Quote $4 Action - Scaling remodel | Quote $2 Treasure - Fools gold (alternative) |
A remodel variant that is weaker if played normally, a remodel if played using two actions and much stronger beyond that. Can upgrade copper to province using 5 actions. | Fools gold using the overplay mechanic (without reaction), though it requires playing all your copies at the same time. |
Trait - AlignedTurn your extra copies of Aligned card into Labs.
When you play an Aligned card, follow its instructions, then +2 Cards per card overplayed.
Prospector/Panner • Randomizer
For four or less players, this pile starts with one more copy than players; otherwise use five copies. All Prospectors are on top.
Prospector • $4 • Action
+2 Cards
+3 Actions
Discard a card.
Overplay: Per Action, +2 Cards and discard three cards.
Panner • $6 • Action
+4 Card
+1 Action
+1 Buy
Discard two cards.
Overplay: Per Action, +1 Card and +$1
I'm a bit confused by the "additional copies" thingI've updated the top post with a longer explanation (and split between action and card overplay), hope that helps to reduce the confusion.
Trait - Aligned | You can play additional copies of Aligned cards as labs. Simple and works on any card, even treasures (except cards that are already a lab(+)). Having the +cards after following any instructions makes it very kind to cards like Menagerie, Poor House and Tactician, though remodelers would prefer it the other way around. Rating: 8/10 |
Prospector/Panner • Randomizer | Both cards sift a lot, with the top card also functioning as double village and the bottom card as lab with +buy. Both cards are very strong (compare to e.g. Fugitive, Inn, Sibyl), even without the overplay option. They do seem balance-able, so I will try to ignore it for the rest of the judging. I do like the overplay options, and I'd be quite excited to see a more balanced version in a kingdom. Rating: 8/10 |
Dog Breeder | Simple and sleek Smithy+ at $5. Will be fun to play with in kingdoms with villages, but I expect it to be too weak otherwise (but that might be true for more cards with this mechanic). Maybe a villager on-gain spices that up a bit, or maybe too much, I don't know. There's also the minigame of guessing whether to use all your remaining actions or not, which is really neat for such a simple card. Rating: 8/10 |
Eager | Turns any pile into a throne room... Except that it only works on copies of the card itself. So in the end, you can play two copies without spending an action twice, while already having the second card in play on the first execution of the instructions (which matters for cards like Souk). It'll be weird to have this as your only village. Rating: 8/10 |