Dominion Strategy Forum

Dominion => Rules Questions => Topic started by: Jeebus on July 13, 2021, 04:26:21 am

Title: The new rule for playing cards: A card's own play ability
Post by: Jeebus on July 13, 2021, 04:26:21 am
This is a question about the new rule for playing cards (http://forum.dominionstrategy.com/index.php?topic=19893.msg871558#msg871558):

"An effect that tries to play a card for the first time can only do so when the card is where the effect expects it to be. If it can play it the first time, subsequent plays will also work."

If you play a card, putting it into play, but then before you get to resolving the card's ability, it disappears, do you still resolve it?

Let's say you've played a Kiln. Then you play Crown, announcing it and putting it into play. Before resolving the Crown, you gain Mandarin, topdecking the Crown. (Like this for instance: Gain another Crown through Kiln, react to the gain by playing Sheepdog or Falconer, playing it as Workshop through Way of the Mouse, gain Mandarin (via cost reduction).)

The Crown's ability definitely loses track of it (so if it was a Mining Village instead of a Crown, it could not trash itself). But we know that a card that is in the middle of being resolved, and then is moved by another ability, is still resolved fully. The Crown has only been announced and put into play though. Do you resolve the Crown?
Title: Re: The new rule for playing cards: A card's own play ability
Post by: Ingix on July 13, 2021, 05:02:04 am
I'd say you still fully resolve it. The main point of the new rule is that the effect that plays the Crown can "find" it in order to (usually) put it into play. This has happenend in the example. That it is then gone relatively fast is IMO of no consequence.
Title: Re: The new rule for playing cards: A card's own play ability
Post by: Donald X. on July 14, 2021, 02:16:46 am
The Crown came from the expected place (in this case your hand) so the effect "your ability to play cards from your hand" is able to play it.