Way of the Seagull
Way - Liaison
Follow this card's instructions; each time that would give you +Buys this turn, you get +Favors instead, and vice-versa.
Are card-shaped things allowed? If so:Landscapes are okay for the contest. I didn't really want to encourage them because Allies & favors would be more awkward with a liaison landscape. Combined with Guildmaster, this Way gives enough buys to empty all 0-cost cards, and if there's cost reduction, that'll be real trouble. So this one won't work well as-is.
(https://i.ibb.co/WPWLBpT/seagull.png)QuoteWay of the Seagull
Way - Liaison
Follow this card's instructions; each time that would give you +Buys this turn, you get +Favors instead, and vice-versa.
Chameleon's cousin. Technically the rules don't cover Liaison as a type for landscapes, of course. You should add an Ally when playing with it (if no Ally is drawn already). I could have made it a standard Way with dividing line and 'In games using this ...' clause, but I prefer this cleaner looking version.
Feedback is welcome!
Neutral Ground • $4 • Action - Victory - Liaison
+1 Action
+$1
+1 Favor
Worth 2% if you have at least 5 Favors (otherwise worth 0%).
Neutral Ground • $4 • Victory
1VP
When you gain this, +1 Favor per Neutral Ground in the Supply.
ShrineCan't this be reworded to make it simpler? Something like:
(http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)
Action - Liaison
+1 Card and +2 Actions.
Trash a card from your hand for +1 Favor (+2 Favors if it is an Action).
A trashing Village full of Underlings. At some point you’ll probably run out of things to trash. On some boards you’ll have tough decisions about whether to gain or trash cheap actions so that you can keep playing Shrine.
(https://i.imgur.com/zfzAPJ9.png)interesting non-symmetric interaction with Plateau Shepherds, where it does nothing when they're the special ally (since game end instructions put everything from in play into your deck for endgame scoring), but work when they are the regular ally.
(https://i.imgur.com/zfzAPJ9.png)interesting non-symmetric interaction with Plateau Shepherds, where it does nothing when they're the special ally (since game end instructions put everything from in play into your deck for endgame scoring), but work when they are the regular ally.
brings up a rule question about Family of Inventors tho - does the FoI/Plateau Shepherds interaction happen? or at the end of the game, do cards cost what's printed on them, and the kingdom itself gets cleaned up or otherwise ignored?
Retailer
Action - Liaison
$4
+ 2 Coffers
You may spend any number of Coffers. +1 Favor for each Coffer spent
(https://i.imgur.com/vCnxLAE.png)
Mentor is a cheap lab variant that gives out Favors to everyone else. Not much to really say; depending on what the Ally is, these could be worth getting a lot of, or perhaps using sparingly. And hey, you'll likely might get some mentorship from your opponents too. Everyone benefits from a good mentor.
Borderlands
Victory-Liaison $3+
Worth 1VP per empty supply pile.
-----
When you buy this, you may overpay for it. For each $1 you overpaid, gain 2 Favors.
(https://i.postimg.cc/WT5ZPkfh/Assassin-v2.png)
Just an FYI, the parenthetical should be at the end of the sentence (see Fairgrounds).
(https://i.imgur.com/zfzAPJ9.png)
How would Pickpockets work with this?
(https://i.imgur.com/zfzAPJ9.png)How would Pickpockets work with this?
Nursery • $3+ • Action - Liaison
+2 Actions
You may discard a card for +2 Cards.
-
When you buy this, you may overpay. For each $1 you overpaid, +1 Favor.
Court Occultist
Action - Attack - Liaison
+2 Cards
+1 Favor
Each player, starting with the player to your left, may trash a card from their hand for +1 Card.
If all trashed cards share a card type, +1 Action and +1 Favor. Otherwise, each other player gains a Curse.
(https://uploaddeimagens.com.br/images/003/781/280/full/Allie's_Village_V1.0_%282%29.png?1647650435)
Unless the village belongs to a woman named Allie, this should be "Ally's Village."
Unless the village belongs to a woman named Allie, this should be "Ally's Village."
Fixed. Thank you!
A question about English (you know, it's not my language): This name (Ally's Village) would be the same if I'm refering to a Village of only one ally or a village of many allies? In portuguese we would say "Vila do Aliado" in the first case and "Vila dos Aliados" in the second.
Unless the village belongs to a woman named Allie, this should be "Ally's Village."
Fixed. Thank you!
A question about English (you know, it's not my language): This name (Ally's Village) would be the same if I'm refering to a Village of only one ally or a village of many allies? In portuguese we would say "Vila do Aliado" in the first case and "Vila dos Aliados" in the second.
If that's your intention, then I think you'd basically have to name it "Village of Allies." "Ally's Village" means a village belonging to an ally, and "Allies' Village" would be a village belonging to multiple allies.
Unless the village belongs to a woman named Allie, this should be "Ally's Village."
Fixed. Thank you!
A question about English (you know, it's not my language): This name (Ally's Village) would be the same if I'm refering to a Village of only one ally or a village of many allies? In portuguese we would say "Vila do Aliado" in the first case and "Vila dos Aliados" in the second.
If that's your intention, then I think you'd basically have to name it "Village of Allies." "Ally's Village" means a village belonging to an ally, and "Allies' Village" would be a village belonging to multiple allies.
I want to mean a village belonging to multiple allies, so I will change again, to "Allies' Village". Thank you!
(https://i.imgur.com/njDeZM3.png) | Quote from: Pawnbroker Pawnbroker ($4 Action - Liaison) |
(https://i.imgur.com/YysUpJW.png) | Quote from: Keepsake Keepsake ($0* Treasure - Heirloom) |
Pawnbroker looks like it is superior to Priest in a huge majority of Kingdom. So it has to cost $4.
(https://trello.com/1/cards/622148ff423fd06905f52c39/attachments/6235ee24cf0c560f816d5580/download/Delegate.png)
Feedback is appreciated.
Syndicate - Action Liaison, $5 cost.
+1 Card
+2 Actions
Choose one: + $1; or trash a card from your hand.
Each other player gets +1 Favor.
(https://trello.com/1/cards/622148ff423fd06905f52c39/attachments/6235ee24cf0c560f816d5580/download/Delegate.png)
Feedback is appreciated.
(https://i.imgur.com/njDeZM3.png) (https://i.imgur.com/YysUpJW.png)
Not sure if this would be better as an Action or Treasure. For now I have it as an action
Chamberlain
Action - Liason $5
$2
Discard any number of Treasure cards from your hand. +1 Favor per Treasure card discarded this way.
Good catch, Thanks. Edited the originalNot sure if this would be better as an Action or Treasure. For now I have it as an action
Chamberlain
Action - Liason $5
$2
Discard any number of Treasure cards from your hand. +1 Favor per Treasure card discarded this way.
This needs to make you reveal the discarded cards (see Opulent Castle, Shepherd, and Silos). When you discard multiple cards, only the topmost card is public information by default. My suggested wording: "Discard any number of Treasures, revealed, for +1 Favor each."
(https://i.imgur.com/zN6Hxgh.png?1)
Fixed, thank you(https://i.imgur.com/zN6Hxgh.png?1)
You left out the currency type in "5 or more".
(https://i.imgur.com/6Jodpnw.png)
Procurator can be a cantrip or a weak non-terminal trasher. There is some self-synergy with the Reaction, and I think it would interact well with a number of cards in the new expansion with which you can discard cards.
My Submission (updated):Good points.
(https://i.imgur.com/XkBTl3yh.png)Quote from: Neutral GroundNeutral Ground • $4 • Action - Victory - Liaison
+1 Action
+$1
+1 Favor
Worth 2% if you have at least 5 Favors (otherwise worth 0%).
Made a new version. I originally wanted it to be a dead Victory card as a strong contrast to all of the existing Liaisons, but it subsequently occurred to me that that would render Circle of Witches and League of Shopkeepers useless (in the absence of another Liaison); and, since (without the Favors) the card is a $4 Estate, it would (mostly) render Neutral Ground useless. While a 2/23 chance of the card being unusable is probably not prohibitively bad (I would posit that there are several official cards that are mostly unbuyable in a larger portion of Kingdoms), I feel like it isn't in the spirit of the mechanic to have it just not work with some Allies.
Thus, I came up with a new version, an Action - Victory - Liaison. I like this new version better anyway. It's a disappearing Copper that also gives a Favor (or a disappearing Bauble with only 2 of the choices), and if you save 5 Favors it's also worth 2VP. There are some fun synergies with Fellowship of Scribes (which makes it into a [conditional] Peddler, but if you want the VP you'll have to forego 4 draws) and League of Shopkeepers (which, after 4 plays turns it into a much more valuable disappearing Silver that is worth VP).
(I also forgot to give my first version the Liaison type. Oops.)
Old version:
(https://i.imgur.com/dWdMCiZh.png)Quote from: Neutral GroundNeutral Ground • $4 • Victory
1VP
When you gain this, +1 Favor per Neutral Ground in the Supply.
(https://i.imgur.com/njDeZM3.png) (https://i.imgur.com/YysUpJW.png)
Pawnbroker does not give out a Favor, so it shouldn't have type "Liaison".
Keepsake gives out Favors, so it should have type "Liaison".
My Submission (updated):[/quote]
(https://i.imgur.com/XkBTl3yh.png)Quote from: Neutral GroundNeutral Ground • $4 • Action - Victory - Liaison
+1 Action
+$1
+1 Favor
Worth 2% if you have at least 5 Favors (otherwise worth 0%).
Made a new version. I originally wanted it to be a dead Victory card as a strong contrast to all of the existing Liaisons, but it subsequently occurred to me that that would render Circle of Witches and League of Shopkeepers useless (in the absence of another Liaison); and, since (without the Favors) the card is a $4 Estate, it would (mostly) render Neutral Ground useless. While a 2/23 chance of the card being unusable is probably not prohibitively bad (I would posit that there are several official cards that are mostly unbuyable in a larger portion of Kingdoms), I feel like it isn't in the spirit of the mechanic to have it just not work with some Allies.
Thus, I came up with a new version, an Action - Victory - Liaison. I like this new version better anyway. It's a disappearing Copper that also gives a Favor (or a disappearing Bauble with only 2 of the choices), and if you save 5 Favors it's also worth 2VP. There are some fun synergies with Fellowship of Scribes (which makes it into a [conditional] Peddler, but if you want the VP you'll have to forego 4 draws) and League of Shopkeepers (which, after 4 plays turns it into a much more valuable disappearing Silver that is worth VP).
My Submission (updated):
(https://i.imgur.com/XkBTl3yh.png)Quote from: Neutral GroundNeutral Ground • $4 • Action - Victory - Liaison
+1 Action
+$1
+1 Favor
Worth 2% if you have at least 5 Favors (otherwise worth 0%).
Made a new version. I originally wanted it to be a dead Victory card as a strong contrast to all of the existing Liaisons, but it subsequently occurred to me that that would render Circle of Witches and League of Shopkeepers useless (in the absence of another Liaison); and, since (without the Favors) the card is a $4 Estate, it would (mostly) render Neutral Ground useless. While a 2/23 chance of the card being unusable is probably not prohibitively bad (I would posit that there are several official cards that are mostly unbuyable in a larger portion of Kingdoms), I feel like it isn't in the spirit of the mechanic to have it just not work with some Allies.
Thus, I came up with a new version, an Action - Victory - Liaison. I like this new version better anyway. It's a disappearing Copper that also gives a Favor (or a disappearing Bauble with only 2 of the choices), and if you save 5 Favors it's also worth 2VP. There are some fun synergies with Fellowship of Scribes (which makes it into a [conditional] Peddler, but if you want the VP you'll have to forego 4 draws) and League of Shopkeepers (which, after 4 plays turns it into a much more valuable disappearing Silver that is worth VP).
How is this a disappearing Copper/Bauble? It doesn't exile or trash itself after play.
To me the card seems rather weak - the Action part is essentially a Bauble where you're forced to choose the options +1 $ and +1 Favor. And it takes some work and "sacrificing" 5 Favors to get the 2 VP (except with League of Shopkeepers or Bankers, where you have to save your Favors anyway).
Exchange Rate
$3
Action - Duration - Liaison
Now and at the start of your next turn, choose one: +1 Favor; Spend a Favor for +2 Villagers; Spend a Villager for +2 Coffers; Spend a Coffers for +2%.
(https://i.imgur.com/DtzOpgb.png)QuoteExchange Rate
$3
Action - Duration - Liaison
Now and at the start of your next turn, choose one: +1 Favor; Spend a Favor for +2 Villagers; Spend a Villager for +2 Coffers; Spend a Coffers for +2%.
(https://trello.com/1/cards/6237b244e508676405bbccfa/attachments/623cf0f22ab3451f5c327ca5/download/Demolition_V1.2.png) | Quote from: Demolition Demolition · Cost: 3 · Action - Liason |
(https://i.imgur.com/dgJeHkj.png)
The Acting Troupe of favors, kinda. Sometimes lots of favors at once wont be too great. Sometimes this could be pretty awesome. $3 might be too cheap?
(https://i.imgur.com/dgJeHkj.png)
The Acting Troupe of favors, kinda. Sometimes lots of favors at once wont be too great. Sometimes this could be pretty awesome. $3 might be too cheap?
If this is the only card on Kingdom with a different type from the standard ones (Victory, Action, Treasure, Curse), you wouldn't be able to activate it if you trash your 3 starting Estates, are not beeing cursed and still don't start greening. Is it a intended downside?
Edit: supposing that Kingdom also don't have Alt-VP.
(https://i.imgur.com/dgJeHkj.png)
The Acting Troupe of favors, kinda. Sometimes lots of favors at once wont be too great. Sometimes this could be pretty awesome. $3 might be too cheap?
If this is the only card on Kingdom with a different type from the standard ones (Victory, Action, Treasure, Curse), you wouldn't be able to activate it if you trash your 3 starting Estates, are not beeing cursed and still don't start greening. Is it a intended downside?
Edit: supposing that Kingdom also don't have Alt-VP.
It's a Liaison. It guarantees a non-standard type on the board.
(https://i.imgur.com/dgJeHkj.png)
The Acting Troupe of favors, kinda. Sometimes lots of favors at once wont be too great. Sometimes this could be pretty awesome. $3 might be too cheap?
If this is the only card on Kingdom with a different type from the standard ones (Victory, Action, Treasure, Curse), you wouldn't be able to activate it if you trash your 3 starting Estates, are not beeing cursed and still don't start greening. Is it a intended downside?
Edit: supposing that Kingdom also don't have Alt-VP.
It's a Liaison. It guarantees a non-standard type on the board.
Right. But if it's the only one, then there's only Action, Treasure, Liaison, Victory, and Curse. If you trash the starting Estates, and don't gain any cards with the Victory or Curse type, the only types in your deck would be Action, Liaison, and Treasure. Thus, you could never trigger Schmooze (until you got a Victory card).
Plus, even if you leave the Estates in there, the only way to trigger it would be to collide 2 of them, meaning you would have to have a basically useless card in your deck (the last copy of Schmooze).
(https://i.imgur.com/dgJeHkj.png)
The Acting Troupe of favors, kinda. Sometimes lots of favors at once wont be too great. Sometimes this could be pretty awesome. $3 might be too cheap?
If this is the only card on Kingdom with a different type from the standard ones (Victory, Action, Treasure, Curse), you wouldn't be able to activate it if you trash your 3 starting Estates, are not beeing cursed and still don't start greening. Is it a intended downside?
Edit: supposing that Kingdom also don't have Alt-VP.
(https://i.imgur.com/dgJeHkj.png)
The Acting Troupe of favors, kinda. Sometimes lots of favors at once wont be too great. Sometimes this could be pretty awesome. $3 might be too cheap?
If this is the only card on Kingdom with a different type from the standard ones (Victory, Action, Treasure, Curse), you wouldn't be able to activate it if you trash your 3 starting Estates, are not beeing cursed and still don't start greening. Is it a intended downside?
Edit: supposing that Kingdom also don't have Alt-VP.
(https://i.imgur.com/DtzOpgb.png)QuoteExchange Rate
$3
Action - Duration - Liaison
Now and at the start of your next turn, choose one: +1 Favor; Spend a Favor for +2 Villagers; Spend a Villager for +2 Coffers; Spend a Coffers for +2%.
I really like this idea, but the VP reward at the end seems way too easy to obtain if there are any other sources of Coffers. Self contained I think the work may warrant the reward, but I can see this likely being broken in Kingdoms with other sources of Coffers. If I could hazard a suggestion; keeping with the theme and design, perhaps "Spend a Coffers for +2 Favors"?
(https://i.imgur.com/dgJeHkj.png)
The Acting Troupe of favors, kinda. Sometimes lots of favors at once wont be too great. Sometimes this could be pretty awesome. $3 might be too cheap?
If this is the only card on Kingdom with a different type from the standard ones (Victory, Action, Treasure, Curse), you wouldn't be able to activate it if you trash your 3 starting Estates, are not beeing cursed and still don't start greening. Is it a intended downside?
Edit: supposing that Kingdom also don't have Alt-VP.
Doesn't seem to be a problem to me. If you're trashing your Estates, you're probably not buying this card. If you're planning to buy this card, don't trash your Estates. The presence or absence of a good trasher might determine whether you include this card in your strategy. But even so, you probably still do want some trashing to increase the likelihood of it working.
Saying this card isn't good if you trash your Estates would be similar to arguing that Baron isn't good if you trash your Estates, in my opinion.
Also, @MrFrog, did you want to make a new entry (or tweak your first one)?
~24 Hour warning
Here's the list of entries I have. Let me know if I missed yours.
Also, @MrFrog, did you want to make a new entry (or tweak your first one)?
Noblewoman by Gubump
Way of the Seagull by MrFrog
Shrine by JW
Neutral Ground by emtzalex
Organizer by NoMoreFun
Retailer by xyz123
Mentor by 4est
Borderlands by infangthief
Assassin by X-tra
Craftsman by AJL828
Stooge by trivialknot
Nursery by spineflu
Court Occultist by Xen3k
Allies' Village by Carline
Foreign Market by Commodore Chuckles
Bribery by Augie279
Delegate by Joxeft
Pawnbroker by Firestix
Syndicate by Aquila
Peacemaking by UltimateGeek
Chamberlain by Lackar
Marchioness by D782802859
Procurator by Timinou
Schmooze by Chappy7
Exchange Rate by arowdok
Demolition by jakav
wow, that's a lot of entries. I'll have my work cut for me tomorrow...
got it, thanks~24 Hour warning
Here's the list of entries I have. Let me know if I missed yours.
Also, @MrFrog, did you want to make a new entry (or tweak your first one)?
Noblewoman by Gubump
Way of the Seagull by MrFrog
Shrine by JW
Neutral Ground by emtzalex
Organizer by NoMoreFun
Retailer by xyz123
Mentor by 4est
Borderlands by infangthief
Assassin by X-tra
Craftsman by AJL828
Stooge by trivialknot
Nursery by spineflu
Court Occultist by Xen3k
Allies' Village by Carline
Foreign Market by Commodore Chuckles
Bribery by Augie279
Delegate by Joxeft
Pawnbroker by Firestix
Syndicate by Aquila
Peacemaking by UltimateGeek
Chamberlain by Lackar
Marchioness by D782802859
Procurator by Timinou
Schmooze by Chappy7
Exchange Rate by arowdok
Demolition by jakav
wow, that's a lot of entries. I'll have my work cut for me tomorrow...
My entry (Concierge) is missing.
(https://i.ibb.co/WPWLBpT/seagull.png)Nice idea. The problem with Guildmaster could be fixed just by removing the last 3 words, so it doesn't turn Favors into Buys. Still, buys are often a resource that's hard to come by, so you usually won't want to trade them for Favors unless there's either an unusual abundance of buys or an especially strong Ally.
Way of the Seagull by MrFrog
Way - Liaison
Follow this card's instructions; each time that would give you +Buys this turn, you get +Favors instead, and vice-versa.
(https://i.imgur.com/zfzAPJ9.png)I like cards that break the usual rules. It's weak apart from the Ally, but since its favors have more than one effect, and it's required for access to the 2nd Ally, it'll still be plenty strong a lot of the time. I like it. Finalist
Noblewoman by Gubump
$4 - Action - Duration - Liaison
+2 Favors.
At the start of your next turn: +1 Card.
-
Setup: Add an extra Ally to the game. You cannot use that Ally if you have no Noblewomen in play.
Shrine by JWUnderling + Hideout. Seems super strong for most of the game, but you're screwed when you run out of stuff to trash. Hard to judge overall. I don't think mandatory trashing on a Village is very fun (I don't much like Hideout either), especially if the Ally is Peaceful Cult...
(http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Action - Liaison
+1 Card
+2 Actions
+1 Favor
Trash a card from your hand. +1 Favor if it is an Action card.
(https://i.imgur.com/XkBTl3yh.png)This looks like it'll usually be weak, and only worthwhile when there's a strong Ally (Then again, a lot of the Allies are strong). Worse, it doesn't sound fun to not use one of the resources it gives for five plays in order to get the VP (unless the Ally is Bankers or Shopkeepers).
Neutral Ground by emtzalex
$4 • Action - Victory - Liaison
+1 Action
+$1
+1 Favor
Worth 2% if you have at least 5 Favors (otherwise worth 0%).
Organizer by NoMoreFunIn order to use Mountain Folk or Island Folk once, you have to buy 3 of these. It seems to me like a very awkward way of getting favors. It could make for interesting games with certain important Allies like if Peaceful Cult is the only trashing, and you really want to win the Organizer split with Order of Shopkeepers (multiplayer games with this and OoShopkeepers could be really frustrating). Generally though, I think the awkwardness will be less fun more often than more fun.
Action/Liaison - $4
+2 Cards
+1 Buy
______
When you gain this, +1 Favor per Favor you have.
Retailer by xyz123Coffers are generally stronger than favors (at least they're valued more highly when you compare Underling and Baker). With some Allies, it may never be worthwhile to trade Coffers for Favors. Other times, it could be a good idea. Overall, I think this card could use a little something more.
$5 - Action - Liaison
+ 2 Coffers
You may spend any number of Coffers. +1 Favor for each Coffer spent.
(https://i.imgur.com/46S4OC7.png)I like the idea. Sometimes it could work well, but it's going to be pretty bizarre with Circle of Witches. Like many of these cards, it'll depend on the Ally whether this'll be worthwhile. Unlike the others, Mentor wants a weak Ally for it to be worth using.
Mentor by 4est
$4 - Action - Liaison
+2 Cards
+1 Action
Each other player gets +1 Favor.
Borderlands by infangthiefBesides being a dud with OoShopkeepers and CoWitches, it could maybe work well with other Allies considering the generous exchange rate. This hard to judge how it'll play with most of the Allies, but not working at all with those two is a significant minus.
Victory-Liaison $3+
Worth 1VP per empty supply pile.
-----
When you buy this, you may overpay for it. For each $1 you overpaid, gain 2 Favors.
(https://i.postimg.cc/T1jjcn6w/Assassin-v3.png)A trasher that trashes itself and gives Favors. The slight 2nd player advantage is interesting (because the first time this is played in a game, it will (almost) never give favors). Later in some games, this could start giving truckloads of Favors, which could get crazy with certain Allies (like Island Folk).
Assassin by X-tra
$3 - Action - Liaison
+1 Action
+$1
Trash this or a card from your hand. +1 Favor per 2 differently named cards in the trash (round down).
(https://i.imgur.com/ii0zYPPh.jpg)I like the idea, but it's really going to depend on the kingdom if/when you want cards costing less than $4, so it's strength will vary a lot. There's always the Silver+1Favor option though. Good card if not the most exciting. semi-Finalist
Craftsman by AJL828
$4 - Action - Liaison
Gain a card costing up to $4.
+1 Favor per $1 less than $4 it costs.
Concierge by mandioca15This could make it hard to get Favors, especially if there's no village on the board (which is already the case sometimes with Emissary). Otherwise, I like it. I'm kind of torn between not really liking the Priest mechanic, and wishing there were more $5 Woodcutter+s.
$5 - Action-Liaison
+$2
+1 Buy
Trash a card from your hand.
This turn, when you trash a card, +1 Favor.
Stooge by trivialknotThis makes it so you can pay a Favor to get more Favors. Your first couple favors are probably going to be spent gaining Stooges (unless it's a weaker ally when it won't be worth getting more than one, if any), so it works slowly, but it'll still be good with a strong Ally. I like it, but it's probably going to want a lot of Villages. Finalist
$5* - Action - Liaison
+2 Cards
+1 Favor
-----
Instead of paying this card's cost, you may pay a Favor.
(https://trello.com/1/cards/623504f60457b54ec7d375f8/attachments/623504fc0490b14b9bd70cd1/previews/623504ff0490b14b9bd70d19/download/image.png)A nice sifting village with a 1:1 overpay for Favors. This is almost like turning the Allies into Projects you buy with coin but not quite. There's a limit to how many times you can buy and overpay for favors (unless something like Swap or Way of the Butterfly is in the kingdom...) I like it. Finalist
Nursery by spineflu
$3+ Action - Liaison
+2 Actions
You may discard a card for +2 Cards.
-
When you buy this, you may overpay. For each $1 you overpaid, +1 Favor.
(https://live.staticflickr.com/65535/51946581856_4d92d87fc2_b.jpg)It's never just a Lab or a Witch since the player of the Occultist also gets to trash. It's weird to have an attack that helps other players just as much as it attacks them. Honestly, I don't see the point in the attack happening this way.
Court Occultist by Xen3k
$5 - Action - Attack - Liaison
+2 Cards
+1 Favor
Each player, starting with the player to your left, may trash a card from their hand for +1 Card.
If all trashed cards share a card type, +1 Action and +1 Favor. Otherwise, each other player gains a Curse.
(https://uploaddeimagens.com.br/images/003/781/330/full/Allies'_Village_V1.0.png?1647657025)This seems strong for what it does considering Underling is a $3, at least it'll be really strong with a strong Ally, but not (usually) strong enough to cost $5. I like the idea, but you want to be playing villages anyway, and I think Favors should have a cost, something you have to go out of your way to get much of. So I think this is too easy. Still, I'm calling it a semi-finalist.
Allies' Village by Carline
$4 - Action - Liaison
+2 Actions
+2 Favors
You may spend a Favor for +1 Card.
Foreign Market by Commodore ChucklesFunny. This could work, but it's not particularly compelling imo.
$5 - Action - Liaison
+1 Villager
+1 Coffers
+1 Favor
Gain a Horse.
(https://media.discordapp.net/attachments/827692005160648744/954635703805935666/Bribery.png)Another one that basically lets you buy favors for a 1:1 rate. Being able to buy the Favors at will once you buy the project makes it seem too easy to me. I think Nursery is more interesting as a new Village + the buying favors overpay.
Bribery by Augie279
$4 - Project - Liaison
At the end of your Buy phase, you may pay any number of $, for +1 Favor per $ spent.
(https://trello.com/1/cards/622148ff423fd06905f52c39/attachments/6236176e1b812864b73588b7/download/Delegate_(3).png)And another one that adds additional Allies to the game. I like the idea, but I don't like that the card is otherwise so similar to Underling.
Delegate by Joxeft
$4 - Action - Liaison
+1 Card
+1 Action
+1 Favor
You may discard a card for +1 Favor. You may spend 2 Favors to change the Ally to one of the set-aside Allies.
(https://i.imgur.com/njDeZM3.png) (https://i.imgur.com/YysUpJW.png)
Pawnbroker by Firestix
$4 - Action - Liaison
+$2
Trash a card from your hand. You may look through your discard pile and trash up to one copy of it.
Heirloom: Keepsake
KeepsakePawnbroker seems like a strong trasher for Copper and Estate. I don't like setups that weaken your opening buys, and not giving any coin is a big drawback for Keepsake. I don't see any reason for Keepsake not to give any coin, except to make you want to trash it even more. I have said that I think there should be a price for Favors, but I think the price to keep Keepsake for more Favors is too high. Not only does it no nothing besides give favors, but you have to discard Treasures for them as well as keeping the junk card.
$0 - Treasure - Heirloom
You may discard a Treasure for +1 Favor.
-
When you trash this, +4 Favors.
Syndicate by AquilaAnd another one like Mentor that gives Favors to other players. I think this one is more interesting and fun-looking than Mentor. (Though it's still going to be kind of weird with Circle of Witches.) It'll going to feel bad to be giving other players extra turns with Island Folk with this, especially if this is the only village or the only trashing, but it's harder to pass on than Mentor in those cases I think.
$5 - Action - Liaison
+1 Card
+2 Actions
Choose one: +$1, or trash a card from your hand.
Each other player gets +1 Favor.
(https://tinyurl.com/event-peacemaking1-1-img)This is my favorite of the Landscape Liaisons (despite it not technically being a liaison). The Allies are such that this would be easily worth $5 with some Allies, and possibly not worth buying for $4 with others. But it's less bad for a landscape to be dead some games than for a kingdom card. Finalist
Peacemaking by UltimateGeek
$4 - Event
Move your +1 Favor token to an Action supply pile.
(When you play a card from that pile, it is considered a Liaison and you first get +1 Favor.)
-
Setup: Add a random Ally if no Ally was drawn.
Chamberlain by LackarI feel like this could cost $4, but otherwise seems good, though not particularly interesting.
$5 - Action - Liaison
+$2
Discard any number of Treasures, revealed, for +1 Favor each.
(https://i.imgur.com/ER42Lp8.png?1)Easier to get for free than Duchess, since you don't want to buy Duchies nearly as often as other $5s. Way to use the Duchess mechanic for something that's actually worth having in your deck (most of the time anyway).
Marchioness by D782802859
$2 - Action - Liaison
+1 Action
+1 Buy
+1 Favor
-
In games using this, when you gain an Action costing $5 or more, you may gain a Marchioness.
(https://i.imgur.com/6Jodpnw.png)I like this one, although it could make it very hard to get Favors if it's the only card that discards. Giving two at a time partly makes up for that. I like that it's a decent $2 card even without the Favors (and I think Dominion could use more decent $2 cards). Finalist
Procurator by Timinou
$2 - Action - Liaison
+1 Action
Look at the top card of your deck. You may either discard it for +1 Card or trash it.
-
When you discard this other than during clean-up, +2 Favors.
(https://i.imgur.com/dgJeHkj.png)I didn't know Schmooze was a real word until I looked it up just now. It's a unique way of giving Favors, but still Underling already covers the space of "cantrip that does nothing but give Favors". Maybe the last line could work well with different bonuses above it.
Schmooze by Chappy7
$3 - Action - Liaison
+1 Card
+1 Action
Reveal your hand. If there are four or more revealed types, trash this and +4 Favors.
(https://i.imgur.com/DtzOpgb.png)A unique idea to use Favors as an investment to trade them for other tokens later. The problems I see are that this is slow, and it could get too strong with other cards that give Coffers or Villagers.
Exchange Rate by arowdok
$3 - Action - Duration - Liaison
Now and at the start of your next turn, choose one: +1 Favor; Spend a Favor for +2 Villagers;
Spend a Villager for +2 Coffers; Spend a Coffers for +2%.
(https://trello.com/1/cards/6237b244e508676405bbccfa/attachments/623cf0f22ab3451f5c327ca5/download/Demolition_V1.2.png)A Cellar Liaison (without the +action). This might still be okay costing $2 since it doesn't have the +action. Seems good. I like how it's a sifter that gives more motivation to sift more.
Demolition by jakav
$3 - Action - Liaison
Discard any number of cards, then draw that many.
+1 Favor per card discarded.
(https://trello.com/1/cards/6237b244e508676405bbccfa/attachments/623cf0f22ab3451f5c327ca5/download/Demolition_V1.2.png)A Cellar Liaison (without the +action). This might still be okay costing $2 since it doesn't have the +action. Seems good. I like how it's a sifter that gives more motivation to sift more.
Demolition by jakav
$3 - Action - Liaison
Discard any number of cards, then draw that many.
+1 Favor per card discarded.
(https://trello.com/1/cards/6237b244e508676405bbccfa/attachments/623cf0f22ab3451f5c327ca5/download/Demolition_V1.2.png)A Cellar Liaison (without the +action). This might still be okay costing $2 since it doesn't have the +action. Seems good. I like how it's a sifter that gives more motivation to sift more.
Demolition by jakav
$3 - Action - Liaison
Discard any number of cards, then draw that many.
+1 Favor per card discarded.
My entry was originally intended to have a +1 Action, but I forgot that when mocking it up. I edited it later, but it wasn't very clear that it was edited. Next time, I will make sure that it is clear that it was updated.
oh wow thanks for the win. i'll get the new one posted after i finish up judgment for the fan mechanic contest tomorrow