP from architecture
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 09, 2013, 03:28:20 pm
Oh, just noticed I typo'd 1 corn not 2 corn on Yax 5. I doubt it'd have affected anyone's anything up to now but I've fixed it. Sorry.

TINAS's turn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 09, 2013, 04:21:16 pm
Place on Yaxchilan 0 and 3 for 4 corn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 09, 2013, 04:42:32 pm
0 & 2 Palanque for 3 Corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 10, 2013, 11:54:34 am
Bump for Kuildeous
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 10, 2013, 01:52:18 pm
Weird. I had posted this earlier. Apparently there was some breakdown between here and there.

Place 1 on starting player (+3 corn)
Place 1 on Uxmal 0 (-1 corn)

Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 10, 2013, 07:09:00 pm
Note that makes it still you to do stuff. Do you want to advance twice? If yes go ahead and take your next turn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 10, 2013, 09:50:41 pm
Oh hey, yeah, it is my next turn.

Yes, advance twice.

Remove from Yaxchilan 4.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 11, 2013, 03:28:14 am
Watno's turn. Note next round will be a feeding day.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 11, 2013, 05:49:41 am
Advance 2 was the greatest decision you ever made.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 11, 2013, 10:47:42 am
Place on Chicken Pizza 0 and 1 for 2 corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 11, 2013, 10:55:23 am
Remove all workers for 5 wood, 4 stone, 2 gold, 2 corn and 1 wood tile.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 11, 2013, 11:10:01 am
Galzria.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 11, 2013, 11:18:39 am
Remove Palanque 2 & 4: Gain 3 Wood & 5 Corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 11, 2013, 11:22:23 am
Day advances, Kuildeous's turn. Feeding day
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 13, 2013, 08:32:00 am
Place on Tikal 0 (0 corn)
Place on Yaxchilan 0 (-1 corn)

Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 13, 2013, 09:06:03 am
Remove Yaxchilan 4 for 1+1 Crystal Skulls
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 13, 2013, 09:22:11 am
TINAS is up.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 13, 2013, 02:29:05 pm
Place on Tikal 1, 2 and Palenque 0 for 6 corn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 13, 2013, 02:40:43 pm
I should be at 1 on Kukulcan for my 6 Chichen Itza, correct?

A) Which comes first, feeding or Temple Rewards?
B) How exactly does not being able to feed work again? Is it -1 spot on a Temple per unfed worker + sacrifice all remaining corn?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 13, 2013, 02:58:02 pm
I should be at 1 on Kukulcan for my 6 Chichen Itza, correct?

A) Which comes first, feeding or Temple Rewards?
B) How exactly does not being able to feed work again? Is it -1 spot on a Temple per unfed worker + sacrifice all remaining corn?

Checking your Kukulcan, but you're probably right.

A) I'm not sure, but I think it's irrelevant because...
B) It's -3 points per worker you can't feed (you keep odd corn), lowering temples is only when angering the gods (begging for corn or burning the forst)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 13, 2013, 03:03:21 pm
So starvation is "just" -VP?

Well, it's not ideal, but...

Place on 1 Yaxchilan & on Starting Player for a net loss of 1 Corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 13, 2013, 10:26:30 pm
Feeding day.

Kuildeous gets 2 stone
Watno & TINAS get 1 stone

Galzria gets 1 gold

Watno, TINAS & Galzria get 1 wood.

Everyone pays feeding cost. Galzria loses 3 VPs from his last worker.

Day advances, Galzria's turn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 13, 2013, 11:18:20 pm
Place on Palanque 0
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 14, 2013, 02:51:02 am
Oh lol. Forgot I got wood and stone from the feeding day. I have way too many resources now. Anyone want a loan?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 14, 2013, 08:52:56 am
Take worker from Palenque 5 (+9 corn)
Take worker from Chichen Itza 6 to place skull on Chichen Itza 7. Pay 1 stone to advance Quetzalcoatl a second space.

Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 14, 2013, 09:08:46 am
Watno
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 14, 2013, 12:48:10 pm
Place Yaxchilan 0
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 14, 2013, 04:10:16 pm
Remove Tikal 2. Build Civic for 2 wood, 1 stone. Advance Agriculture and gain 1 gold.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 14, 2013, 07:37:05 pm
Life goes on...

Remove Palanque 1, gain 4 Corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 14, 2013, 07:49:17 pm
Kuildeous.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 15, 2013, 06:58:45 pm
Sorry, there was a mistake with the sheet. Kuildeous didn't have the crystal skull it claimed he had.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 15, 2013, 11:01:21 pm
Place worker on Uxmal 0 (0 corn)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 15, 2013, 11:31:17 pm
Watno
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 16, 2013, 08:32:02 am
Remove Chicken Pizza 4
-using Chicken Pizza 5 instead
--paying 1 wood for an addiditional Ku-Klux-Klan advance
Remove Chicken Pizza 3
-using Chicken Pizza 4 instead
--paying 1 wood for an addiditional Ku-Klux-Klan advance
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 16, 2013, 09:03:54 am
If I've calculated right I think I just have enough time to grab my 2 monuments (and I'm safe to say that because nobody can/would want to build them before me):

Place on Tickle 0 for free.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 16, 2013, 09:27:37 am
Those poor Mayans. Their temple gets demolished for a road thousands of years in the future, and we just rub salt in their wounds by mispronouncing (misspelling) their names.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 16, 2013, 10:51:38 am
Back to Galzria.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 16, 2013, 11:20:59 am
Is it possible to double check... But I could've sworn I checked like, 5 times that my Yax and Chichin would come off together. Did Chichin not advance?
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 16, 2013, 11:35:04 am
I've checked back onto a few different turns, they're always five apart, so this is correct.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 16, 2013, 11:44:51 am
Then I royally screwed up my timing.

Ugh.

Remove Yax 4: Gain Crystal
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 16, 2013, 12:03:04 pm
Just to make sure I fully understand what's coming.

I (and TINAS and Watno) have four more rounds, barring anyone flipping to light side and messing with the wheels, which is unlikely.

Just double-checking what's happening.

That won't change my plans for this turn, which is to Place worker on Chichen Itza (0 corn).

And so now I have three actions I can do before end of the game.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 16, 2013, 12:26:12 pm
Yes, that's correct.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 16, 2013, 02:38:03 pm
Place Yaxchilan 0 and Tikal 0 for 1 corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 16, 2013, 04:37:17 pm
Remove Tikal 5. Pay 1 corn to use Tikal 4. Pay 2 wood, 3 stone, 1 gold to build Civic++ monument.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 16, 2013, 05:05:14 pm
Remove Chichen 10, place at highest available space.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 16, 2013, 06:31:23 pm
(http://cdn.memegenerator.net/instances/400x/37892528.jpg)


Uxmal 2 to sell 2 stone for 6 corn (17/0/0/2), buy 3 wood for 6 corn (11/3/0/2), and buy 2 gold for 8 corn (3/3/0/4).
Uxmal 7 to activate Uxmal 5 to activate Yaxchilan 4 for 1 corn to gain 1 crystal skull (2/3/0/4).
Yaxchilan 4 to gain 1 crystal skull.
Chichen Itza 1 to place skull on Chichen Itza 2. Spend 1 wood to advance in Quetzalcoatl (2/2/0/4).
Tikal 4 to spend 4 gold and 1 crystal skull to build shrine monument that gains VPs for skulls on Chichen Itza (2/2/0/0).
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 16, 2013, 07:38:36 pm
Watno's turn. A lot of stuff happened but I think it's all correct so whatever.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 17, 2013, 08:22:18 am
Remove Yaxchilan 1
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 17, 2013, 08:28:59 am
Remove Palenque 4 for 10 corn and a corn tile.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 17, 2013, 09:29:28 am
Galzria's turn. Penultimate turn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 17, 2013, 09:34:30 am
Tikal 0 & 1: 2 Corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 17, 2013, 09:46:43 am
Place worker on Palenque 0 (0 corn)
Place worker on Uxmal 0 (-1 corn)

Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 17, 2013, 11:52:32 am
Place Chicken Pizza 0
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 17, 2013, 11:59:30 am
Place Palenque 1 and Tikal 4 for 6 corn.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 17, 2013, 12:03:56 pm
My final turn will be: Remove all workers for +7 corn, -all resources, gain Corn Tile++ Monument, advance two temples (it doesn't matter which so let's call it Chaac and Kukalcan. Screw you Quetzaklacitalockal).
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Galzria on May 17, 2013, 12:04:56 pm
Ok. Salvage time.

Remove Tikal 2: Build Tomb (Spend 2 Wood, 1 Stone, 1 Gold)
Take Tikal Action 4 with Tomb (Spend 1 Corn)
Build Farm (Spend 2 Wood)
Build Shrine (Spend 3 Gold)

Total: 4 Wood, 1 Stone, 4 Gold, 1 Corn
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 17, 2013, 12:28:42 pm
My final turn will be:

Remove from Palenque 1 (+3 corn)
Remove from Uxmal 1 to gain 1 step in Quetzalcoatl (-3 corn)
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 17, 2013, 12:54:33 pm
Erm, so midway through processing Galzria's turn, I noticed I mistranscribed one of the buildings. The building he's building also gives 2 VPs. If anyone thinks this is unfair (e.g. they'd have built it if they knew) let me know.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Thisisnotasmile on May 17, 2013, 01:02:55 pm
Erm, so midway through processing Galzria's turn, I noticed I mistranscribed one of the buildings. The building he's building also gives 2 VPs. If anyone thinks this is unfair (e.g. they'd have built it if they knew) let me know.

Kuildeous will win either way so it doesn't make much difference to me.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 17, 2013, 01:07:36 pm
No, I pretty much had my eye on the monument I have now, so I wouldn't have changed my mind.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 18, 2013, 09:51:35 am
Though I doubt it will make much of a difference, I think it would be fairest to just leave the building without the 2 extra VP on it. After all, Galzria made the decisíon to go for it without considering the 2 extra VP it gives.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 20, 2013, 11:09:56 am
Bump. It's Watno's turn. I've fixed other things as we went, and as the first game I'm not surprised there's one or two transcribing mistakes. I doubt that 2 VPs will make a difference, but if it does, we'll see.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 20, 2013, 12:36:03 pm
Sorry, i didn't realize the spreadsheet had been updated to the start of my turn already. I wasn't aware that I'm the starting player.

Remove Yaxchilan 5
-paying 1 corn to use Yaxchilan 4 instead
--gaining an extra Crystal Skull from Theology
Remove Tikal 3
-paying 1 corn to use Tikal 2 instead
--Build shrine for 1 stone, 1 gold
---getting 2 Vp and 1 corn from Architecture
Remove Chicken Pizza 1
-pay 1 wood with Theology to become Chief of the Ku-Klux-Klan
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 20, 2013, 02:02:04 pm
Feeding & Temples.

Feeding happens.

Temples:

Chaac:
Kuildeous gets 7 + 2
TINAS gets 6
Watno gets 4
Galzria gets 2

Quetzalcoatl:
Kuildeous gets 9 + 6
Galzria gets 6
Watno gets 0
TINAS gets -2

Kukulcan:
Watno gets 10 + 4
TINAS gets 3
Galzria gets 1
Kuildeous gets 0

Total scoring:
Galzria gets 9
Kuildeous gets 24
Watno gets 18
TINAS gets 7
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 20, 2013, 02:08:08 pm
Scores:
Galzria   42
Kuildeous   65
Watno   64
TINAS   12

Final scoring:
Monuments:
TINAS gets 20 VPs from his civic monument
TINAS gets 20 VPs from his tomb monument
Kuildeous gets 27 VPs from his shrine monument

Resources: All resources are converted to corn. 1/4 point per corn. Crystal Skulls are 3 points each.
Galzria gets 3.5 points
Kuildeous gets 1.25 points
Watno gets 4.25 points
TINAS gets 2.25 points

Totals:
Galzria gets 3.5
Kuildeous gets 28.25
Watno gets 4.25
TINAS gets 42.25

Final scores:
4th: Galzria: 45.5
3rd: TINAS: 54.25
2nd: Watno: 68.25
1st: Kuildeous: 93.25

Congratulations to Kuildeous! 90 points is a very high score.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 20, 2013, 02:26:12 pm
Thanks. It has further put the game in my favorable pile. I may have to go out and buy it.

And it interests me how you can score in many different ways. This game was a lot different than the other time I played it. In that one, I felt like I was running an uphill battle keeping my people fed. I believe I did have all six workers out there. I started off fast and strong to get as many workers as possible. That got pretty nasty at feeding time, especially since I had no farms. I still won that one, but it was by a pretty narrow margin. Side note: One player was complaining that the person who never fed his workers took second place. He was fighting to feed his workers too, and he was mad that he was beat out by the person who didn't feed anyone. He didn't even focus on the fact that the guy that didn't feed his workers took second.

This one was pretty lucky for me. Once I got both farms, I had no worries about food. I still needed it for placing multiple workers, but I was in no danger of going negative. That opened a huge door for me. It would have been a far different game if I didn't get both my farms. The Chichen Itza wheel is definitely a long-term goal, but, man, is it worth it when it pays off. In the first game I played, I screwed that up and even had to lose a worker off that wheel. 

So, two games with two wildly different methods. Definitely a game with some good replayability.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 20, 2013, 02:33:27 pm
Congratz Kuildeous.

Somehow this game didn't really grab me. It's not bad, but I don't get why people are so excited about it.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 20, 2013, 02:52:12 pm
I think what grabs me with this game is that you have an additional resource. Yeah, you can find plenty of games where the resources are stone, wood, workers, and money (corn). But this game has time as a resource.

And it's like a puzzle, placing your workers so that you can combo into something effective.

Although, people have different enjoyment levels for certain games. The reason I'm not buying this just yet is that if my group isn't interested in it, then it'll just take up space until I trade it away.

I think I prefer the spreadsheet method to the physical wheels. The wheels are a fun gimmick, but the spreadsheet really gives a great overview of where your workers are and where they'll end up. Thanks for modding, Tables.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Watno on May 20, 2013, 05:30:47 pm
Oh yeah, I forgot that. Thanks a lot for hosting, Tables.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Tables on May 20, 2013, 05:31:08 pm
I prefer playing IRL personally - mainly because it's much easier to jump between looking at tech/resources and worker locations, although that's not directly related to the wheels. The big big advantage of the wheels is that it's an effective and simple way to advance the day each round. It's the perfect functional use of it.
Title: Re: Tzolk'in: The Mayan Calendar
Post by: Kuildeous on May 20, 2013, 11:59:26 pm
I prefer playing IRL personally - mainly because it's much easier to jump between looking at tech/resources and worker locations, although that's not directly related to the wheels. The big big advantage of the wheels is that it's an effective and simple way to advance the day each round. It's the perfect functional use of it.

Yeah, it does help a lot with that. If this were set up as five different tracks where you advance everyone one space, you can run into the problem of something being forgotten. With the interlocking wheels, you either turn them all or turn none of them. And it's unlikely that all players who are paying attention to the board will wonder, "Did we rotate it this turn or not?"