(https://i.imgur.com/4zzvV5Mh.png) | Quote Grand Heist • $7 • Night - Single |
(https://i.imgur.com/5v0OiTSh.png) | Quote Marque • Artifact |
FreeloaderGuess who's coming to visit? You'll probably be happy to see him when you have junk you want to unload, but once you've thinned a bit, you may find he's overstayed his welcome. Not to worry, though, because he'll off for greener pastures as quick as you can say, "Did you hear that the neighbors just got some new Silver?"
$0 Night - Duration - Single
Now and at the start of each of your turns until you lose this: Trash a card from your hand.
Until then, when any other player gains a Treasure on their turn, they gain this.
When you gain this, play it.
White Elephant
$3 Action - Reaction - Single
+$2
When another player would gain an Action card, you may set this aside to gain that card instead of them. If you do, they gain this card.
Bottle Imp
$2 Action - Victory{?} - Single
+1 Action
Gain a card costing up to $6 to your hand.
Then each other player may gain this to their hand. {They'd do this in turn order with later players not getting a chance if earlier players do, similar to when you play Young Witch with only one Curse left in the Supply.}
When scoring, {insert some massive penalty}.
Tulip Bulbs
$0* Treasure - Single
+$2
Each other player may gain this from your play area by taking (Debt) equal to its current cost. If any player does, you get +$1 per $1 it costs, then add a token to the Tulip mat. {Again, other players would get the opportunity to take this from you in turn order, and later players couldn't take it once it's been taken. The Tulip mat would be a shared tracking mat like the one Trade Route used.}
This card costs $1 per token on the Tulip mat.
Kindly Benefactor - $5
Action - Single
+1 Action
+$3
Each other player reveals their hand. The player with the fewest Victory cards in hand gains this (the player closest to your left wins ties).