Dominion Strategy Forum

Dominion => Game Reports => Help! => Topic started by: methods of rationality on July 09, 2012, 02:04:55 pm

Title: grand market, merchant ship
Post by: methods of rationality on July 09, 2012, 02:04:55 pm
http://dominion.isotropic.org/gamelog/201207/08/game-20120708-113728-d1461e85.html
how did I misplay this game?
Title: Re: grand market, merchant ship
Post by: DG on July 09, 2012, 02:21:08 pm
The mint and grand market and peddlers make a tempting kingdom but without much assistance to your draws you can easily put too much work into getting them. You can stay clear of the mint altogether unless the draws are very kind and provide you with an early grand market, an early gold, or an early 5 copper hand.
Title: Re: grand market, merchant ship
Post by: DrFlux on July 09, 2012, 03:15:36 pm
You can also note that the other difference in your strategy is that he prefers (border village + merchant ship) with 6, whereas you preferred gold. I would say that your opponent got a little lucky avoiding collisions, but given that there is a fishing village in his deck, this is a reasonable strategy, and gets more money ($4) than a gold, as well as increasing the probability of GMs, peddler buys, etc.