Would cellar be okay as the effect on the primary card?I’m assuming you’re excluding the +1 Action at the start. If that’s the case,“draw that many” is not Vanilla, so that effect is safe for the primary card.
Could your card be allowed if it gains non-vanilla non-supply cards?Yes, that works. As long as the main card could gain a Vanilla non-Supply card (unconditionally, conditionally, or optionally), the main card can gain other non-Supply cards that are non-Vanilla.
For example
“Gain a Horse. If you have an odd number of cards in play, gain an imp”
Where imp is not vanilla.
Not my real entry.
can we have +Coffer, +Villager or +favors?Those can all be part of the main entry, but they cannot be part of the non-Supply card on the side.
Here is my card:
Bee Keeper • $5 • Action
Reveal a Hand with no H-Bee to play an H-Bee from its pile (leaving it there) three times choosing a different option each time. Otherwise trash an H-Bee from your Hand to play it four times.
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Heirloom: Clover Honey
Here are cards i'm borrowing from Reddits's Lobster_Phil
H-Bee • $1* • Action - Cursed
Choose one: +1 Card; or +1 Action; or +1 Buy; or +$1
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-1VP
In game using this all Curses become H-Bee.
(Not in the Supply)
Clover Honey • $2 • Treasure - Heirloom
$2
Reveal an H-Bee from your Hand for +1 Buy; otherwise gain an H-Bee.
(https://i.imgur.com/wNn3VT9h.png) | (https://i.imgur.com/XpfyfZxh.png) | ||
Quote Portorosso • $5 • Action | Quote Seafolk • $1* • Action |
(https://i.imgur.com/Oq9HWVC.png) (https://i.imgur.com/ddHpAqx.png) | | Artifact Dealer (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Action You may play a Treasure from your hand to gain a cheaper Action card than it. You may play it. When you gain this, gain a Forgery. Forgery (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Treasure (http://wiki.dominionstrategy.com/images/thumb/f/f7/Coin1.png/16px-Coin1.png) (This is not in the Supply). |
Weekly Design Contest #207: Vanilla on the Side
Magi Workshop | Night | $4
If you have no Action cards in play, gain a Ghost.
If you have no treasures in play, gain a Spoils.
If you have less than 8 cards in play, gain a Horse.
If you have at least 3 copies of an Action card in play, gain an Imp.
(https://i.imgur.com/q8ne0TS.png)
Oh yeah it's an event I forgot to add that in the mockup
(https://i.imgur.com/q8ne0TS.png)
Oh yeah it's an event I forgot to add that in the mockup
I feel that this is kinda weak. It's rare to want to trash an action or treasure that costs $3 or more, so this becomes like a weaker ride. I think you can include the ability to trash victory cards and it becomes better.
How about:(https://i.imgur.com/q8ne0TS.png)
Oh yeah it's an event I forgot to add that in the mockup
I feel that this is kinda weak. It's rare to want to trash an action or treasure that costs $3 or more, so this becomes like a weaker ride. I think you can include the ability to trash victory cards and it becomes better.
Sometimes I want to trash a silver or another horse. Maybe it could be fine with +buy. Trashing an estate for 2 horses in the open feels busted.
Feels too complicated. Maybe make it cost $5 and let it trash estates?How about:(https://i.imgur.com/q8ne0TS.png)
Oh yeah it's an event I forgot to add that in the mockup
I feel that this is kinda weak. It's rare to want to trash an action or treasure that costs $3 or more, so this becomes like a weaker ride. I think you can include the ability to trash victory cards and it becomes better.
Sometimes I want to trash a silver or another horse. Maybe it could be fine with +buy. Trashing an estate for 2 horses in the open feels busted.
"Once per turn, you may trash a card, if it costs at least $3, +1 Horse per $1 it costs; otherwise, +1 Horse."
That is strictly better than Ride.How about:(https://i.imgur.com/q8ne0TS.png)
Oh yeah it's an event I forgot to add that in the mockup
I feel that this is kinda weak. It's rare to want to trash an action or treasure that costs $3 or more, so this becomes like a weaker ride. I think you can include the ability to trash victory cards and it becomes better.
Sometimes I want to trash a silver or another horse. Maybe it could be fine with +buy. Trashing an estate for 2 horses in the open feels busted.
"Once per turn, you may trash a card from your Hand, if it costs at least $3, +1 Horse per $1 it costs; otherwise, +1 Horse."
Magi Workshop | Night | $4
If you have no treasures in play, gain a Spoils.
If you have less than 8 cards in play, gain a Horse.
If you have no cards costing $2 or less in play, gain a Will-o'-Wisp.
If you have at least 3 copies of an Action card in play, gain an Imp.