Dominion Strategy Forum
Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: shark_bait on February 01, 2013, 03:36:54 pm
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e4
e5
Your move.
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e4
e5
Your move.
2. Nf3
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e4
e5
Your move.
2. Nf3
2...Nc6
love this.
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e4
e5
Your move.
2. Nf3
2...Nc6
love this.
3. Bc4
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e4
e5
Your move.
2. Nf3
2...Nc6
love this.
3. Bc4
Hey, I'm playing too!
Morgrim7 vs. Anyone
1. e4 e5
2. Nf3 Nc6
3. Bc4
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/in
1. e4 e5
2. Nf3 Nc6
3. Bc4 Nf6
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/in
1. e4 e5
2. Nf3 Nc6
3. Bc4 Nf6
4. d3 (if 4. Nc3, 4. …Nxe4 5. Nxe4 d4)
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That 4. Nc3 line isn't too bad for white is it?
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That 4. Nc3 line isn't too bad for white is it?
After the fork, when white Takes with the Bishop and black retakes, black has a better position in the center.
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no, after 5...d4 white does 6. Bd3.
according to http://chesstempo.com/game-database.html after 6. Bd3 white wins 35.3% of the games, but after 4. d3 white wins 34.8% of the games. Seems pretty equal.
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4...Bc5 (what I would have played at turn 3 normally(
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no, after 5...d4 white does 6. Bd3.
according to http://chesstempo.com/game-database.html after 6. Bd3 white wins 35.3% of the games, but after 4. d3 white wins 34.8% of the games. Seems pretty equal.
Let's examine that more carefully. After 4.d3, white wins 34.8%, draws 40.5% and loses 24.7%. That's an overall score of 55.05%, which is well within the normal range for a chess opening.
After 4.Nc3 Nxe4 5.Nxe4 d5 6.Bd3, white wins 35.3%, draws 35.3% and loses 29.4%, for an overall score of 52.95%, which is slightly worse than 4.d3 in this regard. So the two lines have approximately equal win percentages, but 4.Nc3 loses significantly more often.
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What Jack Rudd said. Anyway, 5. Bg5.
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good point. Regardless, 4. Nc3 is not a terrible move
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good point. Regardless, 4. Nc3 is not a terrible move
Not terrible, just not excellent.
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5...h6
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5...h6
I agree.
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6. Bh4
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Anyone opposed to ...g5? It is easily my first instinct here.
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ewww!
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I'm thinking we have to play boring 6...d6 we can play g5 later if we need to break the pin.
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I still like g5 more, but we can let the next person to weigh in cast the tiebreaker.
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hold on, I'll think on this.
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Game so far.
1. e4 e5
2. Nf3 Nc6
3. Bc4 Nf6
4. d3 Bc5
5. Bg5 h6
6. Bh4
g5 isn't bad, I plan on playing it eventually. the sequence ...g5 Bg3 d6 seems fine to me. We could also play ...d6 and wait, likely getting the same position but being slightly more flexible. Eh, doesn't matter to me.
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That's what I was thinking. We don't really want to play g5 if we don't have to because it exposes our kingside so castling that way is dangerous.
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It really seems like we'll eventually play g5 anyway. But starting with d6 is cool.
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I'd rather reduce his bishop's options now. If we go g5 he can't go back to his current position. It seems silly to put it off and give him a turn to develop a piece. (Especially since we seem to be of the opinion that we'll probably be doing it anyways.)
Though it exposes our kingside and hurts our castling chances there, I don't like castling kingside in this game since he's already got his other bishop pointed right where we'd be castling to. I'd rather try to castle Queenside or even leave the king in the middle than castle kingside into a bishop's line of attack.
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Eh, but in the greater seem of things, we'll probably end up doing both of them before the game is over. So ummm... ...g5. AHA (next time I make a move I'll do the opposite of what I was arguing for.)
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Yeah I think g5 is fine. I expect to castle queenside and I am fine with the idea of a Bg3 staring at the e5 rock for quite a while.
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11...g5 (if 12. Bg3 then 12...d6).
I doubt anyone has objections to d6, right?
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None here.
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That's probably the right move actually. I didn't consider the castling queenside option enough. I feel that it very likely doesn't matter because it would almost certainly transpose.
wait, we're on move 6, not 11...
7...d5 would be cool if the e5 pawn didn't fall :p. So yeah, d6 after Bg3